Fix some things with Desktop Runtime

This commit is contained in:
PeytonPlayz595 2024-09-08 11:13:44 -07:00
parent 32ac0bc5c7
commit 8d49882f4a
14 changed files with 4 additions and 1291 deletions

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@ -2,12 +2,12 @@
<classpath>
<classpathentry kind="src" path="src/main/java">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/libraries/natives"/>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/jars/natives"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="src/teavm/java">
<classpathentry kind="src" path="src/lwjgl/java">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/libraries/natives"/>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/jars/natives"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER">
@ -21,7 +21,7 @@
<classpathentry kind="lib" path="jars/jzlib-1.1.3.jar"/>
<classpathentry kind="lib" path="jars/lwjgl.jar">
<attributes>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="jars/natives"/>
<attribute name="org.eclipse.jdt.launching.CLASSPATH_ATTR_LIBRARY_PATH_ENTRY" value="Minecraft Client/jars/natives"/>
</attributes>
</classpathentry>
<classpathentry kind="lib" path="jars/lwjgl_util.jar"/>

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@ -1,31 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public abstract class Matrix implements Serializable {
protected Matrix() {
super();
}
public abstract Matrix setIdentity();
public abstract Matrix invert();
public abstract Matrix load(FloatBuffer buf);
public abstract Matrix loadTranspose(FloatBuffer buf);
public abstract Matrix negate();
public abstract Matrix store(FloatBuffer buf);
public abstract Matrix storeTranspose(FloatBuffer buf);
public abstract Matrix transpose();
public abstract Matrix setZero();
public abstract float determinant();
}

