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3 Commits

Author SHA1 Message Date
PeytonPlayz595
cf5ff81d18 Texture animation lag fix from b1.3 2024-07-29 17:35:32 -04:00
PeytonPlayz595
58f318e627 Update EaglerAdapter 2024-07-29 17:15:00 -04:00
PeytonPlayz595
890a2f9afd Fix some crashes 2024-07-29 15:00:33 -04:00
151 changed files with 12611 additions and 15187 deletions

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@ -23,10 +23,14 @@ in vec4 a_color;
#ifdef CC_a_normal
in vec4 a_normal;
#endif
#ifdef CC_fog
out vec4 v_position;
#ifdef CC_a_texture1
in vec2 a_texture1;
#endif
#ifdef CC_TEX_GEN_STRQ
out vec4 v_object_pos;
#endif
out vec4 v_position;
#ifdef CC_a_color
out vec4 v_color;
#endif
@ -36,11 +40,20 @@ out vec4 v_normal;
#ifdef CC_a_texture0
out vec2 v_texture0;
#endif
#ifdef CC_a_texture1
out vec2 v_texture1;
#endif
#endif
#ifdef CC_VERT
void main(){
vec4 pos = matrix_m * vec4(a_position, 1.0);
#ifdef CC_fog
v_position = pos;
#ifdef CC_TEX_GEN_STRQ
v_object_pos = vec4(a_position, 1.0);
#endif
#ifdef CC_a_color
v_color = a_color;
@ -50,6 +63,9 @@ void main(){
#endif
#ifdef CC_a_texture0
v_texture0 = a_texture0;
#endif
#ifdef CC_a_texture1
v_texture1 = a_texture1;
#endif
gl_Position = matrix_p * pos;
}
@ -58,12 +74,10 @@ void main(){
#ifdef CC_FRAG
#ifdef CC_unit0
uniform sampler2D tex0;
#ifndef CC_a_texture0
uniform sampler2D tex1;
uniform vec2 texCoordV0;
#endif
#endif
uniform vec2 texCoordV1;
#ifdef CC_lighting
uniform vec3 light0Pos;
uniform vec3 light1Pos;
@ -71,20 +85,35 @@ uniform vec3 normalUniform;
#endif
#ifdef CC_fog
uniform vec4 fogColor;
uniform int fogMode;
uniform float fogStart;
uniform float fogEnd;
uniform float fogDensity;
uniform float fogPremultiply;
//X = uniform float fogMode;
//Y = uniform float fogStart;
//Z = uniform float fogEnd - fogStart;
//W = uniform float fogDensity;
uniform vec4 fogParam;
#endif
uniform vec4 colorUniform;
#ifdef CC_alphatest
uniform float alphaTestF;
#endif
#ifdef CC_fog
in vec4 v_position;
#ifdef CC_TEX_GEN_STRQ
//uniform int textureGenS_M;
//uniform int textureGenT_M;
//uniform int textureGenR_M;
//uniform int textureGenQ_M;
uniform ivec4 textureGen_M;
uniform vec4 textureGenS_V;
uniform vec4 textureGenT_V;
uniform vec4 textureGenR_V;
uniform vec4 textureGenQ_V;
#endif
#ifdef CC_patch_anisotropic
uniform vec2 anisotropic_fix;
#endif
#ifdef CC_TEX_GEN_STRQ
in vec4 v_object_pos;
#endif
in vec4 v_position;
#ifdef CC_a_color
in vec4 v_color;
#endif
@ -94,10 +123,14 @@ in vec4 v_normal;
#ifdef CC_a_texture0
in vec2 v_texture0;
#endif
#ifdef CC_a_texture1
in vec2 v_texture1;
#endif
out vec4 fragColor;
#define TEX_MAT3x2(mat4In) mat3x2(mat4In[0].xy,mat4In[1].xy,mat4In[3].xy)
#define TEX_MAT4x3(mat4In) mat4x3(mat4In[0].xyw,mat4In[1].xyw,mat4In[2].xyw,mat4In[3].xyw)
void main(){
#ifdef CC_a_color
@ -106,12 +139,48 @@ void main(){
vec4 color = colorUniform;
#endif
#ifdef CC_TEX_GEN_STRQ
vec4 texSrc[2];
texSrc[0] = v_object_pos;
texSrc[1] = v_position;
vec4 texPos;
texPos.x = dot(texSrc[textureGen_M.x], textureGenS_V);
texPos.y = dot(texSrc[textureGen_M.y], textureGenT_V);
texPos.z = dot(texSrc[textureGen_M.z], textureGenR_V);
texPos.w = dot(texSrc[textureGen_M.w], textureGenQ_V);
texPos.xyz = TEX_MAT4x3(matrix_t) * texPos;
color *= texture(tex0, texPos.xy / texPos.z).bgra;
#ifdef CC_alphatest
if(color.a < alphaTestF){
discard;
}
#endif
#else
#ifdef CC_unit0
#ifdef CC_a_texture0
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0)).xy).rgba;
#ifdef CC_patch_anisotropic
vec2 uv = TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0);
/* https://bugs.chromium.org/p/angleproject/issues/detail?id=4994 */
uv = ((uv * anisotropic_fix) - fract(uv * anisotropic_fix) + 0.5) / anisotropic_fix;
vec4 texColor = texture(tex0, uv);
#else
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(texCoordV0, 1.0)).xy).rgba;
vec4 texColor = texture(tex0, TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0));
#endif
#else
vec4 texColor = texture(tex0, TEX_MAT3x2(matrix_t) * vec3(texCoordV0, 1.0));
#endif
#ifdef CC_swap_rb
color *= texColor.rgba;
#else
color *= texColor.bgra;
#endif
#endif
#ifdef CC_alphatest
@ -120,6 +189,15 @@ void main(){
}
#endif
#ifdef CC_unit1
#ifdef CC_a_texture1
color.rgb *= texture(tex1, (v_texture1 + 8.0) * 0.00390625).bgr;
#else
color.rgb *= texture(tex1, (texCoordV1 + 8.0) * 0.00390625).bgr;
#endif
#endif
#endif
#ifdef CC_lighting
#ifdef CC_a_normal
vec3 normal = ((v_normal.xyz - 0.5) * 2.0);
@ -133,11 +211,12 @@ void main(){
#ifdef CC_fog
float dist = sqrt(dot(v_position, v_position));
float i = (fogMode == 1) ? clamp((dist - fogStart) / (fogEnd - fogStart), 0.0, 1.0) : clamp(1.0 - exp(-(fogDensity * dist)), 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor.xyz, i * fogColor.a);
float i = fogParam.x == 1.0 ? (dist - fogParam.y) / fogParam.z : 1.0 - exp(-fogParam.w * dist);
color.rgb = mix(color.rgb, fogColor.xyz, clamp(i, 0.0, 1.0) * fogColor.a);
#endif
fragColor = color;
}
#endif

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@ -0,0 +1 @@
8,9,10,11,12,13,14,15,0,1,2,3,4,5,6,7

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@ -0,0 +1 @@
0*2,1*2,2*2,3*2,4*2,5*2,6*2,7*2,8*2,9*2,10*2,11*2,12*2,13*2,14*2,15*2,16*2,17*2,18*2,19*2,18*2,17*2,16*2,15*2,14*2,13*2,12*2,11*2,10*2,9*2,8*2,7*2,6*2,5*2,4*2,3*2,2*2,1*2

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@ -0,0 +1 @@
0*3,1*3,2*3,3*3,4*3,5*3,6*3,7*3,8*3,9*3,10*3,11*3,12*3,13*3,14*3,15*3

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@ -0,0 +1 @@
0*2,1*2,2*2,3*2,4*2,5*2,6*2,7*2,8*2,9*2,10*2,11*2,12*2,13*2,14*2,15*2,16*2,17*2,18*2,19*2,20*2,21*2,22*2,23*2,24*2,25*2,26*2,27*2,28*2,29*2,30*2,31*2

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@ -0,0 +1,81 @@
package net.PeytonPlayz585.awt.image;
public class BufferedImage {
private final int[] pixels;
private final int width;
private final int height;
private final boolean isAlphaPremultiplied;
public BufferedImage(int[] pixels, int width, int height, boolean alpha) {
if(pixels.length != width*height) {
throw new IllegalArgumentException("array size does not equal image size");
}
this.width = width;
this.height = height;
this.pixels = pixels;
this.isAlphaPremultiplied = alpha;
}
public BufferedImage(int width, int height, int[] pixels, boolean alpha) {
if(pixels.length != width*height) {
throw new IllegalArgumentException("array size does not equal image size");
}
this.width = width;
this.height = height;
this.pixels = pixels;
this.isAlphaPremultiplied = alpha;
}
public BufferedImage(int width, int height, boolean alpha) {
this.width = width;
this.height = height;
this.pixels = new int[width * height];
this.isAlphaPremultiplied = alpha;
}
public BufferedImage(int w, int h, int k) {
this.width = w;
this.height = h;
this.isAlphaPremultiplied = true;
this.pixels = new int[w * h];
}
public BufferedImage getSubImage(int x, int y, int pw, int ph) {
int[] img = new int[pw * ph];
for(int i = 0; i < ph; ++i) {
System.arraycopy(pixels, (i + y) * this.width + x, img, i * pw, pw);
}
return new BufferedImage(pw, ph, img, isAlphaPremultiplied);
}
public void getRGB(int startX, int startY, int w, int h, int[] rgbArray, int offset, int scansize) {
for (int y = 0; y < h; ++y) {
System.arraycopy(pixels, offset + (y + startY) * scansize + startX, rgbArray, y * w, w);
}
}
public void setRGB(int startX, int startY, int w, int h, int[] rgbArray, int offset, int scansize) {
for (int y = 0; y < h; ++y) {
System.arraycopy(rgbArray, offset + (y + startY) * scansize + startX, pixels, y * w, w);
}
}
public boolean isAlphaPremultiplied() {
return isAlphaPremultiplied;
}
public int[] getData() {
return pixels;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}

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@ -0,0 +1,29 @@
package net.PeytonPlayz585.awt.image;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import org.lwjgl.opengl.GL11;
public class ImageIO {
public static BufferedImage read(InputStream var1) {
ByteArrayInputStream bais = (ByteArrayInputStream)var1;
byte[] data = bais.readAllBytes();
return GL11.EaglerAdapterImpl2.loadPNG(data);
}
public static BufferedImage read(BufferedImage resource) {
return resource;
}
public static InputStream getResourceAsStream(String var1) {
return GL11.EaglerAdapterImpl2.loadResource(var1);
}
public static BufferedImage getResource(String string) {
return GL11.EaglerAdapterImpl2.loadPNG(GL11.EaglerAdapterImpl2.loadResourceBytes(string));
}
}

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@ -0,0 +1,112 @@
package net.PeytonPlayz585.fileutils;
import java.util.Collection;
import net.PeytonPlayz585.Client;
import net.PeytonPlayz585.fileutils.IndexedDBFilesystem.OpenState;
public class File {
public static final boolean fileExists(String path) {
return IndexedDBFilesystem.fileExists(path);
}
public static final boolean directoryExists(String path) {
return IndexedDBFilesystem.directoryExists(path);
}
public static final boolean pathExists(String path) {
return IndexedDBFilesystem.pathExists(path);
}
public static final boolean exists(String path) {
return readFile(path) != null;
}
public static final void mkdir(String path) {
String[] parts = path.split("/");
String dir = parts[parts.length - 1];
if(path.endsWith("/")) {
String file = "placeholder.txt";
path = path.replace(dir + "/", "");
if(!path.endsWith("/")) {
path = path + "/";
}
writeFile(path + dir + "/" + file, "UwU".getBytes());
} else {
String file = "placeholder.txt";
path = path.replace(dir, "");
if(!path.endsWith("/")) {
path = path + "/";
}
writeFile(path + dir + "/" + file, "UwU".getBytes());
}
}
public static final void writeFile(String path, byte[] data) {
IndexedDBFilesystem.writeFile(path, data);
}
public static final byte[] readFile(String path) {
return IndexedDBFilesystem.readFile(path);
}
public static final long getLastModified(String path) {
return IndexedDBFilesystem.getLastModified(path);
}
public static final int getFileSize(String path) {
return IndexedDBFilesystem.getFileSize(path);
}
public static final void renameFile(String oldPath, String newPath) {
IndexedDBFilesystem.renameFile(oldPath, newPath);
}
public static final void copyFile(String oldPath, String newPath) {
IndexedDBFilesystem.copyFile(oldPath, newPath);
}
public static final void deleteFile(String path) {
IndexedDBFilesystem.deleteFile(path);
}
public static final Collection<FileEntry> listFiles(String path, boolean listDirs, boolean recursiveDirs) {
return IndexedDBFilesystem.listFiles(path, listDirs, recursiveDirs);
}
public static final Collection<FileEntry> listFilesAndDirectories(String path) {
return listFiles(path, true, false);
}
public static final Collection<FileEntry> listFilesRecursive(String path) {
return listFiles(path, false, true);
}
public static final FileEntry[] listFiles(String path) {
Collection<FileEntry> entries = IndexedDBFilesystem.listFiles(path, true, false);
FileEntry[] entryArray = new FileEntry[entries.size()];
int i = 0;
for(FileEntry entry : entries) {
entryArray[i] = entry;
i = i + 1;
}
return entryArray;
}
public static boolean isCompressed(byte[] b) {
if(b == null || b.length < 2) {
return false;
}
return (b[0] == (byte) 0x1F) && (b[1] == (byte) 0x8B);
}
static {
if(IndexedDBFilesystem.initialize() != OpenState.OPENED) {
Client.showIncompatibleScreen("IndexedDB failed to initialize!");
}
}
}

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@ -0,0 +1,24 @@
package net.PeytonPlayz585.fileutils;
public class FileEntry {
public final String path;
public final boolean isDirectory;
public final long lastModified;
public FileEntry(String path, boolean isDirectory, long lastModified) {
this.path = path;
this.isDirectory = isDirectory;
this.lastModified = lastModified;
}
public String getName() {
int i = path.indexOf('/');
if(i >= 0) {
return path.substring(i + 1);
}else {
return path;
}
}
}

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@ -0,0 +1,22 @@
package net.PeytonPlayz585.fileutils;
import java.util.Collection;
public class FilesystemUtils {
public static void recursiveDeleteDirectory(String dir) {
Collection<FileEntry> lst = File.listFiles(dir, true, true);
for(FileEntry t : lst) {
if(!t.isDirectory) {
File.deleteFile(t.path);
}
}
for(FileEntry t : lst) {
if(t.isDirectory) {
File.deleteFile(t.path);
}
}
File.deleteFile(dir);
}
}

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft.adapter.teavm;
package net.PeytonPlayz585.fileutils;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSObject;

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft.adapter.teavm;
package net.PeytonPlayz585.fileutils;
import java.util.Collection;
import java.util.LinkedList;
@ -23,10 +23,6 @@ import org.teavm.jso.indexeddb.IDBVersionChangeEvent;
import org.teavm.jso.typedarrays.ArrayBuffer;
import org.teavm.jso.typedarrays.Uint8Array;
import net.PeytonPlayz585.opengl.GL11;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2.FileEntry;
public class IndexedDBFilesystem {
public static enum OpenState {
@ -37,13 +33,7 @@ public class IndexedDBFilesystem {
private static IDBDatabase db = null;
public static final OpenState initialize() {
DatabaseOpen dbo;
if(GL11.dataBaseName != null) {
System.out.println("Setting custom database name to " + GL11.dataBaseName);
dbo = AsyncHandlers.openDB(GL11.dataBaseName);
} else {
dbo = AsyncHandlers.openDB("_net_PeytonPlayz585_eaglercraft_beta_IndexedDBFilesystem_1_7_3");
}
DatabaseOpen dbo = AsyncHandlers.openDB("_net_PeytonPlayz585_eaglercraft_beta_IndexedDBFilesystem_1_7_3");
if(dbo == null) {
err = "Unknown Error";
return OpenState.ERROR;
@ -297,9 +287,9 @@ public class IndexedDBFilesystem {
private static native String readKey(JSObject k);
@Async
protected static native Integer iterateFiles(IDBDatabase db, final String prefix, final boolean listDirs, final boolean recursiveDirs, final Collection<EaglerAdapterImpl2.FileEntry> lst);
protected static native Integer iterateFiles(IDBDatabase db, final String prefix, final boolean listDirs, final boolean recursiveDirs, final Collection<FileEntry> lst);
private static void iterateFiles(IDBDatabase db, final String prefix, final boolean listDirs, final boolean recursiveDirs, final Collection<EaglerAdapterImpl2.FileEntry> lst, final AsyncCallback<Integer> cb) {
private static void iterateFiles(IDBDatabase db, final String prefix, final boolean listDirs, final boolean recursiveDirs, final Collection<FileEntry> lst, final AsyncCallback<Integer> cb) {
IDBTransaction tx = db.transaction("filesystem", "readonly");
final IDBCursorRequest r = IDBObjectStorePatched.objectStorePatch(tx, "filesystem").openCursor();
final int[] res = new int[1];
@ -317,10 +307,10 @@ public class IndexedDBFilesystem {
boolean dir = isRowDirectory(c.getValue());
if(dir) {
if(listDirs) {
lst.add(new EaglerAdapterImpl2.FileEntry(k, true, -1));
lst.add(new FileEntry(k, true, -1));
}
}else {
lst.add(new EaglerAdapterImpl2.FileEntry(k, false, eaglercraftEpoch + readLastModified(c.getValue())));
lst.add(new FileEntry(k, false, eaglercraftEpoch + readLastModified(c.getValue())));
}
}
}

