Removed Texture Blending
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55e507106c
commit
3f5a869a2b
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@ -1,10 +1,15 @@
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package com.mojang.minecraft.render;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import org.lwjgl.opengl.GL11;
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@ -24,7 +29,7 @@ public class RenderEngine {
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imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000);
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imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000);
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textureList = new ArrayList<TextureFX>();
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textureBlending = false;
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//useMipmaps = false;
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options = Minecraft.settings;
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}
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@ -38,11 +43,11 @@ public class RenderEngine {
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singleIntBuffer.clear();
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GLAllocation.generateTextureNames(singleIntBuffer);
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int i = singleIntBuffer.get(0);
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if(s.contains("terrain")) {
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textureBlending = true;
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}
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//if(s.equals("/terrain.png")) {
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//useMipmaps = true;
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//}
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setupTexture(readTextureImage(texturepackbase.func_6481_a(s)), i);
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textureBlending = false;
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//useMipmaps = false;
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textureMap.put(s, Integer.valueOf(i));
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return i;
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} catch (IOException ioexception) {
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@ -76,16 +81,25 @@ public class RenderEngine {
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public void setupTexture(EaglerImage bufferedimage, int i) {
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bindTexture(i);
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if (textureBlending) {
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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// if (useMipmaps) {
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, EaglerAdapter.GL_NEAREST_MIPMAP_LINEAR);
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, EaglerAdapter.GL_NEAREST /* GL_LINEAR */);
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, EaglerAdapter.GL_TEXTURE_MAX_LEVEL, 4);
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// } else {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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// }
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// if (blurTexture) {
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9729 /* GL_LINEAR */);
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// }
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// if (clampTexture) {
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10496 /* GL_CLAMP */);
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10496 /* GL_CLAMP */);
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// } else {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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// }
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int j = bufferedimage.w;
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int k = bufferedimage.h;
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int ai[] = bufferedimage.data;
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@ -111,7 +125,34 @@ public class RenderEngine {
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imageDataB1.clear();
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imageDataB1.put(abyte0);
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imageDataB1.position(0).limit(abyte0.length);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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// if (useMipmaps) {
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// for (int i1 = 1; i1 <= 4; i1++) {
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// int k1 = j >> i1 - 1;
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// int i2 = j >> i1;
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// int k2 = k >> i1;
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// imageDataB2.clear();
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// for (int i3 = 0; i3 < i2; i3++) {
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// for (int k3 = 0; k3 < k2; k3++) {
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// int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
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// int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
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// int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
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// int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
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// int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
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// imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
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// }
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//
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// }
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//
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// GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
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// 5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
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// ByteBuffer tmp = imageDataB1;
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// imageDataB1 = imageDataB2;
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// imageDataB2 = tmp;
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// }
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//
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// }
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}
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public void deleteTexture(int i) {
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@ -154,5 +195,4 @@ public class RenderEngine {
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private ByteBuffer imageDataB2;
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private java.util.List<TextureFX> textureList;
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private GameSettings options;
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private boolean textureBlending;
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}
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@ -608,6 +608,9 @@ public class EaglerAdapterImpl2 {
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public static final void _wglBlendFunc(int p1, int p2) {
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webgl.blendFunc(p1, p2);
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}
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public static final void _wglBlendFuncSeparate(int p1, int p2, int p3, int p4) {
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webgl.blendFuncSeparate(p1, p2, p3, p4);
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}
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public static final void _wglDepthMask(boolean p1) {
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webgl.depthMask(p1);
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}
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@ -562,6 +562,11 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
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_wglBlendFunc(p1, p2);
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}
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public static final void glBlendFuncSeparate(int p1, int p2, int p3, int p4) {
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fogPremultiply = (p3 == GL_ONE && p4 == GL_ONE_MINUS_SRC_ALPHA);
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_wglBlendFuncSeparate(p1, p2, p3, p4);
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}
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public static final void glDepthMask(boolean p1) {
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_wglDepthMask(p1);
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}
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