irv77-eaglercraft-mobile/demo/mobile/mobile.js

416 lines
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JavaScript
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function isMobile() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!isMobile()) { alert("WARNING: This script doesn't play well with non-mobile browsers. Proceed at your own risk!") };
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// Used for changing touchmove events to mousemove events
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var previousTouchX = null;
var previousTouchY = null;
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// Key and mouse events
function keyEvent(name, state) {
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const keyName = name.toUpperCase().charCodeAt(0)
window.dispatchEvent(new KeyboardEvent(state, {
key: name,
keyCode: keyName,
which: keyName
}));
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}
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function shiftKeyEvent(state) {
window.dispatchEvent(new KeyboardEvent(state, {
keyCode: 16,
which: 16
}));
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}
function mouseEvent(number, state, canvas) {
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canvas.dispatchEvent(new PointerEvent(state, { "button": number }))
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}
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function wheelEvent(canvas, delta) {
canvas.dispatchEvent(new WheelEvent("wheel", {
"wheelDeltaY": delta
}));
}
function setButtonVisibility(pointerLocked) {
let inGameStyle = document.getElementById('inGameStyle');
let inMenuStyle = document.getElementById('inMenuStyle');
inGameStyle.disabled = pointerLocked;
inMenuStyle.disabled = !pointerLocked;
}
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// POINTERLOCK
// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
window.fakelock = null;
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Element.prototype.requestPointerLock = function () {
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window.fakelock = this
document.dispatchEvent(new Event('pointerlockchange'));
console.log("requested pointerlock")
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setButtonVisibility(true);
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return true
}
// Makes pointerLockElement return window.fakelock
Object.defineProperty(document, "pointerLockElement", {
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get: function () {
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return window.fakelock;
}
});
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// When exitPointerLock is called, this dispatches an event, clears the
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document.exitPointerLock = function () {
window.fakelock = null
document.dispatchEvent(new Event('pointerlockchange'));
setButtonVisibility(false);
return true
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}
// FULLSCREEN
window.fakefull = null;
// Stops the client from crashing when fullscreen is requested
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Element.prototype.requestFullscreen = function () {
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window.fakefull = this
document.dispatchEvent(new Event('fullscreenchange'));
return true
}
Object.defineProperty(document, "fullscreenElement", {
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get: function () {
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return window.fakefull;
}
});
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document.exitFullscreen = function () {
window.fakefull = null
document.dispatchEvent(new Event('fullscreenchange'));
return true
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}
// FILE UPLOADING
// Safari doesn't recognize the element.click() used to display the file uplaoder as an action performed by the user, so it ignores it.
// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
var oldCreate = document.createElement;
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document.createElement = function (type) {
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this.oldCreate = oldCreate;
var element = this.oldCreate(type);
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if (type == "input") {
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var newElement = document.querySelector('input');
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if (!newElement) {
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this.body.appendChild(element);
newElement = document.querySelector('input');
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newElement.addEventListener('change', function (e) {
this.hidden = true;
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})
}
newElement.value = null;
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newElement.style.cssText = "position:absolute;left:0%;right:100%;top:0%;bottom:100%;width:100%;height:100%;background-color:rgba(255,255,255,0.5);";
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newElement.hidden = false;
return newElement;
}
return this.oldCreate(type);
}
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
let customStyle = document.createElement("style");
customStyle.textContent = `
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.mobileControl {
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position: absolute;
width: 9vh;
height: 9vh;
font-size:4vh;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
line-height: 0px;
padding:0px;
color: ##252525;
text-shadow: 0.35vh 0.35vh #000000;
box-sizing: content-box;
image-rendering: pixelated;
background: url(mobile/uiButtonCap.png) no-repeat right center, url(mobile/uiButton.png) no-repeat left center;
background-size: contain, cover;
outline:none;
box-shadow: none;
border: none;
margin: 1vh;
opacity: .5;
font-weight: 900;
}
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.mobileControl:active {
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opacity: .75;
}
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.minicontrol {
width: 7.5vh;
height: 7.5vh;
display: none;
}
.show {
display: block;
}
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.mini {
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width: 6vh;
height: 6vh;
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margin: 1vh 0vh;
}
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.crouchButton {
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background:url(mobile/uiCrouch.png) no-repeat center;
background-size: contain, cover;
}
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.crouchButton:active {
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background:url(mobile/uiCrouchSel.png) no-repeat center;
background-size: contain, cover;
}
html, body {
height: -webkit-fill-available !important;
touch-action: pan-x pan-y;
}
`;
document.documentElement.appendChild(customStyle);
// Lazy way to hide touch controls through CSS.