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@ -1,20 +1,26 @@
package net.PeytonPlayz585.glemu;
import static net.PeytonPlayz585.opengl.GL11.*;
import static org.lwjgl.opengl.GL11.EaglerAdapterImpl2.*;
import static org.lwjgl.opengl.GL11.*;
import java.util.ArrayList;
import java.util.List;
import net.PeytonPlayz585.glemu.vector.*;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL11.EaglerAdapterImpl2.ProgramGL;
import org.lwjgl.opengl.GL11.EaglerAdapterImpl2.ShaderGL;
import org.lwjgl.opengl.GL11.EaglerAdapterImpl2.UniformGL;
import org.lwjgl.util.vector.Vector2f;
import org.lwjgl.util.vector.Vector4f;
public class FixedFunctionShader {
private static final FixedFunctionShader[] instances = new FixedFunctionShader[128];
private static final FixedFunctionShader[] instances = new FixedFunctionShader[4096]; //lol
private static final List<FixedFunctionShader> instanceList = new ArrayList();
public static void refreshCoreGL() {
for (int i = 0; i < instances.length; ++i) {
if (instances[i] != null) {
for(int i = 0; i < instances.length; ++i) {
if(instances[i] != null) {
_wglDeleteProgram(instances[i].globject);
instances[i] = null;
}
@ -26,43 +32,69 @@ public class FixedFunctionShader {
public static final int COLOR = 1;
public static final int NORMAL = 2;
public static final int TEXTURE0 = 4;
public static final int LIGHTING = 8;
public static final int FOG = 16;
public static final int ALPHATEST = 32;
public static final int UNIT0 = 64;
public static final int TEXTURE1 = 8;
public static final int TEXGEN = 16;
public static final int LIGHTING = 32;
public static final int FOG = 64;
public static final int ALPHATEST = 128;
public static final int UNIT0 = 256;
public static final int UNIT1 = 512;
public static final int FIX_ANISOTROPIC = 1024;
public static final int SWAP_RB = 2048;
public static FixedFunctionShader instance(int i) {
FixedFunctionShader s = instances[i];
if (s == null) {
if(s == null) {
boolean CC_a_color = false;
boolean CC_a_normal = false;
boolean CC_a_texture0 = false;
boolean CC_a_texture1 = false;
boolean CC_TEX_GEN_STRQ = false;
boolean CC_lighting = false;
boolean CC_fog = false;
boolean CC_alphatest = false;
boolean CC_unit0 = false;
if ((i & COLOR) == COLOR) {
boolean CC_unit1 = false;
boolean CC_anisotropic = false;
boolean CC_swap_rb = false;
if((i & COLOR) == COLOR) {
CC_a_color = true;
}
if ((i & NORMAL) == NORMAL) {
if((i & NORMAL) == NORMAL) {
CC_a_normal = true;
}
if ((i & TEXTURE0) == TEXTURE0) {
if((i & TEXTURE0) == TEXTURE0) {
CC_a_texture0 = true;
}
if ((i & LIGHTING) == LIGHTING) {
if((i & TEXTURE1) == TEXTURE1) {
CC_a_texture1 = true;
}
if((i & TEXGEN) == TEXGEN) {
CC_TEX_GEN_STRQ = true;
}
if((i & LIGHTING) == LIGHTING) {
CC_lighting = true;
}
if ((i & FOG) == FOG) {
if((i & FOG) == FOG) {
CC_fog = true;
}
if ((i & ALPHATEST) == ALPHATEST) {
if((i & ALPHATEST) == ALPHATEST) {
CC_alphatest = true;
}
if ((i & UNIT0) == UNIT0) {
if((i & UNIT0) == UNIT0) {
CC_unit0 = true;
}
s = new FixedFunctionShader(i, CC_a_color, CC_a_normal, CC_a_texture0, CC_lighting, CC_fog, CC_alphatest, CC_unit0);
if((i & UNIT1) == UNIT1) {
CC_unit1 = true;
}
if((i & FIX_ANISOTROPIC) == FIX_ANISOTROPIC) {
CC_anisotropic = true;
}
if((i & SWAP_RB) == SWAP_RB) {
CC_swap_rb = true;
}
s = new FixedFunctionShader(i, CC_a_color, CC_a_normal, CC_a_texture0, CC_a_texture1, CC_TEX_GEN_STRQ, CC_lighting,
CC_fog, CC_alphatest, CC_unit0, CC_unit1, CC_anisotropic, CC_swap_rb);
instances[i] = s;
instanceList.add(s);
}
@ -74,10 +106,15 @@ public class FixedFunctionShader {
private final boolean enable_color;
private final boolean enable_normal;
private final boolean enable_texture0;
private final boolean enable_texture1;
private final boolean enable_TEX_GEN_STRQ;
private final boolean enable_lighting;
private final boolean enable_fog;
private final boolean enable_alphatest;
private final boolean enable_unit0;
private final boolean enable_unit1;
private final boolean enable_anisotropic_fix;
private final boolean enable_swap_rb;
private final ProgramGL globject;
private UniformGL u_matrix_m = null;
@ -85,78 +122,96 @@ public class FixedFunctionShader {
private UniformGL u_matrix_t = null;
private UniformGL u_fogColor = null;
private UniformGL u_fogMode = null;
private UniformGL u_fogStart = null;
private UniformGL u_fogEnd = null;
private UniformGL u_fogDensity = null;
private UniformGL u_fogPremultiply = null;
//private UniformGL u_fogMode = null;
//private UniformGL u_fogStart = null;
//private UniformGL u_fogEnd = null;
//private UniformGL u_fogDensity = null;
private UniformGL u_fogParam = null;
private UniformGL u_colorUniform = null;
private UniformGL u_normalUniform = null;
private UniformGL u_alphaTestF = null;
//private UniformGL u_textureGenS_M = null;
//private UniformGL u_textureGenT_M = null;
//private UniformGL u_textureGenR_M = null;
//private UniformGL u_textureGenQ_M = null;
private UniformGL u_textureGen_M = null;
private UniformGL u_textureGenS_V = null;
private UniformGL u_textureGenT_V = null;
private UniformGL u_textureGenR_V = null;
private UniformGL u_textureGenQ_V = null;
private UniformGL u_texCoordV0 = null;
private UniformGL u_texCoordV1 = null;
private UniformGL u_light0Pos = null;
private UniformGL u_light1Pos = null;
//private UniformGL u_invertNormals = null;
private UniformGL u_anisotropic_fix = null;
private final int a_position;
private final int a_texture0;
private final int a_color;
private final int a_normal;
private final int a_texture1;
private final int attributeIndexesToEnable;
public final StreamBuffer streamBuffer;
public boolean bufferIsInitialized = false;
private FixedFunctionShader(int j, boolean CC_a_color, boolean CC_a_normal, boolean CC_a_texture0,
boolean CC_lighting, boolean CC_fog, boolean CC_alphatest, boolean CC_unit0) {
private FixedFunctionShader(int j, boolean CC_a_color, boolean CC_a_normal, boolean CC_a_texture0, boolean CC_a_texture1, boolean CC_TEX_GEN_STRQ, boolean CC_lighting,
boolean CC_fog, boolean CC_alphatest, boolean CC_unit0, boolean CC_unit1, boolean CC_anisotropic_fix, boolean CC_swap_rb) {
enable_color = CC_a_color;
enable_normal = CC_a_normal;
enable_texture0 = CC_a_texture0;
enable_texture1 = CC_a_texture1;
enable_TEX_GEN_STRQ = CC_TEX_GEN_STRQ;
enable_lighting = CC_lighting;
enable_fog = CC_fog;
enable_alphatest = CC_alphatest;
enable_unit0 = CC_unit0;
enable_unit1 = CC_unit1;
enable_anisotropic_fix = CC_anisotropic_fix;
enable_swap_rb = CC_swap_rb;
if (shaderSource == null) {
if(shaderSource == null) {
shaderSource = fileContents("/glsl/core.glsl");
}
String source = "";
if (enable_color)
source += "\n#define CC_a_color\n";
if (enable_normal)
source += "#define CC_a_normal\n";
if (enable_texture0)
source += "#define CC_a_texture0\n";
if (enable_lighting)
source += "#define CC_lighting\n";
if (enable_fog)
source += "#define CC_fog\n";
if (enable_alphatest)
source += "#define CC_alphatest\n";
if (enable_unit0)
source += "#define CC_unit0\n";
if(enable_color) source += "\n#define CC_a_color\n";
if(enable_normal) source += "#define CC_a_normal\n";
if(enable_texture0) source += "#define CC_a_texture0\n";
if(enable_texture1) source += "#define CC_a_texture1\n";
if(enable_TEX_GEN_STRQ) source += "#define CC_TEX_GEN_STRQ\n";
if(enable_lighting) source += "#define CC_lighting\n";
if(enable_fog) source += "#define CC_fog\n";
if(enable_alphatest) source += "#define CC_alphatest\n";
if(enable_unit0) source += "#define CC_unit0\n";
if(enable_unit1) source += "#define CC_unit1\n";
if(enable_anisotropic_fix) source += "#define CC_patch_anisotropic\n";
if(enable_swap_rb) source += "#define CC_swap_rb\n";
source += shaderSource;
ShaderGL v = _wglCreateShader(_wGL_VERTEX_SHADER);
_wglShaderSource(v, _wgetShaderHeader() + "\n#define CC_VERT\n" + source);
_wglShaderSource(v, _wgetShaderHeader()+"\n#define CC_VERT\n"+source);
_wglCompileShader(v);
if (!_wglGetShaderCompiled(v)) {
System.err.println(("\n\n" + _wglGetShaderInfoLog(v)).replace("\n", "\n[/glsl/core.glsl][CC_VERT] "));
if(!_wglGetShaderCompiled(v)) {
System.err.println(("\n\n"+_wglGetShaderInfoLog(v)).replace("\n", "\n[/glsl/core.glsl][CC_VERT] "));
throw new RuntimeException("broken shader file");
}
ShaderGL f = _wglCreateShader(_wGL_FRAGMENT_SHADER);
_wglShaderSource(f, _wgetShaderHeader() + "\n#define CC_FRAG\n" + source);
_wglShaderSource(f, _wgetShaderHeader()+"\n#define CC_FRAG\n"+source);
_wglCompileShader(f);
if (!_wglGetShaderCompiled(f)) {
System.err.println(("\n\n" + _wglGetShaderInfoLog(f)).replace("\n", "\n[/glsl/core.glsl][CC_FRAG] "));
if(!_wglGetShaderCompiled(f)) {
System.err.println(("\n\n"+_wglGetShaderInfoLog(f)).replace("\n", "\n[/glsl/core.glsl][CC_FRAG] "));
throw new RuntimeException("broken shader file");
}
@ -168,24 +223,30 @@ public class FixedFunctionShader {
a_position = i++;
_wglBindAttributeLocation(globject, a_position, "a_position");
if (enable_texture0) {
if(enable_texture0) {
a_texture0 = i++;
_wglBindAttributeLocation(globject, a_texture0, "a_texture0");
} else {
}else {
a_texture0 = -1;
}
if (enable_color) {
if(enable_color) {
a_color = i++;
_wglBindAttributeLocation(globject, a_color, "a_color");
} else {
}else {
a_color = -1;
}
if (enable_normal) {
if(enable_normal) {
a_normal = i++;
_wglBindAttributeLocation(globject, a_normal, "a_normal");
} else {
}else {
a_normal = -1;
}
if(enable_texture1) {
a_texture1 = i++;
_wglBindAttributeLocation(globject, a_texture1, "a_texture1");
}else {
a_texture1 = -1;
}
attributeIndexesToEnable = i;
@ -196,8 +257,8 @@ public class FixedFunctionShader {
_wglDeleteShader(v);
_wglDeleteShader(f);
if (!_wglGetProgramLinked(globject)) {
System.err.println(("\n\n" + _wglGetProgramInfoLog(globject)).replace("\n", "\n[LINKER] "));
if(!_wglGetProgramLinked(globject)) {
System.err.println(("\n\n"+_wglGetProgramInfoLog(globject)).replace("\n", "\n[LINKER] "));
throw new RuntimeException("broken shader file");
}
@ -209,27 +270,48 @@ public class FixedFunctionShader {
u_colorUniform = _wglGetUniformLocation(globject, "colorUniform");
if (enable_lighting) {
if(enable_lighting) {
u_normalUniform = _wglGetUniformLocation(globject, "normalUniform");
//u_invertNormals = _wglGetUniformLocation(globject, "invertNormals");
u_light0Pos = _wglGetUniformLocation(globject, "light0Pos");
u_light1Pos = _wglGetUniformLocation(globject, "light1Pos");
}
if (enable_fog) {
if(enable_fog) {
u_fogColor = _wglGetUniformLocation(globject, "fogColor");
u_fogMode = _wglGetUniformLocation(globject, "fogMode");
u_fogStart = _wglGetUniformLocation(globject, "fogStart");
u_fogEnd = _wglGetUniformLocation(globject, "fogEnd");
u_fogDensity = _wglGetUniformLocation(globject, "fogDensity");
u_fogPremultiply = _wglGetUniformLocation(globject, "fogPremultiply");
//u_fogMode = _wglGetUniformLocation(globject, "fogMode");
//u_fogStart = _wglGetUniformLocation(globject, "fogStart");
//u_fogEnd = _wglGetUniformLocation(globject, "fogEnd");
//u_fogDensity = _wglGetUniformLocation(globject, "fogDensity");
u_fogParam = _wglGetUniformLocation(globject, "fogParam");
}
if (enable_alphatest) {
if(enable_alphatest) {
u_alphaTestF = _wglGetUniformLocation(globject, "alphaTestF");
}
if(enable_TEX_GEN_STRQ) {
//u_textureGenS_M = _wglGetUniformLocation(globject, "textureGenS_M");
//u_textureGenT_M = _wglGetUniformLocation(globject, "textureGenT_M");
//u_textureGenR_M = _wglGetUniformLocation(globject, "textureGenR_M");
//u_textureGenQ_M = _wglGetUniformLocation(globject, "textureGenQ_M");
u_textureGen_M = _wglGetUniformLocation(globject, "textureGen_M");
u_textureGenS_V = _wglGetUniformLocation(globject, "textureGenS_V");
u_textureGenT_V = _wglGetUniformLocation(globject, "textureGenT_V");
u_textureGenR_V = _wglGetUniformLocation(globject, "textureGenR_V");
u_textureGenQ_V = _wglGetUniformLocation(globject, "textureGenQ_V");
}
if(enable_anisotropic_fix) {
u_anisotropic_fix = _wglGetUniformLocation(globject, "anisotropic_fix");
_wglUniform2f(u_anisotropic_fix, 1024.0f * 63.0f / 64.0f, 1024.0f * 63.0f / 64.0f);
}
_wglUniform1i(_wglGetUniformLocation(globject, "tex0"), 0);
_wglUniform1i(_wglGetUniformLocation(globject, "tex1"), 1);
u_texCoordV0 = _wglGetUniformLocation(globject, "texCoordV0");
u_texCoordV1 = _wglGetUniformLocation(globject, "texCoordV1");
streamBuffer = new StreamBuffer(0x8000, 3, 8, (vertexArray, vertexBuffer) -> {
_wglBindVertexArray0(vertexArray);
@ -241,18 +323,22 @@ public class FixedFunctionShader {
public void setupArrayForProgram() {
_wglEnableVertexAttribArray(a_position);
_wglVertexAttribPointer(a_position, 3, _wGL_FLOAT, false, 28, 0);
if (enable_texture0) {
_wglVertexAttribPointer(a_position, 3, _wGL_FLOAT, false, 32, 0);
if(enable_texture0) {
_wglEnableVertexAttribArray(a_texture0);
_wglVertexAttribPointer(a_texture0, 2, _wGL_FLOAT, false, 28, 12);
_wglVertexAttribPointer(a_texture0, 2, _wGL_FLOAT, false, 32, 12);
}
if (enable_color) {
if(enable_color) {
_wglEnableVertexAttribArray(a_color);
_wglVertexAttribPointer(a_color, 4, _wGL_UNSIGNED_BYTE, true, 28, 20);
_wglVertexAttribPointer(a_color, 4, _wGL_UNSIGNED_BYTE, true, 32, 20);
}
if (enable_normal) {
if(enable_normal) {
_wglEnableVertexAttribArray(a_normal);
_wglVertexAttribPointer(a_normal, 4, _wGL_UNSIGNED_BYTE, true, 28, 24);
_wglVertexAttribPointer(a_normal, 4, _wGL_UNSIGNED_BYTE, true, 32, 24);
}
if(enable_texture1) {
_wglEnableVertexAttribArray(a_texture1);
_wglVertexAttribPointer(a_texture1, 2, _wGL_SHORT, false, 32, 28);
}
}
@ -271,137 +357,281 @@ public class FixedFunctionShader {
}
}
private float[] modelBuffer = new float[16];
private float[] projectionBuffer = new float[16];
private float[] textureBuffer = new float[16];
private float[] matBuffer = new float[16];
private Matrix4f modelMatrix = (Matrix4f) new Matrix4f().setZero();
private Matrix4f projectionMatrix = (Matrix4f) new Matrix4f().setZero();
private Matrix4f textureMatrix = (Matrix4f) new Matrix4f().setZero();
private Vector4f light0Pos = new Vector4f();
private Vector4f light1Pos = new Vector4f();
public void setModelMatrix(Matrix4f mat) {
if (!mat.equals(modelMatrix)) {
modelMatrix.load(mat).store(modelBuffer);
_wglUniformMat4fv(u_matrix_m, modelBuffer);
}
}
public void setProjectionMatrix(Matrix4f mat) {
if (!mat.equals(projectionMatrix)) {
projectionMatrix.load(mat).store(projectionBuffer);
_wglUniformMat4fv(u_matrix_p, projectionBuffer);
}
}
public void setTextureMatrix(Matrix4f mat) {
if (!mat.equals(textureMatrix)) {
textureMatrix.load(mat).store(textureBuffer);
_wglUniformMat4fv(u_matrix_t, textureBuffer);
}
}
public void setLightPositions(Vector4f pos0, Vector4f pos1) {
if (!pos0.equals(light0Pos) || !pos1.equals(light1Pos)) {
light0Pos.set(pos0);
light1Pos.set(pos1);
_wglUniform3f(u_light0Pos, light0Pos.x, light0Pos.y, light0Pos.z);
_wglUniform3f(u_light1Pos, light1Pos.x, light1Pos.y, light1Pos.z);
}
}
private Vector2f anisotropicFix = new Vector2f(0.0f, 0.0f);
private int fogMode = 0;
public void setFogMode(int mode) {
if (fogMode != mode) {
fogMode = mode;
_wglUniform1i(u_fogMode, mode % 2);
_wglUniform1f(u_fogPremultiply, mode / 2);
}
}
private float fogColorR = 0.0f;
private float fogColorG = 0.0f;
private float fogColorB = 0.0f;
private float fogColorA = 0.0f;
public void setFogColor(float r, float g, float b, float a) {
if (fogColorR != r || fogColorG != g || fogColorB != b || fogColorA != a) {
fogColorR = r;
fogColorG = g;
fogColorB = b;
fogColorA = a;
_wglUniform4f(u_fogColor, fogColorR, fogColorG, fogColorB, fogColorA);
}
}
private float fogStart = 0.0f;
private float fogEnd = 0.0f;
public void setFogStartEnd(float s, float e) {
if (fogStart != s || fogEnd != e) {
fogStart = s;
fogEnd = e;
_wglUniform1f(u_fogStart, fogStart);
_wglUniform1f(u_fogEnd, fogEnd);
}
}
private float fogDensity = 0.0f;
public void setFogDensity(float d) {
if (fogDensity != d) {
fogDensity = d;
_wglUniform1f(u_fogDensity, fogDensity);
}
}
private float alphaTestValue = 0.0f;
public void setAlphaTest(float limit) {
if (alphaTestValue != limit) {
alphaTestValue = limit;
_wglUniform1f(u_alphaTestF, alphaTestValue);
}
}
private float tex0x = 0.0f;
private float tex0y = 0.0f;
public void setTex0Coords(float x, float y) {
if (tex0x != x || tex0y != y) {
tex0x = x;
tex0y = y;
_wglUniform2f(u_texCoordV0, tex0x, tex0y);
}
}
private float tex1x = 0.0f;
private float tex1y = 0.0f;
private float colorUniformR = 0.0f;
private float colorUniformG = 0.0f;
private float colorUniformB = 0.0f;
private float colorUniformA = 0.0f;
public void setColor(float r, float g, float b, float a) {
if (colorUniformR != r || colorUniformG != g || colorUniformB != b || colorUniformA != a) {
colorUniformR = r;
colorUniformG = g;
colorUniformB = b;
colorUniformA = a;
_wglUniform4f(u_colorUniform, colorUniformR, colorUniformG, colorUniformB, colorUniformA);
}
}
private float normalUniformX = 0.0f;
private float normalUniformY = 0.0f;
private float normalUniformZ = 0.0f;
public void setNormal(float x, float y, float z) {
if (normalUniformX != x || normalUniformY != y || normalUniformZ != z) {
private int anisotropicFixSerial = -1;
private int colorSerial = -1;
private int normalSerial = -1;
private int tex0Serial = -1;
private int tex1Serial = -1;
private int texPlaneSerial = -1;
private int texSSerial = -1;
private int texTSerial = -1;
private int texRSerial = -1;
private int texQSerial = -1;
private int fogColorSerial = -1;
private int fogCfgSerial = -1;
private int matModelSerialCounter = -1;
private int matProjSerialCounter = -1;
private int matTexSerialCounter = -1;
private int lightPos0Serial = -1;
private int lightPos1Serial = -1;
private int texS_plane = -1;
private float texS_X = -999.0f;
private float texS_Y = -999.0f;
private float texS_Z = -999.0f;
private float texS_W = -999.0f;
private int texT_plane = -1;
private float texT_X = -999.0f;
private float texT_Y = -999.0f;
private float texT_Z = -999.0f;
private float texT_W = -999.0f;
private int texR_plane = -1;
private float texR_X = -999.0f;
private float texR_Y = -999.0f;
private float texR_Z = -999.0f;
private float texR_W = -999.0f;
private int texQ_plane = -1;
private float texQ_X = -999.0f;
private float texQ_Y = -999.0f;
private float texQ_Z = -999.0f;
private float texQ_W = -999.0f;
public void update() {
if(anisotropicFixSerial != GL11.anisotropicFixSerial) {
float x = GL11.anisotropicFixX;
float y = GL11.anisotropicFixY;
anisotropicFixSerial = GL11.anisotropicFixSerial;
if(anisotropicFix.x != x || anisotropicFix.y != y) {
anisotropicFix.x = x;
anisotropicFix.y = y;
_wglUniform2f(u_anisotropic_fix, x, y);
}
}
if(colorSerial != GL11.colorSerial) {
float r = GL11.colorR;
float g = GL11.colorG;
float b = GL11.colorB;
float a = GL11.colorA;
colorSerial = GL11.colorSerial;
if(colorUniformR != r || colorUniformG != g || colorUniformB != b || colorUniformA != a) {
colorUniformR = r;
colorUniformG = g;
colorUniformB = b;
colorUniformA = a;
_wglUniform4f(u_colorUniform, r, g, b, a);
}
}
if(normalSerial != GL11.normalSerial) {
float x = GL11.normalX;
float y = GL11.normalY;
float z = GL11.normalZ;
normalSerial = GL11.normalSerial;
if(normalUniformX != x || normalUniformY != y || normalUniformZ != z) {
normalUniformX = x;
normalUniformY = y;
normalUniformZ = z;
_wglUniform3f(u_normalUniform, normalUniformX, normalUniformY, normalUniformZ);
_wglUniform3f(u_normalUniform, x, y, z);
}
}
if(tex0Serial != GL11.tex0Serial) {
float x = GL11.tex0X;
float y = GL11.tex0Y;
tex0Serial = GL11.tex0Serial;
if(tex0x != x || tex0y != y) {
tex0x = x;
tex0y = y;
_wglUniform2f(u_texCoordV0, x, y);
}
}
if(tex1Serial != GL11.tex1Serial) {
float x = GL11.tex1X;
float y = GL11.tex1Y;
tex1Serial = GL11.tex1Serial;
if(tex1x != x || tex1y != y) {
tex1x = x;
tex1y = y;
_wglUniform2f(u_texCoordV1, x, y);
}
}
if(texPlaneSerial != GL11.texPlaneSerial) {
int s = GL11.texS_plane;
int t = GL11.texT_plane;
int r = GL11.texR_plane;
int q = GL11.texQ_plane;
texPlaneSerial = GL11.texPlaneSerial;
if(texS_plane != s || texT_plane != t || texR_plane != r || texQ_plane != q) {
texS_plane = s;
texT_plane = t;
texR_plane = r;
texQ_plane = q;
_wglUniform4i(u_textureGen_M, s, t, r, q);
}
}
if(texSSerial != GL11.texSSerial) {
float x = GL11.texS_X;
float y = GL11.texS_Y;
float z = GL11.texS_Z;
float w = GL11.texS_W;
texSSerial = GL11.texSSerial;
if(texS_X != x || texS_Y != y || texS_Z != z || texS_W != w) {
texS_X = x;
texS_Y = y;
texS_Z = z;
texS_W = w;
_wglUniform4f(u_textureGenS_V, x, y, z, w);
}
}
if(texTSerial != GL11.texTSerial) {
float x = GL11.texT_X;
float y = GL11.texT_Y;
float z = GL11.texT_Z;
float w = GL11.texT_W;
texTSerial = GL11.texTSerial;
if(texT_X != x || texT_Y != y || texT_Z != z || texT_W != w) {
texT_X = x;
texT_Y = y;
texT_Z = z;
texT_W = w;
_wglUniform4f(u_textureGenT_V, x, y, z, w);
}
}
if(texRSerial != GL11.texRSerial) {
float x = GL11.texR_X;
float y = GL11.texR_Y;
float z = GL11.texR_Z;
float w = GL11.texR_W;
texRSerial = GL11.texRSerial;
if(texR_X != x || texR_Y != y || texR_Z != z || texR_W != w) {
texR_X = x;
texR_Y = y;
texR_Z = z;
texR_W = w;
_wglUniform4f(u_textureGenR_V, x, y, z, w);
}
}
if(texQSerial != GL11.texQSerial) {
float x = GL11.texQ_X;
float y = GL11.texQ_Y;
float z = GL11.texQ_Z;
float w = GL11.texQ_W;
texQSerial = GL11.texQSerial;
if(texQ_X != x || texQ_Y != y || texQ_Z != z || texQ_W != w) {
texQ_X = x;
texQ_Y = y;
texQ_Z = z;
texQ_W = w;
_wglUniform4f(u_textureGenQ_V, x, y, z, w);
}
}
if(fogColorSerial != GL11.fogColorSerial) {
float r = GL11.fogColorR;
float g = GL11.fogColorG;
float b = GL11.fogColorB;
float a = GL11.fogColorA;
fogColorSerial = GL11.fogColorSerial;
if(fogColorR != r || fogColorG != g || fogColorB != b || fogColorA != a) {
fogColorR = r;
fogColorG = g;
fogColorB = b;
fogColorA = a;
_wglUniform4f(u_fogColor, r, g, b, a);
}
}
if(fogCfgSerial != GL11.fogCfgSerial) {
int fogModex = GL11.fogMode;
float fogStarty = GL11.fogStart;
float fogEndz = GL11.fogEnd - fogStarty;
float fogDensityw = GL11.fogDensity;
fogCfgSerial = GL11.fogCfgSerial;
if(fogMode != fogModex || fogStart != fogStarty ||
fogEnd != fogEndz || fogDensity != fogDensityw) {
fogMode = fogModex;
fogStart = fogStarty;
fogEnd = fogEndz;
fogDensity = fogDensityw;
_wglUniform4f(u_fogParam, fogModex, fogStarty, fogEndz, fogDensityw);
}
}
float limit = GL11.alphaThresh;
if(alphaTestValue != limit) {
alphaTestValue = limit;
_wglUniform1f(u_alphaTestF, limit);
}
float[] matCopyBuffer = matBuffer;
int i = GL11.matModelPointer;
int j = GL11.matModelVSerial[i];
if(matModelSerialCounter != j) {
matModelSerialCounter = j;
GL11.matModelV[i].store(matCopyBuffer);
_wglUniformMat4fv(u_matrix_m, matCopyBuffer);
}
i = GL11.matProjPointer;
j = GL11.matProjVSerial[i];
if(matProjSerialCounter != j) {
matProjSerialCounter = j;
GL11.matProjV[i].store(matCopyBuffer);
_wglUniformMat4fv(u_matrix_p, matCopyBuffer);
}
i = GL11.matTexPointer;
j = GL11.matTexVSerial[i];
if(matTexSerialCounter != j) {
matTexSerialCounter = j;
GL11.matTexV[i].store(matCopyBuffer);
_wglUniformMat4fv(u_matrix_t, matCopyBuffer);
}
if(lightPos0Serial != GL11.lightPos0Serial) {
lightPos0Serial = GL11.lightPos0Serial;
Vector4f pos = GL11.lightPos0vec;
if(!pos.equals(light0Pos)) {
light0Pos.set(pos);
_wglUniform3f(u_light0Pos, pos.x, pos.y, pos.z);
}
}
if(lightPos1Serial != GL11.lightPos1Serial) {
lightPos1Serial = GL11.lightPos1Serial;
Vector4f pos = GL11.lightPos1vec;
if(!pos.equals(light1Pos)) {
light1Pos.set(pos);
_wglUniform3f(u_light1Pos, pos.x, pos.y, pos.z);
}
}
}

View File

@ -1,55 +0,0 @@
package net.PeytonPlayz585.glemu;
public class GLObjectMap<T> {
private Object[] values;
private int size;
private int insertIndex;
public int allocatedObjects;
public GLObjectMap(int initialSize) {
this.values = new Object[initialSize];
this.size = initialSize;
this.insertIndex = 0;
this.allocatedObjects = 0;
}
public int register(T obj) {
int start = insertIndex;
do {
++insertIndex;
if (insertIndex >= size) {
insertIndex = 0;
}
if (insertIndex == start) {
resize();
return register(obj);
}
} while (values[insertIndex] != null);
values[insertIndex] = obj;
++allocatedObjects;
return insertIndex;
}
public T free(int obj) {
if (obj >= size || obj < 0)
return null;
Object ret = values[obj];
values[obj] = null;
--allocatedObjects;
return (T) ret;
}
public T get(int obj) {
if (obj >= size || obj < 0)
return null;
return (T) values[obj];
}
private void resize() {
int oldSize = size;
size += size / 2;
Object[] oldValues = values;
values = new Object[size];
System.arraycopy(oldValues, 0, values, 0, oldSize);
}
}

