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No commits in common. "53566d9ad0a7b84d13c49ada8f7794cbd1fcd988" and "0ea92c2dc493035428e989c32251eeac86b6103c" have entirely different histories.
53566d9ad0
...
0ea92c2dc4
20
.classpath
Normal file
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@ -0,0 +1,20 @@
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||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
|
<classpath>
|
||||||
|
<classpathentry kind="src" output="bin/main" path="src/main/java">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="gradle_scope" value="main"/>
|
||||||
|
<attribute name="gradle_used_by_scope" value="main,test"/>
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||||||
|
</attributes>
|
||||||
|
</classpathentry>
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||||||
|
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8/">
|
||||||
|
<attributes>
|
||||||
|
<attribute name="module" value="true"/>
|
||||||
|
</attributes>
|
||||||
|
</classpathentry>
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||||||
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<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer"/>
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||||||
|
<classpathentry kind="lib" path="jars/teavm-jso-0.6.1.jar"/>
|
||||||
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<classpathentry kind="lib" path="jars/teavm-interop-0.6.1.jar"/>
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||||||
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<classpathentry kind="lib" path="jars/teavm-jso-apis-0.6.1.jar"/>
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||||||
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<classpathentry kind="lib" path="jars/jzlib-1.1.3.jar"/>
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||||||
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<classpathentry kind="output" path="bin/default"/>
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||||||
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</classpath>
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2
.gitignore
vendored
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@ -1,2 +0,0 @@
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||||||
|
|
||||||
*.class
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23
.project
Normal file
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@ -0,0 +1,23 @@
|
||||||
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<?xml version="1.0" encoding="UTF-8"?>
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||||||
|
<projectDescription>
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||||||
|
<name>Minecraft Client</name>
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||||||
|
<comment>Project Infdev created by Buildship.</comment>
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||||||
|
<projects>
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||||||
|
</projects>
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||||||
|
<buildSpec>
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||||||
|
<buildCommand>
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||||||
|
<name>org.eclipse.jdt.core.javabuilder</name>
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||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
<buildCommand>
|
||||||
|
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
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||||||
|
<arguments>
|
||||||
|
</arguments>
|
||||||
|
</buildCommand>
|
||||||
|
</buildSpec>
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||||||
|
<natures>
|
||||||
|
<nature>org.eclipse.jdt.core.javanature</nature>
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||||||
|
<nature>org.eclipse.buildship.core.gradleprojectnature</nature>
