A userscript that allows EaglerCraft to run on mobile browsers
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Also I accidentally converted all the tabs to spaces, thus the large diff. I think this will be the standard from now on
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Eagler Mobile

A userscript that allows eaglercraft to run on mobile devices

To-do

  • Gamepad support
  • Cancel button for file upload
  • Styling for file upload
  • Back button for Kiwi browser?
  • Fix keyboard input for Android devices

Implemented

  • Fake pointerlock API (tricks the client into loading)
  • Fake fullscreen API (so that selecting full screen doesn't crash the client)
  • Custom upload button for files (because safari is a pain with button clicks)
  • Fake mousemove events (Allows touch and drag to simulate mouse movement)
  • Fake cursor scroll events (Allows scrolling through hotbar and in menus)
  • On-screen controls (Movement, block placement/removal/picking, inventory, item dropping, keyboard, and exiting keys)
  • Styling for html, body, and canvas (So that the canvas doesn't ignore the navigation bars for viewport sizing)
  • Strafe buttons when holding forward
  • Crouch lock on hold
  • Re-orginize button layout
  • Redo the display button functions
  • Sprint button (sperate from double tapping forward)