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@ -1,6 +1,7 @@
package net.PeytonPlayz585.glemu;
import static net.PeytonPlayz585.opengl.GL11.*;
import static org.lwjgl.opengl.GL11.EaglerAdapterImpl2.*;
import static org.lwjgl.opengl.GL11.*;
import java.nio.ByteBuffer;

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@ -1,58 +0,0 @@
package net.PeytonPlayz585.glemu;
import java.nio.FloatBuffer;
import net.lax1dude.eaglercraft.GLAllocation;
/**
* Utility class that emulates immediate mode vertex data submission.
* Can be used to create VBO data.
*/
public final class ModeBuffer {
private FloatBuffer buffer;
public ModeBuffer(final int startSize) {
this.buffer = GLAllocation.createDirectFloatBuffer(startSize);
}
private void checkSize(final int count) {
while ( buffer.remaining() < count ) {
final FloatBuffer newBuffer = GLAllocation.createDirectFloatBuffer(buffer.capacity() << 1);
buffer.flip();
newBuffer.put(buffer);
buffer = newBuffer;
}
}
public FloatBuffer getBuffer() {
buffer.flip();
return buffer;
}
public void glVertex2f(final float x, final float y) {
checkSize(2);
buffer.put(x).put(y);
}
public void glVertex3f(final float x, final float y, final float z) {
checkSize(3);
buffer.put(x).put(y).put(z);
}
public void glVertex4f(final float x, final float y, final float z, final float w) {
checkSize(4);
buffer.put(x).put(y).put(z).put(w);
}
public void glNormal3f(final float x, final float y, final float z) {
checkSize(3);
buffer.put(x).put(y).put(z);
}
public void glTexCoord2f(final float s, final float t) {
checkSize(2);
buffer.put(s).put(t);
}
}

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@ -1,6 +1,6 @@
package net.PeytonPlayz585.glemu;
import static net.PeytonPlayz585.opengl.GL11.*;
import static org.lwjgl.opengl.GL11.EaglerAdapterImpl2.*;
public class StreamBuffer {

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/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Base class for matrices. When a matrix is constructed it will be the identity
* matrix unless otherwise stated.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public abstract class Matrix implements Serializable {
/**
* Constructor for Matrix.
*/
protected Matrix() {
super();
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public abstract Matrix setIdentity();
/**
* Invert this matrix
*
* @return this
*/
public abstract Matrix invert();
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix load(FloatBuffer buf);
/**
* Load from a float buffer. The buffer stores the matrix in row major
* (mathematical) order.
*
* @param buf A float buffer to read from
* @return this
*/
public abstract Matrix loadTranspose(FloatBuffer buf);
/**
* Negate this matrix
*
* @return this
*/
public abstract Matrix negate();
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix store(FloatBuffer buf);
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
* @return this
*/
public abstract Matrix storeTranspose(FloatBuffer buf);
/**
* Transpose this matrix
*
* @return this
*/
public abstract Matrix transpose();
/**
* Set this matrix to 0.
*
* @return this
*/
public abstract Matrix setZero();
/**
* @return the determinant of the matrix
*/
public abstract float determinant();
}

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@ -1,418 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 2x2 matrix
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Matrix2f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m10, m11;
/**
* Constructor for Matrix2f. The matrix is initialised to the identity.
*/
public Matrix2f() {
setIdentity();
}
/**
* Constructor
*/
public Matrix2f(Matrix2f src) {
load(src);
}
/**
* Load from another matrix
*
* @param src The source matrix
* @return this
*/
public Matrix2f load(Matrix2f src) {
return load(src, this);
}
/**
* Copy the source matrix to the destination matrix.
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new one should be created.
* @return The copied matrix
*/
public static Matrix2f load(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = src.m00;
dest.m01 = src.m01;
dest.m10 = src.m10;
dest.m11 = src.m11;
return dest;
}
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m10 = buf.get();
m11 = buf.get();
return this;
}
/**
* Load from a float buffer. The buffer stores the matrix in row major
* (mathematical) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m01 = buf.get();
m11 = buf.get();
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m10);
buf.put(m11);
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m01);
buf.put(m11);
return this;
}
/**
* Add two matrices together and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f add(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
return dest;
}
/**
* Subtract the right matrix from the left and place the result in a third
* matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f sub(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
return dest;
}
/**
* Multiply the right matrix by the left and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix2f mul(Matrix2f left, Matrix2f right, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01;
float m01 = left.m01 * right.m00 + left.m11 * right.m01;
float m10 = left.m00 * right.m10 + left.m10 * right.m11;
float m11 = left.m01 * right.m10 + left.m11 * right.m11;
dest.m00 = m00;
dest.m01 = m01;
dest.m10 = m10;
dest.m11 = m11;
return dest;
}
/**
* Transform a Vector by a matrix and return the result in a destination vector.
*
* @param left The left matrix
* @param right The right vector
* @param dest The destination vector, or null if a new one is to be created
* @return the destination vector
*/
public static Vector2f transform(Matrix2f left, Vector2f right, Vector2f dest) {
if (dest == null)
dest = new Vector2f();
float x = left.m00 * right.x + left.m10 * right.y;
float y = left.m01 * right.x + left.m11 * right.y;
dest.x = x;
dest.y = y;
return dest;
}
/**
* Transpose this matrix
*
* @return this
*/
public Matrix transpose() {
return transpose(this);
}
/**
* Transpose this matrix and place the result in another matrix.
*
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public Matrix2f transpose(Matrix2f dest) {
return transpose(this, dest);
}
/**
* Transpose the source matrix and place the result in the destination matrix.
*
* @param src The source matrix or null if a new matrix is to be created
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public static Matrix2f transpose(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
float m01 = src.m10;
float m10 = src.m01;
dest.m01 = m01;
dest.m10 = m10;
return dest;
}
/**
* Invert this matrix
*
* @return this if successful, null otherwise
*/
public Matrix invert() {
return invert(this, this);
}
/**
* Invert the source matrix and place the result in the destination matrix.
*
* @param src The source matrix to be inverted
* @param dest The destination matrix or null if a new matrix is to be created
* @return The inverted matrix, or null if source can't be reverted.
*/
public static Matrix2f invert(Matrix2f src, Matrix2f dest) {
/*
* inv(A) = 1/det(A) * adj(A);
*/
float determinant = src.determinant();
if (determinant != 0) {
if (dest == null)
dest = new Matrix2f();
float determinant_inv = 1f / determinant;
float t00 = src.m11 * determinant_inv;
float t01 = -src.m01 * determinant_inv;
float t11 = src.m00 * determinant_inv;
float t10 = -src.m10 * determinant_inv;
dest.m00 = t00;
dest.m01 = t01;
dest.m10 = t10;
dest.m11 = t11;
return dest;
} else
return null;
}
/**
* Returns a string representation of this matrix
*/
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append('\n');
return buf.toString();
}
/**
* Negate this matrix
*
* @return this
*/
public Matrix negate() {
return negate(this);
}
/**
* Negate this matrix and stash the result in another matrix.
*
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public Matrix2f negate(Matrix2f dest) {
return negate(this, dest);
}
/**
* Negate the source matrix and stash the result in the destination matrix.
*
* @param src The source matrix to be negated
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public static Matrix2f negate(Matrix2f src, Matrix2f dest) {
if (dest == null)
dest = new Matrix2f();
dest.m00 = -src.m00;
dest.m01 = -src.m01;
dest.m10 = -src.m10;
dest.m11 = -src.m11;
return dest;
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public Matrix setIdentity() {
return setIdentity(this);
}
/**
* Set the source matrix to be the identity matrix.
*
* @param src The matrix to set to the identity.
* @return The source matrix
*/
public static Matrix2f setIdentity(Matrix2f src) {
src.m00 = 1.0f;
src.m01 = 0.0f;
src.m10 = 0.0f;
src.m11 = 1.0f;
return src;
}
/**
* Set this matrix to 0.
*
* @return this
*/
public Matrix setZero() {
return setZero(this);
}
public static Matrix2f setZero(Matrix2f src) {
src.m00 = 0.0f;
src.m01 = 0.0f;
src.m10 = 0.0f;
src.m11 = 0.0f;
return src;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Matrix#determinant()
*/
public float determinant() {
return m00 * m11 - m01 * m10;
}
}

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@ -1,529 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 3x3 matrix.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Matrix3f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m02, m10, m11, m12, m20, m21, m22;
/**
* Constructor for Matrix3f. Matrix is initialised to the identity.
*/
public Matrix3f() {
super();
setIdentity();
}
/**
* Load from another matrix
*
* @param src The source matrix
* @return this
*/
public Matrix3f load(Matrix3f src) {
return load(src, this);
}
/**
* Copy source matrix to destination matrix
*
* @param src The source matrix
* @param dest The destination matrix, or null of a new matrix is to be created
* @return The copied matrix
*/
public static Matrix3f load(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = src.m00;
dest.m10 = src.m10;
dest.m20 = src.m20;
dest.m01 = src.m01;
dest.m11 = src.m11;
dest.m21 = src.m21;
dest.m02 = src.m02;
dest.m12 = src.m12;
dest.m22 = src.m22;
return dest;
}
/**
* Load from a float buffer. The buffer stores the matrix in column major
* (OpenGL) order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m02 = buf.get();
m10 = buf.get();
m11 = buf.get();
m12 = buf.get();
m20 = buf.get();
m21 = buf.get();
m22 = buf.get();
return this;
}
/**
* Load from a float buffer. The buffer stores the matrix in row major (maths)
* order.
*
* @param buf A float buffer to read from
* @return this
*/
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m20 = buf.get();
m01 = buf.get();
m11 = buf.get();
m21 = buf.get();
m02 = buf.get();
m12 = buf.get();
m22 = buf.get();
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in column major
* (openGL) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m20);
buf.put(m21);
buf.put(m22);
return this;
}
public Matrix store(float[] buf) {
buf[0] = m00;
buf[1] = m01;
buf[2] = m02;
buf[3] = m10;
buf[4] = m11;
buf[5] = m12;
buf[6] = m20;
buf[7] = m21;
buf[8] = m22;
return this;
}
/**
* Store this matrix in a float buffer. The matrix is stored in row major
* (maths) order.
*
* @param buf The buffer to store this matrix in
*/
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m20);
buf.put(m01);
buf.put(m11);
buf.put(m21);
buf.put(m02);
buf.put(m12);
buf.put(m22);
return this;
}
/**
* Add two matrices together and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f add(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m02 = left.m02 + right.m02;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
dest.m12 = left.m12 + right.m12;
dest.m20 = left.m20 + right.m20;
dest.m21 = left.m21 + right.m21;
dest.m22 = left.m22 + right.m22;
return dest;
}
/**
* Subtract the right matrix from the left and place the result in a third
* matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f sub(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m02 = left.m02 - right.m02;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
dest.m12 = left.m12 - right.m12;
dest.m20 = left.m20 - right.m20;
dest.m21 = left.m21 - right.m21;
dest.m22 = left.m22 - right.m22;
return dest;
}
/**
* Multiply the right matrix by the left and place the result in a third matrix.
*
* @param left The left source matrix
* @param right The right source matrix
* @param dest The destination matrix, or null if a new one is to be created
* @return the destination matrix
*/
public static Matrix3f mul(Matrix3f left, Matrix3f right, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01 + left.m20 * right.m02;
float m01 = left.m01 * right.m00 + left.m11 * right.m01 + left.m21 * right.m02;
float m02 = left.m02 * right.m00 + left.m12 * right.m01 + left.m22 * right.m02;
float m10 = left.m00 * right.m10 + left.m10 * right.m11 + left.m20 * right.m12;
float m11 = left.m01 * right.m10 + left.m11 * right.m11 + left.m21 * right.m12;
float m12 = left.m02 * right.m10 + left.m12 * right.m11 + left.m22 * right.m12;
float m20 = left.m00 * right.m20 + left.m10 * right.m21 + left.m20 * right.m22;
float m21 = left.m01 * right.m20 + left.m11 * right.m21 + left.m21 * right.m22;
float m22 = left.m02 * right.m20 + left.m12 * right.m21 + left.m22 * right.m22;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
return dest;
}
/**
* Transform a Vector by a matrix and return the result in a destination vector.
*
* @param left The left matrix
* @param right The right vector
* @param dest The destination vector, or null if a new one is to be created
* @return the destination vector
*/
public static Vector3f transform(Matrix3f left, Vector3f right, Vector3f dest) {
if (dest == null)
dest = new Vector3f();
float x = left.m00 * right.x + left.m10 * right.y + left.m20 * right.z;
float y = left.m01 * right.x + left.m11 * right.y + left.m21 * right.z;
float z = left.m02 * right.x + left.m12 * right.y + left.m22 * right.z;
dest.x = x;
dest.y = y;
dest.z = z;
return dest;
}
/**
* Transpose this matrix
*
* @return this
*/
public Matrix transpose() {
return transpose(this, this);
}
/**
* Transpose this matrix and place the result in another matrix
*
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public Matrix3f transpose(Matrix3f dest) {
return transpose(this, dest);
}
/**
* Transpose the source matrix and place the result into the destination matrix
*
* @param src The source matrix to be transposed
* @param dest The destination matrix or null if a new matrix is to be created
* @return the transposed matrix
*/
public static Matrix3f transpose(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
float m00 = src.m00;
float m01 = src.m10;
float m02 = src.m20;
float m10 = src.m01;
float m11 = src.m11;
float m12 = src.m21;
float m20 = src.m02;
float m21 = src.m12;
float m22 = src.m22;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
return dest;
}
/**
* @return the determinant of the matrix
*/
public float determinant() {
float f = m00 * (m11 * m22 - m12 * m21) + m01 * (m12 * m20 - m10 * m22) + m02 * (m10 * m21 - m11 * m20);
return f;
}
/**
* Returns a string representation of this matrix
*/
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append(m20).append(' ').append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append(m21).append(' ').append('\n');
buf.append(m02).append(' ').append(m12).append(' ').append(m22).append(' ').append('\n');
return buf.toString();
}
/**
* Invert this matrix
*
* @return this if successful, null otherwise
*/
public Matrix invert() {
return invert(this, this);
}
/**
* Invert the source matrix and put the result into the destination matrix
*
* @param src The source matrix to be inverted
* @param dest The destination matrix, or null if a new one is to be created
* @return The inverted matrix if successful, null otherwise
*/
public static Matrix3f invert(Matrix3f src, Matrix3f dest) {
float determinant = src.determinant();
if (determinant != 0) {
if (dest == null)
dest = new Matrix3f();
/*
* do it the ordinary way
*
* inv(A) = 1/det(A) * adj(T), where adj(T) = transpose(Conjugate Matrix)
*
* m00 m01 m02 m10 m11 m12 m20 m21 m22
*/
float determinant_inv = 1f / determinant;
// get the conjugate matrix
float t00 = src.m11 * src.m22 - src.m12 * src.m21;
float t01 = -src.m10 * src.m22 + src.m12 * src.m20;
float t02 = src.m10 * src.m21 - src.m11 * src.m20;
float t10 = -src.m01 * src.m22 + src.m02 * src.m21;
float t11 = src.m00 * src.m22 - src.m02 * src.m20;
float t12 = -src.m00 * src.m21 + src.m01 * src.m20;
float t20 = src.m01 * src.m12 - src.m02 * src.m11;
float t21 = -src.m00 * src.m12 + src.m02 * src.m10;
float t22 = src.m00 * src.m11 - src.m01 * src.m10;
dest.m00 = t00 * determinant_inv;
dest.m11 = t11 * determinant_inv;
dest.m22 = t22 * determinant_inv;
dest.m01 = t10 * determinant_inv;
dest.m10 = t01 * determinant_inv;
dest.m20 = t02 * determinant_inv;
dest.m02 = t20 * determinant_inv;
dest.m12 = t21 * determinant_inv;
dest.m21 = t12 * determinant_inv;
return dest;
} else
return null;
}
/**
* Negate this matrix
*
* @return this
*/
public Matrix negate() {
return negate(this);
}
/**
* Negate this matrix and place the result in a destination matrix.
*
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public Matrix3f negate(Matrix3f dest) {
return negate(this, dest);
}
/**
* Negate the source matrix and place the result in the destination matrix.
*
* @param src The source matrix
* @param dest The destination matrix, or null if a new matrix is to be created
* @return the negated matrix
*/
public static Matrix3f negate(Matrix3f src, Matrix3f dest) {
if (dest == null)
dest = new Matrix3f();
dest.m00 = -src.m00;
dest.m01 = -src.m02;
dest.m02 = -src.m01;
dest.m10 = -src.m10;
dest.m11 = -src.m12;
dest.m12 = -src.m11;
dest.m20 = -src.m20;
dest.m21 = -src.m22;
dest.m22 = -src.m21;
return dest;
}
/**
* Set this matrix to be the identity matrix.
*
* @return this
*/
public Matrix setIdentity() {
return setIdentity(this);
}
/**
* Set the matrix to be the identity matrix.
*
* @param m The matrix to be set to the identity
* @return m
*/
public static Matrix3f setIdentity(Matrix3f m) {
m.m00 = 1.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m10 = 0.0f;
m.m11 = 1.0f;
m.m12 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 1.0f;
return m;
}
/**
* Set this matrix to 0.
*
* @return this
*/
public Matrix setZero() {
return setZero(this);
}
/**
* Set the matrix matrix to 0.
*
* @param m The matrix to be set to 0
* @return m
*/
public static Matrix3f setZero(Matrix3f m) {
m.m00 = 0.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m10 = 0.0f;
m.m11 = 0.0f;
m.m12 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 0.0f;
return m;
}
public boolean equals(Object m) {
return (m instanceof Matrix3f) && equal(this, (Matrix3f) m);
}
public static boolean equal(Matrix3f a, Matrix3f b) {
return a.m00 == b.m00 && a.m01 == b.m01 && a.m02 == b.m02 && a.m10 == b.m10 && a.m11 == b.m11 && a.m12 == b.m12
&& a.m20 == b.m20 && a.m21 == b.m21 && a.m22 == b.m22;
}
}

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@ -1,506 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
*
* Quaternions for LWJGL!
*
* @author fbi
* @version $Revision$
* $Id$
*/
import java.nio.FloatBuffer;
public class Quaternion extends Vector implements ReadableVector4f {
private static final long serialVersionUID = 1L;
public float x, y, z, w;
/**
* C'tor. The quaternion will be initialized to the identity.
*/
public Quaternion() {
super();
setIdentity();
}
/**
* C'tor
*
* @param src
*/
public Quaternion(ReadableVector4f src) {
set(src);
}
/**
* C'tor
*
*/
public Quaternion(float x, float y, float z, float w) {
set(x, y, z, w);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector4f#set(float, float, float, float)
*/
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Load from another Vector4f
*
* @param src The source vector
* @return this
*/
public Quaternion set(ReadableVector4f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
w = src.getW();
return this;
}
/**
* Set this quaternion to the multiplication identity.
*
* @return this
*/
public Quaternion setIdentity() {
return setIdentity(this);
}
/**
* Set the given quaternion to the multiplication identity.
*
* @param q The quaternion
* @return q
*/
public static Quaternion setIdentity(Quaternion q) {
q.x = 0;
q.y = 0;
q.z = 0;
q.w = 1;
return q;
}
/**
* @return the length squared of the quaternion
*/
public float lengthSquared() {
return x * x + y * y + z * z + w * w;
}
/**
* Normalise the source quaternion and place the result in another quaternion.
*
* @param src The source quaternion
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return The normalised quaternion
*/
public static Quaternion normalise(Quaternion src, Quaternion dest) {
float inv_l = 1f / src.length();
if (dest == null)
dest = new Quaternion();
dest.set(src.x * inv_l, src.y * inv_l, src.z * inv_l, src.w * inv_l);
return dest;
}
/**
* Normalise this quaternion and place the result in another quaternion.
*
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return the normalised quaternion
*/
public Quaternion normalise(Quaternion dest) {
return normalise(this, dest);
}
/**
* The dot product of two quaternions
*
* @param left The LHS quat
* @param right The RHS quat
* @return left dot right
*/
public static float dot(Quaternion left, Quaternion right) {
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
}
/**
* Calculate the conjugate of this quaternion and put it into the given one
*
* @param dest The quaternion which should be set to the conjugate of this
* quaternion
*/
public Quaternion negate(Quaternion dest) {
return negate(this, dest);
}
/**
* Calculate the conjugate of this quaternion and put it into the given one
*
* @param src The source quaternion
* @param dest The quaternion which should be set to the conjugate of this
* quaternion
*/
public static Quaternion negate(Quaternion src, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.x = -src.x;
dest.y = -src.y;
dest.z = -src.z;
dest.w = src.w;
return dest;
}
/**
* Calculate the conjugate of this quaternion
*/
public Vector negate() {
return negate(this, this);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.Vector#load(java.nio.FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
w = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
return scale(scale, this, this);
}
/**
* Scale the source quaternion by scale and put the result in the destination
*
* @param scale The amount to scale by
* @param src The source quaternion
* @param dest The destination quaternion, or null if a new quaternion is to be
* created
* @return The scaled quaternion
*/
public static Quaternion scale(float scale, Quaternion src, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.x = src.x * scale;
dest.y = src.y * scale;
dest.z = src.z * scale;
dest.w = src.w * scale;
return dest;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.ReadableVector#store(java.nio.FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
buf.put(w);
return this;
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
/**
* Set W
*
* @param w
*/
public void setW(float w) {
this.w = w;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getW()
*/
public float getW() {
return w;
}
public String toString() {
return "Quaternion: " + x + " " + y + " " + z + " " + w;
}
/**
* Sets the value of this quaternion to the quaternion product of quaternions
* left and right (this = left * right). Note that this is safe for aliasing
* (e.g. this can be left or right).
*
* @param left the first quaternion
* @param right the second quaternion
*/
public static Quaternion mul(Quaternion left, Quaternion right, Quaternion dest) {
if (dest == null)
dest = new Quaternion();
dest.set(left.x * right.w + left.w * right.x + left.y * right.z - left.z * right.y,
left.y * right.w + left.w * right.y + left.z * right.x - left.x * right.z,
left.z * right.w + left.w * right.z + left.x * right.y - left.y * right.x,
left.w * right.w - left.x * right.x - left.y * right.y - left.z * right.z);
return dest;
}
/**
*
* Multiplies quaternion left by the inverse of quaternion right and places the
* value into this quaternion. The value of both argument quaternions is
* preservered (this = left * right^-1).
*
* @param left the left quaternion
* @param right the right quaternion
*/
public static Quaternion mulInverse(Quaternion left, Quaternion right, Quaternion dest) {
float n = right.lengthSquared();
// zero-div may occur.
n = (n == 0.0 ? n : 1 / n);
// store on stack once for aliasing-safty
if (dest == null)
dest = new Quaternion();
dest.set((left.x * right.w - left.w * right.x - left.y * right.z + left.z * right.y) * n,
(left.y * right.w - left.w * right.y - left.z * right.x + left.x * right.z) * n,
(left.z * right.w - left.w * right.z - left.x * right.y + left.y * right.x) * n,
(left.w * right.w + left.x * right.x + left.y * right.y + left.z * right.z) * n);
return dest;
}
/**
* Sets the value of this quaternion to the equivalent rotation of the
* Axis-Angle argument.
*
* @param a1 the axis-angle: (x,y,z) is the axis and w is the angle
*/
public final void setFromAxisAngle(Vector4f a1) {
x = a1.x;
y = a1.y;
z = a1.z;
float n = (float) Math.sqrt(x * x + y * y + z * z);
// zero-div may occur.
float s = (float) (Math.sin(0.5 * a1.w) / n);
x *= s;
y *= s;
z *= s;
w = (float) Math.cos(0.5 * a1.w);
}
/**
* Sets the value of this quaternion using the rotational component of the
* passed matrix.
*
* @param m The matrix
* @return this
*/
public final Quaternion setFromMatrix(Matrix4f m) {
return setFromMatrix(m, this);
}
/**
* Sets the value of the source quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
* @param q The destination quaternion, or null if a new quaternion is to be
* created
* @return q
*/
public static Quaternion setFromMatrix(Matrix4f m, Quaternion q) {
return q.setFromMat(m.m00, m.m01, m.m02, m.m10, m.m11, m.m12, m.m20, m.m21, m.m22);
}
/**
* Sets the value of this quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
*/
public final Quaternion setFromMatrix(Matrix3f m) {
return setFromMatrix(m, this);
}
/**
* Sets the value of the source quaternion using the rotational component of the
* passed matrix.
*
* @param m The source matrix
* @param q The destination quaternion, or null if a new quaternion is to be
* created
* @return q
*/
public static Quaternion setFromMatrix(Matrix3f m, Quaternion q) {
return q.setFromMat(m.m00, m.m01, m.m02, m.m10, m.m11, m.m12, m.m20, m.m21, m.m22);
}
/**
* Private method to perform the matrix-to-quaternion conversion
*/
private Quaternion setFromMat(float m00, float m01, float m02, float m10, float m11, float m12, float m20,
float m21, float m22) {
float s;
float tr = m00 + m11 + m22;
if (tr >= 0.0) {
s = (float) Math.sqrt(tr + 1.0);
w = s * 0.5f;
s = 0.5f / s;
x = (m21 - m12) * s;
y = (m02 - m20) * s;
z = (m10 - m01) * s;
} else {
float max = Math.max(Math.max(m00, m11), m22);
if (max == m00) {
s = (float) Math.sqrt(m00 - (m11 + m22) + 1.0);
x = s * 0.5f;
s = 0.5f / s;
y = (m01 + m10) * s;
z = (m20 + m02) * s;
w = (m21 - m12) * s;
} else if (max == m11) {
s = (float) Math.sqrt(m11 - (m22 + m00) + 1.0);
y = s * 0.5f;
s = 0.5f / s;
z = (m12 + m21) * s;
x = (m01 + m10) * s;
w = (m02 - m20) * s;
} else {
s = (float) Math.sqrt(m22 - (m00 + m11) + 1.0);
z = s * 0.5f;
s = 0.5f / s;
x = (m20 + m02) * s;
y = (m12 + m21) * s;
w = (m10 - m01) * s;
}
}
return this;
}
}