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||||||
|
</natures>
|
||||||
|
</projectDescription>
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|
@ -1,2 +1,2 @@
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||||||
@echo off
|
@echo off
|
||||||
java -jar desktopRuntime/eclipseProject/jars/CompilePackage.jar "desktopRuntime/resources/" "js/resources.mc"
|
java -jar jars/CompilePackage.jar "resources/" "js/resources.mc"
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|
@ -1,2 +1,2 @@
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||||||
#!/bin/sh
|
#!/bin/sh
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||||||
java -jar desktopRuntime/eclipseProject/jars/CompilePackage.jar "desktopRuntime/resources/" "js/resources.mc"
|
java -jar jars/CompilePackage.jar "resources/" "js/resources.mc"
|
|
@ -18,7 +18,6 @@ sourceSets {
|
||||||
main {
|
main {
|
||||||
java {
|
java {
|
||||||
srcDir 'src/main/java'
|
srcDir 'src/main/java'
|
||||||
srcDir 'src/teavm/java'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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@ -1,15 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<classpath>
|
|
||||||
<classpathentry kind="src" path="src_main_java"/>
|
|
||||||
<classpathentry kind="src" path="src_lwjgl_java"/>
|
|
||||||
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER">
|
|
||||||
<attributes>
|
|
||||||
<attribute name="module" value="true"/>
|
|
||||||
</attributes>
|
|
||||||
</classpathentry>
|
|
||||||
<classpathentry kind="lib" path="jars/jzlib-1.1.3.jar"/>
|
|
||||||
<classpathentry kind="lib" path="jars/lwjgl_util.jar"/>
|
|
||||||
<classpathentry kind="lib" path="jars/lwjgl.jar"/>
|
|
||||||
<classpathentry kind="lib" path="jars/lwjgl-opengles.jar"/>
|
|
||||||
<classpathentry kind="output" path="bin"/>
|
|
||||||
</classpath>
|
|
|
@ -1,29 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<projectDescription>
|
|
||||||
<name>eclipseProject</name>
|
|
||||||
<comment></comment>
|
|
||||||
<projects>
|
|
||||||
</projects>
|
|
||||||
<buildSpec>
|
|
||||||
<buildCommand>
|
|
||||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
|
||||||
<arguments>
|
|
||||||
</arguments>
|
|
||||||
</buildCommand>
|
|
||||||
</buildSpec>
|
|
||||||
<natures>
|
|
||||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
|
||||||
</natures>
|
|
||||||
<linkedResources>
|
|
||||||
<link>
|
|
||||||
<name>src_lwjgl_java</name>
|
|
||||||
<type>2</type>
|
|
||||||
<locationURI>PARENT-2-PROJECT_LOC../src/lwjgl/java</locationURI>
|
|
||||||
</link>
|
|
||||||
<link>
|
|
||||||
<name>src_main_java</name>
|
|
||||||
<type>2</type>
|
|
||||||
<locationURI>PARENT-2-PROJECT_LOC../src/main/java</locationURI>
|
|
||||||
</link>
|
|
||||||
</linkedResources>
|
|
||||||
</projectDescription>
|
|
|
@ -1,15 +0,0 @@
|
||||||
eclipse.preferences.version=1
|
|
||||||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
|
|
||||||
org.eclipse.jdt.core.compiler.codegen.methodParameters=do not generate
|
|
||||||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=11
|
|
||||||
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
|
|
||||||
org.eclipse.jdt.core.compiler.compliance=11
|
|
||||||
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
|
|
||||||
org.eclipse.jdt.core.compiler.debug.localVariable=generate
|
|
||||||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
|
|
||||||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
|
|
||||||
org.eclipse.jdt.core.compiler.problem.enablePreviewFeatures=disabled
|
|
||||||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
|
|
||||||
org.eclipse.jdt.core.compiler.problem.reportPreviewFeatures=warning
|
|
||||||
org.eclipse.jdt.core.compiler.release=enabled
|
|
||||||
org.eclipse.jdt.core.compiler.source=11
|
|
|
@ -1,23 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
|
||||||
