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https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-11-24 04:56:04 -08:00
Improved keyEvent function
Removed shiftKeyEvent and deleteKeyEvent
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5f9ebad404
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@ -30,6 +30,11 @@ window.sprintLock = false;
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var previousTouchX = null;
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var previousTouchY = null;
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var startTouchX = null;
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// better charCodeAt function
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String.prototype.toKeyCode = function() {
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "multiply": 106, "add": 107, "subtract": 109, "decimal_point": 110, "divide": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, "semi_colon": 186, "equal_sign": 187, "comma": 188, "dash": 189, "period": 190, "forward_slash": 191, "grave_accent": 192, "open_bracket": 219, "back_slash": 220, "close_braket": 221, "single_quote": 222};
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return keyCodeList[this];
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}
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// Ignores keydown events that don't have the isValid parameter set to true
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const _addEventListener = EventTarget.prototype.addEventListener;
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Object.defineProperty(EventTarget.prototype, "addEventListener", {
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@ -56,29 +61,11 @@ Event.prototype.preventDefault = function() {
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}
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// Key and mouse events
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function keyEvent(name, state) {
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const keyName = name.toUpperCase().charCodeAt(0);
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const charCode = name.toKeyCode();
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let evt = new KeyboardEvent(state, {
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key: name,
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keyCode: keyName,
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which: keyName
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});
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evt.isValid = true; // Disables fix for bad keyboard input
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window.dispatchEvent(evt);
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}
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function shiftKeyEvent(state) {
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let evt = new KeyboardEvent(state, {
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key: "Shift",
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keyCode: 16,
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which: 16
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});
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evt.isValid = true; // Disables fix for bad keyboard input
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window.dispatchEvent(evt);
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}
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function deleteKeyEvent(state) {
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let evt = new KeyboardEvent(state, {
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key: "Backspace",
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keyCode: 8,
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which: 8
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keyCode: charCode,
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which: charCode
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});
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evt.isValid = true; // Disables fix for bad keyboard input
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window.dispatchEvent(evt);
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@ -332,14 +319,14 @@ function insertCanvasElements() {
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document.body.appendChild(backButton);
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let jumpButton = createTouchButton("jumpButton", "inGame");
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jumpButton.style.cssText = "right:10vh;bottom:10vh;"
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jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
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jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
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jumpButton.addEventListener("touchstart", function(e){keyEvent("space", "keydown")}, false);
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jumpButton.addEventListener("touchend", function(e){keyEvent("space", "keyup")}, false);
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document.body.appendChild(jumpButton);
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let crouchButton = createTouchButton("crouchButton", "inGame");
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crouchButton.style.cssText = "left:10vh;bottom:10vh;"
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crouchButton.addEventListener("touchstart", function(e){
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shiftKeyEvent("keydown");
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keyEvent("shift", "keydown")
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window.crouchLock = window.crouchLock ? null : false
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crouchTimer = setTimeout(function(e) {
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window.crouchLock = (window.crouchLock != null);
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@ -349,7 +336,7 @@ function insertCanvasElements() {
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crouchButton.addEventListener("touchend", function(e) {
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if(!window.crouchLock) {
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shiftKeyEvent("keyup");
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keyEvent("shift", "keyup")
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crouchButton.classList.remove('active');
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window.crouchLock = false
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}
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@ -363,8 +350,8 @@ function insertCanvasElements() {
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document.body.appendChild(inventoryButton);
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let exitButton = createTouchButton("exitButton", "inMenu");
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exitButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right:8vh; width: 8vh; height: 8vh;"
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exitButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
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exitButton.addEventListener("touchstart", function(e){keyEvent("`", "keyup")}, false);
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exitButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
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document.body.appendChild(exitButton);
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// input for keyboard button
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let hiddenInput = document.createElement('input', true);
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@ -379,17 +366,17 @@ function insertCanvasElements() {
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let inputData = e.data.charAt(0);
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let isShift = (inputData.toLowerCase() != inputData);
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if(isShift) {
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shiftKeyEvent("keydown");
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keyEvent("shift", "keydown")
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keyEvent(inputData, "keydown");
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keyEvent(inputData, "keyup");
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shiftKeyEvent("keyup");
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keyEvent("shift", "keyup")
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} else {
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keyEvent(inputData, "keydown");
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keyEvent(inputData, "keyup");
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}
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} else if (e.inputType == 'deleteContentForward' || e.inputType == 'deleteContentBackward') {
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deleteKeyEvent("keydown");
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deleteKeyEvent("keyup")
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keyEvent("delete", "keydown")
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keyEvent("delete", "keyup")
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}
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}, false);
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document.body.appendChild(hiddenInput);
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@ -448,8 +435,8 @@ function insertCanvasElements() {
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document.body.appendChild(sprintButton);
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let pauseButton = createTouchButton("pauseButton", "inGame");
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pauseButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 32vh; width: 8vh; height: 8vh;"
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pauseButton.addEventListener("touchstart", function(e){keyEvent("À", "keydown")}, false);
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pauseButton.addEventListener("touchend", function(e){keyEvent("À", "keyup")}, false);
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pauseButton.addEventListener("touchstart", function(e){keyEvent("`", "keydown")}, false);
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pauseButton.addEventListener("touchend", function(e){keyEvent("`", "keyup")}, false);
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document.body.appendChild(pauseButton);
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let chatButton = createTouchButton("chatButton", "inGame");
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chatButton.style.cssText = "top: 0vh; margin: auto; left: 0vh; right: 16vh; width: 8vh; height: 8vh;"
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@ -462,8 +449,8 @@ function insertCanvasElements() {
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keyEvent("5", "keydown");
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}, false);
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perspectiveButton.addEventListener("touchend", function(e) {
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keyEvent("5", "keyup");
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keyEvent("f", "keyup");
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keyEvent("5", "keyup");
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}, false);
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document.body.appendChild(perspectiveButton);
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let screenshotButton = createTouchButton("screenshotButton", "inGame");
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