mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-11-24 21:16:05 -08:00
Refactoring
Lots of house cleaning! The names of variables and functions now have a consistent naming scheme. The scrollwheel events have been given a function. Button styles have been updated. Mobile buttons have the mobileButton class, and can be given a inGame or inMenu class to hide them respectively. Adding buttons is now slightly easier.
This commit is contained in:
parent
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@ -7,7 +7,7 @@
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @match https://eaglercraft.com/mc/*
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// @match https://eaglercraft.com/mc/*
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// @grant none
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// @grant none
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// @version 1.4
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// @version 1.5
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @run-at document-start
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// @run-at document-start
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// ==/UserScript==
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// ==/UserScript==
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@ -21,12 +21,12 @@ function isMobile() {
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return false;
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return false;
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}
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}
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}
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}
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if(!isMobile()){alert("WARNING: This script doesn't play well with non-mobile browsers. Proceed at your own risk!")};
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if(!isMobile()){
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// Hides inventory button
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alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
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window.inInventory = false;
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}
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// Used for changing touchmove events to mousemove events
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// Used for changing touchmove events to mousemove events
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var previousX = null;
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var previousTouchX = null;
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var previousY = null;
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var previousTouchY = null;
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// Key and mouse events
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// Key and mouse events
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function keyEvent(name, state) {
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function keyEvent(name, state) {
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const keyName = name.toUpperCase().charCodeAt(0)
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const keyName = name.toUpperCase().charCodeAt(0)
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@ -36,7 +36,7 @@ function keyEvent(name, state) {
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which: keyName
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which: keyName
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}));
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}));
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}
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}
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function shiftKey(state) {
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function shiftKeyEvent(state) {
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window.dispatchEvent(new KeyboardEvent(state, {
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window.dispatchEvent(new KeyboardEvent(state, {
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keyCode: 16,
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keyCode: 16,
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which: 16
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which: 16
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@ -45,6 +45,17 @@ function shiftKey(state) {
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function mouseEvent(number, state, canvas) {
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function mouseEvent(number, state, canvas) {
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canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
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canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
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}
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}
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function wheelEvent(canvas, delta) {
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canvas.dispatchEvent(new WheelEvent("wheel", {
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"wheelDeltaY": delta
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}));
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}
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function setButtonVisibility(pointerLocked) {
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let inGameStyle = document.getElementById('inGameStyle');
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let inMenuStyle = document.getElementById('inMenuStyle');
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inGameStyle.disabled = pointerLocked;
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inMenuStyle.disabled = !pointerLocked;
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}
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// POINTERLOCK
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// POINTERLOCK
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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window.fakelock = null;
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window.fakelock = null;
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@ -53,10 +64,7 @@ Element.prototype.requestPointerLock = function() {
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window.fakelock = this
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window.fakelock = this
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document.dispatchEvent(new Event('pointerlockchange'));
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document.dispatchEvent(new Event('pointerlockchange'));
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console.log("requested pointerlock")
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console.log("requested pointerlock")
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var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
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setButtonVisibility(true);
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var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
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hideButtonStyleDOM.disabled = true;
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hideInventoryStyleDOM.disabled = true;
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return true
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return true
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}
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}
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@ -71,10 +79,7 @@ Object.defineProperty(document, "pointerLockElement", {
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document.exitPointerLock = function() {
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document.exitPointerLock = function() {
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window.fakelock = null
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window.fakelock = null
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document.dispatchEvent(new Event('pointerlockchange'));
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document.dispatchEvent(new Event('pointerlockchange'));
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var hideButtonStyleDOM = document.getElementById('hideButtonStyle');
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setButtonVisibility(false);
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var hideInventoryStyleDOM = document.getElementById('hideInventoryStyle');
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hideButtonStyleDOM.disabled = false;
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hideInventoryStyleDOM.disabled = window.inInventory;
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return true
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return true
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}
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}
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@ -123,7 +128,7 @@ document.createElement = function(type) {
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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let customStyle = document.createElement("style");
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let customStyle = document.createElement("style");
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customStyle.textContent = `
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customStyle.textContent = `
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button {
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.mobileControl {
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position: absolute;
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position: absolute;
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width: 9.5vh;
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width: 9.5vh;
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height: 9.5vh;
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height: 9.5vh;
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@ -143,7 +148,7 @@ customStyle.textContent = `
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box-shadow: none;
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box-shadow: none;
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border: none;
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border: none;
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}
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}
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button:active {
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.mobileControl:active {
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position: absolute;
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position: absolute;
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width: 9.5vh;
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width: 9.5vh;
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height: 9.5vh;
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height: 9.5vh;
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@ -172,20 +177,22 @@ customStyle.textContent = `
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document.documentElement.appendChild(customStyle);
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document.documentElement.appendChild(customStyle);
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// Lazy way to hide touch controls through CSS.