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@ -1,608 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public class Matrix4f extends Matrix implements Serializable {
private static final long serialVersionUID = 1L;
public float m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33;
public Matrix4f() {
super();
setIdentity();
}
public Matrix4f(final Matrix4f src) {
super();
load(src);
}
public String toString() {
StringBuilder buf = new StringBuilder();
buf.append(m00).append(' ').append(m10).append(' ').append(m20).append(' ').append(m30).append('\n');
buf.append(m01).append(' ').append(m11).append(' ').append(m21).append(' ').append(m31).append('\n');
buf.append(m02).append(' ').append(m12).append(' ').append(m22).append(' ').append(m32).append('\n');
buf.append(m03).append(' ').append(m13).append(' ').append(m23).append(' ').append(m33).append('\n');
return buf.toString();
}
public Matrix setIdentity() {
return setIdentity(this);
}
public static Matrix4f setIdentity(Matrix4f m) {
m.m00 = 1.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m03 = 0.0f;
m.m10 = 0.0f;
m.m11 = 1.0f;
m.m12 = 0.0f;
m.m13 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 1.0f;
m.m23 = 0.0f;
m.m30 = 0.0f;
m.m31 = 0.0f;
m.m32 = 0.0f;
m.m33 = 1.0f;
return m;
}
public Matrix setZero() {
return setZero(this);
}
public static Matrix4f setZero(Matrix4f m) {
m.m00 = 0.0f;
m.m01 = 0.0f;
m.m02 = 0.0f;
m.m03 = 0.0f;
m.m10 = 0.0f;
m.m11 = 0.0f;
m.m12 = 0.0f;
m.m13 = 0.0f;
m.m20 = 0.0f;
m.m21 = 0.0f;
m.m22 = 0.0f;
m.m23 = 0.0f;
m.m30 = 0.0f;
m.m31 = 0.0f;
m.m32 = 0.0f;
m.m33 = 0.0f;
return m;
}
public Matrix4f load(Matrix4f src) {
return load(src, this);
}
public static Matrix4f load(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = src.m00;
dest.m01 = src.m01;
dest.m02 = src.m02;
dest.m03 = src.m03;
dest.m10 = src.m10;
dest.m11 = src.m11;
dest.m12 = src.m12;
dest.m13 = src.m13;
dest.m20 = src.m20;
dest.m21 = src.m21;
dest.m22 = src.m22;
dest.m23 = src.m23;
dest.m30 = src.m30;
dest.m31 = src.m31;
dest.m32 = src.m32;
dest.m33 = src.m33;
return dest;
}
public Matrix load(FloatBuffer buf) {
m00 = buf.get();
m01 = buf.get();
m02 = buf.get();
m03 = buf.get();
m10 = buf.get();
m11 = buf.get();
m12 = buf.get();
m13 = buf.get();
m20 = buf.get();
m21 = buf.get();
m22 = buf.get();
m23 = buf.get();
m30 = buf.get();
m31 = buf.get();
m32 = buf.get();
m33 = buf.get();
return this;
}
public Matrix loadTranspose(FloatBuffer buf) {
m00 = buf.get();
m10 = buf.get();
m20 = buf.get();
m30 = buf.get();
m01 = buf.get();
m11 = buf.get();
m21 = buf.get();
m31 = buf.get();
m02 = buf.get();
m12 = buf.get();
m22 = buf.get();
m32 = buf.get();
m03 = buf.get();
m13 = buf.get();
m23 = buf.get();
m33 = buf.get();
return this;
}
public Matrix store(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m03);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m13);
buf.put(m20);
buf.put(m21);
buf.put(m22);
buf.put(m23);
buf.put(m30);
buf.put(m31);
buf.put(m32);
buf.put(m33);
return this;
}
public Matrix store(float[] buf) {
buf[0] = m00;
buf[1] = m01;
buf[2] = m02;
buf[3] = m03;