<launchConfiguration type="org.eclipse.jdt.launching.localJavaApplication">
|
|
||||||
<booleanAttribute key="org.eclipse.debug.core.ATTR_FORCE_SYSTEM_CONSOLE_ENCODING" value="false"/>
|
|
||||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_PATHS">
|
|
||||||
<listEntry value="/eclipseProject/src_lwjgl_java/net/lax1dude/eaglercraft/Client.java"/>
|
|
||||||
</listAttribute>
|
|
||||||
<listAttribute key="org.eclipse.debug.core.MAPPED_RESOURCE_TYPES">
|
|
||||||
<listEntry value="1"/>
|
|
||||||
</listAttribute>
|
|
||||||
<listAttribute key="org.eclipse.debug.ui.favoriteGroups">
|
|
||||||
<listEntry value="org.eclipse.debug.ui.launchGroup.debug"/>
|
|
||||||
<listEntry value="org.eclipse.debug.ui.launchGroup.run"/>
|
|
||||||
</listAttribute>
|
|
||||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_ATTR_USE_ARGFILE" value="false"/>
|
|
||||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_SHOW_CODEDETAILS_IN_EXCEPTION_MESSAGES" value="true"/>
|
|
||||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_CLASSPATH_ONLY_JAR" value="false"/>
|
|
||||||
<booleanAttribute key="org.eclipse.jdt.launching.ATTR_USE_START_ON_FIRST_THREAD" value="true"/>
|
|
||||||
<stringAttribute key="org.eclipse.jdt.launching.MAIN_TYPE" value="net.lax1dude.eaglercraft.Client"/>
|
|
||||||
<stringAttribute key="org.eclipse.jdt.launching.MODULE_NAME" value="eclipseProject"/>
|
|
||||||
<stringAttribute key="org.eclipse.jdt.launching.PROJECT_ATTR" value="eclipseProject"/>
|
|
||||||
<stringAttribute key="org.eclipse.jdt.launching.VM_ARGUMENTS" value="-Djava.library.path=."/>
|
|
||||||
<stringAttribute key="org.eclipse.jdt.launching.WORKING_DIRECTORY" value="${project_loc}/../"/>
|
|
||||||
</launchConfiguration>
|
|
Before Width: | Height: | Size: 964 B |
Before Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 710 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 724 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 708 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 686 B |
Before Width: | Height: | Size: 69 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 818 B |
Before Width: | Height: | Size: 3.6 KiB |
|
@ -1,144 +0,0 @@
|
||||||
|
|
||||||
// eaglercraft opengl 1.3 emulation
|
|
||||||
// copyright (c) 2020 calder young
|
|
||||||
// creative commons BY-NC 4.0
|
|
||||||
|
|
||||||
#line 7
|
|
||||||
|
|
||||||
precision highp int;
|
|
||||||
precision highp sampler2D;
|
|
||||||
precision highp float;
|
|
||||||
|
|
||||||
uniform mat4 matrix_m;
|
|
||||||
uniform mat4 matrix_p;
|
|
||||||
uniform mat4 matrix_t;
|
|
||||||
|
|
||||||
#ifdef CC_VERT
|
|
||||||
|
|
||||||
in vec3 a_position;
|
|
||||||
#ifdef CC_a_texture0
|
|
||||||
in vec2 a_texture0;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_color
|
|
||||||
in vec4 a_color;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_normal
|
|
||||||
in vec4 a_normal;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_fog
|
|
||||||
out vec4 v_position;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_color
|
|
||||||
out vec4 v_color;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_normal
|
|
||||||
out vec4 v_normal;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_texture0
|
|
||||||
out vec2 v_texture0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
vec4 pos = matrix_m * vec4(a_position, 1.0);
|
|
||||||
#ifdef CC_fog
|
|
||||||
v_position = pos;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_color
|
|
||||||
v_color = a_color;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_normal
|
|
||||||
v_normal = a_normal;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_texture0
|
|
||||||
v_texture0 = a_texture0;
|
|
||||||
#endif
|
|
||||||
gl_Position = matrix_p * pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_FRAG
|
|
||||||
|
|
||||||
#ifdef CC_unit0
|
|
||||||
uniform sampler2D tex0;
|
|
||||||
