Version 1.2

This commit is contained in:
voxonoly 2024-05-30 13:03:19 -05:00
parent df1c937695
commit 4951f3cdfc
7 changed files with 531 additions and 495 deletions

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@ -1,4 +1,4 @@
# Eaglercraft Mobile UI v1.1
# Eaglercraft Mobile UI v1.2
A revamp of FlamedDogo99's eaglercraft mobile UI using pocked edition UI.<br>
Currently **STILL IN BETA** testing/making so expect some bugs!
@ -34,10 +34,10 @@
- [x] Re-orginize button layout (With new icons)
- [ ] Redo the display button functions
- [x] Pocket Edition UI
- [x] Toggle perspective
- [x] Updated code from main
- [x] Bug fixes from original
- [ ] Config file for features
- [ ] Organized Code
- [x] Organized Code
</details>
<hr>

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@ -1,8 +1,16 @@
// Hides inventory button
window.inInventory = false;
function isMobile() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!isMobile()) { alert("WARNING: This script doesn't play well with non-mobile browsers. Proceed at your own risk!") };
// Used for changing touchmove events to mousemove events
var previousX = null;
var previousY = null;
var previousTouchX = null;
var previousTouchY = null;
// Key and mouse events
function keyEvent(name, state) {
const keyName = name.toUpperCase().charCodeAt(0)
@ -12,63 +20,68 @@ function keyEvent(name, state) {
which: keyName
}));
}
function shiftKey(state) {
function shiftKeyEvent(state) {
window.dispatchEvent(new KeyboardEvent(state, {
keyCode: 16,
which: 16
}));
}
function mouseEvent(number, state, canvas) {
canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
canvas.dispatchEvent(new PointerEvent(state, { "button": number }))
}
function wheelEvent(canvas, delta) {
canvas.dispatchEvent(new WheelEvent("wheel", {
"wheelDeltaY": delta
}));
}
function setButtonVisibility(pointerLocked) {
let inGameStyle = document.getElementById('inGameStyle');
let inMenuStyle = document.getElementById('inMenuStyle');
inGameStyle.disabled = pointerLocked;
inMenuStyle.disabled = !pointerLocked;
}
// POINTERLOCK
// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
window.fakelock = null;
Element.prototype.requestPointerLock = function() {
Element.prototype.requestPointerLock = function () {
window.fakelock = this
document.dispatchEvent(new Event('pointerlockchange'));
console.log("requested pointerlock")
var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
hideButtonStyleDOM.disabled = true;
hideInventoryStyleDOM.disabled = true;
setButtonVisibility(true);
return true
}
// Makes pointerLockElement return window.fakelock
Object.defineProperty(document, "pointerLockElement", {
get: function() {
get: function () {
return window.fakelock;
}
});
// When exitPointerLock is called, this dispatches an event, clears the
document.exitPointerLock = function() {
document.exitPointerLock = function () {
window.fakelock = null
document.dispatchEvent(new Event('pointerlockchange'));
console.log("hide ui")
var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
hideButtonStyleDOM.disabled = false;
hideInventoryStyleDOM.disabled = window.inInventory;
setButtonVisibility(false);
return true
}
// FULLSCREEN
window.fakefull = null;
// Stops the client from crashing when fullscreen is requested
Element.prototype.requestFullscreen = function() {
Element.prototype.requestFullscreen = function () {
window.fakefull = this
document.dispatchEvent(new Event('fullscreenchange'));
return true
}
Object.defineProperty(document, "fullscreenElement", {
get: function() {
get: function () {
return window.fakefull;
}
});
document.exitFullscreen = function() {
document.exitFullscreen = function () {
window.fakefull = null
document.dispatchEvent(new Event('fullscreenchange'));
return true
@ -78,29 +91,30 @@ document.exitFullscreen = function() {
// Safari doesn't recognize the element.click() used to display the file uplaoder as an action performed by the user, so it ignores it.
// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
var oldCreate = document.createElement;
document.createElement = function(type) {
document.createElement = function (type) {
this.oldCreate = oldCreate;
var element = this.oldCreate(type);
if(type == "input") {
if (type == "input") {
var newElement = document.querySelector('input');
if(!newElement) {
if (!newElement) {
this.body.appendChild(element);
newElement = document.querySelector('input');
newElement.addEventListener('change', function(e) {
newElement.addEventListener('change', function (e) {
this.hidden = true;
})
}
newElement.value = null;
newElement.style.cssText ="position:absolute;left:0%;right:100%;top:0%;bottom:100%;width:100%;height:100%;background-color:rgba(255,255,255,0.5);";
newElement.style.cssText = "position:absolute;left:0%;right:100%;top:0%;bottom:100%;width:100%;height:100%;background-color:rgba(255,255,255,0.5);";
newElement.hidden = false;
return newElement;
}
return this.oldCreate(type);
}
// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
let customStyle = document.createElement("style");
customStyle.textContent = `
button {
.mobileControl {
position: absolute;
width: 9vh;
height: 9vh;
@ -123,7 +137,7 @@ customStyle.textContent = `
opacity: .5;
font-weight: 900;
}
button:active {
.mobileControl:active {
opacity: .75;
}
.minicontrol {
@ -139,11 +153,11 @@ customStyle.textContent = `
height: 6vh;
margin: 1vh 0vh;
}
.crouch {
.crouchButton {
background:url(mobile/uiCrouch.png) no-repeat center;
background-size: contain, cover;
}
.crouch:active {
.crouchButton:active {
background:url(mobile/uiCrouchSel.png) no-repeat center;
background-size: contain, cover;
}
@ -155,27 +169,21 @@ customStyle.textContent = `
document.documentElement.appendChild(customStyle);
// Lazy way to hide touch controls through CSS.
