Performance patch part 2

This commit is contained in:
PeytonPlayz595 2024-10-14 18:27:21 -04:00
parent 484b7b9e9b
commit 33ba016e56
81 changed files with 36468 additions and 26422 deletions

4
.gitignore vendored
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@ -1,2 +1,4 @@
gradle/
desktopRuntime/
.gradle/
desktopRuntime/
build/

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@ -25,13 +25,13 @@ sourceSets {
teavm.js {
addedToWebApp = true;
mainClass = "net.lax1dude.eaglercraft.Client"
mainClass = "net.PeytonPlayz585.Client"
outputDir = file("web");
targetFileName = "app.js";
obfuscated = true;
sourceMap = true;
entryPointName = 'main';
properties = null;
optimization = org.teavm.gradle.api.OptimizationLevel.AGGRESSIVE;
optimization = org.teavm.gradle.api.OptimizationLevel.BALANCED;
processMemory = 512;
}

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@ -12,5 +12,8 @@
<classpathentry kind="lib" path="jars/lwjgl.jar"/>
<classpathentry kind="lib" path="jars/lwjgl-opengles.jar"/>
<classpathentry kind="lib" path="jars/Java-WebSocket-1.5.1-with-dependencies.jar"/>
<classpathentry kind="lib" path="jars/teavm-interop-0.6.1.jar"/>
<classpathentry kind="lib" path="jars/teavm-jso-0.6.1.jar"/>
<classpathentry kind="lib" path="jars/teavm-jso-apis-0.6.1.jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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@ -15,6 +15,11 @@
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>src_teavm_java</name>
<type>2</type>
<locationURI>PARENT-2-PROJECT_LOC../src/teavm/java</locationURI>
</link>
<link>
<name>src_lwjgl_java</name>
<type>2</type>

