mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-11-24 04:56:04 -08:00
Changed userscript functionality
We now are checking for the GM_info object used by userscripts, and using location.href to run the script in the page context if it's found.
This commit is contained in:
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@ -6,58 +6,65 @@
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// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @match https://eaglercraft.com/mc/*
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// @version 3.0.5b
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// @version 3.0.6
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @run-at document-start
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// @grant none
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// ==/UserScript==
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// Removed brainless unsafeWindow
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console.log("Eagler Mobile v3.0.5b")
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// TODO: remove the mobile check is implement the dynamic enabling and disabling of individual features
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function isMobile() {
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console.log("Eagler Mobile v3.0.6");
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// Check for object defined by most userscript applications, and run the script in the page context if so
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if (typeof GM_info !== "undefined") {
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location.href = "javascript:(" + encodeURI(main) + ")();";
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} else {
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main();
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}
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// TODO: remove the mobile check and implement the dynamic enabling and disabling of individual features
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function main() {
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function isMobile() {
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try {
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document.createEvent("TouchEvent");
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return true;
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} catch (e) {
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return false;
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}
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}
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if(!isMobile()) {
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}
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if(!isMobile()) {
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alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
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}
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// TODO: consolidate all of these into a single object?
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window.crouchLock = false; // Used for crouch mobile control
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window.sprintLock = false; // Used for sprint mobile control
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window.keyboardFix = false; // keyboardFix ? "Standard Keyboard" : "Compatibility Mode"
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window.inputFix = false; // If true, Duplicate Mode
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window.blockNextInput = false; // Used for Duplicate Mode
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window.hiddenInputFocused = false; // Used for keyboard display on mobile
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window.canvasTouchMode = 0; // Used for canvas touch handling
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/*
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}
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// TODO: consolidate all of these into a single object?
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window.crouchLock = false; // Used for crouch mobile control
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window.sprintLock = false; // Used for sprint mobile control
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window.keyboardFix = false; // keyboardFix ? "Standard Keyboard" : "Compatibility Mode"
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window.inputFix = false; // If true, Duplicate Mode
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window.blockNextInput = false; // Used for Duplicate Mode
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window.hiddenInputFocused = false; // Used for keyboard display on mobile
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window.canvasTouchMode = 0; // Used for canvas touch handling
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/*
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0 Idle
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1 Touch initiated
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2 Primary touch
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3 Secondary touch
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4 Scroll
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5 Finished
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*/
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window.canvasTouchStartX = null;
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window.canvasTouchStartY = null;
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window.canvasTouchPreviousX = null;
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window.canvasTouchPreviousY = null;
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window.canvasPrimaryID = null;
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window.buttonTouchStartX = null;
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*/
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window.canvasTouchStartX = null;
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window.canvasTouchStartY = null;
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window.canvasTouchPreviousX = null;
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window.canvasTouchPreviousY = null;
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window.canvasPrimaryID = null;
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window.buttonTouchStartX = null;
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// charCodeAt is designed for unicode characters, and doesn't match the behavior of the keyCodes used by KeyboardEvents, thus necessitating this function
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String.prototype.toKeyCode = function() {
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// charCodeAt is designed for unicode characters, and doesn't match the behavior of the keyCodes used by KeyboardEvents, thus necessitating this function
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String.prototype.toKeyCode = function() {
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "\u0060": 192, "[": 219, "\u005C": 220, "]": 221, "\u0022": 222};
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return keyCodeList[this];
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}
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// Overrides the addEventListener behavior to all code injection on keydown event listeners. This function has thrown TypeErrors on some Android devices because fn is not recognized as a function
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// This is used by Compatibility Mode to block invalid keyEvents
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const _addEventListener = EventTarget.prototype.addEventListener;
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Object.defineProperty(EventTarget.prototype, "addEventListener", {
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}
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// Overrides the addEventListener behavior to all code injection on keydown event listeners. This function has thrown TypeErrors on some Android devices because fn is not recognized as a function
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// This is used by Compatibility Mode to block invalid keyEvents
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const _addEventListener = EventTarget.prototype.addEventListener;
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Object.defineProperty(EventTarget.prototype, "addEventListener", {
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value: function (type, fn, ...rest) {
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if(type == 'keydown') { // Check if a keydown event is being added
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_addEventListener.call(this, type, function(...args) {
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_addEventListener.call(this, type, fn, ...rest);
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}
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}
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});
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// Overrides preventDefault, because on some (Android) devices you couldn't type into hiddenInput
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const _preventDefault = Event.prototype.preventDefault;
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Event.prototype.preventDefault = function(shouldBypass) {
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});
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// Overrides preventDefault, because on some (Android) devices you couldn't type into hiddenInput
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const _preventDefault = Event.prototype.preventDefault;
