Unused socket code
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8eb92b2c47
commit
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@ -48,7 +48,6 @@ public class MinecraftServer implements Runnable {
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private boolean public_ = false;
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private boolean public_ = false;
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public String serverName;
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public String serverName;
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public String MOTD;
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public String MOTD;
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private int port;
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public boolean adminSlot;
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public boolean adminSlot;
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private NetworkManager[] networkManager;
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private NetworkManager[] networkManager;
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public PlayerManager playerManager1 = new PlayerManager("Admins", new File("admins.txt"));
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public PlayerManager playerManager1 = new PlayerManager("Admins", new File("admins.txt"));
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@ -78,7 +77,6 @@ public class MinecraftServer implements Runnable {
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try {
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try {
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this.serverName = this.properties.getProperty("server-name", "Minecraft Server");
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this.serverName = this.properties.getProperty("server-name", "Minecraft Server");
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this.MOTD = this.properties.getProperty("motd", "Welcome to my Minecraft Server!");
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this.MOTD = this.properties.getProperty("motd", "Welcome to my Minecraft Server!");
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this.port = Integer.parseInt(this.properties.getProperty("port", "25565"));
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this.maxPlayers = Integer.parseInt(this.properties.getProperty("max-players", "16"));
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this.maxPlayers = Integer.parseInt(this.properties.getProperty("max-players", "16"));
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this.public_ = Boolean.parseBoolean(this.properties.getProperty("public", "true"));
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this.public_ = Boolean.parseBoolean(this.properties.getProperty("public", "true"));
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this.verifyNames = Boolean.parseBoolean(this.properties.getProperty("verify-names", "true"));
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this.verifyNames = Boolean.parseBoolean(this.properties.getProperty("verify-names", "true"));
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@ -96,7 +94,6 @@ public class MinecraftServer implements Runnable {
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this.properties.setProperty("server-name", this.serverName);
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this.properties.setProperty("server-name", this.serverName);
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this.properties.setProperty("motd", this.MOTD);
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this.properties.setProperty("motd", this.MOTD);
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this.properties.setProperty("max-players", "" + this.maxPlayers);
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this.properties.setProperty("max-players", "" + this.maxPlayers);
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this.properties.setProperty("port", "" + this.port);
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this.properties.setProperty("public", "" + this.public_);
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this.properties.setProperty("public", "" + this.public_);
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this.properties.setProperty("verify-names", "" + this.verifyNames);
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this.properties.setProperty("verify-names", "" + this.verifyNames);
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this.properties.setProperty("max-connections", "3");
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this.properties.setProperty("max-connections", "3");
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@ -131,7 +128,7 @@ public class MinecraftServer implements Runnable {
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}
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}
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this.networkManager = new NetworkManager[this.maxPlayers];
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this.networkManager = new NetworkManager[this.maxPlayers];
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this.bindTo = new BindTo(this.port, this);
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this.bindTo = new BindTo(this);
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(new ConsoleInput(this)).start();
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(new ConsoleInput(this)).start();
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}
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}
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@ -188,7 +185,7 @@ public class MinecraftServer implements Runnable {
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}
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}
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public void run() {
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public void run() {
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logger.info("Now accepting input on " + this.port);
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logger.info("Now accepting input on 8080");
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int var1 = 50000000;
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int var1 = 50000000;
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int var2 = 500000000;
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int var2 = 500000000;
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@ -222,7 +219,6 @@ public class MinecraftServer implements Runnable {
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var9.put("users", Integer.valueOf(this.n.size()));
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var9.put("users", Integer.valueOf(this.n.size()));
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var9.put("max", Integer.valueOf(this.maxPlayers - (this.adminSlot?1:0)));
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var9.put("max", Integer.valueOf(this.maxPlayers - (this.adminSlot?1:0)));
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var9.put("public", Boolean.valueOf(this.public_));
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var9.put("public", Boolean.valueOf(this.public_));
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var9.put("port", Integer.valueOf(this.port));
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var9.put("salt", this.salt);
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var9.put("salt", this.salt);
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var9.put("admin-slot", Boolean.valueOf(this.adminSlot));
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var9.put("admin-slot", Boolean.valueOf(this.adminSlot));
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var9.put("version", Byte.valueOf((byte)7));
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var9.put("version", Byte.valueOf((byte)7));
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@ -1,26 +1,15 @@
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package com.mojang.net;
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package com.mojang.net;
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import com.mojang.minecraft.server.MinecraftServer;
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import com.mojang.minecraft.server.MinecraftServer;
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import java.net.InetSocketAddress;
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import java.nio.channels.ServerSocketChannel;
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import java.util.LinkedList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.List;
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public final class BindTo {
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public final class BindTo {
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public ServerSocketChannel serverChannel;
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public MinecraftServer server;
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public MinecraftServer server;
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public List c = new LinkedList();
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public List<NetworkHandler> c = new LinkedList<NetworkHandler>();
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public BindTo(int var1, MinecraftServer var2) {
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public BindTo(MinecraftServer var2) {
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this.server = var2;
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this.server = var2;
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try {
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this.serverChannel = ServerSocketChannel.open();
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this.serverChannel.socket().bind(new InetSocketAddress(var1));
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this.serverChannel.configureBlocking(false);
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} catch(Exception e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
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