File diff suppressed because one or more lines are too long

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@ -23,10 +23,14 @@ in vec4 a_color;
#ifdef CC_a_normal
in vec4 a_normal;
#endif
#ifdef CC_fog
out vec4 v_position;
#ifdef CC_a_texture1
in vec2 a_texture1;
#endif
#ifdef CC_TEX_GEN_STRQ
out vec4 v_object_pos;
#endif
out vec4 v_position;
#ifdef CC_a_color
out vec4 v_color;
#endif
@ -36,11 +40,20 @@ out vec4 v_normal;
#ifdef CC_a_texture0
out vec2 v_texture0;
#endif
#ifdef CC_a_texture1
out vec2 v_texture1;
#endif
#endif
#ifdef CC_VERT
void main(){
vec4 pos = matrix_m * vec4(a_position, 1.0);
#ifdef CC_fog
v_position = pos;
#ifdef CC_TEX_GEN_STRQ
v_object_pos = vec4(a_position, 1.0);
#endif
#ifdef CC_a_color
v_color = a_color;
@ -50,6 +63,9 @@ void main(){
#endif
#ifdef CC_a_texture0
v_texture0 = a_texture0;
#endif
#ifdef CC_a_texture1
v_texture1 = a_texture1;
#endif
gl_Position = matrix_p * pos;
}
@ -58,12 +74,10 @@ void main(){
#ifdef CC_FRAG
#ifdef CC_unit0
uniform sampler2D tex0;
#ifndef CC_a_texture0
uniform sampler2D tex1;
uniform vec2 texCoordV0;
#endif
#endif
uniform vec2 texCoordV1;
#ifdef CC_lighting
uniform vec3 light0Pos;
uniform vec3 light1Pos;
@ -71,20 +85,35 @@ uniform vec3 normalUniform;
#endif
#ifdef CC_fog
uniform vec4 fogColor;
uniform int fogMode;
uniform float fogStart;
uniform float fogEnd;
uniform float fogDensity;
uniform float fogPremultiply;
//X = uniform float fogMode;
//Y = uniform float fogStart;
//Z = uniform float fogEnd - fogStart;
//W = uniform float fogDensity;
uniform vec4 fogParam;
#endif
uniform vec4 colorUniform;
#ifdef CC_alphatest
uniform float alphaTestF;
#endif
#ifdef CC_fog
in vec4 v_position;
#ifdef CC_TEX_GEN_STRQ
//uniform int textureGenS_M;
//uniform int textureGenT_M;
//uniform int textureGenR_M;
//uniform int textureGenQ_M;
uniform ivec4 textureGen_M;
uniform vec4 textureGenS_V;
uniform vec4 textureGenT_V;
uniform vec4 textureGenR_V;
uniform vec4 textureGenQ_V;
#endif
#ifdef CC_patch_anisotropic
uniform vec2 anisotropic_fix;
#endif
#ifdef CC_TEX_GEN_STRQ
in vec4 v_object_pos;
#endif
in vec4 v_position;
#ifdef CC_a_color
in vec4 v_color;
#endif
@ -94,10 +123,14 @@ in vec4 v_normal;
#ifdef CC_a_texture0
in vec2 v_texture0;
#endif
#ifdef CC_a_texture1
in vec2 v_texture1;
#endif
out vec4 fragColor;
#define TEX_MAT3x2(mat4In) mat3x2(mat4In[0].xy,mat4In[1].xy,mat4In[3].xy)
#define TEX_MAT4x3(mat4In) mat4x3(mat4In[0].xyw,mat4In[1].xyw,mat4In[2].xyw,mat4In[3].xyw)
void main(){
#ifdef CC_a_color
@ -106,12 +139,48 @@ void main(){
vec4 color = colorUniform;
#endif
#ifdef CC_TEX_GEN_STRQ
vec4 texSrc[2];
texSrc[0] = v_object_pos;
texSrc[1] = v_position;
vec4 texPos;
texPos.x = dot(texSrc[textureGen_M.x], textureGenS_V);
texPos.y = dot(texSrc[textureGen_M.y], textureGenT_V);
texPos.z = dot(texSrc[textureGen_M.z], textureGenR_V);
texPos.w = dot(texSrc[textureGen_M.w], textureGenQ_V);
texPos.xyz = TEX_MAT4x3(matrix_t) * texPos;
color *= texture(tex0, texPos.xy / texPos.z).bgra;
#ifdef CC_alphatest
if(color.a < alphaTestF){
discard;
}
#endif
#else
#ifdef CC_unit0
#ifdef CC_a_texture0
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0)).xy).rgba;
#ifdef CC_patch_anisotropic
vec2 uv = TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0);
/* https://bugs.chromium.org/p/angleproject/issues/detail?id=4994 */
uv = ((uv * anisotropic_fix) - fract(uv * anisotropic_fix) + 0.5) / anisotropic_fix;
vec4 texColor = texture(tex0, uv);
#else
color *= texture(tex0, (TEX_MAT3x2(matrix_t) * vec3(texCoordV0, 1.0)).xy).rgba;
vec4 texColor = texture(tex0, TEX_MAT3x2(matrix_t) * vec3(v_texture0, 1.0));
#endif
#else
vec4 texColor = texture(tex0, TEX_MAT3x2(matrix_t) * vec3(texCoordV0, 1.0));
#endif
#ifdef CC_swap_rb
color *= texColor.rgba;
#else
color *= texColor.bgra;
#endif
#endif
#ifdef CC_alphatest
@ -120,6 +189,15 @@ void main(){
}
#endif
#ifdef CC_unit1
#ifdef CC_a_texture1
color.rgb *= texture(tex1, (v_texture1 + 8.0) * 0.00390625).bgr;
#else
color.rgb *= texture(tex1, (texCoordV1 + 8.0) * 0.00390625).bgr;
#endif
#endif
#endif
#ifdef CC_lighting
#ifdef CC_a_normal
vec3 normal = ((v_normal.xyz - 0.5) * 2.0);
@ -133,11 +211,12 @@ void main(){
#ifdef CC_fog
float dist = sqrt(dot(v_position, v_position));
float i = (fogMode == 1) ? clamp((dist - fogStart) / (fogEnd - fogStart), 0.0, 1.0) : clamp(1.0 - exp(-(fogDensity * dist)), 0.0, 1.0);
color.rgb = mix(color.rgb, fogColor.xyz, i * fogColor.a);
float i = fogParam.x == 1.0 ? (dist - fogParam.y) / fogParam.z : 1.0 - exp(-fogParam.w * dist);
color.rgb = mix(color.rgb, fogColor.xyz, clamp(i, 0.0, 1.0) * fogColor.a);
#endif
fragColor = color;
}
#endif