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Event.prototype.preventDefault = function(shouldBypass) {
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if(document.activeElement.id != "hiddenInput" || shouldBypass) { // activeElement is what element is currently focused
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this._preventDefault = _preventDefault;
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this._preventDefault();
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}
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}
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// Key and mouse events
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// Note: the client must have the key, keyCode, and which parameters defined or it will crash
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// Note: for text inputs, the client only reads from the "key" paramater
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// * an exception to this appears to be the shift and backspace key
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// Note: for inGame inputs, the client only reads from the "keyCode character"
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function keyEvent(name, state) {
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}
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// Key and mouse events
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// Note: the client must have the key, keyCode, and which parameters defined or it will crash
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// Note: for text inputs, the client only reads from the "key" paramater
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// * an exception to this appears to be the shift and backspace key
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// Note: for inGame inputs, the client only reads from the "keyCode character"
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function keyEvent(name, state) {
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const charCode = name.toKeyCode();
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let evt = new KeyboardEvent(state, {
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"key": name,
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"which": charCode
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});
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window.dispatchEvent(evt);
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}
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function mouseEvent(number, state, element, event = {"clientX": 0, "clientY" : 0, "screenX": 0, "screenY": 0}) {
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}
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function mouseEvent(number, state, element, event = {"clientX": 0, "clientY" : 0, "screenX": 0, "screenY": 0}) {
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element.dispatchEvent(new PointerEvent(state, {
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"button": number,
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"buttons": number,
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"screenX": event.screenX,
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"screenY": event.screenY
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}));
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}
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function wheelEvent(element, delta) {
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}
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function wheelEvent(element, delta) {
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element.dispatchEvent(new WheelEvent("wheel", {
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"wheelDeltaY": delta
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}));
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}
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function setButtonVisibility(pointerLocked) {
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}
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function setButtonVisibility(pointerLocked) {
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let inGameStyle = document.getElementById('inGameStyle');
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let inMenuStyle = document.getElementById('inMenuStyle');
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inGameStyle.disabled = pointerLocked;
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inMenuStyle.disabled = !pointerLocked;
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}
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// POINTERLOCK
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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window.fakelock = null;
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}
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// POINTERLOCK
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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window.fakelock = null;
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Object.defineProperty(Element.prototype, "requestPointerLock", {
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Object.defineProperty(Element.prototype, "requestPointerLock", {
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value: function() {
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window.fakelock = this
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(true);
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return true
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}
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});
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});
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// Makes pointerLockElement return window.fakelock
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Object.defineProperty(Document.prototype, "pointerLockElement", {
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// Makes pointerLockElement return window.fakelock
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Object.defineProperty(Document.prototype, "pointerLockElement", {
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get: function() {
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return window.fakelock;
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}
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});
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// When exitPointerLock is called, this dispatches an event, clears the
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Object.defineProperty(Document.prototype, "exitPointerLock", {
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});
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// When exitPointerLock is called, this dispatches an event, clears the
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Object.defineProperty(Document.prototype, "exitPointerLock", {
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value: function() {
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window.fakelock = null
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(false);
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return true
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}
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});
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});
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// FULLSCREEN
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window.fakefull = null;
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// Stops the client from crashing when fullscreen is requested
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Object.defineProperty(Element.prototype, "requestFullscreen", {
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// FULLSCREEN
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window.fakefull = null;
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// Stops the client from crashing when fullscreen is requested
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Object.defineProperty(Element.prototype, "requestFullscreen", {
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value: function() {
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window.fakefull = this
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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});
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Object.defineProperty(document, "fullscreenElement", {
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});
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Object.defineProperty(document, "fullscreenElement", {
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get: function() {
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return window.fakefull;
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}
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});
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Object.defineProperty(Document.prototype, "exitFullscreen", {
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});
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Object.defineProperty(Document.prototype, "exitFullscreen", {
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value: function() {
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window.fakefull = null
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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}
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});
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});
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// FILE UPLOADING
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// Safari doesn't recognize the element.click() used to display the file uploader as an action performed by the user, so it ignores it.