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let inGameStyle = document.createElement("style");
inGameStyle.id = "inGameStyle";
inGameStyle.textContent = `
.inGame {
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display: none;
}`;
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document.documentElement.appendChild(inGameStyle);
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let inMenuStyle = document.createElement("style");
inMenuStyle.id = "inMenuStyle";
inMenuStyle.textContent = `
.inMenu {
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display: none;
}`;
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document.documentElement.appendChild(inMenuStyle);
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
function waitForElm(selector) {
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return new Promise(resolve => {
if (document.querySelector(selector)) {
return resolve(document.querySelector(selector));
}
const observer = new MutationObserver(mutations => {
if (document.querySelector(selector)) {
observer.disconnect();
resolve(document.querySelector(selector));
}
});
observer.observe(document.documentElement, {
childList: true,
subtree: true
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});
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});
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}
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function createTouchButton(buttonClass, buttonDisplay, elementName) {
var touchButton = document.createElement(elementName ?? 'button');
touchButton.classList.add(buttonClass);
touchButton.classList.add(buttonDisplay);
touchButton.classList.add("mobileControl");
touchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
return touchButton;
}
waitForElm('canvas').then(() => { insertCanvasElements() });
function insertCanvasElements() {
// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
var canvas = document.querySelector('canvas');
canvas.addEventListener("touchmove", (e) => {
const touch = e.targetTouches[0]; // We can get away with this because every other touch event will be on different elements
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if (!previousTouchX) {
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
}
e.movementX = touch.pageX - previousTouchX;
e.movementY = touch.pageY - previousTouchY;
var evt = window.fakelock ? new MouseEvent("mousemove", { movementX: e.movementX, movementY: e.movementY }) : new WheelEvent("wheel", { "wheelDeltaY": e.movementY });
canvas.dispatchEvent(evt);
previousTouchX = touch.pageX;
previousTouchY = touch.pageY;
event.preventDefault();
}, false);
canvas.addEventListener("touchend", (e) => {
previousTouchX = null;
previousTouchY = null;
}, false)
//Updates button visibility on load
setButtonVisibility(window.fakelock != null);
// Adds all of the touch screen controls
// Theres probably a better way to do this but this works for now
function Strafing(displayStrafe) {
if (displayStrafe === true) {
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forwardLeftButton.classList.add("show")
forwardRightButton.classList.add("show")
}
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else if (displayStrafe === false) {
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forwardLeftButton.classList.remove("show")
forwardRightButton.classList.remove("show")
}
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}
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let forwardLeftButton = createTouchButton("forwardLeftButton", "inGame");
forwardLeftButton.classList.add("minicontrol")
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forwardLeftButton.style.cssText = "left:5.5vh;bottom:22vh;background:url(mobile/uiUpLeft.png) no-repeat center;background-size: contain, cover;"
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forwardLeftButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("a", "keydown"), strafe = true }, false);
forwardLeftButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("a", "keyup"), Strafing(false), strafe = false }, false);
forwardLeftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
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document.body.appendChild(forwardLeftButton);
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let forwardRightButton = createTouchButton("forwardRightButton", "inGame");
forwardRightButton.classList.add("minicontrol")
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forwardRightButton.style.cssText = "left:24vh;bottom:22vh;background:url(mobile/uiUpRight.png) no-repeat center;background-size: contain, cover;"
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forwardRightButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), keyEvent("d", "keydown"), strafe = true }, false);