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@ -1,57 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.nio.FloatBuffer;
/**
* @author foo
*/
public interface ReadableVector {
/**
* @return the length of the vector
*/
float length();
/**
* @return the length squared of the vector
*/
float lengthSquared();
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
Vector store(FloatBuffer buf);
}

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@ -1,47 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector2f extends ReadableVector {
/**
* @return x
*/
float getX();
/**
* @return y
*/
float getY();
}

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@ -1,42 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector3f extends ReadableVector2f {
/**
* @return z
*/
float getZ();
}

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@ -1,44 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* @author foo
*/
public interface ReadableVector4f extends ReadableVector3f {
/**
* @return w
*/
float getW();
}

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@ -1,110 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Base class for vectors.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public abstract class Vector implements Serializable, ReadableVector {
/**
* Constructor for Vector.
*/
protected Vector() {
super();
}
/**
* @return the length of the vector
*/
public final float length() {
return (float) Math.sqrt(lengthSquared());
}
/**
* @return the length squared of the vector
*/
public abstract float lengthSquared();
/**
* Load this vector from a FloatBuffer
*
* @param buf The buffer to load it from, at the current position
* @return this
*/
public abstract Vector load(FloatBuffer buf);
/**
* Negate a vector
*
* @return this
*/
public abstract Vector negate();
/**
* Normalise this vector
*
* @return this
*/
public final Vector normalise() {
float len = length();
if (len != 0.0f) {
float l = 1.0f / len;
return scale(l);
} else
throw new IllegalStateException("Zero length vector");
}
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
public abstract Vector store(FloatBuffer buf);
/**
* Scale this vector
*
* @param scale The scale factor
* @return this
*/
public abstract Vector scale(float scale);
}

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@ -1,319 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 2-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector2f extends Vector implements Serializable, ReadableVector2f, WritableVector2f {
private static final long serialVersionUID = 1L;
public float x, y;
/**
* Constructor for Vector2f.
*/
public Vector2f() {
super();
}
/**
* Constructor.
*/
public Vector2f(ReadableVector2f src) {
set(src);
}
/**
* Constructor.
*/
public Vector2f(float x, float y) {
set(x, y);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/**
* Load from another Vector2f
*
* @param src The source vector
* @return this
*/
public Vector2f set(ReadableVector2f src) {
x = src.getX();
y = src.getY();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector2f translate(float x, float y) {
this.x += x;
this.y += y;
return this;
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector2f negate(Vector2f dest) {
if (dest == null)
dest = new Vector2f();
dest.x = -x;
dest.y = -y;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector2f normalise(Vector2f dest) {
float l = length();
if (dest == null)
dest = new Vector2f(x / l, y / l);
else
dest.set(x / l, y / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector2f left, Vector2f right) {
return left.x * right.x + left.y * right.y;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector2f a, Vector2f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector2f add(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x + right.x, left.y + right.y);
else {
dest.set(left.x + right.x, left.y + right.y);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector2f sub(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x - right.x, left.y - right.y);
else {
dest.set(left.x - right.x, left.y - right.y);
return dest;
}
}
/**
* Store this vector in a FloatBuffer
*
* @param buf The buffer to store it in, at the current position
* @return this
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
return this;
}
/**
* Load this vector from a FloatBuffer
*
* @param buf The buffer to load it from, at the current position
* @return this
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see java.lang.Object#toString()
*/
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector2f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(']');
return sb.toString();
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector2f other = (Vector2f) obj;
if (x == other.x && y == other.y)
return true;
return false;
}
}

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@ -1,376 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 3-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector3f extends Vector implements Serializable, ReadableVector3f, WritableVector3f {
private static final long serialVersionUID = 1L;
public float x, y, z;
/**
* Constructor for Vector3f.
*/
public Vector3f() {
super();
}
/**
* Constructor
*/
public Vector3f(ReadableVector3f src) {
set(src);
}
/**
* Constructor
*/
public Vector3f(float x, float y, float z) {
set(x, y, z);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Load from another Vector3f
*
* @param src The source vector
* @return this
*/
public Vector3f set(ReadableVector3f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y + z * z;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector3f translate(float x, float y, float z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector3f add(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x + right.x, left.y + right.y, left.z + right.z);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector3f sub(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x - right.x, left.y - right.y, left.z - right.z);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z);
return dest;
}
}
/**
* The cross product of two vectors.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination result, or null if a new vector is to be created
* @return left cross right
*/
public static Vector3f cross(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
dest = new Vector3f();
dest.set(left.y * right.z - left.z * right.y, right.x * left.z - right.z * left.x,
left.x * right.y - left.y * right.x);
return dest;
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
z = -z;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector3f negate(Vector3f dest) {
if (dest == null)
dest = new Vector3f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector3f normalise(Vector3f dest) {
float l = length();
if (dest == null)
dest = new Vector3f(x / l, y / l, z / l);
else
dest.set(x / l, y / l, z / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector3f left, Vector3f right) {
return left.x * right.x + left.y * right.y + left.z * right.z;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector3f a, Vector3f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#load(FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#store(FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
return this;
}
/*
* (non-Javadoc)
*
* @see java.lang.Object#toString()
*/
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector3f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(", ");
sb.append(z);
sb.append(']');
return sb.toString();
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector3f other = (Vector3f) obj;
if (x == other.x && y == other.y && z == other.z)
return true;
return false;
}
}

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@ -1,377 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
/**
*
* Holds a 4-tuple vector.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$ $Id$
*/
public class Vector4f extends Vector implements Serializable, ReadableVector4f, WritableVector4f {
private static final long serialVersionUID = 1L;
public float x, y, z, w;
/**
* Constructor for Vector4f.
*/
public Vector4f() {
super();
}
/**
* Constructor
*/
public Vector4f(ReadableVector4f src) {
set(src);
}
/**
* Constructor
*/
public Vector4f(float x, float y, float z, float w) {
set(x, y, z, w);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector2f#set(float, float)
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector3f#set(float, float, float)
*/
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.util.vector.WritableVector4f#set(float, float, float, float)
*/
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/**
* Load from another Vector4f
*
* @param src The source vector
* @return this
*/
public Vector4f set(ReadableVector4f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
w = src.getW();
return this;
}
/**
* @return the length squared of the vector
*/
public float lengthSquared() {
return x * x + y * y + z * z + w * w;
}
/**
* Translate a vector
*
* @param x The translation in x
* @param y the translation in y
* @return this
*/
public Vector4f translate(float x, float y, float z, float w) {
this.x += x;
this.y += y;
this.z += z;
this.w += w;
return this;
}
/**
* Add a vector to another vector and place the result in a destination vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return the sum of left and right in dest
*/
public static Vector4f add(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
return dest;
}
}
/**
* Subtract a vector from another vector and place the result in a destination
* vector.
*
* @param left The LHS vector
* @param right The RHS vector
* @param dest The destination vector, or null if a new vector is to be created
* @return left minus right in dest
*/
public static Vector4f sub(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
return dest;
}
}
/**
* Negate a vector
*
* @return this
*/
public Vector negate() {
x = -x;
y = -y;
z = -z;
w = -w;
return this;
}
/**
* Negate a vector and place the result in a destination vector.
*
* @param dest The destination vector or null if a new vector is to be created
* @return the negated vector
*/
public Vector4f negate(Vector4f dest) {
if (dest == null)
dest = new Vector4f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
dest.w = -w;
return dest;
}
/**
* Normalise this vector and place the result in another vector.
*
* @param dest The destination vector, or null if a new vector is to be created
* @return the normalised vector
*/
public Vector4f normalise(Vector4f dest) {
float l = length();
if (dest == null)
dest = new Vector4f(x / l, y / l, z / l, w / l);
else
dest.set(x / l, y / l, z / l, w / l);
return dest;
}
/**
* The dot product of two vectors is calculated as v1.x * v2.x + v1.y * v2.y +
* v1.z * v2.z + v1.w * v2.w
*
* @param left The LHS vector
* @param right The RHS vector
* @return left dot right
*/
public static float dot(Vector4f left, Vector4f right) {
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
}
/**
* Calculate the angle between two vectors, in radians
*
* @param a A vector
* @param b The other vector
* @return the angle between the two vectors, in radians
*/
public static float angle(Vector4f a, Vector4f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float) Math.acos(dls);
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#load(FloatBuffer)
*/
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
w = buf.get();
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#scale(float)
*/
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return this;
}
/*
* (non-Javadoc)
*
* @see org.lwjgl.vector.Vector#store(FloatBuffer)
*/
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
buf.put(w);
return this;
}
public String toString() {
return "Vector4f: " + x + " " + y + " " + z + " " + w;
}
/**
* @return x
*/
public final float getX() {
return x;
}
/**
* @return y
*/
public final float getY() {
return y;
}
/**
* Set X
*
* @param x
*/
public final void setX(float x) {
this.x = x;
}
/**
* Set Y
*
* @param y
*/
public final void setY(float y) {
this.y = y;
}
/**
* Set Z
*
* @param z
*/
public void setZ(float z) {
this.z = z;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getZ() {
return z;
}
/**
* Set W
*
* @param w
*/
public void setW(float w) {
this.w = w;
}
/*
* (Overrides)
*
* @see org.lwjgl.vector.ReadableVector3f#getZ()
*/
public float getW() {
return w;
}
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Vector4f other = (Vector4f) obj;
if (x == other.x && y == other.y && z == other.z && w == other.w)
return true;
return false;
}
}

View File

@ -1,64 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector2fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector2f {
/**
* Set the X value
*
* @param x
*/
void setX(float x);
/**
* Set the Y value
*
* @param y
*/
void setY(float y);
/**
* Set the X,Y values
*
* @param x
* @param y
*/
void set(float x, float y);
}

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@ -1,58 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector3fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector3f extends WritableVector2f {
/**
* Set the Z value
*
* @param z
*/
void setZ(float z);
/**
* Set the X,Y,Z values
*
* @param x
* @param y
* @param z
*/
void set(float x, float y, float z);
}

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@ -1,59 +0,0 @@
/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.PeytonPlayz585.glemu.vector;
/**
* Writable interface to Vector4fs
*
* @author $author$
* @version $revision$ $Id$
*/
public interface WritableVector4f extends WritableVector3f {
/**
* Set the W value
*
* @param w
*/
void setW(float w);
/**
* Set the X,Y,Z,W values
*
* @param x
* @param y
* @param z
* @param w
*/
void set(float x, float y, float z, float w);
}

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@ -1,15 +0,0 @@
package net.PeytonPlayz585.input;
import net.PeytonPlayz585.opengl.GL11;
public class Keyboard extends GL11 {
public static boolean next() {
return keysNext();
}
public static char getEventCharacter() {
return getEventChar();
}
}

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@ -1,55 +0,0 @@
package net.PeytonPlayz585.input;
import net.PeytonPlayz585.opengl.GL11;
public class Mouse extends GL11 {
public static int getX() {
return mouseGetX();
}
public static int getY() {
return mouseGetY();
}
public static boolean next() {
return mouseNext();
}
public static boolean getEventButtonState() {
return mouseGetEventButtonState();
}
public static int getEventX() {
return mouseGetEventX();
}
public static int getEventY() {
return mouseGetEventY();
}
public static int getEventButton() {
return mouseGetEventButton();
}
public static int getDX() {
return mouseGetDX();
}
public static int getDY() {
return mouseGetDY();
}
public static void setGrabbed(boolean b) {
mouseSetGrabbed(b);
}
public static boolean isButtonDown(int i) {
return mouseIsButtonDown(i);
}
public static int getEventDWheel() {
return mouseGetEventDWheel();
}
}

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2002 JSON.org

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2002 JSON.org

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
import java.io.Closeable;
@ -2233,7 +2233,7 @@ public class JSONObject {
try {
BigDecimal bd = new BigDecimal(val);
if(initial == '-' && BigDecimal.ZERO.compareTo(bd)==0) {
return Double.valueOf(0D);
return Double.valueOf(-0.0);
}
return bd;
} catch (NumberFormatException retryAsDouble) {

View File

@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
import static java.lang.String.format;

View File

@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2002 JSON.org

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2018 JSON.org

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2018 JSON.org

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@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
/*
Copyright (c) 2002 JSON.org

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@ -0,0 +1,79 @@
package net.PeytonPlayz585.json;
/*
Copyright (c) 2006 JSON.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import java.io.StringWriter;
/**
* JSONStringer provides a quick and convenient way of producing JSON text.
* The texts produced strictly conform to JSON syntax rules. No whitespace is
* added, so the results are ready for transmission or storage. Each instance of
* JSONStringer can produce one JSON text.
* <p>
* A JSONStringer instance provides a <code>value</code> method for appending
* values to the
* text, and a <code>key</code>
* method for adding keys before values in objects. There are <code>array</code>
* and <code>endArray</code> methods that make and bound array values, and
* <code>object</code> and <code>endObject</code> methods which make and bound
* object values. All of these methods return the JSONWriter instance,
* permitting cascade style. For example, <pre>
* myString = new JSONStringer()
* .object()
* .key("JSON")
* .value("Hello, World!")
* .endObject()
* .toString();</pre> which produces the string <pre>
* {"JSON":"Hello, World!"}</pre>
* <p>
* The first method called must be <code>array</code> or <code>object</code>.
* There are no methods for adding commas or colons. JSONStringer adds them for
* you. Objects and arrays can be nested up to 200 levels deep.
* <p>
* This can sometimes be easier than using a JSONObject to build a string.
* @author JSON.org
* @version 2015-12-09
*/
public class JSONStringer extends JSONWriter {
/**
* Make a fresh JSONStringer. It can be used to build one JSON text.
*/
public JSONStringer() {
super(new StringWriter());
}
/**
* Return the JSON text. This method is used to obtain the product of the
* JSONStringer instance. It will return <code>null</code> if there was a
* problem in the construction of the JSON text (such as the calls to
* <code>array</code> were not properly balanced with calls to
* <code>endArray</code>).
* @return The JSON text.
*/
@Override
public String toString() {
return this.mode == 'd' ? this.writer.toString() : null;
}
}

View File

@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
import java.io.BufferedReader;
import java.io.IOException;

View File

@ -1,4 +1,4 @@
package net.lax1dude.eaglercraft;
package net.PeytonPlayz585.json;
import java.io.IOException;
import java.util.Collection;

File diff suppressed because it is too large Load Diff

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@ -1,9 +0,0 @@
package net.PeytonPlayz585.opengl;
public class GL11 extends EaglerAdapterGL30 {
public static void glPixelStorei(int glUnpackAlignment, int i) {
_wglPixelStorei(glUnpackAlignment, i);
}
}

View File

@ -1,5 +0,0 @@
package net.PeytonPlayz585.opengl;
public class GL12 extends GL11 {
}

File diff suppressed because it is too large Load Diff

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@ -4,7 +4,8 @@ import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.src.CompressedStreamTools;
import net.minecraft.src.NBTTagCompound;
@ -26,7 +27,7 @@ public class Profile {
}
public static void read() {
read(EaglerAdapterImpl2.loadLocalStorage("P"));
read(GL11.EaglerAdapterImpl2.loadLocalStorage("P"));
}
public static void read(byte[] profileStorage) {
@ -67,7 +68,7 @@ public class Profile {
public static void save() {
byte[] b = write();
if(b != null) {
EaglerAdapterImpl2.saveLocalStorage("P", b);
GL11.EaglerAdapterImpl2.saveLocalStorage("P", b);
}
}

View File

@ -2,12 +2,12 @@ package net.PeytonPlayz585.socket;
import java.io.IOException;
import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2;
import org.lwjgl.opengl.GL11;
public class Socket {
public Socket(String hostName, int port) throws IOException {
if(!EaglerAdapterImpl2.startConnection(hostName + ":" + port)) {
if(!GL11.EaglerAdapterImpl2.startConnection(hostName + ":" + port)) {
IOException e = new IOException("Connection failed: " + hostName + ":" + port);
e.printStackTrace();
throw e;
@ -15,7 +15,7 @@ public class Socket {
}
public Socket(String hostName) throws IOException {
if(!EaglerAdapterImpl2.startConnection(hostName)) {
if(!GL11.EaglerAdapterImpl2.startConnection(hostName)) {
IOException e = new IOException("Connection failed: " + hostName);
e.printStackTrace();
throw e;
@ -24,13 +24,13 @@ public class Socket {
public void write(byte[] data) {
if(socketOpen()) {
EaglerAdapterImpl2.writePacket(data);
GL11.EaglerAdapterImpl2.writePacket(data);
}
}
public byte[] read() {
if(socketOpen()) {
return EaglerAdapterImpl2.readPacket();
return GL11.EaglerAdapterImpl2.readPacket();
} else {
return null;
}
@ -38,12 +38,12 @@ public class Socket {
public void close() {
if(socketOpen()) {
EaglerAdapterImpl2.endConnection();
GL11.EaglerAdapterImpl2.endConnection();
}
}
public boolean socketOpen() {
return EaglerAdapterImpl2.connectionOpen();
return GL11.EaglerAdapterImpl2.connectionOpen();
}
}

View File

@ -1,80 +0,0 @@
package net.PeytonPlayz585.storage;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import net.PeytonPlayz585.opengl.GL11;
import net.PeytonPlayz595.nbt.NBTBase;
import net.PeytonPlayz595.nbt.NBTTagCompound;
import net.lax1dude.eaglercraft.Base64;
public class LocalStorageManager {
public static NBTTagCompound gameSettingsStorage = null;
public static NBTTagCompound levelSettingsStorage = null;
public static void loadStorage() {
byte[] g = GL11.loadLocalStorage("g");
byte[] p = GL11.loadLocalStorage("p");
if(g != null) {
try {
NBTBase t = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(g)));
if(t != null && t instanceof NBTTagCompound) {
gameSettingsStorage = (NBTTagCompound)t;
}
}catch(IOException e) {
;
}
}
if(p != null) {
try {
NBTBase t = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(p)));
if(t != null && t instanceof NBTTagCompound) {
levelSettingsStorage = (NBTTagCompound)t;
}
}catch(IOException e) {
;
}
}
if(gameSettingsStorage == null) gameSettingsStorage = new NBTTagCompound();
if(levelSettingsStorage == null) levelSettingsStorage = new NBTTagCompound();
}
public static void saveStorageG() {
try {
ByteArrayOutputStream s = new ByteArrayOutputStream();
NBTBase.writeTag(gameSettingsStorage, new DataOutputStream(s));
GL11.saveLocalStorage("g", s.toByteArray());
} catch (IOException e) {
;
}
}
public static void saveStorageP() {
try {
ByteArrayOutputStream s = new ByteArrayOutputStream();
NBTBase.writeTag(levelSettingsStorage, new DataOutputStream(s));
GL11.saveLocalStorage("p", s.toByteArray());
} catch (IOException e) {
;
}
}
public static String dumpConfiguration() {
try {
ByteArrayOutputStream s = new ByteArrayOutputStream();
NBTBase.writeTag(gameSettingsStorage, new DataOutputStream(s));
return Base64.encodeBase64String(s.toByteArray());
} catch(Throwable e) {
return "<error>";
}
}
}

View File

@ -1,7 +0,0 @@
package net.PeytonPlayz585.util.glu;
import net.PeytonPlayz585.opengl.GL11;
public class GLU extends GL11 {
}

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@ -1,130 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public abstract class NBTBase {
public NBTBase() {
key = null;
}
abstract void writeTagContents(DataOutput dataoutput) throws IOException;
abstract void readTagContents(DataInput datainput) throws IOException;
public abstract byte getType();
public String getKey() {
if (key == null) {
return "";
} else {
return key;
}
}
public NBTBase setKey(String s) {
key = s;
return this;
}
public static NBTBase readTag(DataInput datainput) throws IOException {
byte byte0 = datainput.readByte();
if (byte0 == 0) {
return new NBTTagEnd();
} else {
NBTBase nbtbase = createTagOfType(byte0);
nbtbase.key = datainput.readUTF();
nbtbase.readTagContents(datainput);
return nbtbase;
}
}
public static void writeTag(NBTBase nbtbase, DataOutput dataoutput) throws IOException {
dataoutput.writeByte(nbtbase.getType());
if (nbtbase.getType() == 0) {
return;
} else {
dataoutput.writeUTF(nbtbase.getKey());
nbtbase.writeTagContents(dataoutput);
return;
}
}
public static NBTBase createTagOfType(byte byte0) {
switch (byte0) {
case 0: // '\0'
return new NBTTagEnd();
case 1: // '\001'
return new NBTTagByte();
case 2: // '\002'
return new NBTTagShort();
case 3: // '\003'
return new NBTTagInt();
case 4: // '\004'
return new NBTTagLong();
case 5: // '\005'
return new NBTTagFloat();
case 6: // '\006'
return new NBTTagDouble();
case 7: // '\007'
return new NBTTagByteArray();
case 8: // '\b'
return new NBTTagString();
case 9: // '\t'
return new NBTTagList();
case 10: // '\n'
return new NBTTagCompound();
}
return null;
}
public static String getTagName(byte byte0) {
switch (byte0) {
case 0: // '\0'
return "TAG_End";
case 1: // '\001'
return "TAG_Byte";
case 2: // '\002'
return "TAG_Short";
case 3: // '\003'
return "TAG_Int";
case 4: // '\004'
return "TAG_Long";
case 5: // '\005'
return "TAG_Float";
case 6: // '\006'
return "TAG_Double";
case 7: // '\007'
return "TAG_Byte_Array";
case 8: // '\b'
return "TAG_String";
case 9: // '\t'
return "TAG_List";
case 10: // '\n'
return "TAG_Compound";
}
return "UNKNOWN";
}
private String key;
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagByte extends NBTBase {
public NBTTagByte() {
}
public NBTTagByte(byte byte0) {
byteValue = byte0;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeByte(byteValue);
}
void readTagContents(DataInput datainput) throws IOException {
byteValue = datainput.readByte();
}
public byte getType() {
return 1;
}
public String toString() {
return (new StringBuilder()).append("").append(byteValue).toString();
}
public byte byteValue;
}