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@ -1,255 +0,0 @@
#line 0
precision lowp int;
precision lowp sampler2D;
precision lowp float;
in vec2 pos;
out vec4 fragColor;
#define FXAA_PC 1
#define FXAA_GLSL_130 1
#define FXAA_FAST_PIXEL_OFFSET 0
#define FXAA_GATHER4_ALPHA 0
#ifndef FXAA_GREEN_AS_LUMA
// For those using non-linear color,
// and either not able to get luma in alpha, or not wanting to,
// this enables FXAA to run using green as a proxy for luma.
// So with this enabled, no need to pack luma in alpha.
//
// This will turn off AA on anything which lacks some amount of green.
// Pure red and blue or combination of only R and B, will get no AA.
//
// Might want to lower the settings for both,
// fxaaConsoleEdgeThresholdMin
// fxaaQualityEdgeThresholdMin
// In order to insure AA does not get turned off on colors
// which contain a minor amount of green.
//
// 1 = On.
// 0 = Off.
//
#define FXAA_GREEN_AS_LUMA 1
#endif
#ifndef FXAA_DISCARD
// 1 = Use discard on pixels which don't need AA.
// 0 = Return unchanged color on pixels which don't need AA.
#define FXAA_DISCARD 0
#endif
/*============================================================================
API PORTING
============================================================================*/
#define FxaaBool bool
#define FxaaDiscard discard
#define FxaaFloat float
#define FxaaFloat2 vec2
#define FxaaFloat3 vec3
#define FxaaFloat4 vec4
#define FxaaHalf float
#define FxaaHalf2 vec2
#define FxaaHalf3 vec3
#define FxaaHalf4 vec4
#define FxaaInt2 ivec2
#define FxaaSat(x) clamp(x, 0.0, 1.0)
#define FxaaTex sampler2D
/*--------------------------------------------------------------------------*/
#define FxaaTexTop(t, p) texture(t, p)
/*============================================================================
GREEN AS LUMA OPTION SUPPORT FUNCTION
============================================================================*/
#if (FXAA_GREEN_AS_LUMA == 0)
// TODO Luma
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return dot(rgba.xyz, vec3(0.299, 0.587, 0.114)); }
#else
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }
#endif
/*============================================================================
FXAA3 CONSOLE - PC VERSION
============================================================================*/
/*--------------------------------------------------------------------------*/
FxaaFloat4 FxaaPixelShader(
// See FXAA Quality FxaaPixelShader() source for docs on Inputs!
//
// Use noperspective interpolation here (turn off perspective interpolation).
// {xy} = center of pixel
FxaaFloat2 pos,
//
// Used only for FXAA Console, and not used on the 360 version.
// Use noperspective interpolation here (turn off perspective interpolation).
// {xy__} = upper left of pixel
// {__zw} = lower right of pixel
FxaaFloat4 fxaaConsolePosPos,
//
// Input color texture.
// {rgb_} = color in linear or perceptual color space
// if (FXAA_GREEN_AS_LUMA == 0)
// {___a} = luma in perceptual color space (not linear)
FxaaTex tex,
//
// Only used on FXAA Console.
// This must be from a constant/uniform.
// This effects sub-pixel AA quality and inversely sharpness.
// Where N ranges between,
// N = 0.50 (default)
// N = 0.33 (sharper)
// {x___} = -N/screenWidthInPixels
// {_y__} = -N/screenHeightInPixels
// {__z_} = N/screenWidthInPixels
// {___w} = N/screenHeightInPixels
FxaaFloat4 fxaaConsoleRcpFrameOpt,
//
// Only used on FXAA Console.
// Not used on 360, but used on PS3 and PC.
// This must be from a constant/uniform.
// {x___} = -2.0/screenWidthInPixels
// {_y__} = -2.0/screenHeightInPixels
// {__z_} = 2.0/screenWidthInPixels
// {___w} = 2.0/screenHeightInPixels
FxaaFloat4 fxaaConsoleRcpFrameOpt2,
//
// Only used on FXAA Console.
// This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define.
// It is here now to allow easier tuning.
// This does not effect PS3, as this needs to be compiled in.
// Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3.
// Due to the PS3 being ALU bound,
// there are only three safe values here: 2 and 4 and 8.
// These options use the shaders ability to a free *|/ by 2|4|8.
// For all other platforms can be a non-power of two.
// 8.0 is sharper (default!!!)
// 4.0 is softer
// 2.0 is really soft (good only for vector graphics inputs)
FxaaFloat fxaaConsoleEdgeSharpness,
//
// Only used on FXAA Console.
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define.
// It is here now to allow easier tuning.
// This does not effect PS3, as this needs to be compiled in.
// Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3.
// Due to the PS3 being ALU bound,
// there are only two safe values here: 1/4 and 1/8.
// These options use the shaders ability to a free *|/ by 2|4|8.
// The console setting has a different mapping than the quality setting.
// Other platforms can use other values.
// 0.125 leaves less aliasing, but is softer (default!!!)
// 0.25 leaves more aliasing, and is sharper
FxaaFloat fxaaConsoleEdgeThreshold,
//
// Only used on FXAA Console.
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define.
// It is here now to allow easier tuning.
// Trims the algorithm from processing darks.
// The console setting has a different mapping than the quality setting.
// This does not apply to PS3,
// PS3 was simplified to avoid more shader instructions.
// 0.06 - faster but more aliasing in darks
// 0.05 - default
// 0.04 - slower and less aliasing in darks
// Special notes when using FXAA_GREEN_AS_LUMA,
// Likely want to set this to zero.
// As colors that are mostly not-green
// will appear very dark in the green channel!
// Tune by looking at mostly non-green content,
// then start at zero and increase until aliasing is a problem.
FxaaFloat fxaaConsoleEdgeThresholdMin
) {
/*--------------------------------------------------------------------------*/
FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy));
FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw));
FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy));
FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw));
/*--------------------------------------------------------------------------*/
FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy);
#if (FXAA_GREEN_AS_LUMA == 0)
// TODO Luma
FxaaFloat lumaM = FxaaLuma(rgbyM);
#else
FxaaFloat lumaM = rgbyM.y;
#endif
/*--------------------------------------------------------------------------*/
FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw);
lumaNe += 1.0/384.0;
FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw);
/*--------------------------------------------------------------------------*/
FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe);
FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe);
/*--------------------------------------------------------------------------*/
FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw);
FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw);
/*--------------------------------------------------------------------------*/
FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold;
/*--------------------------------------------------------------------------*/
FxaaFloat lumaMinM = min(lumaMin, lumaM);
FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled);
FxaaFloat lumaMaxM = max(lumaMax, lumaM);
FxaaFloat dirSwMinusNe = lumaSw - lumaNe;
FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM;
FxaaFloat dirSeMinusNw = lumaSe - lumaNw;
if(lumaMaxSubMinM < lumaMaxScaledClamped)
{
#if (FXAA_DISCARD == 1)
FxaaDiscard;
#else
return rgbyM;
#endif
}
/*--------------------------------------------------------------------------*/
FxaaFloat2 dir;
dir.x = dirSwMinusNe + dirSeMinusNw;
dir.y = dirSwMinusNe - dirSeMinusNw;
/*--------------------------------------------------------------------------*/
FxaaFloat2 dir1 = normalize(dir.xy);
FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw);
FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw);
/*--------------------------------------------------------------------------*/
FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness;
FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0);
/*--------------------------------------------------------------------------*/
FxaaFloat2 dir2x = dir2 * fxaaConsoleRcpFrameOpt2.zw;
FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2x);
FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2x);
/*--------------------------------------------------------------------------*/
FxaaFloat4 rgbyA = rgbyN1 + rgbyP1;
FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25);
/*--------------------------------------------------------------------------*/
#if (FXAA_GREEN_AS_LUMA == 0)
// TODO Luma
float lumaB = FxaaLuma(rgbyB);
#else
float lumaB = rgbyB.y;
#endif
if((lumaB < lumaMin) || (lumaB > lumaMax))
rgbyB.xyz = rgbyA.xyz * 0.5;
//
return rgbyB;
}
/*==========================================================================*/
uniform sampler2D f_color;
uniform vec2 screenSize;
#define edgeSharpness 7.0
#define edgeThreshold 0.1
#define edgeThresholdMin 0.005
void main(){
vec4 posPos;
posPos.xy = pos - (0.6 / screenSize);
posPos.zw = pos + (0.6 / screenSize);
vec4 rcpFrameOpt;
rcpFrameOpt.xy = vec2(-0.50, -0.50) / screenSize;
rcpFrameOpt.zw = vec2( 0.50, 0.50) / screenSize;
vec4 rcpFrameOpt2;
rcpFrameOpt2.xy = vec2(-2.0, -2.0) / screenSize;
rcpFrameOpt2.zw = vec2( 2.0, 2.0) / screenSize;
fragColor = vec4(FxaaPixelShader(pos, posPos, f_color, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0);
}