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// Lazy way to hide touch controls through CSS.
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let hideButtonStyle = document.createElement("style");
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let inGameStyle = document.createElement("style");
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hideButtonStyle.id = "hideButtonStyle";
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inGameStyle.id = "inGameStyle";
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hideButtonStyle.textContent = `
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inGameStyle.textContent = `
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#hideButton {
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.inGame {
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display: none;
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display: none;
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}`;
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}`;
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document.documentElement.appendChild(hideButtonStyle);
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document.documentElement.appendChild(inGameStyle);
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let hideInventoryStyle = document.createElement("style");
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hideInventoryStyle.id = "hideInventoryStyle";
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let inMenuStyle = document.createElement("style");
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hideInventoryStyle.textContent = `
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inMenuStyle.id = "inMenuStyle";
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#hideInventory {
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inMenuStyle.textContent = `
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.inMenu {
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display: none;
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display: none;
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}`;
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}`;
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document.documentElement.appendChild(hideInventoryStyle);
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document.documentElement.appendChild(inMenuStyle);
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
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// The canvas is created by the client after it finishes unzipping and loading. When the canvas is created, this applies any necessary event listeners
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function waitForElm(selector) {
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function waitForElm(selector) {
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@ -205,171 +212,141 @@ function waitForElm(selector) {
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});
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});
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});
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});
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}
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}
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function createTouchButton(buttonClass, buttonDisplay, elementName) {
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var touchButton = document.createElement(elementName ?? 'button');
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touchButton.classList.add(buttonClass);
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touchButton.classList.add(buttonDisplay);
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touchButton.classList.add("mobileControl");
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touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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return touchButton;
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}
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waitForElm('canvas').then(() => {insertCanvasElements()});
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waitForElm('canvas').then(() => {insertCanvasElements()});
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function insertCanvasElements() {
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function insertCanvasElements() {
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// Translates touchmove events to mousemove events
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// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
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var canvas = document.querySelector('canvas');
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var canvas = document.querySelector('canvas');
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canvas.addEventListener("touchmove", (e) => {
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canvas.addEventListener("touchmove", (e) => {
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const touch = e.targetTouches[0]; // We can get away with this because every other touch event will be on different elements
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const touch = e.targetTouches[0]; // We can get away with this because every other touch event will be on different elements
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if (!previousX) {
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if (!previousTouchX) {
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previousX = touch.pageX;
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previousTouchX = touch.pageX;
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previousY = touch.pageY;
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previousTouchY = touch.pageY;
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}
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}
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e.movementX = touch.pageX - previousX;
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e.movementX = touch.pageX - previousTouchX;
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e.movementY = touch.pageY - previousY;
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e.movementY = touch.pageY - previousTouchY;
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var evt = window.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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var evt = window.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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canvas.dispatchEvent(evt);
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canvas.dispatchEvent(evt);
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previousX = touch.pageX;
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previousTouchX = touch.pageX;
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previousY = touch.pageY;
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previousTouchY = touch.pageY;
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event.preventDefault();
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event.preventDefault();
