mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-11-21 03:26:04 -08:00
Unethically unsafe tampermonkey hack
This is horrible and its only to test a check on Android This will be changed to simply injecting the script, I hope
This commit is contained in:
parent
2a04b33729
commit
dc446b3176
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@ -6,7 +6,7 @@
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// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @license Apache License 2.0 - http://www.apache.org/licenses/
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// @match https://eaglercraft.com/mc/*
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// @match https://eaglercraft.com/mc/*
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// @version 3.0.3-alpha-4
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// @version 3.0.3-alpha-5
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
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// @run-at document-start
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// @run-at document-start
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// @grant unsafeWindow
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// @grant unsafeWindow
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@ -14,11 +14,19 @@
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// THIS IS LAZY AND CAN EXPOSE INTERNALS
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// THIS IS LAZY AND CAN EXPOSE INTERNALS
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// IN THE FUTURE, JUST INJECT A SCRIPT TAG
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// IN THE FUTURE, JUST INJECT A SCRIPT TAG
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//try {
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//var window = unsafeWindow ?? window
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//} catch {
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//
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//}
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try {
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try {
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window = unsafeWindow ?? window
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if(unsafeWindow) {
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console.log("UNSAFE WINDOW RAGGHHH")
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}
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} catch {
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} catch {
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Object.defineProperty(window, "unsafeWindow", {
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value: window
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});
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}
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}
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function isMobile() {
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function isMobile() {
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@ -32,10 +40,11 @@ function isMobile() {
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if(!isMobile()) {
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if(!isMobile()) {
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alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
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alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
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}
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}
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window.keyboardEnabled = false;
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window.crouchLock = false;
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unsafeWindow.keyboardEnabled = false;
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window.sprintLock = false;
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unsafeWindow.crouchLock = false;
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window.keyboardFix = false; // temporarily set to true until I can figure out whats going wrong with the event listener in charge of switching it
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unsafeWindow.sprintLock = false;
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unsafeWindow.keyboardFix = false; // temporarily set to true until I can figure out whats going wrong with the event listener in charge of switching it
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// Used for changing touchmove events to mousemove events
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// Used for changing touchmove events to mousemove events
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var previousTouchX = null;
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var previousTouchX = null;
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var previousTouchY = null;
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var previousTouchY = null;
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@ -45,10 +54,10 @@ function logManager() {
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var self = this;
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var self = this;
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self.init = function () {
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self.init = function () {
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console.log('logmanager initialized');
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unsafeWindow.console.log('logmanager initialized');
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var old = console.log;
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var old = unsafeWindow.console.log;
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self.logger = document.getElementById('log');
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self.logger = document.getElementById('log');
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console.log = function (message, options) {
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unsafeWindow.console.log = function (message, options) {
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if (typeof message == 'object') {
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if (typeof message == 'object') {
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self.logger.innerHTML = (JSON && JSON.stringify ? JSON.stringify(message) : message) + '<br />' + self.logger.innerHTML;
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self.logger.innerHTML = (JSON && JSON.stringify ? JSON.stringify(message) : message) + '<br />' + self.logger.innerHTML;
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} else {
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} else {
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@ -74,7 +83,7 @@ Object.defineProperty(EventTarget.prototype, "addEventListener", {
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value: function (type, fn, ...rest) {
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value: function (type, fn, ...rest) {
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if(type == 'keydown') {
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if(type == 'keydown') {
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_addEventListener.call(this, type, function(...args) {
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_addEventListener.call(this, type, function(...args) {
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if(!args[0].isValid && window.keyboardFix) {
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if(!args[0].isValid && unsafeWindow.keyboardFix) {
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return;
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return;
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}
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}
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return fn.apply(this, args);
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return fn.apply(this, args);
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@ -105,7 +114,7 @@ function keyEvent(name, state) {
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which: charCode
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which: charCode
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});
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});
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evt.isValid = true; // Disables fix for bad keyboard input
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evt.isValid = true; // Disables fix for bad keyboard input
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window.dispatchEvent(evt);
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unsafeWindow.dispatchEvent(evt);
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}
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}
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function mouseEvent(number, state, canvas) {
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function mouseEvent(number, state, canvas) {
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canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
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canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
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@ -123,11 +132,11 @@ function setButtonVisibility(pointerLocked) {
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}
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}
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// POINTERLOCK
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// POINTERLOCK
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls
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window.fakelock = null;
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unsafeWindow.fakelock = null;
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Object.defineProperty(Element.prototype, "requestPointerLock", {
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Object.defineProperty(Element.prototype, "requestPointerLock", {
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value: function() {
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value: function() {
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window.fakelock = this
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unsafeWindow.fakelock = this
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document.dispatchEvent(new Event('pointerlockchange'));
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(true);
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setButtonVisibility(true);
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return true
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return true
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// Makes pointerLockElement return window.fakelock
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// Makes pointerLockElement return window.fakelock
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Object.defineProperty(Document.prototype, "pointerLockElement", {