#ifndef CC_a_texture0
|
|
||||||
uniform vec2 texCoordV0;
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
#ifdef CC_lighting
|
|
||||||
uniform vec3 light0Pos;
|
|
||||||
uniform vec3 light1Pos;
|
|
||||||
uniform vec3 normalUniform;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_fog
|
|
||||||
uniform vec4 fogColor;
|
|
||||||
uniform int fogMode;
|
|
||||||
uniform float fogStart;
|
|
||||||
uniform float fogEnd;
|
|
||||||
uniform float fogDensity;
|
|
||||||
uniform float fogPremultiply;
|
|
||||||
#endif
|
|
||||||
uniform vec4 colorUniform;
|
|
||||||
#ifdef CC_alphatest
|
|
||||||
uniform float alphaTestF;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_fog
|
|
||||||
in vec4 v_position;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_color
|
|
||||||
in vec4 v_color;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_normal
|
|
||||||
in vec4 v_normal;
|
|
||||||
#endif
|
|
||||||
#ifdef CC_a_texture0
|
|
||||||
in vec2 v_texture0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
#ifdef CC_a_color
|
|
||||||
vec4 color = colorUniform * v_color;
|
|
||||||
#else
|
|
||||||
vec4 color = colorUniform;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_unit0
|
|
||||||
#ifdef CC_a_texture0
|
|
||||||
color *= texture(tex0, (matrix_t * vec4(v_texture0, 0.0, 1.0)).xy).rgba;
|
|
||||||
#else
|
|
||||||
color *= texture(tex0, (matrix_t * vec4(texCoordV0, 0.0, 1.0)).xy).rgba;
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_alphatest
|
|
||||||
if(color.a < alphaTestF){
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_lighting
|
|
||||||
#ifdef CC_a_normal
|
|
||||||
vec3 normal = ((v_normal.xyz - 0.5) * 2.0);
|
|
||||||
#else
|
|
||||||
vec3 normal = normalUniform;
|
|
||||||
#endif
|
|
||||||
normal = normalize(mat3(matrix_m) * normal);
|
|
||||||
float ins = max(dot(normal, -light0Pos), 0.0) + max(dot(normal, -light1Pos), 0.0);
|
|
||||||
color.rgb *= min((0.4 + ins * 0.6), 1.0);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_fog
|
|
||||||
float dist = sqrt(dot(v_position, v_position));
|
|
||||||
float i = (fogMode == 1) ? clamp((dist - fogStart) / (fogEnd - fogStart), 0.0, 1.0) : clamp(1.0 - pow(2.718, -(fogDensity * dist)), 0.0, 1.0);
|
|
||||||
color.rgb = mix(color.rgb, fogColor.xyz, i * fogColor.a);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
fragColor = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,255 +0,0 @@
|
||||||
#line 0
|
|
||||||
|
|
||||||
precision lowp int;
|
|
||||||
precision lowp sampler2D;
|
|
||||||
precision lowp float;
|
|
||||||
|
|
||||||
in vec2 pos;
|
|
||||||
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
#define FXAA_PC 1
|
|
||||||
#define FXAA_GLSL_130 1
|
|
||||||
#define FXAA_FAST_PIXEL_OFFSET 0
|
|
||||||
#define FXAA_GATHER4_ALPHA 0
|
|
||||||
|
|
||||||
#ifndef FXAA_GREEN_AS_LUMA
|
|
||||||
// For those using non-linear color,
|
|
||||||
// and either not able to get luma in alpha, or not wanting to,
|
|
||||||
// this enables FXAA to run using green as a proxy for luma.
|
|
||||||
// So with this enabled, no need to pack luma in alpha.
|
|
||||||
//
|
|
||||||
// This will turn off AA on anything which lacks some amount of green.
|
|
||||||
// Pure red and blue or combination of only R and B, will get no AA.
|
|
||||||
//
|
|
||||||
// Might want to lower the settings for both,
|
|
||||||
// fxaaConsoleEdgeThresholdMin
|
|
||||||
// fxaaQualityEdgeThresholdMin
|
|
||||||
// In order to insure AA does not get turned off on colors
|
|
||||||
// which contain a minor amount of green.
|
|
||||||
//
|
|
||||||
// 1 = On.
|
|
||||||
// 0 = Off.
|
|
||||||
//
|
|
||||||
#define FXAA_GREEN_AS_LUMA 1
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef FXAA_DISCARD
|
|
||||||
// 1 = Use discard on pixels which don't need AA.
|
|
||||||
// 0 = Return unchanged color on pixels which don't need AA.