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}, false);
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}, false);
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canvas.addEventListener("touchend", (e) => {
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canvas.addEventListener("touchend", (e) => {
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previousX = null;
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previousTouchX = null;
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previousY = null;
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previousTouchY = null;
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}, false)
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}, false)
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//Updates button visibility on load
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setButtonVisibility(window.fakelock != null);
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// Adds all of the touch screen controls
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// Adds all of the touch screen controls
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// Theres probably a better way to do this but this works for now
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// Theres probably a better way to do this but this works for now
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var forwardButton = document.createElement('button');
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forwardButton.id = "hideButton"
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let forwardButton = createTouchButton("forwardButton", "inGame");
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forwardButton.textContent = "▲";
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forwardButton.textContent = "▲";
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forwardButton.style.cssText = "left:10vh;bottom:20vh;"
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forwardButton.style.cssText = "left:10vh;bottom:20vh;"
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forwardButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown")}, false);
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forwardButton.addEventListener("touchstart", function(e){keyEvent("w", "keydown")}, false);
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forwardButton.addEventListener("touchend", function(e){keyEvent("w", "keyup")}, false);
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forwardButton.addEventListener("touchend", function(e){keyEvent("w", "keyup")}, false);
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forwardButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(forwardButton);
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document.body.appendChild(forwardButton);
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var rightButton = document.createElement('button');
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let rightButton = createTouchButton("rightButton", "inGame");
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rightButton.id = "hideButton"
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rightButton.textContent = "▶";
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rightButton.textContent = "▶";
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rightButton.style.cssText = "left:20vh;bottom:10vh;"
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rightButton.style.cssText = "left:20vh;bottom:10vh;"
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rightButton.addEventListener("touchstart", function(e){keyEvent("d", "keydown")}, false);
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rightButton.addEventListener("touchstart", function(e){keyEvent("d", "keydown")}, false);
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rightButton.addEventListener("touchend", function(e){keyEvent("d", "keyup")}, false);
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rightButton.addEventListener("touchend", function(e){keyEvent("d", "keyup")}, false);
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rightButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(rightButton);
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document.body.appendChild(rightButton);
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var leftButton = document.createElement('button');
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let leftButton = createTouchButton("leftButton", "inGame");
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leftButton.id = "hideButton"
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leftButton.textContent = "◀";
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leftButton.textContent = "◀";
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leftButton.style.cssText = "left: 0vh; bottom:10vh;"
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leftButton.style.cssText = "left: 0vh; bottom:10vh;"
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leftButton.addEventListener("touchstart", function(e){keyEvent("a", "keydown")}, false);
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leftButton.addEventListener("touchstart", function(e){keyEvent("a", "keydown")}, false);
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leftButton.addEventListener("touchend", function(e){keyEvent("a", "keyup")}, false);
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leftButton.addEventListener("touchend", function(e){keyEvent("a", "keyup")}, false);
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leftButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(leftButton);
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document.body.appendChild(leftButton);
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var backButton = document.createElement('button');
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let backButton = createTouchButton("backButton", "inGame");
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backButton.id = "hideButton"
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backButton.textContent = "▼";
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backButton.textContent = "▼";
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backButton.style.cssText = "left:10vh;bottom:0vh;"
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backButton.style.cssText = "left:10vh;bottom:0vh;"
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backButton.addEventListener("touchstart", function(e){keyEvent("s", "keydown")}, false);
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backButton.addEventListener("touchstart", function(e){keyEvent("s", "keydown")}, false);
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backButton.addEventListener("touchend", function(e){keyEvent("s", "keyup")}, false);
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backButton.addEventListener("touchend", function(e){keyEvent("s", "keyup")}, false);
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backButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(backButton);
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document.body.appendChild(backButton);