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@ -1,25 +0,0 @@
#line 2
precision highp int;
precision highp sampler2D;
precision highp float;
#ifdef CC_VERT
uniform mat4 matrix_m;
uniform mat4 matrix_p;
in vec3 a_vert;
void main(){
gl_Position = (matrix_p * (matrix_m * vec4(a_vert, 1.0)));
}
#endif
#ifdef CC_FRAG
out vec4 fragColor;
void main(){
fragColor = vec4(1.0);
}
#endif

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@ -1,13 +0,0 @@
#line 0
precision lowp int;
precision lowp sampler2D;
precision lowp float;
in vec2 a_pos;
out vec2 pos;
void main(){
gl_Position = vec4((pos = a_pos) * 2.0 - 1.0, 0.0, 1.0);
}

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@ -0,0 +1,376 @@
package net.PeytonPlayz585.fileutils;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collection;
public class File {
private static final java.io.File filesystemBaseDirectory = new java.io.File("filesystem");
static {
filesystemBaseDirectory.mkdirs();
}
private String path;
private transient int prefixLength;
private final char slash = '/';
private static final String pathSeperator = "/";
private static final String[] altPathSeperator = new String[] { "\\" };
public File(String pathName) {
if (pathName == null) {
throw new NullPointerException();
}
this.path = this.normalize(pathName);
this.prefixLength = this.prefixLength(this.path);
}
public File(String parent, String child) {
if (child == null) {
throw new NullPointerException();
}
if(parent != null) {
this.path = this.createPath(parent, child);
} else {
this.path = this.normalize(child);
}
}
public File(File parent, String child) {
if (child == null) {
throw new NullPointerException();
}
if(parent != null) {
this.path = this.createPath(parent.path, child);
} else {
this.path = this.normalize(child);
}
}
private int prefixLength(String path) {
char slash = this.slash;
int n = path.length();
if (n == 0) return 0;
char c0 = path.charAt(0);
char c1 = (n > 1) ? path.charAt(1) : 0;
if (c0 == slash) {
if (c1 == slash) return 2;
return 1;
}
if (isLetter(c0) && (c1 == ':')) {
if ((n > 2) && (path.charAt(2) == slash))
return 3;
return 2;
}
return 0;
}
private boolean isLetter(char c) {
return ((c >= 'a') && (c <= 'z')) || ((c >= 'A') && (c <= 'Z'));
}
private String normalize(String p) {
for(int i = 0; i < altPathSeperator.length; ++i) {
p = p.replace(altPathSeperator[i], pathSeperator);
}
if(p.startsWith(pathSeperator)) {
p = p.substring(1);
}
if(p.endsWith(pathSeperator)) {
p = p.substring(0, p.length() - pathSeperator.length());
}
return p;
}
private String[] splitPath(String p) {
String[] pth = normalize(p).split(pathSeperator);
for(int i = 0; i < pth.length; ++i) {
pth[i] = pth[i].trim();
}
return pth;
}
private String createPath(Object... p) {
ArrayList<String> r = new ArrayList();
for(int i = 0; i < p.length; ++i) {
if(p[i] == null) {
continue;
}
String gg = p[i].toString();
if(gg == null) {
continue;
}
String[] parts = splitPath(gg);
for(int j = 0; j < parts.length; ++j) {
if(parts[j] == null || parts[j].equals(".")) {
continue;
}else if(parts[j].equals("..") && r.size() > 0) {
int k = r.size() - 1;
if(!r.get(k).equals("..")) {
r.remove(k);
}else {
r.add("..");
}
}else {
r.add(parts[j]);
}
}
}
if(r.size() > 0) {
StringBuilder s = new StringBuilder();
for(int i = 0; i < r.size(); ++i) {
if(i > 0) {
s.append(pathSeperator);
}
s.append(r.get(i));
}
return s.toString();
}else {
return null;
}
}
// ======== Virtual Filesystem Functions =============
public String getName() {
int index = path.lastIndexOf(slash);
if (index < prefixLength) return path.substring(prefixLength);
return path.substring(index + 1);
}
public String getPath() {
return path;
}
public boolean exists() {
return exists(path);
}
public boolean isDirectory() {
return exists(path) && directoryExists(path);
}
public void renameTo(File newPath) {
renameFile(path, newPath.path);
}
public byte[] read() {
return readFile(path);
}
public void write(byte[] data) {
writeFile(path, data);
}
public void delete() {
deleteFile(path);
}
public void mkdir() {
(new java.io.File(filesystemBaseDirectory, stripPath(path))).mkdir();
}
public File[] listFiles() {
Collection<FileEntry> collection = listFiles(path, false, false);
int size = collection.size();
FileEntry[] entries = collection.toArray(new FileEntry[size]);
File[] files = new File[size];
for(int i = 0; i < size; i++) {
files[i] = new File(entries[i].path);
}
return files;
}
public static final boolean exists(String path) {
return (new java.io.File(filesystemBaseDirectory, stripPath(path))).exists();
}
public static final boolean fileExists(String path) {
return (new java.io.File(filesystemBaseDirectory, stripPath(path))).isFile();
}
public static final boolean directoryExists(String path) {