|
|
||||||
#define FXAA_DISCARD 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*============================================================================
|
|
||||||
API PORTING
|
|
||||||
============================================================================*/
|
|
||||||
#define FxaaBool bool
|
|
||||||
#define FxaaDiscard discard
|
|
||||||
#define FxaaFloat float
|
|
||||||
#define FxaaFloat2 vec2
|
|
||||||
#define FxaaFloat3 vec3
|
|
||||||
#define FxaaFloat4 vec4
|
|
||||||
#define FxaaHalf float
|
|
||||||
#define FxaaHalf2 vec2
|
|
||||||
#define FxaaHalf3 vec3
|
|
||||||
#define FxaaHalf4 vec4
|
|
||||||
#define FxaaInt2 ivec2
|
|
||||||
#define FxaaSat(x) clamp(x, 0.0, 1.0)
|
|
||||||
#define FxaaTex sampler2D
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
#define FxaaTexTop(t, p) texture(t, p)
|
|
||||||
|
|
||||||
/*============================================================================
|
|
||||||
GREEN AS LUMA OPTION SUPPORT FUNCTION
|
|
||||||
============================================================================*/
|
|
||||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
||||||
// TODO Luma
|
|
||||||
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return dot(rgba.xyz, vec3(0.299, 0.587, 0.114)); }
|
|
||||||
#else
|
|
||||||
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*============================================================================
|
|
||||||
FXAA3 CONSOLE - PC VERSION
|
|
||||||
============================================================================*/
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat4 FxaaPixelShader(
|
|
||||||
// See FXAA Quality FxaaPixelShader() source for docs on Inputs!
|
|
||||||
//
|
|
||||||
// Use noperspective interpolation here (turn off perspective interpolation).
|
|
||||||
// {xy} = center of pixel
|
|
||||||
FxaaFloat2 pos,
|
|
||||||
//
|
|
||||||
// Used only for FXAA Console, and not used on the 360 version.
|
|
||||||
// Use noperspective interpolation here (turn off perspective interpolation).
|
|
||||||
// {xy__} = upper left of pixel
|
|
||||||
// {__zw} = lower right of pixel
|
|
||||||
FxaaFloat4 fxaaConsolePosPos,
|
|
||||||
//
|
|
||||||
// Input color texture.
|
|
||||||
// {rgb_} = color in linear or perceptual color space
|
|
||||||
// if (FXAA_GREEN_AS_LUMA == 0)
|
|
||||||
// {___a} = luma in perceptual color space (not linear)
|
|
||||||
FxaaTex tex,
|
|
||||||
//
|
|
||||||
// Only used on FXAA Console.
|
|
||||||
// This must be from a constant/uniform.
|
|
||||||
// This effects sub-pixel AA quality and inversely sharpness.
|
|
||||||
// Where N ranges between,
|
|
||||||
// N = 0.50 (default)
|
|
||||||
// N = 0.33 (sharper)
|
|
||||||
// {x___} = -N/screenWidthInPixels
|
|
||||||
// {_y__} = -N/screenHeightInPixels
|
|
||||||
// {__z_} = N/screenWidthInPixels
|
|
||||||
// {___w} = N/screenHeightInPixels
|
|
||||||
FxaaFloat4 fxaaConsoleRcpFrameOpt,
|
|
||||||
//
|
|
||||||
// Only used on FXAA Console.
|
|
||||||
// Not used on 360, but used on PS3 and PC.
|
|
||||||
// This must be from a constant/uniform.
|
|
||||||
// {x___} = -2.0/screenWidthInPixels
|
|
||||||
// {_y__} = -2.0/screenHeightInPixels
|
|
||||||
// {__z_} = 2.0/screenWidthInPixels
|
|
||||||
// {___w} = 2.0/screenHeightInPixels
|
|
||||||
FxaaFloat4 fxaaConsoleRcpFrameOpt2,
|
|
||||||
//
|
|
||||||
// Only used on FXAA Console.
|
|
||||||
// This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define.
|
|
||||||
// It is here now to allow easier tuning.
|
|
||||||
// This does not effect PS3, as this needs to be compiled in.
