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6890c01802
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1dbb0d2a7b
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@ -194,9 +194,6 @@ public class Minecraft implements Runnable {
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this.checkGLError("Post startup");
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this.ingameGUI = new GuiIngame(this);
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GL11.anisotropicPatch(GL11.EaglerAdapterImpl2.glNeedsAnisotropicFix());
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this.displayGuiScreen(new GuiMainMenu());
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}
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@ -8,14 +8,7 @@ public class ClippingHelper {
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public boolean isBoxInFrustum(double var1, double var3, double var5, double var7, double var9, double var11) {
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for(int var13 = 0; var13 < 6; ++var13) {
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if ((double) this.frustum[var13][0] * var1 + (double) this.frustum[var13][1] * var3 + (double) this.frustum[var13][2] * var5 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var7 + (double) this.frustum[var13][1] * var3 + (double) this.frustum[var13][2] * var5 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var1 + (double) this.frustum[var13][1] * var9 + (double) this.frustum[var13][2] * var5 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var7 + (double) this.frustum[var13][1] * var9 + (double) this.frustum[var13][2] * var5 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var1 + (double) this.frustum[var13][1] * var3 + (double) this.frustum[var13][2] * var11 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var7 + (double) this.frustum[var13][1] * var3 + (double) this.frustum[var13][2] * var11 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var1 + (double) this.frustum[var13][1] * var9 + (double) this.frustum[var13][2] * var11 + (double) this.frustum[var13][3] <= 0.0D
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&& (double) this.frustum[var13][0] * var7 + (double) this.frustum[var13][1] * var9 + (double) this.frustum[var13][2] * var11 + (double) this.frustum[var13][3] <= 0.0D) {
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if((double)this.frustum[var13][0] * var1 + (double)this.frustum[var13][1] * var3 + (double)this.frustum[var13][2] * var5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var7 + (double)this.frustum[var13][1] * var3 + (double)this.frustum[var13][2] * var5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var1 + (double)this.frustum[var13][1] * var9 + (double)this.frustum[var13][2] * var5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var7 + (double)this.frustum[var13][1] * var9 + (double)this.frustum[var13][2] * var5 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var1 + (double)this.frustum[var13][1] * var3 + (double)this.frustum[var13][2] * var11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var7 + (double)this.frustum[var13][1] * var3 + (double)this.frustum[var13][2] * var11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var1 + (double)this.frustum[var13][1] * var9 + (double)this.frustum[var13][2] * var11 + (double)this.frustum[var13][3] <= 0.0D && (double)this.frustum[var13][0] * var7 + (double)this.frustum[var13][1] * var9 + (double)this.frustum[var13][2] * var11 + (double)this.frustum[var13][3] <= 0.0D) {
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return false;
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}
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}
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@ -17,7 +17,6 @@ public class RenderHelper {
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
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GL11.copyModelToLightMatrix2();
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//GL11.flipSecondLightMatrix();
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GL11.flipBothLightMatrix();
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}
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}
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@ -94,7 +94,6 @@ public class WorldRenderer {
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this.tileEntityRenderers.clear();
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byte var8 = 1;
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ChunkCache var9 = new ChunkCache(this.worldObj, var1 - var8, var2 - var8, var3 - var8, var4 + var8, var5 + var8, var6 + var8);
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GL11.hintAnisotropicFix(true);
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RenderBlocks var10 = new RenderBlocks(var9);
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for(int var11 = 0; var11 < 2; ++var11) {
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@ -150,8 +149,6 @@ public class WorldRenderer {
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}
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}
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GL11.hintAnisotropicFix(false);
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HashSet var22 = new HashSet();
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var22.addAll(this.tileEntityRenderers);
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var22.removeAll(var21);
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@ -1581,7 +1581,7 @@ public class GL11 implements JSObject {
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public static final boolean glGetQueryResultAvailable(int obj) {
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QueryGL q = queryObjs.get(obj);
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) > 0;
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) >= 0;
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}
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public static final void glGetQueryResult(int in, IntBuffer out) {
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23429
web/js/app.js
23429
web/js/app.js
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Load Diff
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