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Object.defineProperty(Document.prototype, "pointerLockElement", {
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get: function() {
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get: function() {
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return window.fakelock;
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return unsafeWindow.fakelock;
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}
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}
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});
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});
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// When exitPointerLock is called, this dispatches an event, clears the
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// When exitPointerLock is called, this dispatches an event, clears the
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Object.defineProperty(Document.prototype, "exitPointerLock", {
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Object.defineProperty(Document.prototype, "exitPointerLock", {
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value: function() {
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value: function() {
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window.fakelock = null
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unsafeWindow.fakelock = null
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document.dispatchEvent(new Event('pointerlockchange'));
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document.dispatchEvent(new Event('pointerlockchange'));
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setButtonVisibility(false);
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setButtonVisibility(false);
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return true
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return true
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});
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});
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// FULLSCREEN
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// FULLSCREEN
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window.fakefull = null;
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unsafeWindow.fakefull = null;
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// Stops the client from crashing when fullscreen is requested
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// Stops the client from crashing when fullscreen is requested
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Object.defineProperty(Element.prototype, "requestFullscreen", {
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Object.defineProperty(Element.prototype, "requestFullscreen", {
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value: function() {
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value: function() {
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window.fakefull = this
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unsafeWindow.fakefull = this
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document.dispatchEvent(new Event('fullscreenchange'));
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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return true
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}
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}
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});
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});
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Object.defineProperty(document, "fullscreenElement", {
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Object.defineProperty(document, "fullscreenElement", {
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get: function() {
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get: function() {
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return window.fakefull;
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return unsafeWindow.fakefull;
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}
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}
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});
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});
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Object.defineProperty(Document.prototype, "exitFullscreen", {
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Object.defineProperty(Document.prototype, "exitFullscreen", {
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value: function() {
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value: function() {
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window.fakefull = null
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unsafeWindow.fakefull = null
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document.dispatchEvent(new Event('fullscreenchange'));
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document.dispatchEvent(new Event('fullscreenchange'));
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return true
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return true
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}
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}
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element.hidden = true;
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element.hidden = true;
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element.style.display = "none";
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element.style.display = "none";
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}, {passive: false, once: true});
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}, {passive: false, once: true});
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window.addEventListener('focus', function(e) {
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unsafeWindow.addEventListener('focus', function(e) {
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setTimeout(() => {
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setTimeout(() => {
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element.hidden = true;
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element.hidden = true;
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element.style.display = "none";
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element.style.display = "none";
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function toggleKeyboard() {
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function toggleKeyboard() {
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const keyboardInput = document.getElementById('hiddenInput');
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const keyboardInput = document.getElementById('hiddenInput');
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if (window.keyboardEnabled) {
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if (unsafeWindow.keyboardEnabled) {
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window.keyboardEnabled = false;
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unsafeWindow.keyboardEnabled = false;
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keyboardInput.blur();
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keyboardInput.blur();
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} else {
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} else {
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window.keyboardEnabled = true;
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unsafeWindow.keyboardEnabled = true;
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keyboardInput.select();
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keyboardInput.select();
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}
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}
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}
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}
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}
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}
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e.movementX = touch.pageX - previousTouchX;
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e.movementX = touch.pageX - previousTouchX;
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e.movementY = touch.pageY - previousTouchY;
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e.movementY = touch.pageY - previousTouchY;
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var evt = window.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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var evt = unsafeWindow.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
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canvas.dispatchEvent(evt);
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canvas.dispatchEvent(evt);
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previousTouchX = touch.pageX;
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previousTouchX = touch.pageX;
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previousTouchY = touch.pageY;
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previousTouchY = touch.pageY;
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previousTouchY = null;
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previousTouchY = null;
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}, false)
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}, false)
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//Updates button visibility on load
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//Updates button visibility on load
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setButtonVisibility(window.fakelock != null);
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setButtonVisibility(unsafeWindow.fakelock != null);
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// Adds all of the touch screen controls
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// Adds all of the touch screen controls
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// Theres probably a better way to do this but this works for now
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// Theres probably a better way to do this but this works for now
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let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div");
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let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div");
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startTouchX = touch.pageX;
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startTouchX = touch.pageX;
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}
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}
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let movementX = touch.pageX - startTouchX;
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let movementX = touch.pageX - startTouchX;
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if((movementX * 10) > window.innerHeight) {
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if((movementX * 10) > unsafeWindow.innerHeight) {