|
|
||||||
// Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3.
|
|
||||||
// Due to the PS3 being ALU bound,
|
|
||||||
// there are only three safe values here: 2 and 4 and 8.
|
|
||||||
// These options use the shaders ability to a free *|/ by 2|4|8.
|
|
||||||
// For all other platforms can be a non-power of two.
|
|
||||||
// 8.0 is sharper (default!!!)
|
|
||||||
// 4.0 is softer
|
|
||||||
// 2.0 is really soft (good only for vector graphics inputs)
|
|
||||||
FxaaFloat fxaaConsoleEdgeSharpness,
|
|
||||||
//
|
|
||||||
// Only used on FXAA Console.
|
|
||||||
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define.
|
|
||||||
// It is here now to allow easier tuning.
|
|
||||||
// This does not effect PS3, as this needs to be compiled in.
|
|
||||||
// Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3.
|
|
||||||
// Due to the PS3 being ALU bound,
|
|
||||||
// there are only two safe values here: 1/4 and 1/8.
|
|
||||||
// These options use the shaders ability to a free *|/ by 2|4|8.
|
|
||||||
// The console setting has a different mapping than the quality setting.
|
|
||||||
// Other platforms can use other values.
|
|
||||||
// 0.125 leaves less aliasing, but is softer (default!!!)
|
|
||||||
// 0.25 leaves more aliasing, and is sharper
|
|
||||||
FxaaFloat fxaaConsoleEdgeThreshold,
|
|
||||||
//
|
|
||||||
// Only used on FXAA Console.
|
|
||||||
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define.
|
|
||||||
// It is here now to allow easier tuning.
|
|
||||||
// Trims the algorithm from processing darks.
|
|
||||||
// The console setting has a different mapping than the quality setting.
|
|
||||||
// This does not apply to PS3,
|
|
||||||
// PS3 was simplified to avoid more shader instructions.
|
|
||||||
// 0.06 - faster but more aliasing in darks
|
|
||||||
// 0.05 - default
|
|
||||||
// 0.04 - slower and less aliasing in darks
|
|
||||||
// Special notes when using FXAA_GREEN_AS_LUMA,
|
|
||||||
// Likely want to set this to zero.
|
|
||||||
// As colors that are mostly not-green
|
|
||||||
// will appear very dark in the green channel!
|
|
||||||
// Tune by looking at mostly non-green content,
|
|
||||||
// then start at zero and increase until aliasing is a problem.
|
|
||||||
FxaaFloat fxaaConsoleEdgeThresholdMin
|
|
||||||
) {
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy));
|
|
||||||
FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw));
|
|
||||||
FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy));
|
|
||||||
FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw));
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy);
|
|
||||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
||||||
// TODO Luma
|
|
||||||
FxaaFloat lumaM = FxaaLuma(rgbyM);
|
|
||||||
#else
|
|
||||||
FxaaFloat lumaM = rgbyM.y;
|
|
||||||
#endif
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw);
|
|
||||||
lumaNe += 1.0/384.0;
|
|
||||||
FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe);
|
|
||||||
FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw);
|
|
||||||
FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold;
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat lumaMinM = min(lumaMin, lumaM);
|
|
||||||
FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled);
|
|
||||||
FxaaFloat lumaMaxM = max(lumaMax, lumaM);
|
|
||||||
FxaaFloat dirSwMinusNe = lumaSw - lumaNe;
|
|
||||||
FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM;
|
|
||||||
FxaaFloat dirSeMinusNw = lumaSe - lumaNw;
|
|
||||||
if(lumaMaxSubMinM < lumaMaxScaledClamped)
|
|
||||||
{
|
|
||||||
#if (FXAA_DISCARD == 1)
|
|
||||||
FxaaDiscard;