buf[4] = m10;
buf[5] = m11;
buf[6] = m12;
buf[7] = m13;
buf[8] = m20;
buf[9] = m21;
buf[10] = m22;
buf[11] = m23;
buf[12] = m30;
buf[13] = m31;
buf[14] = m32;
buf[15] = m33;
return this;
}
public Matrix storeTranspose(FloatBuffer buf) {
buf.put(m00);
buf.put(m10);
buf.put(m20);
buf.put(m30);
buf.put(m01);
buf.put(m11);
buf.put(m21);
buf.put(m31);
buf.put(m02);
buf.put(m12);
buf.put(m22);
buf.put(m32);
buf.put(m03);
buf.put(m13);
buf.put(m23);
buf.put(m33);
return this;
}
public Matrix store3f(FloatBuffer buf) {
buf.put(m00);
buf.put(m01);
buf.put(m02);
buf.put(m10);
buf.put(m11);
buf.put(m12);
buf.put(m20);
buf.put(m21);
buf.put(m22);
return this;
}
public static Matrix4f add(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = left.m00 + right.m00;
dest.m01 = left.m01 + right.m01;
dest.m02 = left.m02 + right.m02;
dest.m03 = left.m03 + right.m03;
dest.m10 = left.m10 + right.m10;
dest.m11 = left.m11 + right.m11;
dest.m12 = left.m12 + right.m12;
dest.m13 = left.m13 + right.m13;
dest.m20 = left.m20 + right.m20;
dest.m21 = left.m21 + right.m21;
dest.m22 = left.m22 + right.m22;
dest.m23 = left.m23 + right.m23;
dest.m30 = left.m30 + right.m30;
dest.m31 = left.m31 + right.m31;
dest.m32 = left.m32 + right.m32;
dest.m33 = left.m33 + right.m33;
return dest;
}
public static Matrix4f sub(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = left.m00 - right.m00;
dest.m01 = left.m01 - right.m01;
dest.m02 = left.m02 - right.m02;
dest.m03 = left.m03 - right.m03;
dest.m10 = left.m10 - right.m10;
dest.m11 = left.m11 - right.m11;
dest.m12 = left.m12 - right.m12;
dest.m13 = left.m13 - right.m13;
dest.m20 = left.m20 - right.m20;
dest.m21 = left.m21 - right.m21;
dest.m22 = left.m22 - right.m22;
dest.m23 = left.m23 - right.m23;
dest.m30 = left.m30 - right.m30;
dest.m31 = left.m31 - right.m31;
dest.m32 = left.m32 - right.m32;
dest.m33 = left.m33 - right.m33;
return dest;
}
public static Matrix4f mul(Matrix4f left, Matrix4f right, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float m00 = left.m00 * right.m00 + left.m10 * right.m01 + left.m20 * right.m02 + left.m30 * right.m03;
float m01 = left.m01 * right.m00 + left.m11 * right.m01 + left.m21 * right.m02 + left.m31 * right.m03;
float m02 = left.m02 * right.m00 + left.m12 * right.m01 + left.m22 * right.m02 + left.m32 * right.m03;
float m03 = left.m03 * right.m00 + left.m13 * right.m01 + left.m23 * right.m02 + left.m33 * right.m03;
float m10 = left.m00 * right.m10 + left.m10 * right.m11 + left.m20 * right.m12 + left.m30 * right.m13;
float m11 = left.m01 * right.m10 + left.m11 * right.m11 + left.m21 * right.m12 + left.m31 * right.m13;
float m12 = left.m02 * right.m10 + left.m12 * right.m11 + left.m22 * right.m12 + left.m32 * right.m13;
float m13 = left.m03 * right.m10 + left.m13 * right.m11 + left.m23 * right.m12 + left.m33 * right.m13;
float m20 = left.m00 * right.m20 + left.m10 * right.m21 + left.m20 * right.m22 + left.m30 * right.m23;
float m21 = left.m01 * right.m20 + left.m11 * right.m21 + left.m21 * right.m22 + left.m31 * right.m23;
float m22 = left.m02 * right.m20 + left.m12 * right.m21 + left.m22 * right.m22 + left.m32 * right.m23;