return (new java.io.File(filesystemBaseDirectory, stripPath(path))).isDirectory();
}
public static final boolean pathExists(String path) {
return (new java.io.File(filesystemBaseDirectory, stripPath(path))).exists();
}
public static final void writeFile(String path, byte[] data) {
try {
java.io.File f = new java.io.File(filesystemBaseDirectory, stripPath(path));
java.io.File p = f.getParentFile();
if(p != null) {
p.mkdirs();
}
FileOutputStream os = new FileOutputStream(f);
os.write(data);
os.close();
} catch (IOException e) {
e.printStackTrace();
}
}
public static final byte[] readFile(String path) {
java.io.File f = new java.io.File(filesystemBaseDirectory, stripPath(path));
if(!f.isFile()) {
return null;
}
try {
byte[] ret = new byte[(int)f.length()];
FileInputStream in = new FileInputStream(f);
in.read(ret);
in.close();
return ret;
}catch(IOException ex) {
ex.printStackTrace();
return null;
}
}
public static final long getLastModified(String path) {
return (new java.io.File(filesystemBaseDirectory, stripPath(path))).lastModified();
}
public static final int getFileSize(String path) {
return (int)(new java.io.File(filesystemBaseDirectory, stripPath(path))).length();
}
public static final void renameFile(String oldPath, String newPath) {
java.io.File f1 = new java.io.File(filesystemBaseDirectory, stripPath(oldPath));
java.io.File f2 = new java.io.File(filesystemBaseDirectory, stripPath(newPath));
if(f1.exists()) {
if(f2.exists()) {
try {
FileInputStream fs1 = new FileInputStream(f1);
FileOutputStream fs2 = new FileOutputStream(f2);
byte[] buffer = new byte[1024 * 64];
int a;
while((a = fs1.read(buffer)) > 0) {
fs2.write(buffer, 0, a);
}
fs1.close();
fs2.close();
f1.delete();
} catch (IOException e) {
System.err.println("Copy from '" + oldPath + "' to '" + newPath + "' failed");
e.printStackTrace();
}
}else {
java.io.File p = f2.getParentFile();
if(p != null) {
p.mkdirs();
}
f1.renameTo(f2);
}
}
}
public static final void copyFile(String oldPath, String newPath) {
try {
java.io.File ff2 = new java.io.File(filesystemBaseDirectory, stripPath(newPath));
java.io.File p = ff2.getParentFile();
if(p != null) {
p.mkdirs();
}
FileInputStream f1 = new FileInputStream(new java.io.File(filesystemBaseDirectory, stripPath(oldPath)));
FileOutputStream f2 = new FileOutputStream(ff2);
byte[] buffer = new byte[1024 * 64];
int a;
while((a = f1.read(buffer)) > 0) {
f2.write(buffer, 0, a);
}
f1.close();
f2.close();
} catch (IOException e) {
System.err.println("Copy from '" + oldPath + "' to '" + newPath + "' failed");
e.printStackTrace();
}
}
public static final void deleteFile(String path) {
(new java.io.File(filesystemBaseDirectory, stripPath(path))).delete();
}
public static final Collection<FileEntry> listFiles(String path, boolean listDirs, boolean recursiveDirs) {
path = stripPath(path);
ArrayList<FileEntry> ret = new ArrayList<>();
java.io.File f = new java.io.File(filesystemBaseDirectory, path);
if(f.isFile()) {
ret.add(new FileEntry(path, false, f.lastModified()));
}else if(f.isDirectory()) {
for(java.io.File ff : f.listFiles()) {
if(ff.isDirectory()) {
if(listDirs && !recursiveDirs) {
ret.add(new FileEntry(path + "/" + ff.getName(), true, -1l));
}
if(recursiveDirs) {
recursiveListing(path + "/" + ff.getName(), ff, ret, listDirs, recursiveDirs);
}
}else {
ret.add(new FileEntry(path + "/" + ff.getName(), false, ff.lastModified()));
}
}
}
return ret;
}
private static void recursiveListing(String path, java.io.File f, Collection<FileEntry> lst, boolean listDirs, boolean recursiveDirs) {
if(f.isFile()) {
lst.add(new FileEntry(path, false, f.lastModified()));
}else if(f.isDirectory()) {
if(listDirs) {
lst.add(new FileEntry(path, true, -1l));
}
if(recursiveDirs) {
for(java.io.File ff : f.listFiles()) {
recursiveListing(path + "/" + ff.getName(), ff, lst, listDirs, recursiveDirs);
}
}
}
}
public static final Collection<FileEntry> listFilesAndDirectories(String path) {
return listFiles(path, true, false);
}
public static final Collection<FileEntry> listFilesRecursive(String path) {
return listFiles(path, false, true);
}
public static final FileEntry[] listFiles(String path) {
Collection<FileEntry> entries = listFilesAndDirectories(path);
FileEntry[] entryArray = new FileEntry[entries.size()];
int i = 0;
for(FileEntry entry : entries) {
entryArray[i] = entry;
i = i + 1;
}
return entryArray;
}
private static String stripPath(String str) {
if(str.startsWith("/")) {
str = str.substring(1);
}
if(str.endsWith("/")) {
str = str.substring(0, str.length() - 1);
}
return str;
}
public static boolean isCompressed(byte[] b) {
if(b == null || b.length < 2) {
return false;
}
return (b[0] == (byte) 0x1F) && (b[1] == (byte) 0x8B);
}
}