|
|
||||||
#else
|
|
||||||
return rgbyM;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat2 dir;
|
|
||||||
dir.x = dirSwMinusNe + dirSeMinusNw;
|
|
||||||
dir.y = dirSwMinusNe - dirSeMinusNw;
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat2 dir1 = normalize(dir.xy);
|
|
||||||
FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw);
|
|
||||||
FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness;
|
|
||||||
FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat2 dir2x = dir2 * fxaaConsoleRcpFrameOpt2.zw;
|
|
||||||
FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2x);
|
|
||||||
FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2x);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
FxaaFloat4 rgbyA = rgbyN1 + rgbyP1;
|
|
||||||
FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25);
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
|
||||||
// TODO Luma
|
|
||||||
float lumaB = FxaaLuma(rgbyB);
|
|
||||||
#else
|
|
||||||
float lumaB = rgbyB.y;
|
|
||||||
#endif
|
|
||||||
if((lumaB < lumaMin) || (lumaB > lumaMax))
|
|
||||||
rgbyB.xyz = rgbyA.xyz * 0.5;
|
|
||||||
//
|
|
||||||
return rgbyB;
|
|
||||||
}
|
|
||||||
/*==========================================================================*/
|
|
||||||
|
|
||||||
uniform sampler2D f_color;
|
|
||||||
|
|
||||||
uniform vec2 screenSize;
|
|
||||||
|
|
||||||
#define edgeSharpness 7.0
|
|
||||||
#define edgeThreshold 0.1
|
|
||||||
#define edgeThresholdMin 0.005
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
vec4 posPos;
|
|
||||||
posPos.xy = pos - (0.6 / screenSize);
|
|
||||||
posPos.zw = pos + (0.6 / screenSize);
|
|
||||||
vec4 rcpFrameOpt;
|
|
||||||
rcpFrameOpt.xy = vec2(-0.50, -0.50) / screenSize;
|
|
||||||
rcpFrameOpt.zw = vec2( 0.50, 0.50) / screenSize;
|
|
||||||
vec4 rcpFrameOpt2;
|
|
||||||
rcpFrameOpt2.xy = vec2(-2.0, -2.0) / screenSize;
|
|
||||||
rcpFrameOpt2.zw = vec2( 2.0, 2.0) / screenSize;
|
|
||||||
|
|
||||||
fragColor = vec4(FxaaPixelShader(pos, posPos, f_color, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0);
|
|
||||||
}
|
|
|
@ -1,25 +0,0 @@
|
||||||
#line 2
|
|
||||||
|
|
||||||
precision highp int;
|
|
||||||
precision highp sampler2D;
|
|
||||||
precision highp float;
|
|
||||||
|
|
||||||
#ifdef CC_VERT
|
|
||||||
uniform mat4 matrix_m;
|
|
||||||
uniform mat4 matrix_p;
|
|
||||||
|
|
||||||
in vec3 a_vert;
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
gl_Position = (matrix_p * (matrix_m * vec4(a_vert, 1.0)));
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef CC_FRAG
|
|
||||||
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
fragColor = vec4(1.0);
|
|
||||||
}
|
|
||||||
#endif
|
|
|
@ -1,13 +0,0 @@
|
||||||
#line 0
|
|
||||||
|
|
||||||
precision lowp int;
|
|
||||||
precision lowp sampler2D;
|
|
||||||
precision lowp float;
|
|
||||||
|
|
||||||
in vec2 a_pos;
|
|
||||||
|
|
||||||
out vec2 pos;
|
|
||||||
|
|
||||||
void main(){
|
|
||||||
gl_Position = vec4((pos = a_pos) * 2.0 - 1.0, 0.0, 1.0);
|
|
||||||
}
|
|
Before Width: | Height: | Size: 1011 B |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 322 B |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 868 B |
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 306 B |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 492 B |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 896 B |
Before Width: | Height: | Size: 943 B |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 379 B |
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 894 B |
Before Width: | Height: | Size: 633 B |
Before Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 1.3 KiB |