float m23 = left.m03 * right.m20 + left.m13 * right.m21 + left.m23 * right.m22 + left.m33 * right.m23;
float m30 = left.m00 * right.m30 + left.m10 * right.m31 + left.m20 * right.m32 + left.m30 * right.m33;
float m31 = left.m01 * right.m30 + left.m11 * right.m31 + left.m21 * right.m32 + left.m31 * right.m33;
float m32 = left.m02 * right.m30 + left.m12 * right.m31 + left.m22 * right.m32 + left.m32 * right.m33;
float m33 = left.m03 * right.m30 + left.m13 * right.m31 + left.m23 * right.m32 + left.m33 * right.m33;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m03 = m03;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m13 = m13;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
dest.m23 = m23;
dest.m30 = m30;
dest.m31 = m31;
dest.m32 = m32;
dest.m33 = m33;
return dest;
}
public static Vector4f transform(Matrix4f left, Vector4f right, Vector4f dest) {
if (dest == null)
dest = new Vector4f();
float x = left.m00 * right.x + left.m10 * right.y + left.m20 * right.z + left.m30 * right.w;
float y = left.m01 * right.x + left.m11 * right.y + left.m21 * right.z + left.m31 * right.w;
float z = left.m02 * right.x + left.m12 * right.y + left.m22 * right.z + left.m32 * right.w;
float w = left.m03 * right.x + left.m13 * right.y + left.m23 * right.z + left.m33 * right.w;
dest.x = x;
dest.y = y;
dest.z = z;
dest.w = w;
return dest;
}
public Matrix transpose() {
return transpose(this);
}
public Matrix4f translate(Vector2f vec) {
return translate(vec, this);
}
public Matrix4f translate(Vector3f vec) {
return translate(vec, this);
}
public Matrix4f scale(Vector3f vec) {
return scale(vec, this, this);
}
public static Matrix4f scale(Vector3f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = src.m00 * vec.x;
dest.m01 = src.m01 * vec.x;
dest.m02 = src.m02 * vec.x;
dest.m03 = src.m03 * vec.x;
dest.m10 = src.m10 * vec.y;
dest.m11 = src.m11 * vec.y;
dest.m12 = src.m12 * vec.y;
dest.m13 = src.m13 * vec.y;
dest.m20 = src.m20 * vec.z;
dest.m21 = src.m21 * vec.z;
dest.m22 = src.m22 * vec.z;
dest.m23 = src.m23 * vec.z;
return dest;
}
public Matrix4f rotate(float angle, Vector3f axis) {
return rotate(angle, axis, this);
}
public Matrix4f rotate(float angle, Vector3f axis, Matrix4f dest) {
return rotate(angle, axis, this, dest);
}
public static Matrix4f rotate(float angle, Vector3f axis, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float c = (float) Math.cos(angle);
float s = (float) Math.sin(angle);
float oneminusc = 1.0f - c;
float xy = axis.x*axis.y;
float yz = axis.y*axis.z;
float xz = axis.x*axis.z;
float xs = axis.x*s;
float ys = axis.y*s;
float zs = axis.z*s;
float f00 = axis.x*axis.x*oneminusc+c;
float f01 = xy*oneminusc+zs;
float f02 = xz*oneminusc-ys;
float f10 = xy*oneminusc-zs;
float f11 = axis.y*axis.y*oneminusc+c;
float f12 = yz*oneminusc+xs;
float f20 = xz*oneminusc+ys;
float f21 = yz*oneminusc-xs;
float f22 = axis.z*axis.z*oneminusc+c;
float t00 = src.m00 * f00 + src.m10 * f01 + src.m20 * f02;
float t01 = src.m01 * f00 + src.m11 * f01 + src.m21 * f02;
float t02 = src.m02 * f00 + src.m12 * f01 + src.m22 * f02;