let hideButtonStyle = document.createElement("style");
hideButtonStyle.id = "hideButtonStyle";
hideButtonStyle.textContent = `
#hideButton {
display: none;
}
.minicontrol {
let inGameStyle = document.createElement("style");
inGameStyle.id = "inGameStyle";
inGameStyle.textContent = `
.inGame {
display: none;
}`;
document.documentElement.appendChild(hideButtonStyle);
document.documentElement.appendChild(inGameStyle);
let hideInventoryStyle = document.createElement("style");
hideInventoryStyle.id = "hideInventoryStyle";
hideInventoryStyle.textContent = `
#hideInventory {
display: none;
}
.inventory {
let inMenuStyle = document.createElement("style");
inMenuStyle.id = "inMenuStyle";
inMenuStyle.textContent = `
.inMenu {
display: none;
}`;
document.documentElement.appendChild(hideInventoryStyle);
document.documentElement.appendChild(inMenuStyle);
// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
function waitForElm(selector) {
@ -195,204 +203,214 @@ function waitForElm(selector) {
});
});
}
function createTouchButton(buttonClass, buttonDisplay, elementName) {
var touchButton = document.createElement(elementName ?? 'button');
touchButton.classList.add(buttonClass);
touchButton.classList.add(buttonDisplay);
touchButton.classList.add("mobileControl");
touchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
return touchButton;
}
waitForElm('canvas').then(() => {insertCanvasElements()});
waitForElm('canvas').then(() => { insertCanvasElements() });
function insertCanvasElements() {
// Translates touchmove events to mousemove events
// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
var canvas = document.querySelector('canvas');
canvas.addEventListener("touchmove", (e) => {
const touch = e.targetTouches[0]; // We can get away with this because every other touch event will be on different elements
if (!previousX) {
previousX = touch.pageX;
previousY = touch.pageY;
if (!previousTouchX) {
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
}
e.movementX = touch.pageX - previousX;
e.movementY = touch.pageY - previousY;
var evt = new MouseEvent("mousemove", {
movementX: e.movementX * 2,
movementY: e.movementY * 2
});
e.movementX = touch.pageX - previousTouchX;
e.movementY = touch.pageY - previousTouchY;
var evt = window.fakelock ? new MouseEvent("mousemove", { movementX: e.movementX, movementY: e.movementY }) : new WheelEvent("wheel", { "wheelDeltaY": e.movementY });
canvas.dispatchEvent(evt);
previousX = touch.pageX;
previousY = touch.pageY;
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
event.preventDefault();
}, false);
canvas.addEventListener("touchend", (e) => {
previousX = null;
previousY = null;
previousTouchX = null;
previousTouchY = null;
}, false)
//Updates button visibility on load
setButtonVisibility(window.fakelock != null);
// Adds all of the touch screen controls
// Theres probably a better way to do this but this works for now
function showStrafe() {
function Strafing(displayStrafe) {
if (displayStrafe === true) {
forwardLeftButton.classList.add("show")
forwardRightButton.classList.add("show")
}
function hideStrafe() {
else if (displayStrafe === false) {
forwardLeftButton.classList.remove("show")
forwardRightButton.classList.remove("show")
}
}
var forwardLeftButton = document.createElement('button');
forwardLeftButton.classList = "minicontrol"
let forwardLeftButton = createTouchButton("forwardLeftButton", "inGame");
forwardLeftButton.classList.add("minicontrol")
forwardLeftButton.style.cssText = "left:5.5vh;bottom:22vh;background:url(mobile/uiUpLeft.png) no-repeat center;background-size: contain, cover;"
forwardLeftButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"),keyEvent("a", "keydown"), strafe=true}, false);
forwardLeftButton.addEventListener("touchend", function(e){keyEvent("w", "keyup"),keyEvent("a", "keyup"), hideStrafe(), strafe=false}, false);
forwardLeftButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardLeftButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("a", "keydown"), strafe = true }, false);
forwardLeftButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("a", "keyup"), Strafing(false), strafe = false }, false);
forwardLeftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardLeftButton);
var forwardRightButton = document.createElement('button');
forwardRightButton.classList = "minicontrol hidden"
let forwardRightButton = createTouchButton("forwardRightButton", "inGame");
forwardRightButton.classList.add("minicontrol")
forwardRightButton.style.cssText = "left:24vh;bottom:22vh;background:url(mobile/uiUpRight.png) no-repeat center;background-size: contain, cover;"
forwardRightButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"),keyEvent("d", "keydown"), strafe=true}, false);
forwardRightButton.addEventListener("touchend", function(e){keyEvent("w", "keyup"),keyEvent("d", "keyup"), hideStrafe(), strafe=false}, false);
forwardRightButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardRightButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("d", "keydown"), strafe = true }, false);
forwardRightButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("d", "keyup"), Strafing(false), strafe = false }, false);
forwardRightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardRightButton);
var forwardButton = document.createElement('button');
forwardButton.id = "hideButton"
let forwardButton = createTouchButton("forwardButton", "inGame");
forwardButton.style.cssText = "left:14vh;bottom:22vh;background:url(mobile/uiUp.png) no-repeat center;background-size: contain, cover;"
forwardButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"), showStrafe(), strafe=false}, false);
forwardButton.addEventListener("touchend", function(e){if (strafe===false) {hideStrafe()} keyEvent("w", "keyup")}, false);
forwardButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), Strafing(true), strafe = false }, false);
forwardButton.addEventListener("touchend", function (e) { if (strafe === false) { Strafing(false) } keyEvent("w", "keyup") }, false);
forwardButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardButton);
var rightButton = document.createElement('button');
rightButton.id = "hideButton"
let rightButton = createTouchButton("rightButton", "inGame");