View File

@ -1,34 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagByteArray extends NBTBase {
public NBTTagByteArray() {
}
public NBTTagByteArray(byte abyte0[]) {
byteArray = abyte0;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeInt(byteArray.length);
dataoutput.write(byteArray);
}
void readTagContents(DataInput datainput) throws IOException {
int i = datainput.readInt();
byteArray = new byte[i];
datainput.readFully(byteArray);
}
public byte getType() {
return 7;
}
public String toString() {
return (new StringBuilder()).append("[").append(byteArray.length).append(" bytes]").toString();
}
public byte byteArray[];
}

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@ -1,194 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
import java.util.*;
public class NBTTagCompound extends NBTBase {
public NBTTagCompound() {
tagMap = new HashMap();
}
void writeTagContents(DataOutput dataoutput) throws IOException {
NBTBase nbtbase;
for (Iterator iterator = tagMap.values().iterator(); iterator.hasNext(); NBTBase.writeTag(nbtbase,
dataoutput)) {
nbtbase = (NBTBase) iterator.next();
}
dataoutput.writeByte(0);
}
void readTagContents(DataInput datainput) throws IOException {
tagMap.clear();
NBTBase nbtbase;
for (; (nbtbase = NBTBase.readTag(datainput)).getType() != 0; tagMap.put(nbtbase.getKey(), nbtbase)) {
}
}
public byte getType() {
return 10;
}
public void setTag(String s, NBTBase nbtbase) {
tagMap.put(s, nbtbase.setKey(s));
}
public void setByte(String s, byte byte0) {
tagMap.put(s, (new NBTTagByte(byte0)).setKey(s));
}
public void setShort(String s, short word0) {
tagMap.put(s, (new NBTTagShort(word0)).setKey(s));
}
public void setInteger(String s, int i) {
tagMap.put(s, (new NBTTagInt(i)).setKey(s));
}
public void setLong(String s, long l) {
tagMap.put(s, (new NBTTagLong(l)).setKey(s));
}
public void setFloat(String s, float f) {
tagMap.put(s, (new NBTTagFloat(f)).setKey(s));
}
public void setDouble(String s, double d) {
tagMap.put(s, (new NBTTagDouble(d)).setKey(s));
}
public void setString(String s, String s1) {
tagMap.put(s, (new NBTTagString(s1)).setKey(s));
}
public void setByteArray(String s, byte abyte0[]) {
tagMap.put(s, (new NBTTagByteArray(abyte0)).setKey(s));
}
public void setObject(String s, Object obj) {
tagMap.put(s, obj);
}
public void setCompoundTag(String s, NBTTagCompound nbttagcompound) {
tagMap.put(s, nbttagcompound.setKey(s));
}
public void setBoolean(String s, boolean flag) {
setByte(s, ((byte) (flag ? 1 : 0)));
}
public boolean hasKey(String s) {
return tagMap.containsKey(s);
}
public byte getByte(String s) {
if (!tagMap.containsKey(s)) {
return 0;
} else {
return ((NBTTagByte) tagMap.get(s)).byteValue;
}
}
public short getShort(String s) {
if (!tagMap.containsKey(s)) {
return 0;
} else {
return ((NBTTagShort) tagMap.get(s)).shortValue;
}
}
public int getInteger(String s) {
if (!tagMap.containsKey(s)) {
return 0;
} else {
return ((NBTTagInt) tagMap.get(s)).intValue;
}
}
public long getLong(String s) {
if (!tagMap.containsKey(s)) {
return 0L;
} else {
return ((NBTTagLong) tagMap.get(s)).longValue;
}
}
public float getFloat(String s) {
if (!tagMap.containsKey(s)) {
return 0.0F;
} else {
return ((NBTTagFloat) tagMap.get(s)).floatValue;
}
}
public double getDouble(String s) {
if (!tagMap.containsKey(s)) {
return 0.0D;
} else {
return ((NBTTagDouble) tagMap.get(s)).doubleValue;
}
}
public String getString(String s) {
if (!tagMap.containsKey(s)) {
return "";
} else {
return ((NBTTagString) tagMap.get(s)).stringValue;
}
}
public byte[] getByteArray(String s) {
if (!tagMap.containsKey(s)) {
return new byte[0];
} else {
return ((NBTTagByteArray) tagMap.get(s)).byteArray;
}
}
public NBTTagCompound getCompoundTag(String s) {
if (!tagMap.containsKey(s)) {
return new NBTTagCompound();
} else {
return (NBTTagCompound) tagMap.get(s);
}
}
public NBTTagList getTagList(String s) {
if (!tagMap.containsKey(s)) {
return new NBTTagList();
} else {
return (NBTTagList) tagMap.get(s);
}
}
public boolean getBoolean(String s) {
return getByte(s) != 0;
}
public Object getObject(String s) {
if(!tagMap.containsKey(s)) {
return null;
} else {
return tagMap.get(s);
}
}
public String toString() {
return (new StringBuilder()).append("").append(tagMap.size()).append(" entries").toString();
}
public boolean hasNoTags() {
return tagMap.size() == 0;
}
public Map tagMap;
public NBTBase getTag(String s) {
return (NBTBase) tagMap.get(s);
}
public static Map<String,NBTBase> getTagMap(NBTTagCompound nb) {
return nb.tagMap;
}
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagDouble extends NBTBase {
public NBTTagDouble() {
}
public NBTTagDouble(double d) {
doubleValue = d;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeDouble(doubleValue);
}
void readTagContents(DataInput datainput) throws IOException {
doubleValue = datainput.readDouble();
}
public byte getType() {
return 6;
}
public String toString() {
return (new StringBuilder()).append("").append(doubleValue).toString();
}
public double doubleValue;
}

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@ -1,23 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagEnd extends NBTBase {
public NBTTagEnd() {
}
void readTagContents(DataInput datainput) throws IOException {
}
void writeTagContents(DataOutput dataoutput) throws IOException {
}
public byte getType() {
return 0;
}
public String toString() {
return "END";
}
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagFloat extends NBTBase {
public NBTTagFloat() {
}
public NBTTagFloat(float f) {
floatValue = f;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeFloat(floatValue);
}
void readTagContents(DataInput datainput) throws IOException {
floatValue = datainput.readFloat();
}
public byte getType() {
return 5;
}
public String toString() {
return (new StringBuilder()).append("").append(floatValue).toString();
}
public float floatValue;
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagInt extends NBTBase {
public NBTTagInt() {
}
public NBTTagInt(int i) {
intValue = i;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeInt(intValue);
}
void readTagContents(DataInput datainput) throws IOException {
intValue = datainput.readInt();
}
public byte getType() {
return 3;
}
public String toString() {
return (new StringBuilder()).append("").append(intValue).toString();
}
public int intValue;
}

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@ -1,63 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
import java.util.ArrayList;
import java.util.List;
public class NBTTagList extends NBTBase {
public NBTTagList() {
tagList = new ArrayList();
}
void writeTagContents(DataOutput dataoutput) throws IOException {
if (tagList.size() > 0) {
tagType = ((NBTBase) tagList.get(0)).getType();
} else {
tagType = 1;
}
dataoutput.writeByte(tagType);
dataoutput.writeInt(tagList.size());
for (int i = 0; i < tagList.size(); i++) {
((NBTBase) tagList.get(i)).writeTagContents(dataoutput);
}
}
void readTagContents(DataInput datainput) throws IOException {
tagType = datainput.readByte();
int i = datainput.readInt();
tagList = new ArrayList();
for (int j = 0; j < i; j++) {
NBTBase nbtbase = NBTBase.createTagOfType(tagType);
nbtbase.readTagContents(datainput);
tagList.add(nbtbase);
}
}
public byte getType() {
return 9;
}
public String toString() {
return (new StringBuilder()).append("").append(tagList.size()).append(" entries of type ")
.append(NBTBase.getTagName(tagType)).toString();
}
public void setTag(NBTBase nbtbase) {
tagType = nbtbase.getType();
tagList.add(nbtbase);
}
public NBTBase tagAt(int i) {
return (NBTBase) tagList.get(i);
}
public int tagCount() {
return tagList.size();
}
private List tagList;
private byte tagType;
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagLong extends NBTBase {
public NBTTagLong() {
}
public NBTTagLong(long l) {
longValue = l;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeLong(longValue);
}
void readTagContents(DataInput datainput) throws IOException {
longValue = datainput.readLong();
}
public byte getType() {
return 4;
}
public String toString() {
return (new StringBuilder()).append("").append(longValue).toString();
}
public long longValue;
}

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@ -1,31 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagShort extends NBTBase {
public NBTTagShort() {
}
public NBTTagShort(short word0) {
shortValue = word0;
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeShort(shortValue);
}
void readTagContents(DataInput datainput) throws IOException {
shortValue = datainput.readShort();
}
public byte getType() {
return 2;
}
public String toString() {
return (new StringBuilder()).append("").append(shortValue).toString();
}
public short shortValue;
}

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@ -1,36 +0,0 @@
package net.PeytonPlayz595.nbt;
import java.io.*;
public class NBTTagString extends NBTBase {
public NBTTagString() {
}
public NBTTagString(String s) {
stringValue = s;
if (s == null) {
throw new IllegalArgumentException("Empty string not allowed");
} else {
return;
}
}
void writeTagContents(DataOutput dataoutput) throws IOException {
dataoutput.writeUTF(stringValue);
}
void readTagContents(DataInput datainput) throws IOException {
stringValue = datainput.readUTF();
}
public byte getType() {
return 8;
}
public String toString() {
return (new StringBuilder()).append("").append(stringValue).toString();
}
public String stringValue;
}

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@ -1,55 +0,0 @@
package net.lax1dude.eaglercraft;
import java.io.ByteArrayInputStream;
import java.io.DataInputStream;
import java.io.IOException;
import java.nio.charset.Charset;
import java.util.Arrays;
import java.util.HashMap;
import com.jcraft.jzlib.InflaterInputStream;
public class AssetRepository {
private static final HashMap<String, byte[]> filePool = new HashMap();
public static final void install(byte[] pkg) throws IOException {
ByteArrayInputStream in2 = new ByteArrayInputStream(pkg);
DataInputStream in = new DataInputStream(in2);
byte[] header = new byte[8];
in.read(header);
if (!"EAGPKG!!".equals(new String(header, Charset.forName("UTF-8"))))
throw new IOException("invalid epk file");
in.readUTF();
in = new DataInputStream(new InflaterInputStream(in2));
String s = null;
SHA1Digest dg = new SHA1Digest();
while ("<file>".equals(s = in.readUTF())) {
String path = in.readUTF();
byte[] digest = new byte[20];
byte[] digest2 = new byte[20];
in.read(digest);
int len = in.readInt();
byte[] file = new byte[len];
in.read(file);
if (filePool.containsKey(path))
continue;
dg.update(file, 0, len);
dg.doFinal(digest2, 0);
if (!Arrays.equals(digest, digest2))
throw new IOException("invalid file hash for " + path);
filePool.put(path, file);
if (!"</file>".equals(in.readUTF()))
throw new IOException("invalid epk file");
}
if (in.available() > 0 || !" end".equals(s))
throw new IOException("invalid epk file");
}
public static final byte[] getResource(String path) {
if (path.startsWith("/"))
path = path.substring(1);
return filePool.get(path);
}
}

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@ -1,857 +0,0 @@
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.lax1dude.eaglercraft;
import java.math.BigInteger;
import java.nio.charset.Charset;
/**
* Provides Base64 encoding and decoding as defined by
* <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>.
*
* <p>
* This class implements section <cite>6.8. Base64
* Content-Transfer-Encoding</cite> from RFC 2045 <cite>Multipurpose Internet
* Mail Extensions (MIME) Part One: Format of Internet Message Bodies</cite> by
* Freed and Borenstein.
* </p>
* <p>
* The class can be parameterized in the following manner with various
* constructors:
* </p>
* <ul>
* <li>URL-safe mode: Default off.</li>
* <li>Line length: Default 76. Line length that aren't multiples of 4 will
* still essentially end up being multiples of 4 in the encoded data.
* <li>Line separator: Default is CRLF ("\r\n")</li>
* </ul>
* <p>
* The URL-safe parameter is only applied to encode operations. Decoding
* seamlessly handles both modes.
* </p>
* <p>
* Since this class operates directly on byte streams, and not character
* streams, it is hard-coded to only encode/decode character encodings which are
* compatible with the lower 127 ASCII chart (ISO-8859-1, Windows-1252, UTF-8,
* etc).
* </p>
* <p>
* This class is thread-safe.
* </p>
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>
* @since 1.0
*/
public class Base64 extends BaseNCodec {
/**
* BASE32 characters are 6 bits in length. They are formed by taking a block of
* 3 octets to form a 24-bit string, which is converted into 4 BASE64
* characters.
*/
private static final int BITS_PER_ENCODED_BYTE = 6;
private static final int BYTES_PER_UNENCODED_BLOCK = 3;
private static final int BYTES_PER_ENCODED_BLOCK = 4;
/**
* This array is a lookup table that translates 6-bit positive integer index
* values into their "Base64 Alphabet" equivalents as specified in Table 1 of
* RFC 2045.
*
* Thanks to "commons" project in ws.apache.org for this code.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
*/
private static final byte[] STANDARD_ENCODE_TABLE = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1',
'2', '3', '4', '5', '6', '7', '8', '9', '+', '/' };
/**
* This is a copy of the STANDARD_ENCODE_TABLE above, but with + and / changed
* to - and _ to make the encoded Base64 results more URL-SAFE. This table is
* only used when the Base64's mode is set to URL-SAFE.
*/
private static final byte[] URL_SAFE_ENCODE_TABLE = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1',
'2', '3', '4', '5', '6', '7', '8', '9', '-', '_' };
/**
* This array is a lookup table that translates Unicode characters drawn from
* the "Base64 Alphabet" (as specified in Table 1 of RFC 2045) into their 6-bit
* positive integer equivalents. Characters that are not in the Base64 alphabet
* but fall within the bounds of the array are translated to -1.
*
* Note: '+' and '-' both decode to 62. '/' and '_' both decode to 63. This
* means decoder seamlessly handles both URL_SAFE and STANDARD base64. (The
* encoder, on the other hand, needs to know ahead of time what to emit).
*
* Thanks to "commons" project in ws.apache.org for this code.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
*/
private static final byte[] DECODE_TABLE = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 00-0f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, // 10-1f
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, 62, -1, 63, // 20-2f + - /
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1, // 30-3f 0-9
-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, // 40-4f A-O
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, 63, // 50-5f P-Z _
-1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, // 60-6f a-o
41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 // 70-7a p-z
};
/**
* Base64 uses 6-bit fields.
*/
/** Mask used to extract 6 bits, used when encoding */
private static final int MASK_6BITS = 0x3f;
/** Mask used to extract 4 bits, used when decoding final trailing character. */
private static final int MASK_4BITS = 0xf;
/** Mask used to extract 2 bits, used when decoding final trailing character. */
private static final int MASK_2BITS = 0x3;
// The static final fields above are used for the original static byte[] methods
// on Base64.
// The private member fields below are used with the new streaming approach,
// which requires
// some state be preserved between calls of encode() and decode().
/**
* Decodes Base64 data into octets.
* <p>
* <b>Note:</b> this method seamlessly handles data encoded in URL-safe or
* normal mode.
* </p>
*
* @param base64Data Byte array containing Base64 data
* @return Array containing decoded data.
*/
public static byte[] decodeBase64(final byte[] base64Data) {
return new Base64().decode(base64Data);
}
/**
* Decodes a Base64 String into octets.
* <p>
* <b>Note:</b> this method seamlessly handles data encoded in URL-safe or
* normal mode.
* </p>
*
* @param base64String String containing Base64 data
* @return Array containing decoded data.
* @since 1.4
*/
public static byte[] decodeBase64(final String base64String) {
return new Base64().decode(base64String);
}
// Implementation of integer encoding used for crypto
/**
* Decodes a byte64-encoded integer according to crypto standards such as W3C's
* XML-Signature.
*
* @param pArray a byte array containing base64 character data
* @return A BigInteger
* @since 1.4
*/
public static BigInteger decodeInteger(final byte[] pArray) {
return new BigInteger(1, decodeBase64(pArray));
}
/**
* Encodes binary data using the base64 algorithm but does not chunk the output.
*
* @param binaryData binary data to encode
* @return byte[] containing Base64 characters in their UTF-8 representation.
*/
public static byte[] encodeBase64(final byte[] binaryData) {
return encodeBase64(binaryData, false);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64 output
* into 76 character blocks
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than {@link Integer#MAX_VALUE}
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked) {
return encodeBase64(binaryData, isChunked, false);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64 output
* into 76 character blocks
* @param urlSafe if {@code true} this encoder will emit - and _ instead of
* the usual + and / characters. <b>Note: no padding is added
* when encoding using the URL-safe alphabet.</b>
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than {@link Integer#MAX_VALUE}
* @since 1.4
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked, final boolean urlSafe) {
return encodeBase64(binaryData, isChunked, urlSafe, Integer.MAX_VALUE);
}
/**
* Encodes binary data using the base64 algorithm, optionally chunking the
* output into 76 character blocks.
*
* @param binaryData Array containing binary data to encode.
* @param isChunked if {@code true} this encoder will chunk the base64
* output into 76 character blocks
* @param urlSafe if {@code true} this encoder will emit - and _ instead
* of the usual + and / characters. <b>Note: no padding is
* added when encoding using the URL-safe alphabet.</b>
* @param maxResultSize The maximum result size to accept.
* @return Base64-encoded data.
* @throws IllegalArgumentException Thrown when the input array needs an output
* array bigger than maxResultSize
* @since 1.4
*/
public static byte[] encodeBase64(final byte[] binaryData, final boolean isChunked, final boolean urlSafe,
final int maxResultSize) {
if (binaryData == null || binaryData.length == 0) {
return binaryData;
}
// Create this so can use the super-class method
// Also ensures that the same roundings are performed by the ctor and the code
final Base64 b64 = isChunked ? new Base64(urlSafe) : new Base64(0, CHUNK_SEPARATOR, urlSafe);
final long len = b64.getEncodedLength(binaryData);
if (len > maxResultSize) {
throw new IllegalArgumentException("Input array too big, the output array would be bigger (" + len
+ ") than the specified maximum size of " + maxResultSize);
}
return b64.encode(binaryData);
}
/**
* Encodes binary data using the base64 algorithm and chunks the encoded output
* into 76 character blocks
*
* @param binaryData binary data to encode
* @return Base64 characters chunked in 76 character blocks
*/
public static byte[] encodeBase64Chunked(final byte[] binaryData) {
return encodeBase64(binaryData, true);
}
/**
* Encodes binary data using the base64 algorithm but does not chunk the output.
*
* NOTE: We changed the behavior of this method from multi-line chunking
* (commons-codec-1.4) to single-line non-chunking (commons-codec-1.5).
*
* @param binaryData binary data to encode
* @return String containing Base64 characters.
* @since 1.4 (NOTE: 1.4 chunked the output, whereas 1.5 does not).
*/
public static String encodeBase64String(final byte[] binaryData) {
return new String(encodeBase64(binaryData, false), Charset.forName("UTF-8"));
}
/**
* Encodes binary data using a URL-safe variation of the base64 algorithm but
* does not chunk the output. The url-safe variation emits - and _ instead of +
* and / characters. <b>Note: no padding is added.</b>
*
* @param binaryData binary data to encode
* @return byte[] containing Base64 characters in their UTF-8 representation.
* @since 1.4
*/
public static byte[] encodeBase64URLSafe(final byte[] binaryData) {
return encodeBase64(binaryData, false, true);
}
/**
* Encodes binary data using a URL-safe variation of the base64 algorithm but
* does not chunk the output. The url-safe variation emits - and _ instead of +
* and / characters. <b>Note: no padding is added.</b>
*
* @param binaryData binary data to encode
* @return String containing Base64 characters
* @since 1.4
*/
public static String encodeBase64URLSafeString(final byte[] binaryData) {
return new String(encodeBase64(binaryData, false, true), Charset.forName("UTF-8"));
}
/**
* Encodes to a byte64-encoded integer according to crypto standards such as
* W3C's XML-Signature.
*
* @param bigInteger a BigInteger
* @return A byte array containing base64 character data
* @throws NullPointerException if null is passed in
* @since 1.4
*/
public static byte[] encodeInteger(final BigInteger bigInteger) {
return encodeBase64(toIntegerBytes(bigInteger), false);
}
/**
* Tests a given byte array to see if it contains only valid characters within
* the Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param arrayOctet byte array to test
* @return {@code true} if all bytes are valid characters in the Base64 alphabet
* or if the byte array is empty; {@code false}, otherwise
* @deprecated 1.5 Use {@link #isBase64(byte[])}, will be removed in 2.0.
*/
@Deprecated
public static boolean isArrayByteBase64(final byte[] arrayOctet) {
return isBase64(arrayOctet);
}
/**
* Returns whether or not the {@code octet} is in the base 64 alphabet.
*
* @param octet The value to test
* @return {@code true} if the value is defined in the the base 64 alphabet,
* {@code false} otherwise.
* @since 1.4
*/
public static boolean isBase64(final byte octet) {
return octet == PAD_DEFAULT || (octet >= 0 && octet < DECODE_TABLE.length && DECODE_TABLE[octet] != -1);
}
/**
* Tests a given byte array to see if it contains only valid characters within
* the Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param arrayOctet byte array to test
* @return {@code true} if all bytes are valid characters in the Base64 alphabet
* or if the byte array is empty; {@code false}, otherwise
* @since 1.5
*/
public static boolean isBase64(final byte[] arrayOctet) {
for (int i = 0; i < arrayOctet.length; i++) {
if (!isBase64(arrayOctet[i]) && !isWhiteSpace(arrayOctet[i])) {
return false;
}
}
return true;
}
/**
* Tests a given String to see if it contains only valid characters within the
* Base64 alphabet. Currently the method treats whitespace as valid.
*
* @param base64 String to test
* @return {@code true} if all characters in the String are valid characters in
* the Base64 alphabet or if the String is empty; {@code false},
* otherwise
* @since 1.5
*/
public static boolean isBase64(final String base64) {
return isBase64(base64.getBytes(Charset.forName("UTF-8")));
}
/**
* Returns a byte-array representation of a {@code BigInteger} without sign bit.
*
* @param bigInt {@code BigInteger} to be converted
* @return a byte array representation of the BigInteger parameter
*/
static byte[] toIntegerBytes(final BigInteger bigInt) {
int bitlen = bigInt.bitLength();
// round bitlen
bitlen = ((bitlen + 7) >> 3) << 3;
final byte[] bigBytes = bigInt.toByteArray();
if (((bigInt.bitLength() % 8) != 0) && (((bigInt.bitLength() / 8) + 1) == (bitlen / 8))) {
return bigBytes;
}
// set up params for copying everything but sign bit
int startSrc = 0;
int len = bigBytes.length;
// if bigInt is exactly byte-aligned, just skip signbit in copy
if ((bigInt.bitLength() % 8) == 0) {
startSrc = 1;
len--;
}
final int startDst = bitlen / 8 - len; // to pad w/ nulls as per spec
final byte[] resizedBytes = new byte[bitlen / 8];
System.arraycopy(bigBytes, startSrc, resizedBytes, startDst, len);
return resizedBytes;
}
/**
* Encode table to use: either STANDARD or URL_SAFE. Note: the DECODE_TABLE
* above remains static because it is able to decode both STANDARD and URL_SAFE
* streams, but the encodeTable must be a member variable so we can switch
* between the two modes.
*/
private final byte[] encodeTable;
// Only one decode table currently; keep for consistency with Base32 code
private final byte[] decodeTable = DECODE_TABLE;
/**
* Line separator for encoding. Not used when decoding. Only used if lineLength
* &gt; 0.
*/
private final byte[] lineSeparator;
/**
* Convenience variable to help us determine when our buffer is going to run out
* of room and needs resizing. {@code decodeSize = 3 + lineSeparator.length;}
*/
private final int decodeSize;
/**
* Convenience variable to help us determine when our buffer is going to run out
* of room and needs resizing. {@code encodeSize = 4 + lineSeparator.length;}
*/
private final int encodeSize;
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length is 0 (no chunking), and the encoding table is
* STANDARD_ENCODE_TABLE.
* </p>
*
* <p>
* When decoding all variants are supported.
* </p>
*/
public Base64() {
this(0);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in the
* given URL-safe mode.
* <p>
* When encoding the line length is 76, the line separator is CRLF, and the
* encoding table is STANDARD_ENCODE_TABLE.
* </p>
*
* <p>
* When decoding all variants are supported.
* </p>
*
* @param urlSafe if {@code true}, URL-safe encoding is used. In most cases this
* should be set to {@code false}.
* @since 1.4
*/
public Base64(final boolean urlSafe) {
this(MIME_CHUNK_SIZE, CHUNK_SEPARATOR, urlSafe);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length is given in the constructor, the line separator
* is CRLF, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @since 1.4
*/
public Base64(final int lineLength) {
this(lineLength, CHUNK_SEPARATOR);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence of
* bytes.
* @throws IllegalArgumentException Thrown when the provided lineSeparator
* included some base64 characters.
* @since 1.4
*/
public Base64(final int lineLength, final byte[] lineSeparator) {
this(lineLength, lineSeparator, false);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence of
* bytes.
* @param urlSafe Instead of emitting '+' and '/' we emit '-' and '_'
* respectively. urlSafe is only applied to encode
* operations. Decoding seamlessly handles both modes.
* <b>Note: no padding is added when using the URL-safe
* alphabet.</b>
* @throws IllegalArgumentException Thrown when the {@code lineSeparator}
* contains Base64 characters.
* @since 1.4
*/
public Base64(final int lineLength, final byte[] lineSeparator, final boolean urlSafe) {
this(lineLength, lineSeparator, urlSafe, CodecPolicy.LENIANT);
}
/**
* Creates a Base64 codec used for decoding (all modes) and encoding in
* URL-unsafe mode.
* <p>
* When encoding the line length and line separator are given in the
* constructor, and the encoding table is STANDARD_ENCODE_TABLE.
* </p>
* <p>
* Line lengths that aren't multiples of 4 will still essentially end up being
* multiples of 4 in the encoded data.
* </p>
* <p>
* When decoding all variants are supported.
* </p>
*
* @param lineLength Each line of encoded data will be at most of the given
* length (rounded down to nearest multiple of 4). If
* lineLength &lt;= 0, then the output will not be divided
* into lines (chunks). Ignored when decoding.
* @param lineSeparator Each line of encoded data will end with this sequence
* of bytes.
* @param urlSafe Instead of emitting '+' and '/' we emit '-' and '_'
* respectively. urlSafe is only applied to encode
* operations. Decoding seamlessly handles both modes.
* <b>Note: no padding is added when using the URL-safe
* alphabet.</b>
* @param decodingPolicy The decoding policy.
* @throws IllegalArgumentException Thrown when the {@code lineSeparator}
* contains Base64 characters.
* @since 1.15
*/
public Base64(final int lineLength, final byte[] lineSeparator, final boolean urlSafe,
final CodecPolicy decodingPolicy) {
super(BYTES_PER_UNENCODED_BLOCK, BYTES_PER_ENCODED_BLOCK, lineLength,
lineSeparator == null ? 0 : lineSeparator.length, PAD_DEFAULT, decodingPolicy);
// TODO could be simplified if there is no requirement to reject invalid line
// sep when length <=0
// @see test case Base64Test.testConstructors()
if (lineSeparator != null) {
if (containsAlphabetOrPad(lineSeparator)) {
final String sep = new String(lineSeparator, Charset.forName("UTF-8"));
throw new IllegalArgumentException("lineSeparator must not contain base64 characters: [" + sep + "]");
}
if (lineLength > 0) { // null line-sep forces no chunking rather than throwing IAE
this.encodeSize = BYTES_PER_ENCODED_BLOCK + lineSeparator.length;
this.lineSeparator = new byte[lineSeparator.length];
System.arraycopy(lineSeparator, 0, this.lineSeparator, 0, lineSeparator.length);
} else {
this.encodeSize = BYTES_PER_ENCODED_BLOCK;
this.lineSeparator = null;
}
} else {
this.encodeSize = BYTES_PER_ENCODED_BLOCK;
this.lineSeparator = null;
}
this.decodeSize = this.encodeSize - 1;
this.encodeTable = urlSafe ? URL_SAFE_ENCODE_TABLE : STANDARD_ENCODE_TABLE;
}
// Implementation of the Encoder Interface
/**
* <p>
* Decodes all of the provided data, starting at inPos, for inAvail bytes.
* Should be called at least twice: once with the data to decode, and once with
* inAvail set to "-1" to alert decoder that EOF has been reached. The "-1" call
* is not necessary when decoding, but it doesn't hurt, either.
* </p>
* <p>
* Ignores all non-base64 characters. This is how chunked (e.g. 76 character)
* data is handled, since CR and LF are silently ignored, but has implications
* for other bytes, too. This method subscribes to the garbage-in, garbage-out
* philosophy: it will not check the provided data for validity.
* </p>
* <p>
* Thanks to "commons" project in ws.apache.org for the bitwise operations, and
* general approach.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
* </p>
*
* @param in byte[] array of ascii data to base64 decode.
* @param inPos Position to start reading data from.
* @param inAvail Amount of bytes available from input for decoding.
* @param context the context to be used
*/
@Override
void decode(final byte[] in, int inPos, final int inAvail, final Context context) {
if (context.eof) {
return;
}
if (inAvail < 0) {
context.eof = true;
}
for (int i = 0; i < inAvail; i++) {
final byte[] buffer = ensureBufferSize(decodeSize, context);
final byte b = in[inPos++];
if (b == pad) {
// We're done.
context.eof = true;
break;
}
if (b >= 0 && b < DECODE_TABLE.length) {
final int result = DECODE_TABLE[b];
if (result >= 0) {
context.modulus = (context.modulus + 1) % BYTES_PER_ENCODED_BLOCK;
context.ibitWorkArea = (context.ibitWorkArea << BITS_PER_ENCODED_BYTE) + result;
if (context.modulus == 0) {
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 16) & MASK_8BITS);
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 8) & MASK_8BITS);
buffer[context.pos++] = (byte) (context.ibitWorkArea & MASK_8BITS);
}
}
}
}
// Two forms of EOF as far as base64 decoder is concerned: actual
// EOF (-1) and first time '=' character is encountered in stream.
// This approach makes the '=' padding characters completely optional.
if (context.eof && context.modulus != 0) {
final byte[] buffer = ensureBufferSize(decodeSize, context);
// We have some spare bits remaining
// Output all whole multiples of 8 bits and ignore the rest
switch (context.modulus) {
// case 0 : // impossible, as excluded above
case 1: // 6 bits - either ignore entirely, or raise an exception
validateTrailingCharacter();
break;
case 2: // 12 bits = 8 + 4
validateCharacter(MASK_4BITS, context);
context.ibitWorkArea = context.ibitWorkArea >> 4; // dump the extra 4 bits
buffer[context.pos++] = (byte) ((context.ibitWorkArea) & MASK_8BITS);
break;
case 3: // 18 bits = 8 + 8 + 2
validateCharacter(MASK_2BITS, context);
context.ibitWorkArea = context.ibitWorkArea >> 2; // dump 2 bits
buffer[context.pos++] = (byte) ((context.ibitWorkArea >> 8) & MASK_8BITS);
buffer[context.pos++] = (byte) ((context.ibitWorkArea) & MASK_8BITS);
break;
default:
throw new IllegalStateException("Impossible modulus " + context.modulus);
}
}
}
/**
* <p>
* Encodes all of the provided data, starting at inPos, for inAvail bytes. Must
* be called at least twice: once with the data to encode, and once with inAvail
* set to "-1" to alert encoder that EOF has been reached, to flush last
* remaining bytes (if not multiple of 3).
* </p>
* <p>
* <b>Note: no padding is added when encoding using the URL-safe alphabet.</b>
* </p>
* <p>
* Thanks to "commons" project in ws.apache.org for the bitwise operations, and
* general approach.
* http://svn.apache.org/repos/asf/webservices/commons/trunk/modules/util/
* </p>
*
* @param in byte[] array of binary data to base64 encode.
* @param inPos Position to start reading data from.
* @param inAvail Amount of bytes available from input for encoding.
* @param context the context to be used
*/
@Override
void encode(final byte[] in, int inPos, final int inAvail, final Context context) {
if (context.eof) {
return;
}
// inAvail < 0 is how we're informed of EOF in the underlying data we're
// encoding.
if (inAvail < 0) {
context.eof = true;
if (0 == context.modulus && lineLength == 0) {
return; // no leftovers to process and not using chunking
}
final byte[] buffer = ensureBufferSize(encodeSize, context);
final int savedPos = context.pos;
switch (context.modulus) { // 0-2
case 0: // nothing to do here
break;
case 1: // 8 bits = 6 + 2
// top 6 bits:
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 2) & MASK_6BITS];
// remaining 2:
buffer[context.pos++] = encodeTable[(context.ibitWorkArea << 4) & MASK_6BITS];
// URL-SAFE skips the padding to further reduce size.
if (encodeTable == STANDARD_ENCODE_TABLE) {
buffer[context.pos++] = pad;
buffer[context.pos++] = pad;
}
break;
case 2: // 16 bits = 6 + 6 + 4
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 10) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 4) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea << 2) & MASK_6BITS];
// URL-SAFE skips the padding to further reduce size.
if (encodeTable == STANDARD_ENCODE_TABLE) {
buffer[context.pos++] = pad;
}
break;
default:
throw new IllegalStateException("Impossible modulus " + context.modulus);
}
context.currentLinePos += context.pos - savedPos; // keep track of current line position
// if currentPos == 0 we are at the start of a line, so don't add CRLF
if (lineLength > 0 && context.currentLinePos > 0) {
System.arraycopy(lineSeparator, 0, buffer, context.pos, lineSeparator.length);
context.pos += lineSeparator.length;
}
} else {
for (int i = 0; i < inAvail; i++) {
final byte[] buffer = ensureBufferSize(encodeSize, context);
context.modulus = (context.modulus + 1) % BYTES_PER_UNENCODED_BLOCK;
int b = in[inPos++];
if (b < 0) {
b += 256;
}
context.ibitWorkArea = (context.ibitWorkArea << 8) + b; // BITS_PER_BYTE
if (0 == context.modulus) { // 3 bytes = 24 bits = 4 * 6 bits to extract
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 18) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 12) & MASK_6BITS];
buffer[context.pos++] = encodeTable[(context.ibitWorkArea >> 6) & MASK_6BITS];
buffer[context.pos++] = encodeTable[context.ibitWorkArea & MASK_6BITS];
context.currentLinePos += BYTES_PER_ENCODED_BLOCK;
if (lineLength > 0 && lineLength <= context.currentLinePos) {
System.arraycopy(lineSeparator, 0, buffer, context.pos, lineSeparator.length);
context.pos += lineSeparator.length;
context.currentLinePos = 0;
}
}
}
}
}
/**
* Returns whether or not the {@code octet} is in the Base64 alphabet.
*
* @param octet The value to test
* @return {@code true} if the value is defined in the the Base64 alphabet
* {@code false} otherwise.
*/
@Override
protected boolean isInAlphabet(final byte octet) {
return octet >= 0 && octet < decodeTable.length && decodeTable[octet] != -1;
}
/**
* Returns our current encode mode. True if we're URL-SAFE, false otherwise.
*
* @return true if we're in URL-SAFE mode, false otherwise.
* @since 1.4
*/
public boolean isUrlSafe() {
return this.encodeTable == URL_SAFE_ENCODE_TABLE;
}
/**
* Validates whether decoding the final trailing character is possible in the
* context of the set of possible base 64 values.
*
* <p>
* The character is valid if the lower bits within the provided mask are zero.
* This is used to test the final trailing base-64 digit is zero in the bits
* that will be discarded.
*
* @param emptyBitsMask The mask of the lower bits that should be empty
* @param context the context to be used
*
* @throws IllegalArgumentException if the bits being checked contain any
* non-zero value
*/
private void validateCharacter(final int emptyBitsMask, final Context context) {
if (isStrictDecoding() && (context.ibitWorkArea & emptyBitsMask) != 0) {
throw new IllegalArgumentException(
"Strict decoding: Last encoded character (before the paddings if any) is a valid base 64 alphabet but not a possible encoding. "
+ "Expected the discarded bits from the character to be zero.");
}
}
/**
* Validates whether decoding allows an entire final trailing character that
* cannot be used for a complete byte.
*
* @throws IllegalArgumentException if strict decoding is enabled
*/
private void validateTrailingCharacter() {
if (isStrictDecoding()) {
throw new IllegalArgumentException(
"Strict decoding: Last encoded character (before the paddings if any) is a valid base 64 alphabet but not a possible encoding. "
+ "Decoding requires at least two trailing 6-bit characters to create bytes.");
}
}
}