float t03 = src.m03 * f00 + src.m13 * f01 + src.m23 * f02;
float t10 = src.m00 * f10 + src.m10 * f11 + src.m20 * f12;
float t11 = src.m01 * f10 + src.m11 * f11 + src.m21 * f12;
float t12 = src.m02 * f10 + src.m12 * f11 + src.m22 * f12;
float t13 = src.m03 * f10 + src.m13 * f11 + src.m23 * f12;
dest.m20 = src.m00 * f20 + src.m10 * f21 + src.m20 * f22;
dest.m21 = src.m01 * f20 + src.m11 * f21 + src.m21 * f22;
dest.m22 = src.m02 * f20 + src.m12 * f21 + src.m22 * f22;
dest.m23 = src.m03 * f20 + src.m13 * f21 + src.m23 * f22;
dest.m00 = t00;
dest.m01 = t01;
dest.m02 = t02;
dest.m03 = t03;
dest.m10 = t10;
dest.m11 = t11;
dest.m12 = t12;
dest.m13 = t13;
return dest;
}
public Matrix4f translate(Vector3f vec, Matrix4f dest) {
return translate(vec, this, dest);
}
public static Matrix4f translate(Vector3f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m30 += src.m00 * vec.x + src.m10 * vec.y + src.m20 * vec.z;
dest.m31 += src.m01 * vec.x + src.m11 * vec.y + src.m21 * vec.z;
dest.m32 += src.m02 * vec.x + src.m12 * vec.y + src.m22 * vec.z;
dest.m33 += src.m03 * vec.x + src.m13 * vec.y + src.m23 * vec.z;
return dest;
}
public Matrix4f translate(Vector2f vec, Matrix4f dest) {
return translate(vec, this, dest);
}
public static Matrix4f translate(Vector2f vec, Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m30 += src.m00 * vec.x + src.m10 * vec.y;
dest.m31 += src.m01 * vec.x + src.m11 * vec.y;
dest.m32 += src.m02 * vec.x + src.m12 * vec.y;
dest.m33 += src.m03 * vec.x + src.m13 * vec.y;
return dest;
}
public Matrix4f transpose(Matrix4f dest) {
return transpose(this, dest);
}
public static Matrix4f transpose(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
float m00 = src.m00;
float m01 = src.m10;
float m02 = src.m20;
float m03 = src.m30;
float m10 = src.m01;
float m11 = src.m11;
float m12 = src.m21;
float m13 = src.m31;
float m20 = src.m02;
float m21 = src.m12;
float m22 = src.m22;
float m23 = src.m32;
float m30 = src.m03;
float m31 = src.m13;
float m32 = src.m23;
float m33 = src.m33;
dest.m00 = m00;
dest.m01 = m01;
dest.m02 = m02;
dest.m03 = m03;
dest.m10 = m10;
dest.m11 = m11;
dest.m12 = m12;
dest.m13 = m13;
dest.m20 = m20;
dest.m21 = m21;
dest.m22 = m22;
dest.m23 = m23;
dest.m30 = m30;
dest.m31 = m31;
dest.m32 = m32;
dest.m33 = m33;
return dest;
}
public float determinant() {
float f =
m00
* ((m11 * m22 * m33 + m12 * m23 * m31 + m13 * m21 * m32)
- m13 * m22 * m31
- m11 * m23 * m32
- m12 * m21 * m33);
f -= m01
* ((m10 * m22 * m33 + m12 * m23 * m30 + m13 * m20 * m32)
- m13 * m22 * m30
- m10 * m23 * m32
- m12 * m20 * m33);
f += m02
* ((m10 * m21 * m33 + m11 * m23 * m30 + m13 * m20 * m31)
- m13 * m21 * m30
- m10 * m23 * m31
- m11 * m20 * m33);
f -= m03
* ((m10 * m21 * m32 + m11 * m22 * m30 + m12 * m20 * m31)
- m12 * m21 * m30
- m10 * m22 * m31
- m11 * m20 * m32);
return f;
}
private static float determinant3x3(float t00, float t01, float t02,
float t10, float t11, float t12,
float t20, float t21, float t22)
{
return t00 * (t11 * t22 - t12 * t21)
+ t01 * (t12 * t20 - t10 * t22)
+ t02 * (t10 * t21 - t11 * t20);
}
public Matrix invert() {