View File

@ -0,0 +1,13 @@
package net.PeytonPlayz585.fileutils;
public class FileChooserResult {
public final String fileName;
public final byte[] fileData;
public FileChooserResult(String fileName, byte[] fileData) {
this.fileName = fileName;
this.fileData = fileData;
}
}

View File

@ -0,0 +1,36 @@
package net.PeytonPlayz585.fileutils;
public class FileEntry {
public final String path;
public final boolean isDirectory;
public final long lastModified;
public FileEntry(String path, boolean isDirectory, long lastModified) {
this.path = path;
this.isDirectory = isDirectory;
this.lastModified = lastModified;
}
public String getName() {
int i = path.indexOf('/');
if(i >= 0) {
return path.substring(i + 1);
}else {
return path;
}
}
public boolean isFile() {
return !isDirectory;
}
public long length() {
return File.getFileSize(path);
}
public long lastModified() {
return File.getLastModified(path);
}
}

View File

@ -0,0 +1,25 @@
package net.PeytonPlayz585.fileutils;
import java.util.Collection;
public class FilesystemUtils {
public static void recursiveDeleteDirectory(String dir) {
Collection<FileEntry> lst = File.listFiles(dir, true, true);
for(FileEntry t : lst) {
if(!t.isDirectory) {
File.deleteFile(t.path);
}
}
for(FileEntry t : lst) {
if(t.isDirectory) {
File.deleteFile(t.path);
}
}
//Why THE FUCK was this even here in the first place
//File.deleteFile(dir);
}
}

View File

@ -0,0 +1,9 @@
package net.PeytonPlayz585.opengl;
public class GL11 extends GL11_1 {
public static class EaglerAdapterImpl2 extends GL11_1.EaglerAdapterImpl2 {
}
}

