Remove mipmapping from animations due to a bug
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cf5ff81d18
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ee1a09bbb3
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@ -29,6 +29,7 @@ public class RenderEngine {
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private List<SpriteSheetTexture> textureSpriteList = new ArrayList();
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private BufferedImage missingTextureImage;
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private IntBuffer imageDataB1 = GLAllocation.createDirectIntBuffer(0x100000);
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public RenderEngine(GameSettings var2) {
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this.options = var2;
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@ -304,15 +305,14 @@ public class RenderEngine {
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for (int i = 0; i < textureList.size(); i++) {
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TextureFX texturefx = (TextureFX) textureList.get(i);
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texturefx.anaglyphEnabled = options.anaglyph;
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texturefx.anaglyphEnabled = this.options.anaglyph;
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texturefx.onTick();
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texturefx.bindImage(this);
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int tileSize = 16 * 16 * 4;
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imageData.clear();
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imageData.put(texturefx.imageData);
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imageData.position(0).limit(tileSize);
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texturefx.bindImage(this);
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GL11.glTexSubImage2D(3553 /* GL_TEXTURE_2D */, 0, (texturefx.iconIndex % 16) * 16, (texturefx.iconIndex / 16) * 16, 16, 16,
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6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, imageData);
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GL11.glTexSubImage2D(3553, 0, (texturefx.iconIndex % 16) * 16, (texturefx.iconIndex / 16) * 16, 16, 16, 6408, 5121, imageData);
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}
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, getTexture("/terrain.png"));
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@ -320,11 +320,15 @@ public class RenderEngine {
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SpriteSheetTexture sp = textureSpriteList.get(i);
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sp.update();
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int w = 16;
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for(int j = 0; j < 5; ++j) {
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GL11.glTexSubImage2D(3553 /* GL_TEXTURE_2D */, j, (sp.iconIndex % 16) * w, (sp.iconIndex / 16) * w, w * sp.iconTileSize, w * sp.iconTileSize,
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6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, sp.grabFrame(j));
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int tileSize = (w * sp.iconTileSize) * (w * sp.iconTileSize) * 4;
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//for(int j = 0; j < 5; ++j) {
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imageDataB1.clear();
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imageDataB1.put(sp.grabFrame(0));
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imageDataB1.position(0).limit(tileSize);
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GL11.glTexSubImage2D(3553, 0, (sp.iconIndex % 16) * w, (sp.iconIndex / 16) * w, w * sp.iconTileSize, w * sp.iconTileSize,
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6408, 5121, imageDataB1);
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w /= 2;
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}
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//}
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}
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}
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