return invert(this, this);
}
public static Matrix4f invert(Matrix4f src, Matrix4f dest) {
float determinant = src.determinant();
if (determinant != 0) {
if (dest == null)
dest = new Matrix4f();
float determinant_inv = 1f/determinant;
float t00 = determinant3x3(src.m11, src.m12, src.m13, src.m21, src.m22, src.m23, src.m31, src.m32, src.m33);
float t01 = -determinant3x3(src.m10, src.m12, src.m13, src.m20, src.m22, src.m23, src.m30, src.m32, src.m33);
float t02 = determinant3x3(src.m10, src.m11, src.m13, src.m20, src.m21, src.m23, src.m30, src.m31, src.m33);
float t03 = -determinant3x3(src.m10, src.m11, src.m12, src.m20, src.m21, src.m22, src.m30, src.m31, src.m32);
float t10 = -determinant3x3(src.m01, src.m02, src.m03, src.m21, src.m22, src.m23, src.m31, src.m32, src.m33);
float t11 = determinant3x3(src.m00, src.m02, src.m03, src.m20, src.m22, src.m23, src.m30, src.m32, src.m33);
float t12 = -determinant3x3(src.m00, src.m01, src.m03, src.m20, src.m21, src.m23, src.m30, src.m31, src.m33);
float t13 = determinant3x3(src.m00, src.m01, src.m02, src.m20, src.m21, src.m22, src.m30, src.m31, src.m32);
float t20 = determinant3x3(src.m01, src.m02, src.m03, src.m11, src.m12, src.m13, src.m31, src.m32, src.m33);
float t21 = -determinant3x3(src.m00, src.m02, src.m03, src.m10, src.m12, src.m13, src.m30, src.m32, src.m33);
float t22 = determinant3x3(src.m00, src.m01, src.m03, src.m10, src.m11, src.m13, src.m30, src.m31, src.m33);
float t23 = -determinant3x3(src.m00, src.m01, src.m02, src.m10, src.m11, src.m12, src.m30, src.m31, src.m32);
float t30 = -determinant3x3(src.m01, src.m02, src.m03, src.m11, src.m12, src.m13, src.m21, src.m22, src.m23);
float t31 = determinant3x3(src.m00, src.m02, src.m03, src.m10, src.m12, src.m13, src.m20, src.m22, src.m23);
float t32 = -determinant3x3(src.m00, src.m01, src.m03, src.m10, src.m11, src.m13, src.m20, src.m21, src.m23);
float t33 = determinant3x3(src.m00, src.m01, src.m02, src.m10, src.m11, src.m12, src.m20, src.m21, src.m22);
dest.m00 = t00*determinant_inv;
dest.m11 = t11*determinant_inv;
dest.m22 = t22*determinant_inv;
dest.m33 = t33*determinant_inv;
dest.m01 = t10*determinant_inv;
dest.m10 = t01*determinant_inv;
dest.m20 = t02*determinant_inv;
dest.m02 = t20*determinant_inv;
dest.m12 = t21*determinant_inv;
dest.m21 = t12*determinant_inv;
dest.m03 = t30*determinant_inv;
dest.m30 = t03*determinant_inv;
dest.m13 = t31*determinant_inv;
dest.m31 = t13*determinant_inv;
dest.m32 = t23*determinant_inv;
dest.m23 = t32*determinant_inv;
return dest;
} else
return null;
}
public Matrix negate() {
return negate(this);
}
public Matrix4f negate(Matrix4f dest) {
return negate(this, dest);
}
public static Matrix4f negate(Matrix4f src, Matrix4f dest) {
if (dest == null)
dest = new Matrix4f();
dest.m00 = -src.m00;
dest.m01 = -src.m01;
dest.m02 = -src.m02;
dest.m03 = -src.m03;
dest.m10 = -src.m10;
dest.m11 = -src.m11;
dest.m12 = -src.m12;
dest.m13 = -src.m13;
dest.m20 = -src.m20;
dest.m21 = -src.m21;
dest.m22 = -src.m22;
dest.m23 = -src.m23;
dest.m30 = -src.m30;
dest.m31 = -src.m31;
dest.m32 = -src.m32;
dest.m33 = -src.m33;
return dest;
}
}