rightButton.style.cssText = "left:24vh;bottom:12vh;background:url(mobile/uiRight.png) no-repeat center;background-size: contain, cover;"
rightButton.addEventListener("touchstart", function(e){keyEvent("d", "keydown")}, false);
rightButton.addEventListener("touchend", function(e){keyEvent("d", "keyup")}, false);
rightButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
rightButton.addEventListener("touchstart", function (e) { keyEvent("d", "keydown") }, false);
rightButton.addEventListener("touchend", function (e) { keyEvent("d", "keyup") }, false);
rightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(rightButton);
var leftButton = document.createElement('button');
leftButton.id = "hideButton"
let leftButton = createTouchButton("leftButton", "inGame");
leftButton.style.cssText = "left: 4vh; bottom:12vh;background:url(mobile/uiLeft.png) no-repeat center;background-size: contain, cover;"
leftButton.addEventListener("touchstart", function(e){keyEvent("a", "keydown")}, false);
leftButton.addEventListener("touchend", function(e){keyEvent("a", "keyup")}, false);
leftButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
leftButton.addEventListener("touchstart", function (e) { keyEvent("a", "keydown") }, false);
leftButton.addEventListener("touchend", function (e) { keyEvent("a", "keyup") }, false);
leftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(leftButton);
var backButton = document.createElement('button');
backButton.id = "hideButton"
let backButton = createTouchButton("backButton", "inGame");
backButton.style.cssText = "left:14vh;bottom:2vh;background:url(mobile/uiDown.png) no-repeat center;background-size: contain, cover;"
backButton.addEventListener("touchstart", function(e){keyEvent("s", "keydown")}, false);
backButton.addEventListener("touchend", function(e){keyEvent("s", "keyup")}, false);
backButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
backButton.addEventListener("touchstart", function (e) { keyEvent("s", "keydown") }, false);
backButton.addEventListener("touchend", function (e) { keyEvent("s", "keyup") }, false);
backButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(backButton);
var jumpButton = document.createElement('button');
jumpButton.id = "hideButton"
let jumpButton = createTouchButton("jumpButton", "inGame");
jumpButton.style.cssText = "right:20vh;bottom:20vh;background:url(mobile/uiJump.png) no-repeat center;background-size: contain, cover;"
jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
jumpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
jumpButton.addEventListener("touchstart", function (e) { keyEvent(" ", "keydown") }, false);
jumpButton.addEventListener("touchend", function (e) { keyEvent(" ", "keyup") }, false);
jumpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(jumpButton);
var crouchButton = document.createElement('button');
crouchButton.id = "hideButton"
crouchButton.classList = "crouch"
let crouchButton = createTouchButton("crouchButton", "inGame");
crouchButton.style.cssText = "left:14vh;bottom:12vh;"
crouchButton.addEventListener("touchstart", function(e){shiftKey("keydown"), cshift=false}, false);
crouchButton.addEventListener("touchend", function(e){if (cshift===false) {shiftKey("keyup")}}, false);
crouchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
crouchButton.addEventListener("pointerdown", function(e){ctimer = setTimeout(function(e){shiftKey("keydown"), cshift=true}, 1000)}, false);
crouchButton.addEventListener("pointerup", function(e){clearTimeout(ctimer)}, false);
crouchButton.addEventListener("touchstart", function (e) { shiftKeyEvent("keydown"), cshift = false }, false);
crouchButton.addEventListener("touchend", function (e) { if (cshift === false) { shiftKeyEvent("keyup") } }, false);
crouchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
crouchButton.addEventListener("pointerdown", function (e) { ctimer = setTimeout(function (e) { shiftKeyEvent("keydown"), cshift = true }, 1000) }, false);
crouchButton.addEventListener("pointerup", function (e) { clearTimeout(ctimer) }, false);
document.body.appendChild(crouchButton);
var inventoryButton = document.createElement('button');
inventoryButton.id = "hideInventory"
inventoryButton.classList = "mini"
let inventoryButton = createTouchButton("inventoryButton", "inGame");
inventoryButton.classList.add("mini")
inventoryButton.style.cssText = "right:11.75vw;bottom:0vh;background:url(mobile/uiInventory.png) no-repeat center;background-size: contain, cover;"
inventoryButton.addEventListener("touchstart", function(e){
inventoryButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("e", "keydown");
}, false);
inventoryButton.addEventListener("touchend", function(e){keyEvent("e", "keyup")}, false);
inventoryButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
inventoryButton.addEventListener("touchend", function (e) { keyEvent("e", "keyup") }, false);
inventoryButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(inventoryButton);
var chatButton = document.createElement('button');
chatButton.id = "hideButton"
chatButton.classList = "mini"
chatButton.style.cssText = "left:44.5vw;top:0vh;background:url(mobile/uiChat.png) no-repeat center;background-size: contain, cover;"
chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false);
chatButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let chatButton = createTouchButton("chatButton", "inGame");
chatButton.classList.add("mini")
chatButton.style.cssText = "left:44vw;top:0vh;background:url(mobile/uiChat.png) no-repeat center;background-size: contain, cover;"
chatButton.addEventListener("touchstart", function (e) { keyEvent("t", "keydown") }, false);
chatButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(chatButton);
var angleButton = document.createElement('button');
angleButton.id = "hideButton"
angleButton.classList = "mini"
angleButton.style.cssText = "left:50.5vw;top:0vh;background:url(mobile/uiAngle.png) no-repeat center;background-size: contain, cover;"
angleButton.addEventListener("touchstart", function(e){keyEvent("f", "keydown"), keyEvent("5", "keydown")}, false);
angleButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let angleButton = createTouchButton("angleButton", "inGame");
angleButton.classList.add("mini")
