Merge pull request #10 from FlamedDogo99/keyboard-fix

Android Keyboard Fallback & Other Improvements
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# Eagler Mobile # <img src="images/logo128.png" alt="Eagler Mobile Logo" align="right" width="128px"></img>Eagler Mobile
## A userscript that allows eaglercraft to run on mobile devices
To-do
- [ ] Gamepad support
- [ ] Cancel button for file upload
- [ ] Styling for file upload
- [ ] Back button for Kiwi browser?
- [ ] Fix keyboard input for Android devices
Implemented
- [x] Fake pointerlock API (tricks the client into loading)
- [x] Fake fullscreen API (so that selecting full screen doesn't crash the client) ![](https://img.shields.io/badge/Github-v3.0.1-blue?style=flat-square&logo=github&logoColor=white&label=GitHub&color=181717)
- [x] Custom upload button for files (because safari is a pain with button clicks) [![](https://img.shields.io/github/license/FlamedDogo99/EaglerMobile?style=flat-square)](https://github.com/FlamedDogo99/EaglerMobile/blob/master/LICENSE)
- [x] Fake mousemove events (Allows touch and drag to simulate mouse movement)
- [x] Fake cursor scroll events (Allows scrolling through hotbar and in menus) ## About
- [x] On-screen controls (Movement, block placement/removal/picking, inventory, item dropping, keyboard, and exiting keys)
- [x] Styling for html, body, and canvas (So that the canvas doesn't ignore the navigation bars for viewport sizing) Eagler Mobile brings new functionality and benefits for the EaglerCraft web client by providing mobile-friendly touch controls, keyboard access, and other settings configirable through the EaglerCraft client.
- [x] Strafe buttons when holding forward
- [x] Crouch lock on hold <div align="center">
- [x] Re-orginize button layout
- [x] Redo the display button functions ![Eagler Mobile Screenshot](images/preview.png)
- [x] Sprint button (sperate from double tapping forward)
</div>
## Installation
The easiest way to use Eagler Mobile is to use a userscript application such as Greasemonkey. That being said, because Eagler Mobile is plain JavaScript you can easily deploy it in other ways as well. For instance we've included `eaglermobile.ef.js` which can be run as a mod on [EaglerForge](https://github.com/eaglerforge/EaglerForge).
If you want to download the source, no building is required. The best way to download the source is with Git:
```sh
git clone https://github.com/FlamedDogo99/EaglerMobile.git
```
## Contributing
### Suggestions and bug reports
If you found a bug or have a suggestion [create an issue](https://github.com/FlamedDogo99/EaglerMobile/issues/new/choose) after checking for duplicates.
### Features and documentation
#### Fake API's
- Pointerlock methods such as `Element.prototype.requestPointerLock`, `document.pointerLockElement`, and `document.exitPointerLock` are replaced with vanilla JavaScript that mimics pointerlock functionality. This allows the EaglerCraft client to load.
- Fullscreen methods such as `Element.prototype.requestFullscreen`, `document.fullscreenElement`, and `document.exitFullscreen` are replaced with vanilla JavaScript that mimics fullscreen functionality. This fixes a crash due with viewport dimensions.
#### Keyboard Events
- The EaglerCraft client captures keypress through a `keydown` event listener. Because Android devices currently have an issue with `keydown` and `keyup` events, Eagler Mobile dynamically toggles between capturing `keydown` and `input` events. The state is saved in window.keyboardFix, and is toggled if a faulty keyboard event is detected.
- To dispatch keyboard events, Eagler Mobile requires the use of the `keyEvent` function, in order to maintain functionality for `input` event listeners. For example, typing an uppercase `h` in the chat is as simple as:
```js
keyEvent("shift", "keydown");
keyEvent("h", "keydown");
```
#### Mobile controls
- Eagler Mobile controls can either be shown in-game or in-menu. When creating a an element you can achieve this simply by either adding the `inGame` or `inMenu` class.
- Simple gesture controls such as scrolling, single pressing, and long pressing have been implemented, however there are currently no functions provided to easily bring this functionality to other elements.
#### File uploads
- On MacOS and iOS safari, the EaglerCraft client's implementation of triggering the file selection dialog does not work. A rudimentary fix has been added for now.
## License
Eagler Mobile is licensed under the terms of the [Apache License, Version 2.0](https://github.com/FlamedDogo99/EaglerMobile/blob/main/LICENSE).
## Intended future features
- [ ] **Gamepad support**: Mapping gamepad inputs to `keyEvent`, `wheelEvent` and `mouseEvent` functions, and implenting a controllable fake cursor for menus.
- [ ] **File upload improvements**: Adding a cancel button and improving the styling
- [ ] **Dynamic enable and disable of features**: Seperating gamepad controls, touch controls, pointerlock fix, and upload fix into seperate functions which can be enabled and disabled by the user

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