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var jumpButton = document.createElement('button');
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let jumpButton = createTouchButton("jumpButton", "inGame");
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jumpButton.id = "hideButton"
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jumpButton.textContent = "⇧";
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jumpButton.textContent = "⇧";
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jumpButton.style.cssText = "right:10vh;bottom:10vh;"
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jumpButton.style.cssText = "right:10vh;bottom:10vh;"
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jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
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jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
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jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
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jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
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jumpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(jumpButton);
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document.body.appendChild(jumpButton);
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var crouchButton = document.createElement('button');
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let crouchButton = createTouchButton("crouchButton", "inGame");
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crouchButton.id = "hideButton"
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crouchButton.textContent = "⇩";
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crouchButton.textContent = "⇩";
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.addEventListener("touchstart", function(e){shiftKey("keydown")}, false);
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crouchButton.addEventListener("touchstart", function(e){shiftKeyEvent("keydown")}, false);
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crouchButton.addEventListener("touchend", function(e){shiftKey("keyup")}, false);
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crouchButton.addEventListener("touchend", function(e){shiftKeyEvent("keyup")}, false);
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crouchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(crouchButton);
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document.body.appendChild(crouchButton);
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var inventoryButton = document.createElement('button');
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let inventoryButton = createTouchButton("inventoryButton", "inGame");
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inventoryButton.id = "hideInventory"
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inventoryButton.textContent = "🎒";
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inventoryButton.textContent = "🎒";
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inventoryButton.style.cssText = "right:0vh;bottom:0vh;"
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inventoryButton.style.cssText = "right:0vh;bottom:0vh;"
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inventoryButton.addEventListener("touchstart", function(e){
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inventoryButton.addEventListener("touchstart", function(e){keyEvent("e", "keydown")}, false);
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window.inInventory = (window.fakelock != null)
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keyEvent("e", "keydown");
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}, false);
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inventoryButton.addEventListener("touchend", function(e){keyEvent("e", "keyup")}, false);
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inventoryButton.addEventListener("touchend", function(e){keyEvent("e", "keyup")}, false);
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inventoryButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(inventoryButton);
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document.body.appendChild(inventoryButton);
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var chatButton = document.createElement('button');
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let chatButton = createTouchButton("chatButton", "inGame");
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chatButton.id = "hideButton"
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chatButton.textContent = "💬";
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chatButton.textContent = "💬";
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chatButton.style.cssText = "right:0vh;top:0vh;"
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chatButton.style.cssText = "right:0vh;top:0vh;"
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chatButton.addEventListener("touchstart", function(e){keyEvent("¿", "keydown")}, false);
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chatButton.addEventListener("touchstart", function(e){keyEvent("t", "keydown")}, false);
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chatButton.addEventListener("touchend", function(e){keyEvent("¿", "keydown")}, false);
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chatButton.addEventListener("touchend", function(e){keyEvent("t", "keyup")}, false);
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chatButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(chatButton);
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document.body.appendChild(chatButton);
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var exitButton = document.createElement('button');
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let exitButton = createTouchButton("exitButton", "inAll");
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exitButton.id = "exitButton"
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exitButton.textContent = "⮐";
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exitButton.textContent = "⮐";
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exitButton.style.cssText = "left:0vh;top:0vh;"
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exitButton.style.cssText = "left:0vh;top:0vh;"
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exitButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
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exitButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
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exitButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
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document.body.appendChild(exitButton);
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document.body.appendChild(exitButton);
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var hiddenInput = document.createElement('input');
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// input for keyboard button
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let hiddenInput = document.createElement('input');