angleButton.style.cssText = "left:53vw;top:0vh;background:url(mobile/uiAngle.png) no-repeat center;background-size: contain, cover;"
angleButton.addEventListener("touchstart", function (e) { keyEvent("f", "keydown"), keyEvent("5", "keydown") }, false);
angleButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(angleButton);
var exitButton = document.createElement('button');
exitButton.id = "hideButton"
exitButton.classList = "mini"
exitButton.style.cssText = "left:47.5vw;top:0vh;background:url(mobile/uiPause.png) no-repeat center;background-size: contain, cover;"
exitButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
exitButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
exitButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let exitButton = createTouchButton("exitButton", "inAll");
exitButton.classList.add("mini")
exitButton.style.cssText = "left:47vw;top:0vh;background:url(mobile/uiPause.png) no-repeat center;background-size: contain, cover;"
exitButton.addEventListener("touchstart", function (e) { keyEvent("À", "keydown") }, false);
exitButton.addEventListener("touchend", function (e) { keyEvent("À", "keyup") }, false);
exitButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(exitButton);
var sprintButton = document.createElement('button');
sprintButton.id = "hideButton"
sprintButton.style.cssText = "right:6vh;bottom:54vh;background:url(mobile/uiSprint.png) no-repeat center;background-size: contain, cover;"
sprintButton.addEventListener("touchstart", function(e){keyEvent("r", "keydown")}, false);
sprintButton.addEventListener("touchend", function(e){keyEvent("r", "keyup")}, false);
sprintButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let hiddenInput = document.createElement('input');
hiddenInput.id = "hiddenInput"
hiddenInput.style.cssText = "opacity:0;z-index:-99999";
document.body.appendChild(hiddenInput);
let keyboardButton = createTouchButton("keyboardButton", "inAll");
keyboardButton.id = "keyboardButton"
keyboardButton.classList.add("mini")
keyboardButton.style.cssText = "left:50vw;top:0vh;background:url(mobile/uiKeyboard.png) no-repeat center;background-size: contain, cover;"
keyboardButton.addEventListener("touchstart", function (e) { e.preventDefault(); hiddenInput.blur() }, false);
keyboardButton.addEventListener("touchend", function (e) { hiddenInput.select() }, false);
document.body.appendChild(keyboardButton);
let sprintButton = createTouchButton("sprintButton", "inGame");
sprintButton.style.cssText = "right:19vh;bottom:53vh;background:url(mobile/uiSprint.png) no-repeat center;background-size: contain, cover;"
sprintButton.addEventListener("touchstart", function (e) { keyEvent("r", "keydown") }, false);
sprintButton.addEventListener("touchend", function (e) { keyEvent("r", "keyup") }, false);
sprintButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(sprintButton);
var placeButton = document.createElement('button');
placeButton.id = "hideButton"
placeButton.style.cssText = "right:6vh;bottom:38vh;background:url(mobile/uiInteract.png) no-repeat center;background-size: contain, cover;"
placeButton.addEventListener("touchstart", function(e){mouseEvent(2, "mousedown", canvas)}, false);
placeButton.addEventListener("touchend", function(e){mouseEvent(2, "mouseup", canvas)}, false);
placeButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let placeButton = createTouchButton("placeButton", "inGame");
placeButton.style.cssText = "right:6vh;bottom:37vh;background:url(mobile/uiInteract.png) no-repeat center;background-size: contain, cover;"
placeButton.addEventListener("touchstart", function (e) { mouseEvent(2, "mousedown", canvas) }, false);
placeButton.addEventListener("touchend", function (e) { mouseEvent(2, "mouseup", canvas) }, false);
placeButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(placeButton);
var breakButton = document.createElement('button');
breakButton.id = "hideButton"
breakButton.style.cssText = "right:20vh;bottom:43vh;background:url(mobile/uiAttack.png) no-repeat center;background-size: contain, cover;"
breakButton.addEventListener("touchstart", function(e){mouseEvent(0, "mousedown", canvas)}, false);
breakButton.addEventListener("touchend", function(e){mouseEvent(0, "mouseup", canvas)}, false);
breakButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let breakButton = createTouchButton("breakButton", "inGame");
breakButton.style.cssText = "right:19vh;bottom:41vh;background:url(mobile/uiAttack.png) no-repeat center;background-size: contain, cover;"
breakButton.addEventListener("touchstart", function (e) { mouseEvent(0, "mousedown", canvas) }, false);
breakButton.addEventListener("touchend", function (e) { mouseEvent(0, "mouseup", canvas) }, false);
breakButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(breakButton);
var scrollUpButton = document.createElement('button');
scrollUpButton.id = "hideButton"
scrollUpButton.classList = "mini"
let selectButton = createTouchButton("selectButton", "inGame");
selectButton.style.cssText = "right:6vh;bottom:49vh;background:url(mobile/uiSelector.png) no-repeat center;background-size: contain, cover;"
selectButton.addEventListener("touchstart", function (e) { mouseEvent(1, "mousedown", canvas) }, false);
selectButton.addEventListener("touchend", function (e) { mouseEvent(1, "mouseup", canvas) }, false);
selectButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(selectButton);
let scrollUpButton = createTouchButton("scrollUpButton", "inGame");
scrollUpButton.classList.add("mini")
scrollUpButton.style.cssText = "right:5.25vw;bottom:0vh;background:url(mobile/uiSRight.png) no-repeat center;background-size: contain, cover;"
scrollUpButton.addEventListener("touchstart", function(e){
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": -10}))
scrollUpButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": -10 }))
}, false);
scrollUpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
scrollUpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollUpButton);
var scrollDownButton = document.createElement('button');
scrollDownButton.id = "hideButton"
scrollDownButton.classList = "mini"
let scrollDownButton = createTouchButton("scrollDownButton", "inGame");
scrollDownButton.classList.add("mini")
