Merge pull request #17 from FlamedDogo99/input-fix

Fixes for Android keyboard input, and mobile selection
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FlamedDogo 2024-06-15 19:25:23 -06:00 committed by GitHub
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@ -6,11 +6,24 @@
// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js // @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
// @license Apache License 2.0 - http://www.apache.org/licenses/ // @license Apache License 2.0 - http://www.apache.org/licenses/
// @match https://eaglercraft.com/mc/* // @match https://eaglercraft.com/mc/*
// @version 3.0.2 // @version 3.0.3
// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js // @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
// @run-at document-start // @run-at document-start
// @grant unsafeWindow
// ==/UserScript== // ==/UserScript==
// This is generally a bad practice, but we need to run scripts in the main context before the DOM loads. Because we are only matching eaglercraft.com, the use of unsafeWindow should be safe to use.
// If someone knows a better way of doing this, please create an issue
try {
unsafeWindow.console.warn("DANGER: This userscript is using unsafeWindow. Unsafe websites could potentially use this to gain access to data and other content that the browser normally wouldn't allow!")
Object.defineProperty(window, "clientWindow", {
value: unsafeWindow
});
} catch {
Object.defineProperty(window, "clientWindow", {
value: window
});
}
function isMobile() { function isMobile() {
try { try {
@ -23,17 +36,22 @@ function isMobile() {
if(!isMobile()) { if(!isMobile()) {
alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!"); alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
} }
window.keyboardEnabled = false;
window.crouchLock = false; clientWindow.keyboardEnabled = false;
window.sprintLock = false; clientWindow.crouchLock = false;
window.keyboardFix = false; // temporarily set to true until I can figure out whats going wrong with the event listener in charge of switching it clientWindow.sprintLock = false;
clientWindow.keyboardFix = false;
clientWindow.inputFix = false;
clientWindow.blockNextInput = false;
// Used for changing touchmove events to mousemove events // Used for changing touchmove events to mousemove events
var previousTouchX = null; var previousTouchX = null;
var previousTouchY = null; var previousTouchY = null;
var startTouchX = null; var startTouchX = null;
// better charCodeAt function // better charCodeAt function
String.prototype.toKeyCode = function() { String.prototype.toKeyCode = function() {
const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "`": 192, "[": 219, "\\": 220, "]": 221, "\"": 222}; const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "\u0060": 192, "[": 219, "\u005C": 220, "]": 221, "\u0022": 222};
return keyCodeList[this]; return keyCodeList[this];
} }
// Ignores keydown events that don't have the isValid parameter set to true // Ignores keydown events that don't have the isValid parameter set to true
@ -42,7 +60,7 @@ Object.defineProperty(EventTarget.prototype, "addEventListener", {
value: function (type, fn, ...rest) { value: function (type, fn, ...rest) {
if(type == 'keydown') { if(type == 'keydown') {
_addEventListener.call(this, type, function(...args) { _addEventListener.call(this, type, function(...args) {
if(!args[0].isValid && window.keyboardFix) { if(!args[0].isValid && clientWindow.keyboardFix) {
return; return;
} }
return fn.apply(this, args); return fn.apply(this, args);
@ -54,8 +72,8 @@ Object.defineProperty(EventTarget.prototype, "addEventListener", {
}); });
// Allows typing in #hiddenInput // Allows typing in #hiddenInput
const _preventDefault = Event.prototype.preventDefault; const _preventDefault = Event.prototype.preventDefault;
Event.prototype.preventDefault = function() { Event.prototype.preventDefault = function(shouldBypass) {
if(document.activeElement.id != "hiddenInput") { if(document.activeElement.id != "hiddenInput" || shouldBypass) {