View File

@ -1,694 +0,0 @@
package net.lax1dude.eaglercraft;
import java.nio.charset.Charset;
import java.util.Arrays;
import net.lax1dude.eaglercraft.BaseNCodec.CodecPolicy;
public abstract class BaseNCodec {
static enum CodecPolicy {
STRICT, LENIANT;
}
/**
* Holds thread context so classes can be thread-safe.
*
* This class is not itself thread-safe; each thread must allocate its own copy.
*
* @since 1.7
*/
static class Context {
/**
* Place holder for the bytes we're dealing with for our based logic. Bitwise
* operations store and extract the encoding or decoding from this variable.
*/
int ibitWorkArea;
/**
* Place holder for the bytes we're dealing with for our based logic. Bitwise
* operations store and extract the encoding or decoding from this variable.
*/
long lbitWorkArea;
/**
* Buffer for streaming.
*/
byte[] buffer;
/**
* Position where next character should be written in the buffer.
*/
int pos;
/**
* Position where next character should be read from the buffer.
*/
int readPos;
/**
* Boolean flag to indicate the EOF has been reached. Once EOF has been reached,
* this object becomes useless, and must be thrown away.
*/
boolean eof;
/**
* Variable tracks how many characters have been written to the current line.
* Only used when encoding. We use it to make sure each encoded line never goes
* beyond lineLength (if lineLength &gt; 0).
*/
int currentLinePos;
/**
* Writes to the buffer only occur after every 3/5 reads when encoding, and
* every 4/8 reads when decoding. This variable helps track that.
*/
int modulus;
Context() {
}
/**
* Returns a String useful for debugging (especially within a debugger.)
*
* @return a String useful for debugging.
*/
@SuppressWarnings("boxing") // OK to ignore boxing here
@Override
public String toString() {
return String.format(
"%s[buffer=%s, currentLinePos=%s, eof=%s, ibitWorkArea=%s, lbitWorkArea=%s, "
+ "modulus=%s, pos=%s, readPos=%s]",
this.getClass().getSimpleName(), Arrays.toString(buffer), currentLinePos, eof, ibitWorkArea,
lbitWorkArea, modulus, pos, readPos);
}
}
/**
* EOF
*
* @since 1.7
*/
static final int EOF = -1;
/**
* MIME chunk size per RFC 2045 section 6.8.
*
* <p>
* The {@value} character limit does not count the trailing CRLF, but counts all
* other characters, including any equal signs.
* </p>
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 6.8</a>
*/
public static final int MIME_CHUNK_SIZE = 76;
/**
* PEM chunk size per RFC 1421 section 4.3.2.4.
*
* <p>
* The {@value} character limit does not count the trailing CRLF, but counts all
* other characters, including any equal signs.
* </p>
*
* @see <a href="http://tools.ietf.org/html/rfc1421">RFC 1421 section
* 4.3.2.4</a>
*/
public static final int PEM_CHUNK_SIZE = 64;
private static final int DEFAULT_BUFFER_RESIZE_FACTOR = 2;
/**
* Defines the default buffer size - currently {@value} - must be large enough
* for at least one encoded block+separator
*/
private static final int DEFAULT_BUFFER_SIZE = 8192;
/**
* The maximum size buffer to allocate.
*
* <p>
* This is set to the same size used in the JDK {@code java.util.ArrayList}:
* </p>
* <blockquote> Some VMs reserve some header words in an array. Attempts to
* allocate larger arrays may result in OutOfMemoryError: Requested array size
* exceeds VM limit. </blockquote>
*/
private static final int MAX_BUFFER_SIZE = Integer.MAX_VALUE - 8;
/** Mask used to extract 8 bits, used in decoding bytes */
protected static final int MASK_8BITS = 0xff;
/**
* Byte used to pad output.
*/
protected static final byte PAD_DEFAULT = '='; // Allow static access to default
/**
* Chunk separator per RFC 2045 section 2.1.
*
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 2.1</a>
*/
static final byte[] CHUNK_SEPARATOR = { '\r', '\n' };
/**
* Compares two {@code int} values numerically treating the values as unsigned.
* Taken from JDK 1.8.
*
* <p>
* TODO: Replace with JDK 1.8 Integer::compareUnsigned(int, int).
* </p>
*
* @param x the first {@code int} to compare
* @param y the second {@code int} to compare
* @return the value {@code 0} if {@code x == y}; a value less than {@code 0} if
* {@code x < y} as unsigned values; and a value greater than {@code 0}
* if {@code x > y} as unsigned values
*/
private static int compareUnsigned(final int xx, final int yy) {
int x = xx + Integer.MIN_VALUE;
int y = yy + Integer.MIN_VALUE;
return (x < y) ? -1 : ((x == y) ? 0 : 1);
}
/**
* Create a positive capacity at least as large the minimum required capacity.
* If the minimum capacity is negative then this throws an OutOfMemoryError as
* no array can be allocated.
*
* @param minCapacity the minimum capacity
* @return the capacity
* @throws OutOfMemoryError if the {@code minCapacity} is negative
*/
private static int createPositiveCapacity(final int minCapacity) {
if (minCapacity < 0) {
// overflow
throw new OutOfMemoryError("Unable to allocate array size: " + (minCapacity & 0xffffffffL));
}
// This is called when we require buffer expansion to a very big array.
// Use the conservative maximum buffer size if possible, otherwise the biggest
// required.
//
// Note: In this situation JDK 1.8 java.util.ArrayList returns
// Integer.MAX_VALUE.
// This excludes some VMs that can exceed MAX_BUFFER_SIZE but not allocate a
// full
// Integer.MAX_VALUE length array.
// The result is that we may have to allocate an array of this size more than
// once if
// the capacity must be expanded again.
return (minCapacity > MAX_BUFFER_SIZE) ? minCapacity : MAX_BUFFER_SIZE;
}
/**
* Gets a copy of the chunk separator per RFC 2045 section 2.1.
*
* @return the chunk separator
* @see <a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045 section 2.1</a>
* @since 1.15
*/
public static byte[] getChunkSeparator() {
return CHUNK_SEPARATOR.clone();
}
/**
* Checks if a byte value is whitespace or not. Whitespace is taken to mean:
* space, tab, CR, LF
*
* @param byteToCheck the byte to check
* @return true if byte is whitespace, false otherwise
*/
protected static boolean isWhiteSpace(final byte byteToCheck) {
switch (byteToCheck) {
case ' ':
case '\n':
case '\r':
case '\t':
return true;
default:
return false;
}
}
/**
* Increases our buffer by the {@link #DEFAULT_BUFFER_RESIZE_FACTOR}.
*
* @param context the context to be used
* @param minCapacity the minimum required capacity
* @return the resized byte[] buffer
* @throws OutOfMemoryError if the {@code minCapacity} is negative
*/
private static byte[] resizeBuffer(final Context context, final int minCapacity) {
// Overflow-conscious code treats the min and new capacity as unsigned.
final int oldCapacity = context.buffer.length;
int newCapacity = oldCapacity * DEFAULT_BUFFER_RESIZE_FACTOR;
if (compareUnsigned(newCapacity, minCapacity) < 0) {
newCapacity = minCapacity;
}
if (compareUnsigned(newCapacity, MAX_BUFFER_SIZE) > 0) {
newCapacity = createPositiveCapacity(minCapacity);
}
final byte[] b = new byte[newCapacity];
System.arraycopy(context.buffer, 0, b, 0, context.buffer.length);
context.buffer = b;
return b;
}
/**
* @deprecated Use {@link #pad}. Will be removed in 2.0.
*/
@Deprecated
protected final byte PAD = PAD_DEFAULT; // instance variable just in case it needs to vary later
protected final byte pad; // instance variable just in case it needs to vary later
/**
* Number of bytes in each full block of unencoded data, e.g. 4 for Base64 and 5
* for Base32
*/
private final int unencodedBlockSize;
/**
* Number of bytes in each full block of encoded data, e.g. 3 for Base64 and 8
* for Base32
*/
private final int encodedBlockSize;
/**
* Chunksize for encoding. Not used when decoding. A value of zero or less
* implies no chunking of the encoded data. Rounded down to nearest multiple of
* encodedBlockSize.
*/
protected final int lineLength;
/**
* Size of chunk separator. Not used unless {@link #lineLength} &gt; 0.
*/
private final int chunkSeparatorLength;
/**
* Defines the decoding behavior when the input bytes contain leftover trailing
* bits that cannot be created by a valid encoding. These can be bits that are
* unused from the final character or entire characters. The default mode is
* lenient decoding. Set this to {@code true} to enable strict decoding.
* <ul>
* <li>Lenient: Any trailing bits are composed into 8-bit bytes where possible.
* The remainder are discarded.
* <li>Strict: The decoding will raise an {@link IllegalArgumentException} if
* trailing bits are not part of a valid encoding. Any unused bits from the
* final character must be zero. Impossible counts of entire final characters
* are not allowed.
* </ul>
*
* <p>
* When strict decoding is enabled it is expected that the decoded bytes will be
* re-encoded to a byte array that matches the original, i.e. no changes occur
* on the final character. This requires that the input bytes use the same
* padding and alphabet as the encoder.
*/
private final CodecPolicy decodingPolicy;
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength) {
this(unencodedBlockSize, encodedBlockSize, lineLength, chunkSeparatorLength, PAD_DEFAULT);
}
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
* @param pad byte used as padding byte.
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength, final byte pad) {
this(unencodedBlockSize, encodedBlockSize, lineLength, chunkSeparatorLength, pad, CodecPolicy.LENIANT);
}
/**
* Note {@code lineLength} is rounded down to the nearest multiple of the
* encoded block size. If {@code chunkSeparatorLength} is zero, then chunking is
* disabled.
*
* @param unencodedBlockSize the size of an unencoded block (e.g. Base64 = 3)
* @param encodedBlockSize the size of an encoded block (e.g. Base64 = 4)
* @param lineLength if &gt; 0, use chunking with a length
* {@code lineLength}
* @param chunkSeparatorLength the chunk separator length, if relevant
* @param pad byte used as padding byte.
* @param decodingPolicy Decoding policy.
* @since 1.15
*/
protected BaseNCodec(final int unencodedBlockSize, final int encodedBlockSize, final int lineLength,
final int chunkSeparatorLength, final byte pad, final CodecPolicy decodingPolicy) {
this.unencodedBlockSize = unencodedBlockSize;
this.encodedBlockSize = encodedBlockSize;
final boolean useChunking = lineLength > 0 && chunkSeparatorLength > 0;
this.lineLength = useChunking ? (lineLength / encodedBlockSize) * encodedBlockSize : 0;
this.chunkSeparatorLength = chunkSeparatorLength;
this.pad = pad;
this.decodingPolicy = decodingPolicy;
}
/**
* Returns the amount of buffered data available for reading.
*
* @param context the context to be used
* @return The amount of buffered data available for reading.
*/
int available(final Context context) { // package protected for access from I/O streams
return context.buffer != null ? context.pos - context.readPos : 0;
}
/**
* Tests a given byte array to see if it contains any characters within the
* alphabet or PAD.
*
* Intended for use in checking line-ending arrays
*
* @param arrayOctet byte array to test
* @return {@code true} if any byte is a valid character in the alphabet or PAD;
* {@code false} otherwise
*/
protected boolean containsAlphabetOrPad(final byte[] arrayOctet) {
if (arrayOctet == null) {
return false;
}
for (final byte element : arrayOctet) {
if (pad == element || isInAlphabet(element)) {
return true;
}
}
return false;
}
/**
* Decodes a byte[] containing characters in the Base-N alphabet.
*
* @param pArray A byte array containing Base-N character data
* @return a byte array containing binary data
*/
public byte[] decode(final byte[] pArray) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
final Context context = new Context();
decode(pArray, 0, pArray.length, context);
decode(pArray, 0, EOF, context); // Notify decoder of EOF.
final byte[] result = new byte[context.pos];
readResults(result, 0, result.length, context);
return result;
}
// package protected for access from I/O streams
abstract void decode(byte[] pArray, int i, int length, Context context);
/**
* Decodes an Object using the Base-N algorithm. This method is provided in
* order to satisfy the requirements of the Decoder interface, and will throw a
* DecoderException if the supplied object is not of type byte[] or String.
*
* @param obj Object to decode
* @return An object (of type byte[]) containing the binary data which
* corresponds to the byte[] or String supplied.
* @throws DecoderException if the parameter supplied is not of type byte[]
*/
public Object decode(final Object obj) {
if (obj instanceof byte[]) {
return decode((byte[]) obj);
} else if (obj instanceof String) {
return decode((String) obj);
} else {
return null;
}
}
/**
* Decodes a String containing characters in the Base-N alphabet.
*
* @param pArray A String containing Base-N character data
* @return a byte array containing binary data
*/
public byte[] decode(final String pArray) {
return decode(pArray.getBytes(Charset.forName("UTF-8")));
}
/**
* Encodes a byte[] containing binary data, into a byte[] containing characters
* in the alphabet.
*
* @param pArray a byte array containing binary data
* @return A byte array containing only the base N alphabetic character data
*/
public byte[] encode(final byte[] pArray) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
return encode(pArray, 0, pArray.length);
}
/**
* Encodes a byte[] containing binary data, into a byte[] containing characters
* in the alphabet.
*
* @param pArray a byte array containing binary data
* @param offset initial offset of the subarray.
* @param length length of the subarray.
* @return A byte array containing only the base N alphabetic character data
* @since 1.11
*/
public byte[] encode(final byte[] pArray, final int offset, final int length) {
if (pArray == null || pArray.length == 0) {
return pArray;
}
final Context context = new Context();
encode(pArray, offset, length, context);
encode(pArray, offset, EOF, context); // Notify encoder of EOF.
final byte[] buf = new byte[context.pos - context.readPos];
readResults(buf, 0, buf.length, context);
return buf;
}
// package protected for access from I/O streams
abstract void encode(byte[] pArray, int i, int length, Context context);
/**
* Encodes an Object using the Base-N algorithm. This method is provided in
* order to satisfy the requirements of the Encoder interface, and will throw an
* EncoderException if the supplied object is not of type byte[].
*
* @param obj Object to encode
* @return An object (of type byte[]) containing the Base-N encoded data which
* corresponds to the byte[] supplied.
* @throws EncoderException if the parameter supplied is not of type byte[]
*/
public Object encode(final Object obj) {
return encode((byte[]) obj);
}
/**
* Encodes a byte[] containing binary data, into a String containing characters
* in the appropriate alphabet. Uses UTF8 encoding.
*
* @param pArray a byte array containing binary data
* @return String containing only character data in the appropriate alphabet.
* @since 1.5 This is a duplicate of {@link #encodeToString(byte[])}; it was
* merged during refactoring.
*/
public String encodeAsString(final byte[] pArray) {
return new String(encode(pArray), Charset.forName("UTF-8"));
}
/**
* Encodes a byte[] containing binary data, into a String containing characters
* in the Base-N alphabet. Uses UTF8 encoding.
*
* @param pArray a byte array containing binary data
* @return A String containing only Base-N character data
*/
public String encodeToString(final byte[] pArray) {
return new String(encode(pArray), Charset.forName("UTF-8"));
}
/**
* Ensure that the buffer has room for {@code size} bytes
*
* @param size minimum spare space required
* @param context the context to be used
* @return the buffer
*/
protected byte[] ensureBufferSize(final int size, final Context context) {
if (context.buffer == null) {
context.buffer = new byte[Math.max(size, getDefaultBufferSize())];
context.pos = 0;
context.readPos = 0;
// Overflow-conscious:
// x + y > z == x + y - z > 0
} else if (context.pos + size - context.buffer.length > 0) {
return resizeBuffer(context, context.pos + size);
}
return context.buffer;
}
/**
* Returns the decoding behavior policy.
*
* <p>
* The default is lenient. If the decoding policy is strict, then decoding will
* raise an {@link IllegalArgumentException} if trailing bits are not part of a
* valid encoding. Decoding will compose trailing bits into 8-bit bytes and
* discard the remainder.
* </p>
*
* @return true if using strict decoding
* @since 1.15
*/
public CodecPolicy getCodecPolicy() {
return decodingPolicy;
}
/**
* Get the default buffer size. Can be overridden.
*
* @return the default buffer size.
*/
protected int getDefaultBufferSize() {
return DEFAULT_BUFFER_SIZE;
}
/**
* Calculates the amount of space needed to encode the supplied array.
*
* @param pArray byte[] array which will later be encoded
*
* @return amount of space needed to encoded the supplied array. Returns a long
* since a max-len array will require &gt; Integer.MAX_VALUE
*/
public long getEncodedLength(final byte[] pArray) {
// Calculate non-chunked size - rounded up to allow for padding
// cast to long is needed to avoid possibility of overflow
long len = ((pArray.length + unencodedBlockSize - 1) / unencodedBlockSize) * (long) encodedBlockSize;
if (lineLength > 0) { // We're using chunking
// Round up to nearest multiple
len += ((len + lineLength - 1) / lineLength) * chunkSeparatorLength;
}
return len;
}
/**
* Returns true if this object has buffered data for reading.
*
* @param context the context to be used
* @return true if there is data still available for reading.
*/
boolean hasData(final Context context) { // package protected for access from I/O streams
return context.buffer != null;
}
/**
* Returns whether or not the {@code octet} is in the current alphabet. Does not
* allow whitespace or pad.
*
* @param value The value to test
*
* @return {@code true} if the value is defined in the current alphabet,
* {@code false} otherwise.
*/
protected abstract boolean isInAlphabet(byte value);
/**
* Tests a given byte array to see if it contains only valid characters within
* the alphabet. The method optionally treats whitespace and pad as valid.
*
* @param arrayOctet byte array to test
* @param allowWSPad if {@code true}, then whitespace and PAD are also allowed
*
* @return {@code true} if all bytes are valid characters in the alphabet or if
* the byte array is empty; {@code false}, otherwise
*/
public boolean isInAlphabet(final byte[] arrayOctet, final boolean allowWSPad) {
for (final byte octet : arrayOctet) {
if (!isInAlphabet(octet) && (!allowWSPad || (octet != pad) && !isWhiteSpace(octet))) {
return false;
}
}
return true;
}
/**
* Tests a given String to see if it contains only valid characters within the
* alphabet. The method treats whitespace and PAD as valid.
*
* @param basen String to test
* @return {@code true} if all characters in the String are valid characters in
* the alphabet or if the String is empty; {@code false}, otherwise
* @see #isInAlphabet(byte[], boolean)
*/
public boolean isInAlphabet(final String basen) {
return isInAlphabet(basen.getBytes(Charset.forName("UTF-8")), true);
}
/**
* Returns true if decoding behavior is strict. Decoding will raise an
* {@link IllegalArgumentException} if trailing bits are not part of a valid
* encoding.
*
* <p>
* The default is false for lenient decoding. Decoding will compose trailing
* bits into 8-bit bytes and discard the remainder.
* </p>
*
* @return true if using strict decoding
* @since 1.15
*/
public boolean isStrictDecoding() {
return decodingPolicy == CodecPolicy.STRICT;
}
/**
* Extracts buffered data into the provided byte[] array, starting at position
* bPos, up to a maximum of bAvail bytes. Returns how many bytes were actually
* extracted.
* <p>
* Package protected for access from I/O streams.
*
* @param b byte[] array to extract the buffered data into.
* @param bPos position in byte[] array to start extraction at.
* @param bAvail amount of bytes we're allowed to extract. We may extract fewer
* (if fewer are available).
* @param context the context to be used
* @return The number of bytes successfully extracted into the provided byte[]
* array.
*/
int readResults(final byte[] b, final int bPos, final int bAvail, final Context context) {
if (context.buffer != null) {
final int len = Math.min(available(context), bAvail);
System.arraycopy(context.buffer, context.readPos, b, bPos, len);
context.readPos += len;
if (context.readPos >= context.pos) {
context.buffer = null; // so hasData() will return false, and this method can return -1
}
return len;
}
return context.eof ? EOF : 0;
}
}