scrollDownButton.style.cssText = "right:15vw;bottom:0vh;background:url(mobile/uiSLeft.png) no-repeat center;background-size: contain, cover;"
scrollDownButton.addEventListener("touchstart", function(e){
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": 10}))
scrollDownButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": 10 }))
}, false);
scrollDownButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
scrollDownButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollDownButton);
var throwButton = document.createElement('button');
throwButton.id = "hideButton"
throwButton.classList = "mini"
let throwButton = createTouchButton("throwButton", "inGame");
throwButton.classList.add("mini")
throwButton.style.cssText = "right:8.5vw;bottom:0vh;background:url(mobile/uiDrop.png) no-repeat center;background-size: contain, cover;"
throwButton.addEventListener("touchstart", function(e){
throwButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("q", "keydown");
}, false);
throwButton.addEventListener("touchend", function(e){keyEvent("q", "keyup")}, false);
throwButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
throwButton.addEventListener("touchend", function (e) { keyEvent("q", "keyup") }, false);
throwButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(throwButton);
}

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@ -1,8 +1,16 @@
// Hides inventory button
window.inInventory = false;
function isMobile() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!isMobile()) { alert("WARNING: This script doesn't play well with non-mobile browsers. Proceed at your own risk!") };
// Used for changing touchmove events to mousemove events
var previousX = null;
var previousY = null;
var previousTouchX = null;
var previousTouchY = null;
// Key and mouse events
function keyEvent(name, state) {
const keyName = name.toUpperCase().charCodeAt(0)
@ -12,63 +20,68 @@ function keyEvent(name, state) {
which: keyName
}));
}
function shiftKey(state) {
function shiftKeyEvent(state) {
window.dispatchEvent(new KeyboardEvent(state, {
keyCode: 16,
which: 16
}));
}
function mouseEvent(number, state, canvas) {
canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
canvas.dispatchEvent(new PointerEvent(state, { "button": number }))
}
function wheelEvent(canvas, delta) {
canvas.dispatchEvent(new WheelEvent("wheel", {
"wheelDeltaY": delta
}));
}
function setButtonVisibility(pointerLocked) {
let inGameStyle = document.getElementById('inGameStyle');
let inMenuStyle = document.getElementById('inMenuStyle');
inGameStyle.disabled = pointerLocked;
inMenuStyle.disabled = !pointerLocked;
}
// POINTERLOCK
// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
window.fakelock = null;
Element.prototype.requestPointerLock = function() {
Element.prototype.requestPointerLock = function () {
window.fakelock = this
document.dispatchEvent(new Event('pointerlockchange'));
console.log("requested pointerlock")
var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
hideButtonStyleDOM.disabled = true;
hideInventoryStyleDOM.disabled = true;
setButtonVisibility(true);
return true
}
// Makes pointerLockElement return window.fakelock
Object.defineProperty(document, "pointerLockElement", {
get: function() {
get: function () {
return window.fakelock;
}
});
// When exitPointerLock is called, this dispatches an event, clears the
document.exitPointerLock = function() {
document.exitPointerLock = function () {
window.fakelock = null
document.dispatchEvent(new Event('pointerlockchange'));
console.log("hide ui")
var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
hideButtonStyleDOM.disabled = false;
hideInventoryStyleDOM.disabled = window.inInventory;
setButtonVisibility(false);
return true
}
// FULLSCREEN
window.fakefull = null;
// Stops the client from crashing when fullscreen is requested
Element.prototype.requestFullscreen = function() {
Element.prototype.requestFullscreen = function () {
window.fakefull = this
document.dispatchEvent(new Event('fullscreenchange'));
return true
}
Object.defineProperty(document, "fullscreenElement", {
get: function() {
get: function () {
return window.fakefull;
}
});
document.exitFullscreen = function() {
document.exitFullscreen = function () {
window.fakefull = null
document.dispatchEvent(new Event('fullscreenchange'));
return true
@ -78,29 +91,30 @@ document.exitFullscreen = function() {
// Safari doesn't recognize the element.click() used to display the file uplaoder as an action performed by the user, so it ignores it.
// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
var oldCreate = document.createElement;
document.createElement = function(type) {
document.createElement = function (type) {
this.oldCreate = oldCreate;
var element = this.oldCreate(type);
if(type == "input") {
if (type == "input") {
var newElement = document.querySelector('input');
if(!newElement) {
if (!newElement) {
this.body.appendChild(element);
newElement = document.querySelector('input');
newElement.addEventListener('change', function(e) {
newElement.addEventListener('change', function (e) {
this.hidden = true;
})
}
newElement.value = null;
newElement.style.cssText ="position:absolute;left:0%;right:100%;top:0%;bottom:100%;width:100%;height:100%;background-color:rgba(255,255,255,0.5);";
newElement.style.cssText = "position:absolute;left:0%;right:100%;top:0%;bottom:100%;width:100%;height:100%;background-color:rgba(255,255,255,0.5);";
newElement.hidden = false;
return newElement;
}
return this.oldCreate(type);
}
// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
let customStyle = document.createElement("style");
customStyle.textContent = `
button {
.mobileControl {
position: absolute;
width: 9vh;
height: 9vh;
@ -123,7 +137,7 @@ customStyle.textContent = `
opacity: .5;
font-weight: 900;
}
button:active {
.mobileControl:active {
opacity: .75;
}
.minicontrol {
@ -139,11 +153,11 @@ customStyle.textContent = `
height: 6vh;
margin: 1vh 0vh;
}
.crouch {
.crouchButton {
background:url(mobile/uiCrouch.png) no-repeat center;
background-size: contain, cover;
}
.crouch:active {
.crouchButton:active {
background:url(mobile/uiCrouchSel.png) no-repeat center;
background-size: contain, cover;
}
@ -155,27 +169,21 @@ customStyle.textContent = `
document.documentElement.appendChild(customStyle);
// Lazy way to hide touch controls through CSS.