this._preventDefault = _preventDefault; this._preventDefault = _preventDefault;
this._preventDefault(); this._preventDefault();
} }
@ -73,7 +91,7 @@ function keyEvent(name, state) {
which: charCode which: charCode
}); });
evt.isValid = true; // Disables fix for bad keyboard input evt.isValid = true; // Disables fix for bad keyboard input
window.dispatchEvent(evt); clientWindow.dispatchEvent(evt);
} }
function mouseEvent(number, state, canvas) { function mouseEvent(number, state, canvas) {
canvas.dispatchEvent(new PointerEvent(state, {"button": number})) canvas.dispatchEvent(new PointerEvent(state, {"button": number}))
@ -90,12 +108,12 @@ function setButtonVisibility(pointerLocked) {
inMenuStyle.disabled = !pointerLocked; inMenuStyle.disabled = !pointerLocked;
} }
// POINTERLOCK // POINTERLOCK
// When requestpointerlock is called, this dispatches an event, saves the requested element to window.fakelock, and unhides the touch controls // When requestpointerlock is called, this dispatches an event, saves the requested element to clientWindow.fakelock, and unhides the touch controls
window.fakelock = null; clientWindow.fakelock = null;
Object.defineProperty(Element.prototype, "requestPointerLock", { Object.defineProperty(Element.prototype, "requestPointerLock", {
value: function() { value: function() {
window.fakelock = this clientWindow.fakelock = this
document.dispatchEvent(new Event('pointerlockchange')); document.dispatchEvent(new Event('pointerlockchange'));
setButtonVisibility(true); setButtonVisibility(true);
return true return true
@ -103,16 +121,16 @@ Object.defineProperty(Element.prototype, "requestPointerLock", {
}); });
// Makes pointerLockElement return window.fakelock // Makes pointerLockElement return clientWindow.fakelock
Object.defineProperty(Document.prototype, "pointerLockElement", { Object.defineProperty(Document.prototype, "pointerLockElement", {
get: function() { get: function() {
return window.fakelock; return clientWindow.fakelock;
} }
}); });
// When exitPointerLock is called, this dispatches an event, clears the // When exitPointerLock is called, this dispatches an event, clears the
Object.defineProperty(Document.prototype, "exitPointerLock", { Object.defineProperty(Document.prototype, "exitPointerLock", {
value: function() { value: function() {
window.fakelock = null clientWindow.fakelock = null
document.dispatchEvent(new Event('pointerlockchange')); document.dispatchEvent(new Event('pointerlockchange'));
setButtonVisibility(false); setButtonVisibility(false);
return true return true
@ -120,23 +138,23 @@ Object.defineProperty(Document.prototype, "exitPointerLock", {
}); });
// FULLSCREEN // FULLSCREEN
window.fakefull = null; clientWindow.fakefull = null;
// Stops the client from crashing when fullscreen is requested // Stops the client from crashing when fullscreen is requested
Object.defineProperty(Element.prototype, "requestFullscreen", { Object.defineProperty(Element.prototype, "requestFullscreen", {
value: function() { value: function() {
window.fakefull = this clientWindow.fakefull = this
document.dispatchEvent(new Event('fullscreenchange')); document.dispatchEvent(new Event('fullscreenchange'));
return true return true
} }
}); });
Object.defineProperty(document, "fullscreenElement", { Object.defineProperty(document, "fullscreenElement", {
get: function() { get: function() {
return window.fakefull; return clientWindow.fakefull;
} }
}); });
Object.defineProperty(Document.prototype, "exitFullscreen", { Object.defineProperty(Document.prototype, "exitFullscreen", {
value: function() { value: function() {
window.fakefull = null clientWindow.fakefull = null
document.dispatchEvent(new Event('fullscreenchange')); document.dispatchEvent(new Event('fullscreenchange'));
return true return true
} }
@ -156,7 +174,7 @@ document.createElement = function(type, ignore) {
element.hidden = true; element.hidden = true;
element.style.display = "none"; element.style.display = "none";