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@ -1,96 +0,0 @@
package net.lax1dude.eaglercraft;
public class BufferedImage {
private final int[] data;
public final int w;
public final int h;
private final boolean alpha;
public BufferedImage(int width, int height, int[] pixels, boolean alpha) {
this.w = width;
this.h = height;
this.data = pixels;
this.alpha = alpha;
}
public BufferedImage(int width, int height, boolean alpha) {
this.w = width;
this.h = height;
this.data = new int[width * height];
this.alpha = alpha;
}
public BufferedImage(int w, int h, int k) {
this.w = w;
this.h = h;
this.alpha = true;
this.data = new int[w * h];
}
public BufferedImage getSubImage(int x, int y, int pw, int ph) {
int[] img = new int[pw * ph];
for(int i = 0; i < ph; ++i) {
System.arraycopy(data, (i + y) * this.w + x, img, i * pw, pw);
}
return new BufferedImage(pw, ph, img, alpha);
}
public int[] getRGB(int startX, int startY, int w, int h, int[] rgbArray, int offset, int scansize) {
if (startX < 0 || startY < 0 || w <= 0 || h <= 0 ||
startX + w > this.w || startY + h > this.h ||
rgbArray.length < offset + w * h) {
throw new IllegalArgumentException("Invalid input parameters");
}
for (int y = startY; y < startY + h; y++) {
for (int x = startX; x < startX + w; x++) {
int imageDataIndex = y * this.w + x;
int argb = data[imageDataIndex];
int alpha = (argb >> 24) & 0xff;
int red = (argb >> 16) & 0xff;
int green = (argb >> 8) & 0xff;
int blue = argb & 0xff;
int rgb = (alpha << 24) | (red << 16) | (green << 8) | blue;
rgbArray[offset + (y - startY) * scansize + (x - startX)] = rgb;
}
}
return rgbArray;
}
public void setRGB(int startX, int startY, int w, int h, int[] rgbArray, int offset, int scansize) {
if (startX < 0 || startY < 0 || w <= 0 || h <= 0 ||
startX + w > this.w || startY + h > this.h ||
rgbArray.length < offset + w * h) {
throw new IllegalArgumentException("Invalid input parameters");
}
for (int y = startY; y < startY + h; y++) {
for (int x = startX; x < startX + w; x++) {
int imageDataIndex = y * this.w + x;
int rgb = rgbArray[offset + (y - startY) * scansize + (x - startX)];
int alpha = (rgb >> 24) & 0xff;
int red = (rgb >> 16) & 0xff;
int green = (rgb >> 8) & 0xff;
int blue = rgb & 0xff;
int argb = (alpha << 24) | (red << 16) | (green << 8) | blue;
data[imageDataIndex] = argb;
}
}
}
public int getWidth() {
return w;
}
public int getHeight() {
return h;
}
public int[] getData() {
return data;
}
}

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package net.lax1dude.eaglercraft;
import java.nio.*;
import java.util.ArrayList;
import java.util.List;
import net.PeytonPlayz585.opengl.GL11;
public class GLAllocation {
public GLAllocation() {
}
public static synchronized int generateDisplayLists(int i) {
int j = GL11.glGenLists(i);
displayLists.add(Integer.valueOf(j));
displayLists.add(Integer.valueOf(i));
return j;
}
public static synchronized void generateTextureNames(IntBuffer intbuffer) {
for (int i = intbuffer.position(); i < intbuffer.limit(); i++) {
int tx = GL11.glGenTextures();
intbuffer.put(i, tx);
textureNames.add(Integer.valueOf(tx));
}
}
public static synchronized void deleteTexturesAndDisplayLists() {
for (int i = 0; i < displayLists.size(); i += 2) {
GL11.glDeleteLists(((Integer) displayLists.get(i)).intValue(),
((Integer) displayLists.get(i + 1)).intValue());
}
for (int j = 0; j < textureNames.size(); j++) {
GL11.glDeleteTextures(((Integer) textureNames.get(j)).intValue());
}
displayLists.clear();
textureNames.clear();
}
public static ByteBuffer createDirectByteBuffer(int par0) {
return GL11.isWebGL ? ByteBuffer.wrap(new byte[par0]).order(ByteOrder.nativeOrder()) : ByteBuffer.allocateDirect(par0).order(ByteOrder.nativeOrder());
}
public static IntBuffer createDirectIntBuffer(int par0) {
return GL11.isWebGL ? IntBuffer.wrap(new int[par0]) : createDirectByteBuffer(par0 << 2).asIntBuffer();
}
public static FloatBuffer createDirectFloatBuffer(int par0) {
return GL11.isWebGL ? FloatBuffer.wrap(new float[par0]) : createDirectByteBuffer(par0 << 2).asFloatBuffer();
}
private static List displayLists = new ArrayList();
private static List textureNames = new ArrayList();
}

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package net.lax1dude.eaglercraft;
/**
* base implementation of MD4 family style digest as outlined in "Handbook of
* Applied Cryptography", pages 344 - 347.
*/
public abstract class GeneralDigest {
private byte[] xBuf;
private int xBufOff;
private long byteCount;
/**
* Standard constructor
*/
protected GeneralDigest() {
xBuf = new byte[4];
xBufOff = 0;
}
/**
* Copy constructor. We are using copy constructors in place of the
* Object.clone() interface as this interface is not supported by J2ME.
*/
protected GeneralDigest(GeneralDigest t) {
xBuf = new byte[t.xBuf.length];
System.arraycopy(t.xBuf, 0, xBuf, 0, t.xBuf.length);
xBufOff = t.xBufOff;
byteCount = t.byteCount;
}
public void update(byte in) {
xBuf[xBufOff++] = in;
if (xBufOff == xBuf.length) {
processWord(xBuf, 0);
xBufOff = 0;
}
byteCount++;
}
public void update(byte[] in, int inOff, int len) {
//
// fill the current word
//
while ((xBufOff != 0) && (len > 0)) {
update(in[inOff]);
inOff++;
len--;
}
//
// process whole words.
//
while (len > xBuf.length) {
processWord(in, inOff);
inOff += xBuf.length;
len -= xBuf.length;
byteCount += xBuf.length;
}
//
// load in the remainder.
//
while (len > 0) {
update(in[inOff]);
inOff++;
len--;
}
}
public void finish() {
long bitLength = (byteCount << 3);
//
// add the pad bytes.
//
update((byte) 128);
while (xBufOff != 0) {
update((byte) 0);
}
processLength(bitLength);
processBlock();
}
public void reset() {
byteCount = 0;
xBufOff = 0;
for (int i = 0; i < xBuf.length; i++) {
xBuf[i] = 0;
}
}
protected abstract void processWord(byte[] in, int inOff);
protected abstract void processLength(long bitLength);
protected abstract void processBlock();
}

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package net.lax1dude.eaglercraft;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import net.PeytonPlayz585.opengl.GL11;
public class ImageIO {
public static BufferedImage read(InputStream var1) {
ByteArrayInputStream bais = (ByteArrayInputStream)var1;
byte[] data = bais.readAllBytes();
return GL11.loadPNG(data);
}
public static BufferedImage read(BufferedImage resource) {
return resource;
}
}

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@ -1,213 +0,0 @@
package net.lax1dude.eaglercraft;
/**
* implementation of SHA-1 as outlined in "Handbook of Applied Cryptography",
* pages 346 - 349.
*
* It is interesting to ponder why the, apart from the extra IV, the other
* difference here from MD5 is the "endienness" of the word processing!
*/
public class SHA1Digest extends GeneralDigest {
private static final int DIGEST_LENGTH = 20;
private int H1, H2, H3, H4, H5;
private int[] X = new int[80];
private int xOff;
/**
* Standard constructor
*/
public SHA1Digest() {
reset();
}
/**
* Copy constructor. This will copy the state of the provided message digest.
*/
public SHA1Digest(SHA1Digest t) {
super(t);
H1 = t.H1;
H2 = t.H2;
H3 = t.H3;
H4 = t.H4;
H5 = t.H5;
System.arraycopy(t.X, 0, X, 0, t.X.length);
xOff = t.xOff;
}
public String getAlgorithmName() {
return "SHA-1";
}
public int getDigestSize() {
return DIGEST_LENGTH;
}
protected void processWord(byte[] in, int inOff) {
X[xOff++] = ((in[inOff] & 0xff) << 24) | ((in[inOff + 1] & 0xff) << 16) | ((in[inOff + 2] & 0xff) << 8)
| ((in[inOff + 3] & 0xff));
if (xOff == 16) {
processBlock();
}
}
private void unpackWord(int word, byte[] out, int outOff) {
out[outOff] = (byte) (word >>> 24);
out[outOff + 1] = (byte) (word >>> 16);
out[outOff + 2] = (byte) (word >>> 8);
out[outOff + 3] = (byte) word;
}
protected void processLength(long bitLength) {
if (xOff > 14) {
processBlock();
}
X[14] = (int) (bitLength >>> 32);
X[15] = (int) (bitLength & 0xffffffff);
}
public int doFinal(byte[] out, int outOff) {
finish();
unpackWord(H1, out, outOff);
unpackWord(H2, out, outOff + 4);
unpackWord(H3, out, outOff + 8);
unpackWord(H4, out, outOff + 12);
unpackWord(H5, out, outOff + 16);
reset();
return DIGEST_LENGTH;
}
/**
* reset the chaining variables
*/
public void reset() {
super.reset();
H1 = 0x67452301;
H2 = 0xefcdab89;
H3 = 0x98badcfe;
H4 = 0x10325476;
H5 = 0xc3d2e1f0;
xOff = 0;
for (int i = 0; i != X.length; i++) {
X[i] = 0;
}
}
//
// Additive constants
//
private static final int Y1 = 0x5a827999;
private static final int Y2 = 0x6ed9eba1;
private static final int Y3 = 0x8f1bbcdc;
private static final int Y4 = 0xca62c1d6;
private int f(int u, int v, int w) {
return ((u & v) | ((~u) & w));
}
private int h(int u, int v, int w) {
return (u ^ v ^ w);
}
private int g(int u, int v, int w) {
return ((u & v) | (u & w) | (v & w));
}
private int rotateLeft(int x, int n) {
return (x << n) | (x >>> (32 - n));
}
protected void processBlock() {
//
// expand 16 word block into 80 word block.
//
for (int i = 16; i <= 79; i++) {
X[i] = rotateLeft((X[i - 3] ^ X[i - 8] ^ X[i - 14] ^ X[i - 16]), 1);
}
//
// set up working variables.
//
int A = H1;
int B = H2;
int C = H3;
int D = H4;
int E = H5;
//
// round 1
//
for (int j = 0; j <= 19; j++) {
int t = rotateLeft(A, 5) + f(B, C, D) + E + X[j] + Y1;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 2
//
for (int j = 20; j <= 39; j++) {
int t = rotateLeft(A, 5) + h(B, C, D) + E + X[j] + Y2;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 3
//
for (int j = 40; j <= 59; j++) {
int t = rotateLeft(A, 5) + g(B, C, D) + E + X[j] + Y3;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
//
// round 4
//
for (int j = 60; j <= 79; j++) {
int t = rotateLeft(A, 5) + h(B, C, D) + E + X[j] + Y4;
E = D;
D = C;
C = rotateLeft(B, 30);
B = A;
A = t;
}
H1 += A;
H2 += B;
H3 += C;
H4 += D;
H5 += E;
//
// reset the offset and clean out the word buffer.
//
xOff = 0;
for (int i = 0; i != X.length; i++) {
X[i] = 0;
}
}
}

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@ -0,0 +1,156 @@
package net.lax1dude.eaglercraft;
import java.nio.IntBuffer;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import org.lwjgl.opengl.GL11;
import net.PeytonPlayz585.awt.image.BufferedImage;
import net.minecraft.src.GLAllocation;
public class SpriteSheetTexture {
public final String name;
public final int iconIndex;
public final int iconTileSize;
private IntBuffer buffer = null;
private int dataFrameCount = 0;
private int[] frameSet = null;
public int ticks = 0;
private int[] mipmapOffsets = new int[5];
public SpriteSheetTexture(String name, int iconIndex, int iconTileSize) {
this.name = name;
this.iconIndex = iconIndex;
this.iconTileSize = iconTileSize;
reloadData();
}
public void update() {
ticks = (ticks + 1) % frameSet.length;
}
public IntBuffer grabFrame(int lvl) {
int offWidth = 16 >> lvl;
int step = offWidth * offWidth * iconTileSize * iconTileSize;
int startIndex = mipmapOffsets[lvl] + step * frameSet[ticks];
buffer.limit(startIndex + step);
buffer.position(startIndex);
return buffer;
}
public void reloadData() {
ticks = 0;
buffer = null;
frameSet = null;
byte[] imgBytes = GL11.EaglerAdapterImpl2.loadResourceBytes("/sprite_sheet/" + name + ".png");
if(imgBytes == null) {
return;
}
int dim = iconTileSize * iconTileSize * 256;
BufferedImage img = GL11.EaglerAdapterImpl2.loadPNG(imgBytes);
dataFrameCount = img.getData().length / dim;
ArrayList<Integer> loadedFrameSet = new ArrayList();
byte[] metaBytes = GL11.EaglerAdapterImpl2.loadResourceBytes("/sprite_sheet/" + name + ".txt");
if(metaBytes == null) {
for(int i = 0; i < dataFrameCount; ++i) {
loadedFrameSet.add(i);
}
}else {
String str = new String(metaBytes, StandardCharsets.UTF_8);
String[] splitted = str.split("\\s*,\\s*");
for(int i = 0; i < splitted.length; ++i) {
String idxStr = splitted[i];
int z = idxStr.indexOf('*');
if(z != -1) {
int idx = Integer.parseInt(idxStr.substring(0, z));
int c = Integer.parseInt(idxStr.substring(z + 1));
for(int j = 0; j < c; ++j) {
loadedFrameSet.add(idx);
}
}else {
loadedFrameSet.add(Integer.parseInt(idxStr));
}
}
}
frameSet = new int[loadedFrameSet.size()];
for(int i = 0; i < frameSet.length; ++i) {
frameSet[i] = loadedFrameSet.get(i).intValue();
}
buffer = GLAllocation.createDirectIntBuffer(
16 * 16 * dataFrameCount * iconTileSize * iconTileSize +
8 * 8 * dataFrameCount * iconTileSize * iconTileSize +
4 * 4 * dataFrameCount * iconTileSize * iconTileSize +
2 * 2 * dataFrameCount * iconTileSize * iconTileSize +
dataFrameCount * iconTileSize * iconTileSize
);
int[] texData = swapRB(img.getData());
mipmapOffsets[0] = 0;
buffer.put(texData);
mipmapOffsets[1] = buffer.position();
texData = downscale(texData, 16 * iconTileSize, 16 * iconTileSize * dataFrameCount);
buffer.put(texData);
mipmapOffsets[2] = buffer.position();
texData = downscale(texData, 8 * iconTileSize, 8 * iconTileSize * dataFrameCount);
buffer.put(texData);
mipmapOffsets[3] = buffer.position();
texData = downscale(texData, 4 * iconTileSize, 4 * iconTileSize * dataFrameCount);
buffer.put(texData);
mipmapOffsets[4] = buffer.position();
texData = downscale(texData, 2 * iconTileSize, 2 * iconTileSize * dataFrameCount);
buffer.put(texData);
}
private static int[] downscale(int[] in, int sw, int sh) {
int dw = sw / 2;
int dh = sh / 2;
int[] ret = new int[dw * dh];
for(int y = 0; y < dh; ++y) {
for(int x = 0; x < dw; ++x) {
int a = in[((x * 2) + (y * 2) * sw)];
int b = in[((x * 2 + 1) + (y * 2) * sw)];
int c = in[((x * 2 + 1) + (y * 2 + 1) * sw)];
int d = in[((x * 2) + (y * 2 + 1) * sw)];
int b1= (((a >> 26) & 0x3F)) +
(((b >> 26) & 0x3F)) +
(((c >> 26) & 0x3F)) +
(((d >> 26) & 0x3F));
int b2= (((a >> 18) & 0x3F)) +
(((b >> 18) & 0x3F)) +
(((c >> 18) & 0x3F)) +
(((d >> 18) & 0x3F));
int b3= (((a >> 10) & 0x3F)) +
(((b >> 10) & 0x3F)) +
(((c >> 10) & 0x3F)) +
(((d >> 10) & 0x3F));
int b4= (((a >> 2) & 0x3F)) +
(((b >> 2) & 0x3F)) +
(((c >> 2) & 0x3F)) +
(((d >> 2) & 0x3F));
ret[y * dw + x] = (b1 << 24) | (b2 << 16) | (b3 << 8) | b4;
}
}
return ret;
}
private static int[] swapRB(int[] in) {
int[] out = new int[in.length];
for(int i = 0; i < in.length; ++i) {
int r = (in[i] >> 16) & 0xFF;
int b = in[i] & 0xFF;
out[i] = (in[i] & 0xFF00FF00) | (b << 16) | r;
}
return out;
}
}