let hideButtonStyle = document.createElement("style");
hideButtonStyle.id = "hideButtonStyle";
hideButtonStyle.textContent = `
#hideButton {
display: none;
}
.minicontrol {
let inGameStyle = document.createElement("style");
inGameStyle.id = "inGameStyle";
inGameStyle.textContent = `
.inGame {
display: none;
}`;
document.documentElement.appendChild(hideButtonStyle);
document.documentElement.appendChild(inGameStyle);
let hideInventoryStyle = document.createElement("style");
hideInventoryStyle.id = "hideInventoryStyle";
hideInventoryStyle.textContent = `
#hideInventory {
display: none;
}
.inventory {
let inMenuStyle = document.createElement("style");
inMenuStyle.id = "inMenuStyle";
inMenuStyle.textContent = `
.inMenu {
display: none;
}`;
document.documentElement.appendChild(hideInventoryStyle);
document.documentElement.appendChild(inMenuStyle);
// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
function waitForElm(selector) {
@ -195,204 +203,214 @@ function waitForElm(selector) {
});
});
}
function createTouchButton(buttonClass, buttonDisplay, elementName) {
var touchButton = document.createElement(elementName ?? 'button');
touchButton.classList.add(buttonClass);
touchButton.classList.add(buttonDisplay);
touchButton.classList.add("mobileControl");
touchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
return touchButton;
}
waitForElm('canvas').then(() => {insertCanvasElements()});
waitForElm('canvas').then(() => { insertCanvasElements() });
function insertCanvasElements() {
// Translates touchmove events to mousemove events
// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
var canvas = document.querySelector('canvas');
canvas.addEventListener("touchmove", (e) => {
const touch = e.targetTouches[0]; // We can get away with this because every other touch event will be on different elements
if (!previousX) {
previousX = touch.pageX;
previousY = touch.pageY;
if (!previousTouchX) {
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
}
e.movementX = touch.pageX - previousX;
e.movementY = touch.pageY - previousY;
var evt = new MouseEvent("mousemove", {
movementX: e.movementX * 2,
movementY: e.movementY * 2
});
e.movementX = touch.pageX - previousTouchX;
e.movementY = touch.pageY - previousTouchY;
var evt = window.fakelock ? new MouseEvent("mousemove", { movementX: e.movementX, movementY: e.movementY }) : new WheelEvent("wheel", { "wheelDeltaY": e.movementY });
canvas.dispatchEvent(evt);
previousX = touch.pageX;
previousY = touch.pageY;
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
event.preventDefault();
}, false);
canvas.addEventListener("touchend", (e) => {
previousX = null;
previousY = null;
previousTouchX = null;
previousTouchY = null;
}, false)
//Updates button visibility on load
setButtonVisibility(window.fakelock != null);
// Adds all of the touch screen controls
// Theres probably a better way to do this but this works for now
function showStrafe() {
function Strafing(displayStrafe) {
if (displayStrafe === true) {
forwardLeftButton.classList.add("show")
forwardRightButton.classList.add("show")
}
function hideStrafe() {
else if (displayStrafe === false) {
forwardLeftButton.classList.remove("show")
forwardRightButton.classList.remove("show")
}
}
var forwardLeftButton = document.createElement('button');
forwardLeftButton.classList = "minicontrol"
let forwardLeftButton = createTouchButton("forwardLeftButton", "inGame");
forwardLeftButton.classList.add("minicontrol")
forwardLeftButton.style.cssText = "left:5.5vh;bottom:22vh;background:url(mobile/uiUpLeft.png) no-repeat center;background-size: contain, cover;"
forwardLeftButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"),keyEvent("a", "keydown"), strafe=true}, false);
forwardLeftButton.addEventListener("touchend", function(e){keyEvent("w", "keyup"),keyEvent("a", "keyup"), hideStrafe(), strafe=false}, false);
forwardLeftButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardLeftButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("a", "keydown"), strafe = true }, false);
forwardLeftButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("a", "keyup"), Strafing(false), strafe = false }, false);
forwardLeftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardLeftButton);
var forwardRightButton = document.createElement('button');
forwardRightButton.classList = "minicontrol hidden"
let forwardRightButton = createTouchButton("forwardRightButton", "inGame");
forwardRightButton.classList.add("minicontrol")
forwardRightButton.style.cssText = "left:24vh;bottom:22vh;background:url(mobile/uiUpRight.png) no-repeat center;background-size: contain, cover;"
forwardRightButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"),keyEvent("d", "keydown"), strafe=true}, false);
forwardRightButton.addEventListener("touchend", function(e){keyEvent("w", "keyup"),keyEvent("d", "keyup"), hideStrafe(), strafe=false}, false);
forwardRightButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardRightButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("d", "keydown"), strafe = true }, false);
forwardRightButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("d", "keyup"), Strafing(false), strafe = false }, false);
forwardRightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardRightButton);
var forwardButton = document.createElement('button');
forwardButton.id = "hideButton"
let forwardButton = createTouchButton("forwardButton", "inGame");
forwardButton.style.cssText = "left:14vh;bottom:22vh;background:url(mobile/uiUp.png) no-repeat center;background-size: contain, cover;"
forwardButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown"), showStrafe(), strafe=false}, false);
forwardButton.addEventListener("touchend", function(e){if (strafe===false) {hideStrafe()} keyEvent("w", "keyup")}, false);
forwardButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
forwardButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), Strafing(true), strafe = false }, false);
forwardButton.addEventListener("touchend", function (e) { if (strafe === false) { Strafing(false) } keyEvent("w", "keyup") }, false);
forwardButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardButton);
var rightButton = document.createElement('button');
rightButton.id = "hideButton"
let rightButton = createTouchButton("rightButton", "inGame");
rightButton.style.cssText = "left:24vh;bottom:12vh;background:url(mobile/uiRight.png) no-repeat center;background-size: contain, cover;"
rightButton.addEventListener("touchstart", function(e){keyEvent("d", "keydown")}, false);
rightButton.addEventListener("touchend", function(e){keyEvent("d", "keyup")}, false);
rightButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