}, {passive: false, once: true}); }, {passive: false, once: true});
window.addEventListener('focus', function(e) { clientWindow.addEventListener('focus', function(e) {
setTimeout(() => { setTimeout(() => {
element.hidden = true; element.hidden = true;
element.style.display = "none"; element.style.display = "none";
@ -209,16 +227,17 @@ function createTouchButton(buttonClass, buttonDisplay, elementName) {
touchButton.classList.add(buttonDisplay); touchButton.classList.add(buttonDisplay);
touchButton.classList.add("mobileControl"); touchButton.classList.add("mobileControl");
touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false); touchButton.addEventListener("touchmove", function(e){e.preventDefault()}, false);
touchButton.addEventListener(contextmenu, function(e){e.preventDefault()});
return touchButton; return touchButton;
} }
function toggleKeyboard() { function toggleKeyboard() {
const keyboardInput = document.getElementById('hiddenInput'); const keyboardInput = document.getElementById('hiddenInput');
if (window.keyboardEnabled) { if (clientWindow.keyboardEnabled) {
window.keyboardEnabled = false; clientWindow.keyboardEnabled = false;
keyboardInput.blur(); keyboardInput.blur();
} else { } else {
window.keyboardEnabled = true; clientWindow.keyboardEnabled = true;
keyboardInput.select(); keyboardInput.select();
} }
} }
@ -237,7 +256,7 @@ function insertCanvasElements() {
} }
e.movementX = touch.pageX - previousTouchX; e.movementX = touch.pageX - previousTouchX;
e.movementY = touch.pageY - previousTouchY; e.movementY = touch.pageY - previousTouchY;
var evt = window.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY}); var evt = clientWindow.fakelock ? new MouseEvent("mousemove", {movementX: e.movementX, movementY: e.movementY}) : new WheelEvent("wheel", {"wheelDeltaY": e.movementY});
canvas.dispatchEvent(evt); canvas.dispatchEvent(evt);
previousTouchX = touch.pageX; previousTouchX = touch.pageX;
previousTouchY = touch.pageY; previousTouchY = touch.pageY;
@ -248,7 +267,7 @@ function insertCanvasElements() {
previousTouchY = null; previousTouchY = null;
}, false) }, false)
//Updates button visibility on load //Updates button visibility on load
setButtonVisibility(window.fakelock != null); setButtonVisibility(clientWindow.fakelock != null);
// Adds all of the touch screen controls // Adds all of the touch screen controls
// Theres probably a better way to do this but this works for now // Theres probably a better way to do this but this works for now
let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div"); let strafeRightButton = createTouchButton("strafeRightButton", "inGame", "div");
@ -274,13 +293,13 @@ function insertCanvasElements() {
startTouchX = touch.pageX; startTouchX = touch.pageX;
} }
let movementX = touch.pageX - startTouchX; let movementX = touch.pageX - startTouchX;
if((movementX * 10) > window.innerHeight) { if((movementX * 10) > clientWindow.innerHeight) {
strafeRightButton.classList.add("active"); strafeRightButton.classList.add("active");
strafeLeftButton.classList.remove("active"); strafeLeftButton.classList.remove("active");
keyEvent("d", "keydown"); keyEvent("d", "keydown");
keyEvent("a", "keyup"); keyEvent("a", "keyup");
} else if ((movementX * 10) < (0 - window.innerHeight)) { } else if ((movementX * 10) < (0 - clientWindow.innerHeight)) {
strafeLeftButton.classList.add("active"); strafeLeftButton.classList.add("active");
strafeRightButton.classList.remove("active"); strafeRightButton.classList.remove("active");
keyEvent("a", "keydown"); keyEvent("a", "keydown");
@ -333,20 +352,20 @@ function insertCanvasElements() {
crouchButton.style.cssText = "left:10vh;bottom:10vh;" crouchButton.style.cssText = "left:10vh;bottom:10vh;"
crouchButton.addEventListener("touchstart", function(e){ crouchButton.addEventListener("touchstart", function(e){
keyEvent("shift", "keydown") keyEvent("shift", "keydown")
window.crouchLock = window.crouchLock ? null : false clientWindow.crouchLock = clientWindow.crouchLock ? null : false
