From df7262827c610a4d2d0dbd7b3902c85f494073c6 Mon Sep 17 00:00:00 2001 From: PeytonPlayz595 <106421860+PeytonPlayz595@users.noreply.github.com> Date: Sat, 23 Mar 2024 11:30:17 -0400 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d26a12e..977d10a 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ This is based off of real Minecraft Alpha v1.2.6, the decompiled source code has After modifying files in `src/main/java` you can compile your changes to the javascript client by running `gradlew generatejavascript`, for linux run `./gradlew generatejavascript`. This will then transpile the Java code into javascript files in `web/js/`. ### Textures -The textures are compiled into `resources.mc` using [Laxdude](https://github.com/lax1dude)'s EPK Compiler. The resources are located in `resources/`, after modifying the resources you can compile them using `CompileEPK`, and for Linux use `./CompileEPK.sh`. +The textures are compiled into `resources.mc` using [laxdude](https://github.com/lax1dude)'s EPK Compiler. The resources are located in `resources/`, after modifying the resources you can compile them using `CompileEPK`, and for Linux use `./CompileEPK.sh`. ### Offline Download As of right now there is no system to compile an offline download, so you will have to manually copy and paste the javascript from `web/js/app.js` into the HTML file, for the `resources.mc` just encode the file using [Base64](https://www.base64encode.org/) and paste it into the assets div. @@ -42,7 +42,7 @@ RetroMCP is a rewrite of MCP that adds support for many different older versions # Code used within this project -- Modified version of Lax1dude's OpenGL Emulator +- Modified version of lax1dude's OpenGL Emulator - Eaglercraft 1.5.2 service pack - Eaglercraft beta 1.3 service pack - Decompiled Minecraft Alpha v1.2.6 source code