forwardRightButton.addEventListener("touchend", function (e) { keyEvent("w", "keyup"), keyEvent("d", "keyup"), Strafing(false), strafe = false }, false);
forwardRightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
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document.body.appendChild(forwardRightButton);
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let forwardButton = createTouchButton("forwardButton", "inGame");
forwardButton.style.cssText = "left:14vh;bottom:22vh;background:url(mobile/uiUp.png) no-repeat center;background-size: contain, cover;"
forwardButton.addEventListener("touchstart", function (e) { keyEvent("w", "keydown"), Strafing(true), strafe = false }, false);
forwardButton.addEventListener("touchend", function (e) { if (strafe === false) { Strafing(false) } keyEvent("w", "keyup") }, false);
forwardButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(forwardButton);
let rightButton = createTouchButton("rightButton", "inGame");
rightButton.style.cssText = "left:24vh;bottom:12vh;background:url(mobile/uiRight.png) no-repeat center;background-size: contain, cover;"
rightButton.addEventListener("touchstart", function (e) { keyEvent("d", "keydown") }, false);
rightButton.addEventListener("touchend", function (e) { keyEvent("d", "keyup") }, false);
rightButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(rightButton);
let leftButton = createTouchButton("leftButton", "inGame");
leftButton.style.cssText = "left: 4vh; bottom:12vh;background:url(mobile/uiLeft.png) no-repeat center;background-size: contain, cover;"
leftButton.addEventListener("touchstart", function (e) { keyEvent("a", "keydown") }, false);
leftButton.addEventListener("touchend", function (e) { keyEvent("a", "keyup") }, false);
leftButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(leftButton);
let backButton = createTouchButton("backButton", "inGame");
backButton.style.cssText = "left:14vh;bottom:2vh;background:url(mobile/uiDown.png) no-repeat center;background-size: contain, cover;"
backButton.addEventListener("touchstart", function (e) { keyEvent("s", "keydown") }, false);
backButton.addEventListener("touchend", function (e) { keyEvent("s", "keyup") }, false);
backButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(backButton);
let jumpButton = createTouchButton("jumpButton", "inGame");
jumpButton.style.cssText = "right:20vh;bottom:20vh;background:url(mobile/uiJump.png) no-repeat center;background-size: contain, cover;"
jumpButton.addEventListener("touchstart", function (e) { keyEvent(" ", "keydown") }, false);
jumpButton.addEventListener("touchend", function (e) { keyEvent(" ", "keyup") }, false);
jumpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(jumpButton);
let crouchButton = createTouchButton("crouchButton", "inGame");
crouchButton.style.cssText = "left:14vh;bottom:12vh;"
crouchButton.addEventListener("touchstart", function (e) { shiftKeyEvent("keydown"), cshift = false }, false);
crouchButton.addEventListener("touchend", function (e) { if (cshift === false) { shiftKeyEvent("keyup") } }, false);
crouchButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
crouchButton.addEventListener("pointerdown", function (e) { ctimer = setTimeout(function (e) { shiftKeyEvent("keydown"), cshift = true }, 1000) }, false);
crouchButton.addEventListener("pointerup", function (e) { clearTimeout(ctimer) }, false);
document.body.appendChild(crouchButton);
let inventoryButton = createTouchButton("inventoryButton", "inGame");
inventoryButton.classList.add("mini")
inventoryButton.style.cssText = "right:11.75vw;bottom:0vh;background:url(mobile/uiInventory.png) no-repeat center;background-size: contain, cover;"
inventoryButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("e", "keydown");
}, false);
inventoryButton.addEventListener("touchend", function (e) { keyEvent("e", "keyup") }, false);
inventoryButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(inventoryButton);
let chatButton = createTouchButton("chatButton", "inGame");
chatButton.classList.add("mini")
chatButton.style.cssText = "left:44vw;top:0vh;background:url(mobile/uiChat.png) no-repeat center;background-size: contain, cover;"
chatButton.addEventListener("touchstart", function (e) { keyEvent("t", "keydown") }, false);
chatButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(chatButton);
let angleButton = createTouchButton("angleButton", "inGame");
angleButton.classList.add("mini")
angleButton.style.cssText = "left:53vw;top:0vh;background:url(mobile/uiAngle.png) no-repeat center;background-size: contain, cover;"
angleButton.addEventListener("touchstart", function (e) { keyEvent("f", "keydown"), keyEvent("5", "keydown") }, false);
angleButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(angleButton);
let exitButton = createTouchButton("exitButton", "inAll");
exitButton.classList.add("mini")
exitButton.style.cssText = "left:47vw;top:0vh;background:url(mobile/uiPause.png) no-repeat center;background-size: contain, cover;"
exitButton.addEventListener("touchstart", function (e) { keyEvent("À", "keydown") }, false);
exitButton.addEventListener("touchend", function (e) { keyEvent("À", "keyup") }, false);
exitButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(exitButton);
let hiddenInput = document.createElement('input');
hiddenInput.id = "hiddenInput"
hiddenInput.style.cssText = "opacity:0;z-index:-99999";
document.body.appendChild(hiddenInput);
let keyboardButton = createTouchButton("keyboardButton", "inAll");
keyboardButton.id = "keyboardButton"
keyboardButton.classList.add("mini")
keyboardButton.style.cssText = "left:50vw;top:0vh;background:url(mobile/uiKeyboard.png) no-repeat center;background-size: contain, cover;"
keyboardButton.addEventListener("touchstart", function (e) { e.preventDefault(); hiddenInput.blur() }, false);
keyboardButton.addEventListener("touchend", function (e) { hiddenInput.select() }, false);
document.body.appendChild(keyboardButton);
let sprintButton = createTouchButton("sprintButton", "inGame");
sprintButton.style.cssText = "right:19vh;bottom:53vh;background:url(mobile/uiSprint.png) no-repeat center;background-size: contain, cover;"
sprintButton.addEventListener("touchstart", function (e) { keyEvent("r", "keydown") }, false);
sprintButton.addEventListener("touchend", function (e) { keyEvent("r", "keyup") }, false);
sprintButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(sprintButton);
let placeButton = createTouchButton("placeButton", "inGame");
placeButton.style.cssText = "right:6vh;bottom:37vh;background:url(mobile/uiInteract.png) no-repeat center;background-size: contain, cover;"
placeButton.addEventListener("touchstart", function (e) { mouseEvent(2, "mousedown", canvas) }, false);
placeButton.addEventListener("touchend", function (e) { mouseEvent(2, "mouseup", canvas) }, false);
placeButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(placeButton);
let breakButton = createTouchButton("breakButton", "inGame");
breakButton.style.cssText = "right:19vh;bottom:41vh;background:url(mobile/uiAttack.png) no-repeat center;background-size: contain, cover;"
breakButton.addEventListener("touchstart", function (e) { mouseEvent(0, "mousedown", canvas) }, false);
breakButton.addEventListener("touchend", function (e) { mouseEvent(0, "mouseup", canvas) }, false);
breakButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(breakButton);
let selectButton = createTouchButton("selectButton", "inGame");
selectButton.style.cssText = "right:6vh;bottom:49vh;background:url(mobile/uiSelector.png) no-repeat center;background-size: contain, cover;"
selectButton.addEventListener("touchstart", function (e) { mouseEvent(1, "mousedown", canvas) }, false);
selectButton.addEventListener("touchend", function (e) { mouseEvent(1, "mouseup", canvas) }, false);
selectButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(selectButton);
let scrollUpButton = createTouchButton("scrollUpButton", "inGame");
scrollUpButton.classList.add("mini")
scrollUpButton.style.cssText = "right:5.25vw;bottom:0vh;background:url(mobile/uiSRight.png) no-repeat center;background-size: contain, cover;"
scrollUpButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": -10 }))
}, false);
scrollUpButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollUpButton);
let scrollDownButton = createTouchButton("scrollDownButton", "inGame");
scrollDownButton.classList.add("mini")
scrollDownButton.style.cssText = "right:15vw;bottom:0vh;background:url(mobile/uiSLeft.png) no-repeat center;background-size: contain, cover;"
scrollDownButton.addEventListener("touchstart", function (e) {
canvas.dispatchEvent(new WheelEvent("wheel", { "wheelDeltaY": 10 }))
}, false);
scrollDownButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(scrollDownButton);
let throwButton = createTouchButton("throwButton", "inGame");
throwButton.classList.add("mini")
throwButton.style.cssText = "right:8.5vw;bottom:0vh;background:url(mobile/uiDrop.png) no-repeat center;background-size: contain, cover;"
throwButton.addEventListener("touchstart", function (e) {
window.inInventory = (window.fakelock != null)
keyEvent("q", "keydown");
}, false);
throwButton.addEventListener("touchend", function (e) { keyEvent("q", "keyup") }, false);
throwButton.addEventListener("touchmove", function (e) { e.preventDefault() }, false);
document.body.appendChild(throwButton);
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}