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hiddenInput.id = "hiddenInput"
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hiddenInput.id = "hiddenInput"
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hiddenInput.style.cssText = "opacity:0;z-index:-99999";
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hiddenInput.style.cssText = "opacity:0;z-index:-99999";
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document.body.appendChild(hiddenInput);
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document.body.appendChild(hiddenInput);
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var keyboardButton = document.createElement('button');
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let keyboardButton = createTouchButton("keyboardButton", "inMenu");
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keyboardButton.id = "keyboardButton"
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keyboardButton.textContent = "⌨️";
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keyboardButton.textContent = "⌨️";
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keyboardButton.style.cssText = "left:10vh;top:0vh;"
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keyboardButton.style.cssText = "left:10vh;top:0vh;"
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keyboardButton.addEventListener("touchstart", function(e){e.preventDefault();hiddenInput.blur()}, false);
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keyboardButton.addEventListener("touchstart", function(e){e.preventDefault();hiddenInput.blur()}, false);
|
||||||
keyboardButton.addEventListener("touchend", function(e){hiddenInput.select()}, false);
|
keyboardButton.addEventListener("touchend", function(e){hiddenInput.select()}, false);
|
||||||
keyboardButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(keyboardButton);
|
document.body.appendChild(keyboardButton);
|
||||||
var placeButton = document.createElement('button');
|
let placeButton = createTouchButton("placeButton", "inGame");
|
||||||
placeButton.id = "hideButton"
|
|
||||||
placeButton.textContent = "⊹";
|
placeButton.textContent = "⊹";
|
||||||
placeButton.style.cssText = "right:0vh;bottom:20vh;"
|
placeButton.style.cssText = "right:0vh;bottom:20vh;"
|
||||||
placeButton.addEventListener("touchstart", function(e){mouseEvent(2, "mousedown", canvas)}, false);
|
placeButton.addEventListener("touchstart", function(e){mouseEvent(2, "mousedown", canvas)}, false);
|
||||||
placeButton.addEventListener("touchend", function(e){mouseEvent(2, "mouseup", canvas)}, false);
|
placeButton.addEventListener("touchend", function(e){mouseEvent(2, "mouseup", canvas)}, false);
|
||||||
placeButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(placeButton);
|
document.body.appendChild(placeButton);
|
||||||
var breakButton = document.createElement('button');
|
let breakButton = createTouchButton("breakButton", "inGame");
|
||||||
breakButton.id = "hideButton"
|
|
||||||
breakButton.textContent = "🗡";
|
breakButton.textContent = "🗡";
|
||||||
breakButton.style.cssText = "right:10vh;bottom:20vh;"
|
breakButton.style.cssText = "right:10vh;bottom:20vh;"
|
||||||
breakButton.addEventListener("touchstart", function(e){mouseEvent(0, "mousedown", canvas)}, false);
|
breakButton.addEventListener("touchstart", function(e){mouseEvent(0, "mousedown", canvas)}, false);
|
||||||
breakButton.addEventListener("touchend", function(e){mouseEvent(0, "mouseup", canvas)}, false);
|
breakButton.addEventListener("touchend", function(e){mouseEvent(0, "mouseup", canvas)}, false);
|
||||||
breakButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(breakButton);
|
document.body.appendChild(breakButton);
|
||||||
var selectButton = document.createElement('button');
|
let selectButton = createTouchButton("selectButton", "inGame");
|
||||||
selectButton.id = "hideButton"
|
|
||||||
selectButton.textContent = "⬚";
|
selectButton.textContent = "⬚";
|
||||||
selectButton.style.cssText = "right:20vh;bottom:20vh;"
|
selectButton.style.cssText = "right:20vh;bottom:20vh;"
|
||||||
selectButton.addEventListener("touchstart", function(e){mouseEvent(1, "mousedown", canvas)}, false);
|
selectButton.addEventListener("touchstart", function(e){mouseEvent(1, "mousedown", canvas)}, false);
|
||||||
selectButton.addEventListener("touchend", function(e){mouseEvent(1, "mouseup", canvas)}, false);
|
selectButton.addEventListener("touchend", function(e){mouseEvent(1, "mouseup", canvas)}, false);
|
||||||
selectButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(selectButton);
|
document.body.appendChild(selectButton);
|
||||||
var scrollUpButton = document.createElement('button');
|
let scrollUpButton = createTouchButton("scrollUpButton", "inGame");
|
||||||
scrollUpButton.id = "hideButton"
|
|
||||||
scrollUpButton.textContent = "⇨";
|
scrollUpButton.textContent = "⇨";
|
||||||
scrollUpButton.style.cssText = "right:0vh;bottom:30vh;"
|
scrollUpButton.style.cssText = "right:0vh;bottom:30vh;"
|
||||||
scrollUpButton.addEventListener("touchstart", function(e){
|
scrollUpButton.addEventListener("touchstart", function(e){wheelEvent(canvas, -10)}, false);
|
||||||
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": -10}))
|
|
||||||
}, false);
|
|
||||||
scrollUpButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(scrollUpButton);
|
document.body.appendChild(scrollUpButton);
|
||||||
var scrollDownButton = document.createElement('button');
|
let scrollDownButton = createTouchButton("scrollDownButton", "inGame");
|
||||||
scrollDownButton.id = "hideButton"
|
|
||||||
scrollDownButton.textContent = "⇦";
|
scrollDownButton.textContent = "⇦";
|
||||||
scrollDownButton.style.cssText = "right:10vh;bottom:30vh;"
|
scrollDownButton.style.cssText = "right:10vh;bottom:30vh;"
|
||||||
scrollDownButton.addEventListener("touchstart", function(e){
|
scrollDownButton.addEventListener("touchstart", function(e){wheelEvent(canvas, 10)}, false);
|
||||||
canvas.dispatchEvent(new WheelEvent("wheel", {"wheelDeltaY": 10}))
|
|
||||||
}, false);
|
|
||||||
scrollDownButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(scrollDownButton);
|
document.body.appendChild(scrollDownButton);
|
||||||
var throwButton = document.createElement('button');
|
let throwButton = createTouchButton("throwButton", "inGame");
|
||||||
throwButton.id = "hideButton"
|
|
||||||
throwButton.textContent = "Q";
|
throwButton.textContent = "Q";
|
||||||
throwButton.style.cssText = "right:0vh;bottom:10vh;"
|
throwButton.style.cssText = "right:0vh;bottom:10vh;"
|
||||||
throwButton.addEventListener("touchstart", function(e){
|
throwButton.addEventListener("touchstart", function(e){keyEvent("q", "keydown")}, false);
|
||||||
window.inInventory = (window.fakelock != null)
|
|
||||||
keyEvent("q", "keydown");
|
|
||||||
}, false);
|
|
||||||
throwButton.addEventListener("touchend", function(e){keyEvent("q", "keyup")}, false);
|
throwButton.addEventListener("touchend", function(e){keyEvent("q", "keyup")}, false);
|
||||||
throwButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
|
|
||||||
document.body.appendChild(throwButton);
|
document.body.appendChild(throwButton);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user