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@ -1,9 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.nio.FloatBuffer;
public interface ReadableVector {
float length();
float lengthSquared();
Vector store(FloatBuffer buf);
}

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@ -1,6 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface ReadableVector2f extends ReadableVector {
float getX();
float getY();
}

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@ -1,5 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface ReadableVector3f extends ReadableVector2f {
float getZ();
}

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@ -1,7 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface ReadableVector4f extends ReadableVector3f {
float getW();
}

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@ -1,37 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public abstract class Vector implements Serializable, ReadableVector {
protected Vector() {
super();
}
public final float length() {
return (float) Math.sqrt(lengthSquared());
}
public abstract float lengthSquared();
public abstract Vector load(FloatBuffer buf);
public abstract Vector negate();
public final Vector normalise() {
float len = length();
if (len != 0.0f) {
float l = 1.0f / len;
return scale(l);
} else
throw new IllegalStateException("Zero length vector");
}
public abstract Vector store(FloatBuffer buf);
public abstract Vector scale(float scale);
}

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@ -1,159 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public class Vector2f extends Vector implements Serializable, ReadableVector2f, WritableVector2f {
private static final long serialVersionUID = 1L;
public float x, y;
public Vector2f() {
super();
}
public Vector2f(ReadableVector2f src) {
set(src);
}
public Vector2f(float x, float y) {
set(x, y);
}
public void set(float x, float y) {
this.x = x;
this.y = y;
}
public Vector2f set(ReadableVector2f src) {
x = src.getX();
y = src.getY();
return this;
}
public float lengthSquared() {
return x * x + y * y;
}
public Vector2f translate(float x, float y) {
this.x += x;
this.y += y;
return this;
}
public Vector negate() {
x = -x;
y = -y;
return this;
}
public Vector2f negate(Vector2f dest) {
if (dest == null)
dest = new Vector2f();
dest.x = -x;
dest.y = -y;
return dest;
}
public Vector2f normalise(Vector2f dest) {
float l = length();
if (dest == null)
dest = new Vector2f(x / l, y / l);
else
dest.set(x / l, y / l);
return dest;
}
public static float dot(Vector2f left, Vector2f right) {
return left.x * right.x + left.y * right.y;
}
public static float angle(Vector2f a, Vector2f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float)Math.acos(dls);
}
public static Vector2f add(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x + right.x, left.y + right.y);
else {
dest.set(left.x + right.x, left.y + right.y);
return dest;
}
}
public static Vector2f sub(Vector2f left, Vector2f right, Vector2f dest) {
if (dest == null)
return new Vector2f(left.x - right.x, left.y - right.y);
else {
dest.set(left.x - right.x, left.y - right.y);
return dest;
}
}
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
return this;
}
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
return this;
}
public Vector scale(float scale) {
x *= scale;
y *= scale;
return this;
}
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector2f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(']');
return sb.toString();
}
public final float getX() {
return x;
}
public final float getY() {
return y;
}
public final void setX(float x) {
this.x = x;
}
public final void setY(float y) {
this.y = y;
}
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
Vector2f other = (Vector2f)obj;
if (x == other.x && y == other.y) return true;
return false;
}
}

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@ -1,202 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public class Vector3f extends Vector implements Serializable, ReadableVector3f, WritableVector3f {
private static final long serialVersionUID = 1L;
public float x, y, z;
public Vector3f() {
super();
}
public Vector3f(ReadableVector3f src) {
set(src);
}
public Vector3f(float x, float y, float z) {
set(x, y, z);
}
public void set(float x, float y) {
this.x = x;
this.y = y;
}
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public Vector3f set(ReadableVector3f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
return this;
}
public float lengthSquared() {
return x * x + y * y + z * z;
}
public Vector3f translate(float x, float y, float z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
public static Vector3f add(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x + right.x, left.y + right.y, left.z + right.z);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z);
return dest;
}
}
public static Vector3f sub(Vector3f left, Vector3f right, Vector3f dest) {
if (dest == null)
return new Vector3f(left.x - right.x, left.y - right.y, left.z - right.z);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z);
return dest;
}
}
public static Vector3f cross(
Vector3f left,
Vector3f right,
Vector3f dest)
{
if (dest == null)
dest = new Vector3f();
dest.set(
left.y * right.z - left.z * right.y,
right.x * left.z - right.z * left.x,
left.x * right.y - left.y * right.x
);
return dest;
}
public Vector negate() {
x = -x;
y = -y;
z = -z;
return this;
}
public Vector3f negate(Vector3f dest) {
if (dest == null)
dest = new Vector3f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
return dest;
}
public Vector3f normalise(Vector3f dest) {
float l = length();
if (dest == null)
dest = new Vector3f(x / l, y / l, z / l);
else
dest.set(x / l, y / l, z / l);
return dest;
}
public static float dot(Vector3f left, Vector3f right) {
return left.x * right.x + left.y * right.y + left.z * right.z;
}
public static float angle(Vector3f a, Vector3f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float)Math.acos(dls);
}
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
return this;
}
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
return this;
}
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
return this;
}
public String toString() {
StringBuilder sb = new StringBuilder(64);
sb.append("Vector3f[");
sb.append(x);
sb.append(", ");
sb.append(y);
sb.append(", ");
sb.append(z);
sb.append(']');
return sb.toString();
}
public final float getX() {
return x;
}
public final float getY() {
return y;
}
public final void setX(float x) {
this.x = x;
}
public final void setY(float y) {
this.y = y;
}
public void setZ(float z) {
this.z = z;
}
public float getZ() {
return z;
}
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
Vector3f other = (Vector3f)obj;
if (x == other.x && y == other.y && z == other.z) return true;
return false;
}
}

