Remove mipmapping from animations due to a bug

This commit is contained in:
PeytonPlayz595 2024-07-29 22:11:29 -04:00
parent cf5ff81d18
commit ee1a09bbb3

View File

@ -29,6 +29,7 @@ public class RenderEngine {
private List<SpriteSheetTexture> textureSpriteList = new ArrayList();
private BufferedImage missingTextureImage;
private IntBuffer imageDataB1 = GLAllocation.createDirectIntBuffer(0x100000);
public RenderEngine(GameSettings var2) {
this.options = var2;
@ -304,15 +305,14 @@ public class RenderEngine {
for (int i = 0; i < textureList.size(); i++) {
TextureFX texturefx = (TextureFX) textureList.get(i);
texturefx.anaglyphEnabled = options.anaglyph;
texturefx.anaglyphEnabled = this.options.anaglyph;
texturefx.onTick();
texturefx.bindImage(this);
int tileSize = 16 * 16 * 4;
imageData.clear();
imageData.put(texturefx.imageData);
imageData.position(0).limit(tileSize);
texturefx.bindImage(this);
GL11.glTexSubImage2D(3553 /* GL_TEXTURE_2D */, 0, (texturefx.iconIndex % 16) * 16, (texturefx.iconIndex / 16) * 16, 16, 16,
6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, imageData);
GL11.glTexSubImage2D(3553, 0, (texturefx.iconIndex % 16) * 16, (texturefx.iconIndex / 16) * 16, 16, 16, 6408, 5121, imageData);
}
GL11.glBindTexture(GL11.GL_TEXTURE_2D, getTexture("/terrain.png"));
@ -320,11 +320,15 @@ public class RenderEngine {
SpriteSheetTexture sp = textureSpriteList.get(i);
sp.update();
int w = 16;
for(int j = 0; j < 5; ++j) {
GL11.glTexSubImage2D(3553 /* GL_TEXTURE_2D */, j, (sp.iconIndex % 16) * w, (sp.iconIndex / 16) * w, w * sp.iconTileSize, w * sp.iconTileSize,
6408 /* GL_RGBA */, 5121 /* GL_UNSIGNED_BYTE */, sp.grabFrame(j));
int tileSize = (w * sp.iconTileSize) * (w * sp.iconTileSize) * 4;
//for(int j = 0; j < 5; ++j) {
imageDataB1.clear();
imageDataB1.put(sp.grabFrame(0));
imageDataB1.position(0).limit(tileSize);
GL11.glTexSubImage2D(3553, 0, (sp.iconIndex % 16) * w, (sp.iconIndex / 16) * w, w * sp.iconTileSize, w * sp.iconTileSize,
6408, 5121, imageDataB1);
w /= 2;
}
//}
}
}