crouchTimer = setTimeout(function(e) { clientWindow.crouchTimer = setTimeout(function(e) {
window.crouchLock = (window.crouchLock != null); clientWindow.crouchLock = (clientWindow.crouchLock != null);
crouchButton.classList.toggle('active'); crouchButton.classList.toggle('active');
}, 1000); }, 1000);
}, false); }, false);
crouchButton.addEventListener("touchend", function(e) { crouchButton.addEventListener("touchend", function(e) {
if(!window.crouchLock) { if(!clientWindow.crouchLock) {
keyEvent("shift", "keyup") keyEvent("shift", "keyup")
crouchButton.classList.remove('active'); crouchButton.classList.remove('active');
window.crouchLock = false clientWindow.crouchLock = false
} }
clearTimeout(crouchTimer); clearTimeout(clientWindow.crouchTimer);
}, false); }, false);
document.body.appendChild(crouchButton); document.body.appendChild(crouchButton);
let inventoryButton = createTouchButton("inventoryButton", "inGame"); let inventoryButton = createTouchButton("inventoryButton", "inGame");
@ -367,11 +386,23 @@ function insertCanvasElements() {
hiddenInput.style.cssText = "position:absolute;top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;font-size:20px;z-index:-10;color: transparent;text-shadow: 0 0 0 black;"; hiddenInput.style.cssText = "position:absolute;top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;font-size:20px;z-index:-10;color: transparent;text-shadow: 0 0 0 black;";
hiddenInput.value = " " //Allows delete to be detected before input is changed hiddenInput.value = " " //Allows delete to be detected before input is changed
hiddenInput.addEventListener("input", function(e) { hiddenInput.addEventListener("input", function(e) {
let inputData = e.data ?? "delete"; // backspace makes null e.stopImmediatePropagation();
window.lastKey = inputData e.preventDefault(true);
hiddenInput.value = " "; // We need a character to detect deleting let inputData = e.data == null ? "delete" : e.data.slice(-1);
if(window.keyboardFix) { if(!clientWindow.lastKey) { // If we get an event before any keys have been pressed, we know that setting the hiddenInput creates duplicate input events, so we can apply the fix
if(e.inputType == 'insertText') { clientWindow.console.warn("Enabling blocking duplicate key events. Some functionality may be lost.")
clientWindow.inputFix = true;
}
clientWindow.console.log(`Received input by ${e.inputType}: ${e.data} -> ${inputData}`);
hiddenInput.value = " ";
if(clientWindow.keyboardFix) {
const sliceInputType = e.inputType.slice(0,1); // This is a really dumb way to do this because it's not future-proof, but its the easiest way to deal with Android
if(sliceInputType== 'i') {
const isDuplicate = (clientWindow.lastKey == inputData) && clientWindow.blockNextInput && clientWindow.inputFix;
if(isDuplicate) {
clientWindow.blockNextInput = false;
} else {
let isShift = (inputData.toLowerCase() != inputData); let isShift = (inputData.toLowerCase() != inputData);
if(isShift) { if(isShift) {
keyEvent("shift", "keydown") keyEvent("shift", "keydown")
@ -382,19 +413,24 @@ function insertCanvasElements() {
keyEvent(inputData, "keydown"); keyEvent(inputData, "keydown");
keyEvent(inputData, "keyup"); keyEvent(inputData, "keyup");
} }
} else if (e.inputType == 'deleteContentForward' || e.inputType == 'deleteContentBackward') { clientWindow.blockNextInput = true;
keyEvent("backspace", "keydown") }
keyEvent("backspace", "keyup") } else if (sliceInputType == 'd') {
keyEvent("backspace", "keydown");
keyEvent("backspace", "keyup");
clientWindow.blockNextInput = false;
} }
} }
clientWindow.lastKey = inputData
}, false); }, false);
hiddenInput.addEventListener("keydown", function(e) { hiddenInput.addEventListener("keydown", function(e) {
if(!(e.key && e.keyCode && e.which) && !window.keyboardFix) { if((e.keyCode == 229 || e.which == 229) && !clientWindow.keyboardFix) {
console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.") clientWindow.console.warn("Switching from keydown to input events due to invalid KeyboardEvent. Some functionality will be lost.")
