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https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-12-22 07:14:15 -08:00
Temp fix for sandboxing
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@ -6,7 +6,7 @@
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// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @match https://eaglercraft.com/mc/*
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// @version 3.0.3-alpha-4
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// @version 3.0.3-alpha-5
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @run-at document-start
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// ==/UserScript==
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@ -14,11 +14,10 @@
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// THIS IS LAZY AND CAN EXPOSE INTERNALS
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// IN THE FUTURE, JUST INJECT A SCRIPT TAG
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try {
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window = unsafeWindow ?? window
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} catch {
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var mobileScript = document.createElement("script");
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mobileScript.id = "mobileScript";
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mobileScript.textContent = `
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}
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function isMobile() {
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try {
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document.createEvent("TouchEvent");
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@ -62,7 +61,7 @@ function logManager() {
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// better charCodeAt function
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String.prototype.toKeyCode = function() {
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "`": 192, "[": 219, "\\": 220, "]": 221, "\"": 222};
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "\`": 192, "[": 219, "\\": 220, "]": 221, "\"": 222};
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return keyCodeList[this];
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}
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// Ignores keydown events that don't have the isValid parameter set to true
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@ -196,24 +195,6 @@ document.createElement = function(type, ignore) {
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return element;
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}
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// Lazy way to hide touch controls through CSS.
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let inGameStyle = document.createElement("style");
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inGameStyle.id = "inGameStyle";
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inGameStyle.textContent = `
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.inGame {
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display: none;
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}`;
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document.documentElement.appendChild(inGameStyle);
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let inMenuStyle = document.createElement("style");
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inMenuStyle.id = "inMenuStyle";
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inMenuStyle.textContent = `
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.inMenu {
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display: none;
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}`;
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document.documentElement.appendChild(inMenuStyle);
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
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function waitForElm(selector) {
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return new Promise(resolve => {
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@ -385,8 +366,8 @@ function insertCanvasElements() {
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document.body.appendChild(inventoryButton);
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let exitButton = createTouchButton("exitButton", "inMenu");
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exitButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right:8vh; width: 8vh; height: 8vh;"
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exitButton.addEventListener("touchstart", function(e){keyEvent("`", "keydown")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
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exitButton.addEventListener("touchstart", function(e){keyEvent("\`", "keydown")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("\`", "keyup")}, false);
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document.body.appendChild(exitButton);
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// input for keyboard button
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let hiddenInput = document.createElement('input', true);
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@ -401,7 +382,7 @@ function insertCanvasElements() {
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hiddenInput.addEventListener("input", function(e) {
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e.preventDefault(true);
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let inputData = e.data == null ? "delete" : e.data.slice(-1);
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console.log(`Received input by ${e.inputType}: ${e.data} -> ${inputData}`);
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console.log(\`Received input by ${e.inputType}: ${e.data} -> ${inputData}\`);
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window.lastKey = inputData
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hiddenInput.value = " "; // We need a character to detect deleting
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@ -490,8 +471,8 @@ function insertCanvasElements() {
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document.body.appendChild(sprintButton);
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let pauseButton = createTouchButton("pauseButton", "inGame");
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pauseButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 32vh; width: 8vh; height: 8vh;"
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pauseButton.addEventListener("touchstart", function(e){keyEvent("`", "keydown")}, false);
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pauseButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
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pauseButton.addEventListener("touchstart", function(e){keyEvent("\`", "keydown")}, false);
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pauseButton.addEventListener("touchend", function(e){keyEvent("\`", "keyup")}, false);
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document.body.appendChild(pauseButton);
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let chatButton = createTouchButton("chatButton", "inGame");
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chatButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 16vh; width: 8vh; height: 8vh;"
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@ -540,6 +521,24 @@ function insertCanvasElements() {
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document.temp = new logManager();
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document.temp.init();
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}
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`
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document.documentElement.appendChild(mobileScript)
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// Lazy way to hide touch controls through CSS.
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let inGameStyle = document.createElement("style");
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inGameStyle.id = "inGameStyle";
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inGameStyle.textContent = `
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.inGame {
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display: none;
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}`;
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document.documentElement.appendChild(inGameStyle);
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let inMenuStyle = document.createElement("style");
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inMenuStyle.id = "inMenuStyle";
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inMenuStyle.textContent = `
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.inMenu {
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display: none;
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}`;
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document.documentElement.appendChild(inMenuStyle);
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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let customStyle = document.createElement("style");
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customStyle.textContent = `
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