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strafeRightButton.classList.add("active");
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strafeRightButton.classList.add("active");
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strafeLeftButton.classList.remove("active");
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strafeLeftButton.classList.remove("active");
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keyEvent("d", "keydown");
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keyEvent("d", "keydown");
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keyEvent("a", "keyup");
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keyEvent("a", "keyup");
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} else if ((movementX * 10) < (0 - window.innerHeight)) {
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} else if ((movementX * 10) < (0 - unsafeWindow.innerHeight)) {
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strafeLeftButton.classList.add("active");
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strafeLeftButton.classList.add("active");
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strafeRightButton.classList.remove("active");
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strafeRightButton.classList.remove("active");
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keyEvent("a", "keydown");
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keyEvent("a", "keydown");
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.addEventListener("touchstart", function(e){
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crouchButton.addEventListener("touchstart", function(e){
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keyEvent("shift", "keydown")
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keyEvent("shift", "keydown")
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window.crouchLock = window.crouchLock ? null : false
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unsafeWindow.crouchLock = unsafeWindow.crouchLock ? null : false
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crouchTimer = setTimeout(function(e) {
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crouchTimer = setTimeout(function(e) {
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window.crouchLock = (window.crouchLock != null);
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unsafeWindow.crouchLock = (unsafeWindow.crouchLock != null);
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crouchButton.classList.toggle('active');
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crouchButton.classList.toggle('active');
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}, 1000);
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}, 1000);
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}, false);
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}, false);
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crouchButton.addEventListener("touchend", function(e) {
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crouchButton.addEventListener("touchend", function(e) {
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if(!window.crouchLock) {
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if(!unsafeWindow.crouchLock) {
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keyEvent("shift", "keyup")
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keyEvent("shift", "keyup")
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crouchButton.classList.remove('active');
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crouchButton.classList.remove('active');
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window.crouchLock = false
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unsafeWindow.crouchLock = false
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}
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}
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clearTimeout(crouchTimer);
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clearTimeout(crouchTimer);
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}, false);
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}, false);
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hiddenInput.addEventListener("input", function(e) {
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hiddenInput.addEventListener("input", function(e) {
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e.preventDefault(true);
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e.preventDefault(true);
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let inputData = e.data == null ? "delete" : e.data.slice(-1);
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let inputData = e.data == null ? "delete" : e.data.slice(-1);
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console.log(`Received input by ${e.inputType}: ${e.data} -> ${inputData}`);
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unsafeWindow.console.log(`Received input by ${e.inputType}: ${e.data} -> ${inputData}`);
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window.lastKey = inputData
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unsafeWindow.lastKey = inputData
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hiddenInput.value = " "; // We need a character to detect deleting
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hiddenInput.value = " "; // We need a character to detect deleting
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if(window.keyboardFix) {
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if(unsafeWindow.keyboardFix) {
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const sliceInputType = e.inputType.slice(0,1); // This is a really dumb way to do this because it's not future-proof
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const sliceInputType = e.inputType.slice(0,1); // This is a really dumb way to do this because it's not future-proof
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if(sliceInputType== 'i') {
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if(sliceInputType== 'i') {
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let isShift = (inputData.toLowerCase() != inputData);
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let isShift = (inputData.toLowerCase() != inputData);
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}
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}
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}, false);
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}, false);
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hiddenInput.addEventListener("keydown", function(e) {
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hiddenInput.addEventListener("keydown", function(e) {
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if(!(e.key && e.keyCode && e.which) && !window.keyboardFix) {
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if(!(e.key && e.keyCode && e.which) && !unsafeWindow.keyboardFix) {
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console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
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unsafeWindow.console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
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window.keyboardFix = true;
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unsafeWindow.keyboardFix = true;
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if(window.lastKey) {
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if(unsafeWindow.lastKey) {
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keyEvent(window.lastKey, "keydown");
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keyEvent(unsafeWindow.lastKey, "keydown");
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keyEvent(window.lastKey, "keyup");
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keyEvent(unsafeWindow.lastKey, "keyup");
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}
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}
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}
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}
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}, false);
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}, false);
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sprintButton.style.cssText = "right:0vh;bottom:10vh;"
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sprintButton.style.cssText = "right:0vh;bottom:10vh;"
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sprintButton.addEventListener("touchstart", function(e) {
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sprintButton.addEventListener("touchstart", function(e) {
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keyEvent("r", "keydown");
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keyEvent("r", "keydown");
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window.sprintLock = window.sprintLock ? null : false
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unsafeWindow.sprintLock = unsafeWindow.sprintLock ? null : false
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sprintTimer = setTimeout(function(e) {
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sprintTimer = setTimeout(function(e) {
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window.sprintLock = (window.sprintLock != null);
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unsafeWindow.sprintLock = (unsafeWindow.sprintLock != null);
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sprintButton.classList.toggle('active');
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sprintButton.classList.toggle('active');
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}, 1000);
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}, 1000);
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}, false);
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}, false);
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sprintButton.addEventListener("touchend", function(e) {
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sprintButton.addEventListener("touchend", function(e) {
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if(!window.sprintLock) {
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if(!unsafeWindow.sprintLock) {
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keyEvent("r", "keyup");
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keyEvent("r", "keyup");
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sprintButton.classList.remove('active');
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sprintButton.classList.remove('active');
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window.sprintLock = false
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unsafeWindow.sprintLock = false
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}
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}
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clearTimeout(sprintTimer);
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clearTimeout(sprintTimer);
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}, false);
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}, false);
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