rightButton.addEventListener("touchstart", function (e) { keyEvent("d", "keydown") }, false);
rightButton.addEventListener("touchend", function (e) { keyEvent("d", "keyup") }, false);
rightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(rightButton);
var leftButton = document.createElement('button');
leftButton.id = "hideButton"
let leftButton = createTouchButton("leftButton", "inGame");
leftButton.style.cssText = "left: 4vh; bottom:12vh;background:url(mobile/uiLeft.png) no-repeat center;background-size: contain, cover;"
leftButton.addEventListener("touchstart", function(e){keyEvent("a", "keydown")}, false);
leftButton.addEventListener("touchend", function(e){keyEvent("a", "keyup")}, false);
leftButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
leftButton.addEventListener("touchstart", function (e) { keyEvent("a", "keydown") }, false);
leftButton.addEventListener("touchend", function (e) { keyEvent("a", "keyup") }, false);
leftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(leftButton);
var backButton = document.createElement('button');
backButton.id = "hideButton"
let backButton = createTouchButton("backButton", "inGame");
backButton.style.cssText = "left:14vh;bottom:2vh;background:url(mobile/uiDown.png) no-repeat center;background-size: contain, cover;"
backButton.addEventListener("touchstart", function(e){keyEvent("s", "keydown")}, false);
backButton.addEventListener("touchend", function(e){keyEvent("s", "keyup")}, false);
backButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
backButton.addEventListener("touchstart", function (e) { keyEvent("s", "keydown") }, false);
backButton.addEventListener("touchend", function (e) { keyEvent("s", "keyup") }, false);
backButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(backButton);
var jumpButton = document.createElement('button');
jumpButton.id = "hideButton"
let jumpButton = createTouchButton("jumpButton", "inGame");
jumpButton.style.cssText = "right:20vh;bottom:20vh;background:url(mobile/uiJump.png) no-repeat center;background-size: contain, cover;"
jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
jumpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
jumpButton.addEventListener("touchstart", function (e) { keyEvent(" ", "keydown") }, false);
jumpButton.addEventListener("touchend", function (e) { keyEvent(" ", "keyup") }, false);
jumpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(jumpButton);
var crouchButton = document.createElement('button');
crouchButton.id = "hideButton"
crouchButton.classList = "crouch"
let crouchButton = createTouchButton("crouchButton", "inGame");
crouchButton.style.cssText = "left:14vh;bottom:12vh;"
crouchButton.addEventListener("touchstart", function(e){shiftKey("keydown"), cshift=false}, false);
crouchButton.addEventListener("touchend", function(e){if (cshift===false) {shiftKey("keyup")}}, false);
crouchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
crouchButton.addEventListener("pointerdown", function(e){ctimer = setTimeout(function(e){shiftKey("keydown"), cshift=true}, 1000)}, false);
crouchButton.addEventListener("pointerup", function(e){clearTimeout(ctimer)}, false);
crouchButton.addEventListener("touchstart", function (e) { shiftKeyEvent("keydown"), cshift = false }, false);
crouchButton.addEventListener("touchend", function (e) { if (cshift === false) { shiftKeyEvent("keyup") } }, false);
crouchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
crouchButton.addEventListener("pointerdown", function (e) { ctimer = setTimeout(function (e) { shiftKeyEvent("keydown"), cshift = true }, 1000) }, false);
crouchButton.addEventListener("pointerup", function (e) { clearTimeout(ctimer) }, false);
document.body.appendChild(crouchButton);
var inventoryButton = document.createElement('button');
inventoryButton.id = "hideInventory"
inventoryButton.classList = "mini"
let inventoryButton = createTouchButton("inventoryButton", "inGame");
inventoryButton.classList.add("mini")
inventoryButton.style.cssText = "right:11.75vw;bottom:0vh;background:url(mobile/uiInventory.png) no-repeat center;background-size: contain, cover;"
inventoryButton.addEventListener("touchstart", function(e){
inventoryButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("e", "keydown");
}, false);
inventoryButton.addEventListener("touchend", function(e){keyEvent("e", "keyup")}, false);
inventoryButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
inventoryButton.addEventListener("touchend", function (e) { keyEvent("e", "keyup") }, false);
inventoryButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(inventoryButton);
var chatButton = document.createElement('button');
chatButton.id = "hideButton"
chatButton.classList = "mini"
chatButton.style.cssText = "left:44.5vw;top:0vh;background:url(mobile/uiChat.png) no-repeat center;background-size: contain, cover;"
chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false);
chatButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let chatButton = createTouchButton("chatButton", "inGame");
chatButton.classList.add("mini")
chatButton.style.cssText = "left:44vw;top:0vh;background:url(mobile/uiChat.png) no-repeat center;background-size: contain, cover;"
chatButton.addEventListener("touchstart", function (e) { keyEvent("t", "keydown") }, false);
chatButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(chatButton);
var angleButton = document.createElement('button');
angleButton.id = "hideButton"
angleButton.classList = "mini"
angleButton.style.cssText = "left:50.5vw;top:0vh;background:url(mobile/uiAngle.png) no-repeat center;background-size: contain, cover;"
angleButton.addEventListener("touchstart", function(e){keyEvent("f", "keydown"), keyEvent("5", "keydown")}, false);
angleButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let angleButton = createTouchButton("angleButton", "inGame");
angleButton.classList.add("mini")
angleButton.style.cssText = "left:53vw;top:0vh;background:url(mobile/uiAngle.png) no-repeat center;background-size: contain, cover;"
angleButton.addEventListener("touchstart", function (e) { keyEvent("f", "keydown"), keyEvent("5", "keydown") }, false);
angleButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(angleButton);
var exitButton = document.createElement('button');
exitButton.id = "hideButton"
exitButton.classList = "mini"
exitButton.style.cssText = "left:47.5vw;top:0vh;background:url(mobile/uiPause.png) no-repeat center;background-size: contain, cover;"
exitButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
exitButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
exitButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let exitButton = createTouchButton("exitButton", "inAll");
exitButton.classList.add("mini")