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// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
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const _createElement = document.createElement;
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document.createElement = function(type, ignore) {
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// FILE UPLOADING
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// Safari doesn't recognize the element.click() used to display the file uploader as an action performed by the user, so it ignores it.
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// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
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const _createElement = document.createElement;
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document.createElement = function(type, ignore) {
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this._createElement = _createElement;
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var element = this._createElement(type);
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if(type == "input" && !ignore) { // We set the ingore flag to true when we create the hiddenInput
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document.body.appendChild(element);
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}
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return element;
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}
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}
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// Lazy way to hide touch controls through CSS.
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let inGameStyle = document.createElement("style");
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inGameStyle.id = "inGameStyle";
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inGameStyle.textContent = `
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// Lazy way to hide touch controls through CSS.
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let inGameStyle = document.createElement("style");
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inGameStyle.id = "inGameStyle";
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inGameStyle.textContent = `
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.inGame {
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display: none;
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}`;
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document.documentElement.appendChild(inGameStyle);
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document.documentElement.appendChild(inGameStyle);
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let inMenuStyle = document.createElement("style");
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inMenuStyle.id = "inMenuStyle";
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inMenuStyle.textContent = `
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let inMenuStyle = document.createElement("style");
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inMenuStyle.id = "inMenuStyle";
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inMenuStyle.textContent = `
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.inMenu {
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display: none;
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}`;
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document.documentElement.appendChild(inMenuStyle);
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document.documentElement.appendChild(inMenuStyle);
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners and creates buttons
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function waitForElm(selector) {
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners and creates buttons
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function waitForElm(selector) {
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return new Promise(resolve => {
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if (document.querySelector(selector)) {
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return resolve(document.querySelector(selector));
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subtree: true
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});
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});
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}
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function createTouchButton(buttonClass, buttonDisplay, elementName) {
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}
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function createTouchButton(buttonClass, buttonDisplay, elementName) {
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var touchButton = document.createElement(elementName ?? 'button', true);
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touchButton.classList.add(buttonClass);
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touchButton.classList.add(buttonDisplay);
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touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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touchButton.addEventListener("contextmenu", function(e){e.preventDefault()});
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return touchButton;
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}
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}
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waitForElm('canvas').then(() => {insertCanvasElements()});
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function insertCanvasElements() {
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waitForElm('canvas').then(() => {insertCanvasElements()});
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function insertCanvasElements() {
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// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
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var canvas = document.querySelector('canvas');
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canvas.addEventListener("touchstart", function(e) {
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keyEvent("3", "keyup");
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}, false);
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document.body.appendChild(coordinatesButton);
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}
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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let customStyle = document.createElement("style");
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customStyle.textContent = `
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}
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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let customStyle = document.createElement("style");
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customStyle.textContent = `
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.mobileControl, .mobileControl:active, .mobileControl.active{
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position: absolute;
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width: 10vh;
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@ -862,4 +869,5 @@ customStyle.textContent = `
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background-image: url("data:image/png;base64,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");
|
||||
}
|
||||
`;
|
||||
document.documentElement.appendChild(customStyle);
|
||||
document.documentElement.appendChild(customStyle);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user