File diff suppressed because it is too large Load Diff

View File

@ -43,7 +43,7 @@ public class SoundManager {
file = "sounds/" + file;
if(flag) {
int i1 = GL11.beginPlayback(file + k + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
int i1 = GL11.EaglerAdapterImpl2.beginPlayback(file + k + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i1 == -1) {
try {
throw new FileNotFoundException("Audio file " + file + " not found!");
@ -54,37 +54,37 @@ public class SoundManager {
} else {
Random rand = new Random();
int i1 = rand.nextInt(4 - 1 + 1) + 1;
int i2 = GL11.beginPlayback(file + i1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
int i2 = GL11.EaglerAdapterImpl2.beginPlayback(file + i1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i2 == -1) {
int i3 = 0;
if(i1 == 4) {
i3 = GL11.beginPlayback(file + 3 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 3 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i3 == -1) {
i3 = GL11.beginPlayback(file + 2 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 2 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i3 == -1) {
i3 = GL11.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
}
}
}
if(i1 == 3) {
i3 = GL11.beginPlayback(file + 2 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 2 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i3 == -1) {
i3 = GL11.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
}
}
if(i1 == 2) {
i3 = GL11.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + 1 + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
}
if(i1 == 1) {
i3 = GL11.beginPlayback(file + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i3 = GL11.EaglerAdapterImpl2.beginPlayback(file + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
}
if(i3 == -1) {
int i4 = 0;
i4 = GL11.beginPlayback(file + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
i4 = GL11.EaglerAdapterImpl2.beginPlayback(file + ".mp3", f, g, h, i * Minecraft.getMinecraft().gameSettings.soundVolume, j);
if(i4 == -1) {
try {
throw new FileNotFoundException("Audio file " + file + " not found!");
@ -99,7 +99,7 @@ public class SoundManager {
public void func_338_a(EntityPlayer player, float f) {
if(player == null) {
GL11.setListenerPos(0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f);
GL11.EaglerAdapterImpl2.setListenerPos(0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f);
} else {
double x = player.prevPosX + (player.posX - player.prevPosX) * f;
double y = player.prevPosY + (player.posY - player.prevPosY) * f;
@ -108,7 +108,7 @@ public class SoundManager {
double yaw = player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * f;
try {
GL11.setListenerPos((float)x, (float)y, (float)z, (float)player.motionX, (float)player.motionY, (float)player.motionZ, (float)pitch, (float)yaw);
GL11.EaglerAdapterImpl2.setListenerPos((float)x, (float)y, (float)z, (float)player.motionX, (float)player.motionY, (float)player.motionZ, (float)pitch, (float)yaw);
} catch(Exception e) {
}
@ -127,7 +127,7 @@ public class SoundManager {
}
volume *= 0.25F;
int i = GL11.beginPlaybackStatic(sound, volume * Minecraft.getMinecraft().gameSettings.soundVolume, pitch);
int i = GL11.EaglerAdapterImpl2.beginPlaybackStatic(sound, volume * Minecraft.getMinecraft().gameSettings.soundVolume, pitch);
if(i == - 1) {
try {
throw new FileNotFoundException("Audio file " + file + " not found!");
@ -155,8 +155,8 @@ public class SoundManager {
public void musicTick() throws FileNotFoundException {
if(Minecraft.getMinecraft().gameSettings.musicVolume == 0.0F || Minecraft.getMinecraft().theWorld == null) {
if(GL11.isPlaying(song)) {
GL11.endSound(song);
if(GL11.EaglerAdapterImpl2.isPlaying(song)) {
GL11.EaglerAdapterImpl2.endSound(song);
}
musicFlag = true;
musicTimer = 0;
@ -165,7 +165,7 @@ public class SoundManager {
return;
}
if(!GL11.isPlaying(song) && musicFlag && !musicTimerSet) {
if(!GL11.EaglerAdapterImpl2.isPlaying(song) && musicFlag && !musicTimerSet) {
Random rand = new Random();
musicTimer = rand.nextInt(6 - 3 + 1) + 3;
musicTimer = musicTimer * 60;
@ -176,7 +176,7 @@ public class SoundManager {
return;
}
if(!GL11.isPlaying(song) && musicFlag && musicTimerSet) {
if(!GL11.EaglerAdapterImpl2.isPlaying(song) && musicFlag && musicTimerSet) {
if(Minecraft.getMinecraft().ticksRan >= ticks) {
musicFlag = false;
musicTimer = 0;
@ -186,7 +186,7 @@ public class SoundManager {
}
}
if(!GL11.isPlaying(song) && !musicFlag) {
if(!GL11.EaglerAdapterImpl2.isPlaying(song) && !musicFlag) {
Random rand = new Random();
int i = rand.nextInt(2);
@ -197,7 +197,7 @@ public class SoundManager {
return;
}
prevSong = songToPlay;
song = GL11.beginPlaybackStatic("/music/" + songToPlay + ".mp3", Minecraft.getMinecraft().gameSettings.musicVolume, 1.0F);
song = GL11.EaglerAdapterImpl2.beginPlaybackStatic("/music/" + songToPlay + ".mp3", Minecraft.getMinecraft().gameSettings.musicVolume, 1.0F);
if(song == -1) {
throw new FileNotFoundException("Audio file " + songToPlay + ".mp3 not found!");
}
@ -208,7 +208,7 @@ public class SoundManager {
return;
}
prevSong = songToPlay;
song = GL11.beginPlaybackStatic("/newMusic/" + songToPlay + ".mp3", Minecraft.getMinecraft().gameSettings.musicVolume, 1.0F);
song = GL11.EaglerAdapterImpl2.beginPlaybackStatic("/newMusic/" + songToPlay + ".mp3", Minecraft.getMinecraft().gameSettings.musicVolume, 1.0F);
if(song == -1) {
throw new FileNotFoundException("Audio file " + songToPlay + ".mp3 not found!");
}