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@ -1,194 +0,0 @@
package net.PeytonPlayz585.util.vector;
import java.io.Serializable;
import java.nio.FloatBuffer;
public class Vector4f extends Vector implements Serializable, ReadableVector4f, WritableVector4f {
private static final long serialVersionUID = 1L;
public float x, y, z, w;
public Vector4f() {
super();
}
public Vector4f(ReadableVector4f src) {
set(src);
}
public Vector4f(float x, float y, float z, float w) {
set(x, y, z, w);
}
public void set(float x, float y) {
this.x = x;
this.y = y;
}
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public void set(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public Vector4f set(ReadableVector4f src) {
x = src.getX();
y = src.getY();
z = src.getZ();
w = src.getW();
return this;
}
public float lengthSquared() {
return x * x + y * y + z * z + w * w;
}
public Vector4f translate(float x, float y, float z, float w) {
this.x += x;
this.y += y;
this.z += z;
this.w += w;
return this;
}
public static Vector4f add(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
else {
dest.set(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w);
return dest;
}
}
public static Vector4f sub(Vector4f left, Vector4f right, Vector4f dest) {
if (dest == null)
return new Vector4f(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
else {
dest.set(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w);
return dest;
}
}
public Vector negate() {
x = -x;
y = -y;
z = -z;
w = -w;
return this;
}
public Vector4f negate(Vector4f dest) {
if (dest == null)
dest = new Vector4f();
dest.x = -x;
dest.y = -y;
dest.z = -z;
dest.w = -w;
return dest;
}
public Vector4f normalise(Vector4f dest) {
float l = length();
if (dest == null)
dest = new Vector4f(x / l, y / l, z / l, w / l);
else
dest.set(x / l, y / l, z / l, w / l);
return dest;
}
public static float dot(Vector4f left, Vector4f right) {
return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
}
public static float angle(Vector4f a, Vector4f b) {
float dls = dot(a, b) / (a.length() * b.length());
if (dls < -1f)
dls = -1f;
else if (dls > 1.0f)
dls = 1.0f;
return (float)Math.acos(dls);
}
public Vector load(FloatBuffer buf) {
x = buf.get();
y = buf.get();
z = buf.get();
w = buf.get();
return this;
}
public Vector scale(float scale) {
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return this;
}
public Vector store(FloatBuffer buf) {
buf.put(x);
buf.put(y);
buf.put(z);
buf.put(w);
return this;
}
public String toString() {
return "Vector4f: " + x + " " + y + " " + z + " " + w;
}
public final float getX() {
return x;
}
public final float getY() {
return y;
}
public final void setX(float x) {
this.x = x;
}
public final void setY(float y) {
this.y = y;
}
public void setZ(float z) {
this.z = z;
}
public float getZ() {
return z;
}
public void setW(float w) {
this.w = w;
}
public float getW() {
return w;
}
public boolean equals(Object obj) {
if (this == obj) return true;
if (obj == null) return false;
if (getClass() != obj.getClass()) return false;
Vector4f other = (Vector4f)obj;
if (x == other.x && y == other.y && z == other.z && w == other.w) return true;
return false;
}
}

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@ -1,11 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface WritableVector2f {
void setX(float x);
void setY(float y);
void set(float x, float y);
}

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@ -1,9 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface WritableVector3f extends WritableVector2f {
void setZ(float z);
void set(float x, float y, float z);
}

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@ -1,9 +0,0 @@
package net.PeytonPlayz585.util.vector;
public interface WritableVector4f extends WritableVector3f {
void setW(float w);
void set(float x, float y, float z, float w);
}