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@ -0,0 +1,72 @@
package net.lax1dude.eaglercraft;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.src.Item;
import net.minecraft.src.TextureFX;
public class TextureNewClockFX extends TextureFX {
private final int[] clockSpriteSheet;
private final int clockSpriteSheetLength;
private float field_94239_h;
private float field_94240_i;
public TextureNewClockFX() {
super(Item.pocketSundial.getIconFromDamage(0));
tileImage = 1;
this.clockSpriteSheet = GL11.EaglerAdapterImpl2.loadPNG(GL11.EaglerAdapterImpl2.loadResourceBytes("/sprite_sheet/clock.png")).getData();
this.clockSpriteSheetLength = clockSpriteSheet.length / 256;
}
public void onTick() {
Minecraft var1 = Minecraft.getMinecraft();
double var2 = 0.0D;
if (var1.theWorld != null && var1.thePlayer != null) {
float var4 = var1.theWorld.getCelestialAngle(1.0F);
var2 = (double) var4;
if (var1.theWorld.worldProvider.isNether) {
var2 = Math.random();
}
}
double var7;
for (var7 = var2 - this.field_94239_h; var7 < -0.5D; ++var7) {
;
}
while (var7 >= 0.5D) {
--var7;
}
if (var7 < -1.0D) {
var7 = -1.0D;
}
if (var7 > 1.0D) {
var7 = 1.0D;
}
this.field_94240_i += var7 * 0.1D;
this.field_94240_i *= 0.8D;
this.field_94239_h += this.field_94240_i;
int var6;
for (var6 = (int) ((this.field_94239_h + 1.0D) * (double) clockSpriteSheetLength) % clockSpriteSheetLength; var6 < 0; var6 = (var6 + clockSpriteSheetLength) % clockSpriteSheetLength) {
;
}
int offset = var6 * 256;
for(int i = 0; i < 256; ++i) {
this.imageData[i * 4] = (byte)((clockSpriteSheet[offset + i] >> 16) & 0xFF);
this.imageData[i * 4 + 1] = (byte)((clockSpriteSheet[offset + i] >> 8) & 0xFF);
this.imageData[i * 4 + 2] = (byte)(clockSpriteSheet[offset + i] & 0xFF);
this.imageData[i * 4 + 3] = (byte)((clockSpriteSheet[offset + i] >> 24) & 0xFF);
}
}
}

View File

@ -0,0 +1,96 @@
package net.lax1dude.eaglercraft;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.src.ChunkCoordinates;
import net.minecraft.src.Item;
import net.minecraft.src.TextureFX;
import net.minecraft.src.World;
public class TextureNewCompassFX extends TextureFX {
private final int[] compassSpriteSheet;
private final int compassSpriteSheetLength;
private float angleDelta = 0.0f;
private float currentAngle = 0.0f;
public TextureNewCompassFX() {
super(Item.compass.getIconFromDamage(0));
tileImage = 1;
this.compassSpriteSheet = GL11.EaglerAdapterImpl2.loadPNG(GL11.EaglerAdapterImpl2.loadResourceBytes("/sprite_sheet/compass.png")).getData();
this.compassSpriteSheetLength = compassSpriteSheet.length / 256;
}
public void onTick() {
Minecraft var1 = Minecraft.getMinecraft();
if (var1.theWorld != null && var1.thePlayer != null) {
this.updateCompass(var1.theWorld, var1.thePlayer.posX, var1.thePlayer.posZ, (double) var1.thePlayer.rotationYaw, false, false);
} else {
this.updateCompass((World) null, 0.0D, 0.0D, 0.0D, true, false);
}
}
public void updateCompass(World par1World, double par2, double par4, double par6, boolean par8, boolean par9) {
double var10 = 0.0D;
if (par1World != null && !par8) {
ChunkCoordinates var12 = par1World.getSpawnPoint();
double var13 = (double) var12.x - par2;
double var15 = (double) var12.z - par4;
par6 %= 360.0D;
var10 = -((par6 - 90.0D) * Math.PI / 180.0D - Math.atan2(var15, var13));
if (par1World.worldProvider.isNether) {
var10 = Math.random() * Math.PI * 2.0D;
}
}
if (par9) {
this.currentAngle = (float) var10;
} else {
double var17;
for (var17 = var10 - this.currentAngle; var17 < -Math.PI; var17 += (Math.PI * 2D)) {
;
}
while (var17 >= Math.PI) {
var17 -= (Math.PI * 2D);
}
if (var17 < -1.0D) {
var17 = -1.0D;
}
if (var17 > 1.0D) {
var17 = 1.0D;
}
this.angleDelta += var17 * 0.1D;
this.angleDelta *= 0.8D;
this.currentAngle += this.angleDelta;
}
int var18;
for (var18 = (int) ((this.currentAngle / (Math.PI * 2D) + 1.0D) * (double) compassSpriteSheetLength) % compassSpriteSheetLength; var18 < 0; var18 = (var18 + compassSpriteSheetLength) % compassSpriteSheetLength) {
;
}
int offset = var18 * 256;
for(int i = 0; i < 256; ++i) {
this.imageData[i * 4] = (byte)((compassSpriteSheet[offset + i] >> 16) & 0xFF);
this.imageData[i * 4 + 1] = (byte)((compassSpriteSheet[offset + i] >> 8) & 0xFF);
this.imageData[i * 4 + 2] = (byte)((compassSpriteSheet[offset + i]) & 0xFF);
this.imageData[i * 4 + 3] = (byte)((compassSpriteSheet[offset + i] >> 24) & 0xFF);
}
//if (var18 != this.frameCounter) {
// this.frameCounter = var18;
// this.textureSheet.func_104062_b(this.originX, this.originY, (Texture) this.textureList.get(this.frameCounter));
//}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,26 +0,0 @@
package net.lax1dude.eaglercraft.adapter;
/**
* Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
public class FileChooserResult {
public final String fileName;
public final byte[] fileData;
public FileChooserResult(String fileName, byte[] fileData) {
this.fileName = fileName;
this.fileData = fileData;
}
}

View File

@ -1,34 +0,0 @@
package net.lax1dude.eaglercraft.adapter.teavm;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public class BufferConverter {
public static final byte[] convertByteBuffer(ByteBuffer b) {
byte[] ret = new byte[b.limit() - b.position()];
b.get(ret);
return ret;
}
public static final short[] convertShortBuffer(ShortBuffer b) {
short[] ret = new short[b.limit() - b.position()];
b.get(ret);
return ret;
}
public static final int[] convertIntBuffer(IntBuffer b) {
int[] ret = new int[b.limit() - b.position()];
b.get(ret);
return ret;
}
public static final float[] convertFloatBuffer(FloatBuffer b) {
float[] ret = new float[b.limit() - b.position()];
b.get(ret);
return ret;
}
}

View File

@ -1,42 +0,0 @@
package net.lax1dude.eaglercraft.adapter.teavm;
import org.teavm.jso.webgl.WebGLRenderingContext;
public interface WebGL2RenderingContext extends WebGLRenderingContext {
int TEXTURE_MAX_LEVEL = 0x0000813D;
int TEXTURE_MAX_ANISOTROPY_EXT = 0x000084FE;
int UNSIGNED_INT_24_8 = 0x000084FA;
int ANY_SAMPLES_PASSED = 0x00008D6A;
int QUERY_RESULT = 0x00008866;
int QUERY_RESULT_AVAILABLE = 0x00008867;
int DEPTH24_STENCIL8 = 0x000088F0;
int DEPTH_COMPONENT32F = 0x00008CAC;
int READ_FRAMEBUFFER = 0x00008CA8;
int DRAW_FRAMEBUFFER = 0x00008CA9;
int RGB8 = 0x00008051;
int RGBA8 = 0x00008058;
WebGLQuery createQuery();
void beginQuery(int p1, WebGLQuery obj);
void endQuery(int p1);
void deleteQuery(WebGLQuery obj);
int getQueryParameter(WebGLQuery obj, int p2);
WebGLVertexArray createVertexArray();
void deleteVertexArray(WebGLVertexArray obj);
void bindVertexArray(WebGLVertexArray obj);
void renderbufferStorageMultisample(int p1, int p2, int p3, int p4, int p5);
void blitFramebuffer(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10);
void drawBuffers(int[] p1);
}

View File

@ -1,6 +0,0 @@
package net.lax1dude.eaglercraft.adapter.teavm;
import org.teavm.jso.JSObject;
public interface WebGLQuery extends JSObject {
}

View File

@ -1,6 +0,0 @@
package net.lax1dude.eaglercraft.adapter.teavm;
import org.teavm.jso.JSObject;
public interface WebGLVertexArray extends JSObject {
}

View File

@ -1,8 +1,12 @@
package net.minecraft.client;
import net.PeytonPlayz585.input.Keyboard;
import net.PeytonPlayz585.input.Mouse;
import net.PeytonPlayz585.opengl.GL11;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import net.lax1dude.eaglercraft.TextureNewClockFX;
import net.lax1dude.eaglercraft.TextureNewCompassFX;
import net.minecraft.src.AchievementList;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Block;
@ -64,14 +68,6 @@ import net.minecraft.src.StatList;
import net.minecraft.src.StatStringFormatKeyInv;
import net.minecraft.src.Teleporter;
import net.minecraft.src.Tessellator;
import net.minecraft.src.TextureCompassFX;
import net.minecraft.src.TextureFlamesFX;
import net.minecraft.src.TextureLavaFX;
import net.minecraft.src.TextureLavaFlowFX;
import net.minecraft.src.TexturePortalFX;
import net.minecraft.src.TextureWatchFX;
import net.minecraft.src.TextureWaterFX;
import net.minecraft.src.TextureWaterFlowFX;
import net.minecraft.src.Timer;
import net.minecraft.src.UnexpectedThrowable;
import net.minecraft.src.Vec3D;
@ -119,8 +115,6 @@ public class Minecraft implements Runnable {
public StatFileWriter statFileWriter;
private String serverName;
private int serverPort;
private TextureWaterFX textureWaterFX = new TextureWaterFX();
private TextureLavaFX textureLavaFX = new TextureLavaFX();
private static String minecraftDir = "minecraft";
public volatile boolean running = true;
public String debug = "";
@ -136,9 +130,9 @@ public class Minecraft implements Runnable {
public Minecraft() {
StatList.func_27360_a();
this.tempDisplayHeight = GL11.getCanvasHeight();
this.displayWidth = GL11.getCanvasWidth();
this.displayHeight = GL11.getCanvasHeight();
this.tempDisplayHeight = GL11.EaglerAdapterImpl2.getCanvasHeight();
this.displayWidth = GL11.EaglerAdapterImpl2.getCanvasWidth();
this.displayHeight = GL11.EaglerAdapterImpl2.getCanvasHeight();
theMinecraft = this;
}
@ -181,15 +175,15 @@ public class Minecraft implements Runnable {
GL11.glMatrixMode(GL11.GL_MODELVIEW);
this.checkGLError("Startup");
this.sndManager.loadSoundSettings(this.gameSettings);
this.renderEngine.registerTextureFX(this.textureLavaFX);
this.renderEngine.registerTextureFX(this.textureWaterFX);
this.renderEngine.registerTextureFX(new TexturePortalFX());
this.renderEngine.registerTextureFX(new TextureCompassFX(this));
this.renderEngine.registerTextureFX(new TextureWatchFX(this));
this.renderEngine.registerTextureFX(new TextureWaterFlowFX());
this.renderEngine.registerTextureFX(new TextureLavaFlowFX());
this.renderEngine.registerTextureFX(new TextureFlamesFX(0));
this.renderEngine.registerTextureFX(new TextureFlamesFX(1));
renderEngine.registerTextureFX(new TextureNewCompassFX());
renderEngine.registerTextureFX(new TextureNewClockFX());
renderEngine.registerSpriteSheet("portal", Block.portal.blockIndexInTexture, 1);
renderEngine.registerSpriteSheet("water", Block.waterStill.blockIndexInTexture, 1);
renderEngine.registerSpriteSheet("water_flow", Block.waterMoving.blockIndexInTexture + 1, 2);
renderEngine.registerSpriteSheet("lava", Block.lavaStill.blockIndexInTexture, 1);
renderEngine.registerSpriteSheet("lava_flow", Block.lavaMoving.blockIndexInTexture + 1, 2);
renderEngine.registerSpriteSheet("fire_0", Block.fire.blockIndexInTexture, 1);
renderEngine.registerSpriteSheet("fire_1", Block.fire.blockIndexInTexture + 16, 1);
this.renderGlobal = new RenderGlobal(this, this.renderEngine);
GL11.glViewport(0, 0, this.displayWidth, this.displayHeight);
this.effectRenderer = new EffectRenderer(this.theWorld, this.renderEngine);
@ -233,7 +227,7 @@ public class Minecraft implements Runnable {
//Emulate Display.swapBuffers()
GL11.glFlush();
GL11.updateDisplay();
Display.update();
GL11.optimize();
}
@ -370,7 +364,7 @@ public class Minecraft implements Runnable {
this.theWorld.updatingLighting();
}
GL11.updateDisplay();
Display.update();
if(this.thePlayer != null && this.thePlayer.isEntityInsideOpaqueBlock()) {
this.gameSettings.thirdPersonView = false;
@ -393,9 +387,9 @@ public class Minecraft implements Runnable {
this.guiAchievement.updateAchievementWindow();
Thread.yield();
if(GL11.getCanvasWidth() != this.displayWidth || GL11.getCanvasHeight() != this.displayHeight) {
this.displayWidth = GL11.getCanvasWidth();
this.displayHeight = GL11.getCanvasHeight();
if(GL11.EaglerAdapterImpl2.getCanvasWidth() != this.displayWidth || GL11.EaglerAdapterImpl2.getCanvasHeight() != this.displayHeight) {
this.displayWidth = GL11.EaglerAdapterImpl2.getCanvasWidth();
this.displayHeight = GL11.EaglerAdapterImpl2.getCanvasHeight();
if(this.displayWidth <= 0) {
this.displayWidth = 1;
}
@ -429,13 +423,13 @@ public class Minecraft implements Runnable {
}
}
} catch (MinecraftError var20) {
} catch (Throwable var21) {
} /*catch (Throwable var21) {
this.func_28002_e();
var21.printStackTrace();
this.onMinecraftCrash(new UnexpectedThrowable("Unexpected error", var21));
} finally {
this.shutdownMinecraftApplet();
}
}*/
}
@ -784,19 +778,19 @@ public class Minecraft implements Runnable {
this.displayInGameMenu();
}
if(Keyboard.getEventKey() == 33 && GL11.isKeyDown(2)) {
if(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(2)) {
this.gameSettings.hideGUI = !this.gameSettings.hideGUI;
}
if(Keyboard.getEventKey() == 33 && GL11.isKeyDown(4)) {
if(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(4)) {
this.gameSettings.showDebugInfo = !this.gameSettings.showDebugInfo;
}
if(Keyboard.getEventKey() == 33 && GL11.isKeyDown(6)) {
if(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(6)) {
this.gameSettings.thirdPersonView = !this.gameSettings.thirdPersonView;
}
if(Keyboard.getEventKey() == 33 && GL11.isKeyDown(9)) {
if(Keyboard.getEventKey() == 33 && Keyboard.isKeyDown(9)) {
this.gameSettings.smoothCamera = !this.gameSettings.smoothCamera;
}

View File

@ -5,7 +5,7 @@ import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.util.Iterator;
import net.PeytonPlayz585.opengl.GL11;
import net.PeytonPlayz585.fileutils.File;
public class ChunkLoader implements IChunkLoader {
private String saveDir;
@ -34,7 +34,7 @@ public class ChunkLoader implements IChunkLoader {
public Chunk loadChunk(World var1, int var2, int var3) throws IOException {
String var4 = this.chunkFileForXZ(var2, var3);
byte[] chunkData = GL11.readFile(var4);
byte[] chunkData = File.readFile(var4);
if(chunkData != null) {
try {
@ -45,7 +45,7 @@ public class ChunkLoader implements IChunkLoader {
int z = var6.getInteger("zPos");
if(var2 != x || var3 != z) {
String var7 = this.chunkFileForXZ(x, z);
GL11.renameFile(var4, var7);
File.renameFile(var4, var7);
return null;
}
@ -53,7 +53,7 @@ public class ChunkLoader implements IChunkLoader {
var7.func_25124_i();
return var7;
} catch(IOException e) {
GL11.deleteFile(var4);
File.deleteFile(var4);
return null;
}
} else {
@ -66,9 +66,9 @@ public class ChunkLoader implements IChunkLoader {
String var3 = this.chunkFileForXZ(var2.xPosition, var2.zPosition);
ByteArrayOutputStream var5 = new ByteArrayOutputStream();
if(GL11.exists(var3)) {
if(File.exists(var3)) {
WorldInfo var4 = var1.getWorldInfo();
var4.setSizeOnDisk(var4.getSizeOnDisk() - GL11.getFileSize(var3));
var4.setSizeOnDisk(var4.getSizeOnDisk() - File.getFileSize(var3));
}
NBTTagCompound var6 = new NBTTagCompound();
@ -84,9 +84,9 @@ public class ChunkLoader implements IChunkLoader {
}
var5.flush();
GL11.writeFile(var3, var5.toByteArray());
File.writeFile(var3, var5.toByteArray());
WorldInfo var8 = var1.getWorldInfo();
var8.setSizeOnDisk(var8.getSizeOnDisk() + GL11.getFileSize(var3));
var8.setSizeOnDisk(var8.getSizeOnDisk() + File.getFileSize(var3));
}
public static void storeChunkInCompound(Chunk var0, World var1, NBTTagCompound var2) {

View File

@ -11,9 +11,8 @@ import java.util.Collection;
import java.util.List;
import java.util.function.Consumer;
import net.PeytonPlayz585.opengl.GL11;
import static net.PeytonPlayz585.opengl.GL11.FileEntry;
import net.PeytonPlayz585.fileutils.File;
import net.PeytonPlayz585.fileutils.FileEntry;
public class EaglerSaveFormat implements ISaveFormat {
@ -37,7 +36,7 @@ public class EaglerSaveFormat implements ISaveFormat {
//Returns a list a worlds
public List func_22176_b() {
ArrayList<SaveFormatComparator> lst = new ArrayList<>();
GL11.listFilesAndDirectories(saveDir).forEach(new Consumer<FileEntry>() {
File.listFilesAndDirectories(saveDir).forEach(new Consumer<FileEntry>() {
@Override
public void accept(FileEntry t) {
if(!t.isDirectory) {
@ -45,7 +44,7 @@ public class EaglerSaveFormat implements ISaveFormat {
}
String folderName = t.getName();
String dir = t.path;
byte[] lvl = GL11.readFile(dir + "/level.dat");
byte[] lvl = File.readFile(dir + "/level.dat");
if(lvl != null) {
try {
NBTBase nbt = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(lvl)));
@ -78,7 +77,7 @@ public class EaglerSaveFormat implements ISaveFormat {
//Returns world info for the world
public WorldInfo func_22173_b(String var1) {
byte[] lvl = GL11.readFile(saveDir + "/" + var1 + "/level.dat");
byte[] lvl = File.readFile(saveDir + "/" + var1 + "/level.dat");
if(lvl != null) {
try {
NBTBase nbt = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(lvl)));
@ -113,7 +112,7 @@ public class EaglerSaveFormat implements ISaveFormat {
if(var2.contains("/saves/saves/")) {
var2 = var2.replace("/saves/saves/", "/saves/");
}
byte[] lvl = GL11.readFile(saveDir + "/" + var1 + "/level.dat");
byte[] lvl = File.readFile(saveDir + "/" + var1 + "/level.dat");
if(lvl != null) {
try {
NBTBase nbt = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(lvl)));
@ -122,7 +121,7 @@ public class EaglerSaveFormat implements ISaveFormat {
w.setString("LevelName", var2);
ByteArrayOutputStream out = new ByteArrayOutputStream(lvl.length + 16 + var2.length() * 2);
NBTBase.writeTag(w, new DataOutputStream(out));
GL11.writeFile(saveDir + "/" + var1 + "/level.dat", out.toByteArray());
File.writeFile(saveDir + "/" + var1 + "/level.dat", out.toByteArray());
}else {
throw new IOException("file '" + saveDir + "/" + var1 + "/level.dat' does not contain an NBTTagCompound");
}

View File

@ -7,7 +7,7 @@ import java.io.DataOutputStream;
import java.io.IOException;
import java.util.List;
import net.PeytonPlayz585.opengl.GL11;
import net.PeytonPlayz585.fileutils.File;
public class EaglerSaveHandler implements ISaveHandler {
@ -18,7 +18,7 @@ public class EaglerSaveHandler implements ISaveHandler {
}
public WorldInfo loadWorldInfo() {
byte[] file = GL11.readFile(saveDir + "/level.dat");
byte[] file = File.readFile(saveDir + "/level.dat");
if(file != null) {
try {
NBTBase nbt = NBTBase.readTag(new DataInputStream(new ByteArrayInputStream(file)));
@ -55,7 +55,7 @@ public class EaglerSaveHandler implements ISaveHandler {
e.printStackTrace();
return;
}
GL11.writeFile(saveDir + "/level.dat", out.toByteArray());
File.writeFile(saveDir + "/level.dat", out.toByteArray());
}
@Override
@ -69,7 +69,7 @@ public class EaglerSaveHandler implements ISaveHandler {
e.printStackTrace();
return;
}
GL11.writeFile(saveDir + "/level.dat", out.toByteArray());
File.writeFile(saveDir + "/level.dat", out.toByteArray());
}
public String func_28113_a(String var1) {

View File

@ -6,6 +6,7 @@ import java.util.List;
import net.PeytonPlayz585.glemu.GameOverlayFramebuffer;
import net.minecraft.client.Minecraft;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
@ -328,7 +329,7 @@ public class EntityRenderer {
}
public void updateCameraAndRender(float var1) {
if(!GL11.isFocused()) {
if(!Display.isFocused()) {
this.mc.displayInGameMenu();
} else {
this.prevFrameTime = System.currentTimeMillis();

View File

@ -2,23 +2,24 @@ package net.minecraft.src;
import java.util.Collection;
import net.PeytonPlayz585.opengl.GL11;
import net.PeytonPlayz585.fileutils.File;
import net.PeytonPlayz585.fileutils.FileEntry;
public class FilesystemUtils {
public static void recursiveDeleteDirectory(String dir) {
Collection<GL11.FileEntry> lst = GL11.listFiles(dir, true, true);
for(GL11.FileEntry t : lst) {
Collection<FileEntry> lst = File.listFiles(dir, true, true);
for(FileEntry t : lst) {
if(!t.isDirectory) {
GL11.deleteFile(t.path);
File.deleteFile(t.path);
}
}
for(GL11.FileEntry t : lst) {
for(FileEntry t : lst) {
if(t.isDirectory) {
GL11.deleteFile(t.path);
File.deleteFile(t.path);
}
}
GL11.deleteFile(dir);
File.deleteFile(dir);
}
}

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