exitButton.style.cssText = "left:47vw;top:0vh;background:url(mobile/uiPause.png) no-repeat center;background-size: contain, cover;"
exitButton.addEventListener("touchstart", function (e) { keyEvent("À", "keydown") }, false);
exitButton.addEventListener("touchend", function (e) { keyEvent("À", "keyup") }, false);
exitButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(exitButton);
var sprintButton = document.createElement('button');
sprintButton.id = "hideButton"
sprintButton.style.cssText = "right:6vh;bottom:54vh;background:url(mobile/uiSprint.png) no-repeat center;background-size: contain, cover;"
sprintButton.addEventListener("touchstart", function(e){keyEvent("r", "keydown")}, false);
sprintButton.addEventListener("touchend", function(e){keyEvent("r", "keyup")}, false);
sprintButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let hiddenInput = document.createElement('input');
hiddenInput.id = "hiddenInput"
hiddenInput.style.cssText = "opacity:0;z-index:-99999";
document.body.appendChild(hiddenInput);
let keyboardButton = createTouchButton("keyboardButton", "inAll");
keyboardButton.id = "keyboardButton"
keyboardButton.classList.add("mini")
keyboardButton.style.cssText = "left:50vw;top:0vh;background:url(mobile/uiKeyboard.png) no-repeat center;background-size: contain, cover;"
keyboardButton.addEventListener("touchstart", function (e) { e.preventDefault(); hiddenInput.blur() }, false);
keyboardButton.addEventListener("touchend", function (e) { hiddenInput.select() }, false);
document.body.appendChild(keyboardButton);
let sprintButton = createTouchButton("sprintButton", "inGame");
sprintButton.style.cssText = "right:19vh;bottom:53vh;background:url(mobile/uiSprint.png) no-repeat center;background-size: contain, cover;"
sprintButton.addEventListener("touchstart", function (e) { keyEvent("r", "keydown") }, false);
sprintButton.addEventListener("touchend", function (e) { keyEvent("r", "keyup") }, false);
sprintButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(sprintButton);
var placeButton = document.createElement('button');
placeButton.id = "hideButton"
placeButton.style.cssText = "right:6vh;bottom:38vh;background:url(mobile/uiInteract.png) no-repeat center;background-size: contain, cover;"
placeButton.addEventListener("touchstart", function(e){mouseEvent(2, "mousedown", canvas)}, false);
placeButton.addEventListener("touchend", function(e){mouseEvent(2, "mouseup", canvas)}, false);
placeButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let placeButton = createTouchButton("placeButton", "inGame");
placeButton.style.cssText = "right:6vh;bottom:37vh;background:url(mobile/uiInteract.png) no-repeat center;background-size: contain, cover;"
placeButton.addEventListener("touchstart", function (e) { mouseEvent(2, "mousedown", canvas) }, false);
placeButton.addEventListener("touchend", function (e) { mouseEvent(2, "mouseup", canvas) }, false);
placeButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(placeButton);
var breakButton = document.createElement('button');
breakButton.id = "hideButton"
breakButton.style.cssText = "right:20vh;bottom:43vh;background:url(mobile/uiAttack.png) no-repeat center;background-size: contain, cover;"
breakButton.addEventListener("touchstart", function(e){mouseEvent(0, "mousedown", canvas)}, false);
breakButton.addEventListener("touchend", function(e){mouseEvent(0, "mouseup", canvas)}, false);
breakButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
let breakButton = createTouchButton("breakButton", "inGame");
breakButton.style.cssText = "right:19vh;bottom:41vh;background:url(mobile/uiAttack.png) no-repeat center;background-size: contain, cover;"
breakButton.addEventListener("touchstart", function (e) { mouseEvent(0, "mousedown", canvas) }, false);
breakButton.addEventListener("touchend", function (e) { mouseEvent(0, "mouseup", canvas) }, false);
breakButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(breakButton);
var scrollUpButton = document.createElement('button');
scrollUpButton.id = "hideButton"
scrollUpButton.classList = "mini"
let selectButton = createTouchButton("selectButton", "inGame");
selectButton.style.cssText = "right:6vh;bottom:49vh;background:url(mobile/uiSelector.png) no-repeat center;background-size: contain, cover;"
selectButton.addEventListener("touchstart", function (e) { mouseEvent(1, "mousedown", canvas) }, false);
selectButton.addEventListener("touchend", function (e) { mouseEvent(1, "mouseup", canvas) }, false);
selectButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(selectButton);
let scrollUpButton = createTouchButton("scrollUpButton", "inGame");
scrollUpButton.classList.add("mini")
scrollUpButton.style.cssText = "right:5.25vw;bottom:0vh;background:url(mobile/uiSRight.png) no-repeat center;background-size: contain, cover;"
scrollUpButton.addEventListener("touchstart", function(e){
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": -10}))
scrollUpButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": -10 }))
}, false);
scrollUpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
scrollUpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollUpButton);
var scrollDownButton = document.createElement('button');
scrollDownButton.id = "hideButton"
scrollDownButton.classList = "mini"
let scrollDownButton = createTouchButton("scrollDownButton", "inGame");
scrollDownButton.classList.add("mini")
scrollDownButton.style.cssText = "right:15vw;bottom:0vh;background:url(mobile/uiSLeft.png) no-repeat center;background-size: contain, cover;"
scrollDownButton.addEventListener("touchstart", function(e){
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": 10}))
scrollDownButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": 10 }))
}, false);
scrollDownButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
scrollDownButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollDownButton);
var throwButton = document.createElement('button');
throwButton.id = "hideButton"
throwButton.classList = "mini"
let throwButton = createTouchButton("throwButton", "inGame");
throwButton.classList.add("mini")
throwButton.style.cssText = "right:8.5vw;bottom:0vh;background:url(mobile/uiDrop.png) no-repeat center;background-size: contain, cover;"
throwButton.addEventListener("touchstart", function(e){
throwButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("q", "keydown");
}, false);
throwButton.addEventListener("touchend", function(e){keyEvent("q", "keyup")}, false);
throwButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
throwButton.addEventListener("touchend", function (e) { keyEvent("q", "keyup") }, false);
throwButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(throwButton);
}

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