window.keyboardFix = true; clientWindow.keyboardFix = true;
if(window.lastKey) { if(clientWindow.lastKey) {
keyEvent(window.lastKey, "keydown") keyEvent(clientWindow.lastKey, "keydown");
keyEvent(window.lastKey, "keyup") keyEvent(clientWindow.lastKey, "keyup");
} }
} }
}, false); }, false);
@ -436,20 +472,20 @@ function insertCanvasElements() {
sprintButton.style.cssText = "right:0vh;bottom:10vh;" sprintButton.style.cssText = "right:0vh;bottom:10vh;"
sprintButton.addEventListener("touchstart", function(e) { sprintButton.addEventListener("touchstart", function(e) {
keyEvent("r", "keydown"); keyEvent("r", "keydown");
window.sprintLock = window.sprintLock ? null : false clientWindow.sprintLock = clientWindow.sprintLock ? null : false
sprintTimer = setTimeout(function(e) { clientWindow.sprintTimer = setTimeout(function(e) {
window.sprintLock = (window.sprintLock != null); clientWindow.sprintLock = (clientWindow.sprintLock != null);
sprintButton.classList.toggle('active'); sprintButton.classList.toggle('active');
}, 1000); }, 1000);
}, false); }, false);
sprintButton.addEventListener("touchend", function(e) { sprintButton.addEventListener("touchend", function(e) {
if(!window.sprintLock) { if(!clientWindow.sprintLock) {
keyEvent("r", "keyup"); keyEvent("r", "keyup");
sprintButton.classList.remove('active'); sprintButton.classList.remove('active');
window.sprintLock = false clientWindow.sprintLock = false
} }
clearTimeout(sprintTimer); clearTimeout(clientWindow.sprintTimer);
}, false); }, false);
document.body.appendChild(sprintButton); document.body.appendChild(sprintButton);
let pauseButton = createTouchButton("pauseButton", "inGame"); let pauseButton = createTouchButton("pauseButton", "inGame");
@ -484,7 +520,7 @@ function insertCanvasElements() {
}, false); }, false);
document.body.appendChild(screenshotButton); document.body.appendChild(screenshotButton);
let coordinatesButton = createTouchButton("coordinatesButton", "inGame"); let coordinatesButton = createTouchButton("coordinatesButton", "inGame");
coordinatesButton.style.cssText = "top: 0vh; margin: auto; left: 32vh; right: 0vh; width: 8vh; height: 8vh;" coordinatesButton.style.cssText = ""
coordinatesButton.addEventListener("touchstart", function(e) { coordinatesButton.addEventListener("touchstart", function(e) {
keyEvent("f", "keydown"); keyEvent("f", "keydown");
keyEvent("3", "keydown"); keyEvent("3", "keydown");
@ -515,6 +551,7 @@ customStyle.textContent = `
outline:none; outline:none;
box-shadow: none; box-shadow: none;
border: none; border: none;
pointer-events: none !important;
} }
.mobileControl:active, .mobileControl.active { .mobileControl:active, .mobileControl.active {
position: absolute; position: absolute;
@ -535,11 +572,19 @@ customStyle.textContent = `
outline:none; outline:none;
box-shadow: none; box-shadow: none;
border: none; border: none;
pointer-events: none !important;
} }
html, body { html, body, canvas {
height: -webkit-fill-available !important; height: -webkit-fill-available !important;
touch-action: pan-x pan-y; touch-action: pan-x pan-y;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
outline: none;
-webkit-tap-highlight-color: rgba(255, 255, 255, 0);
} }
.hide { .hide {
display: none; display: none;