View File

@ -12,7 +12,7 @@ public class Client {
//JOptionPane.showMessageDialog(null, "Press ok to continue", "Alpha v1.2.6",
//JOptionPane.PLAIN_MESSAGE);
GL11.initializeContext();
GL11.EaglerAdapterImpl2.initializeContext();
Minecraft mc = new Minecraft();
mc.field_6320_i = new Session("Player");

View File

@ -81,77 +81,68 @@ public class Tessellator {
private int normal;
/** The static instance of the Tessellator. */
public static final Tessellator instance = new Tessellator(525000);
public static final Tessellator instance = new Tessellator(2097152);
/** Whether this tessellator is currently in draw mode. */
private boolean isDrawing = false;
/** Whether we are currently using VBO or not. */
private boolean useVBO = false;
/** The size of the buffers used (in integers). */
private int bufferSize;
private Tessellator(int par1) {
this.bufferSize = par1;
this.byteBuffer = ByteBuffer.allocateDirect(par1 * 4).order(ByteOrder.nativeOrder());
this.byteBuffer = GLAllocation.createDirectByteBuffer(par1 * 4);
this.intBuffer = this.byteBuffer.asIntBuffer();
this.rawBuffer = new int[par1];
this.useVBO = false;// tryVBO && GLContext.getCapabilities().GL_ARB_vertex_buffer_object;
// if (this.useVBO) {
// this.vertexBuffers = GLAllocation.createDirectIntBuffer(this.vboCount);
// ARBVertexBufferObject.glGenBuffersARB(this.vertexBuffers);
// }
}
/**
* Draws the data set up in this tessellator and resets the state to prepare for
* new drawing.
*/
public int draw() {
public void draw() {
if (!this.isDrawing) {
return 0;
throw new IllegalStateException("Not tesselating!");
} else {
this.isDrawing = false;
if (this.vertexCount > 0) {
IntBuffer up = null;
IntBuffer upload = null;
this.intBuffer.clear();
this.intBuffer.put(rawBuffer, 0, this.rawBufferIndex);
this.intBuffer.flip();
up = this.intBuffer;
upload = this.intBuffer;
if (this.hasTexture) {
GL11.glEnableVertexAttrib(GL11.GL_TEXTURE_COORD_ARRAY);
if(this.hasTexture) {
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
}
if (this.hasColor) {
GL11.glEnableVertexAttrib(GL11.GL_COLOR_ARRAY);
if(this.hasColor) {
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
}
if (this.hasNormals) {
GL11.glEnableVertexAttrib(GL11.GL_NORMAL_ARRAY);
if(this.hasNormals) {
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
}
GL11.glDrawArrays(this.drawMode, 0, this.vertexCount, up);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL11.glDrawArrays(this.drawMode, GL11.GL_POINTS, this.vertexCount, upload);
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
if (this.hasTexture) {
GL11.glDisableVertexAttrib(GL11.GL_TEXTURE_COORD_ARRAY);
if(this.hasTexture) {
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
}
if (this.hasColor) {
GL11.glDisableVertexAttrib(GL11.GL_COLOR_ARRAY);
if(this.hasColor) {
GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
}
if (this.hasNormals) {
GL11.glDisableVertexAttrib(GL11.GL_NORMAL_ARRAY);
if(this.hasNormals) {
GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
}
}
int var1 = this.rawBufferIndex * 4;
this.reset();
return var1;
}
}
@ -168,7 +159,7 @@ public class Tessellator {
* Sets draw mode in the tessellator to draw quads.
*/
public void startDrawingQuads() {
this.startDrawing(GL11.GL_QUADS);
this.startDrawing(7);
}
/**
@ -177,15 +168,16 @@ public class Tessellator {
*/
public void startDrawing(int par1) {
if (this.isDrawing) {
this.draw();
throw new IllegalStateException("Already tesselating!");
} else {
this.isDrawing = true;
this.reset();
this.drawMode = par1;
this.hasNormals = false;
this.hasColor = false;
this.hasTexture = false;
this.isColorDisabled = false;
}
this.isDrawing = true;
this.reset();
this.drawMode = par1;
this.hasNormals = false;
this.hasColor = false;
this.hasTexture = false;
this.isColorDisabled = false;
}
/**
@ -193,81 +185,68 @@ public class Tessellator {
*/
public void setTextureUV(double par1, double par3) {
this.hasTexture = true;
this.textureU = par1;
this.textureV = par3;
this.textureU = (float) par1;
this.textureV = (float) par3;
}
/**
* Sets the RGB values as specified, converting from floats between 0 and 1 to
* integers from 0-255.
*/
public void setColorOpaque_F(float par1, float par2, float par3) {
this.setColorOpaque((int) (par1 * 255