added keyboard toggling

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Colbster937 2024-06-02 15:50:17 -05:00 committed by GitHub
parent a14d301ce1
commit 7ca791a8ef
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@ -23,6 +23,7 @@ function isMobile() {
if(!isMobile()) {
alert("WARNING: This script was created for mobile, and may break functionality in non-mobile browsers!");
}
window.keyboardEnabled = false;
window.crouchLock = false;
window.sprintLock = false;
// Used for changing touchmove events to mousemove events
@ -105,7 +106,7 @@ document.exitFullscreen = function() {
}
// FILE UPLOADING
// Safari doesn't recognize the element.click() used to display the file uplaoder as an action performed by the user, so it ignores it.
// Safari doesn't recognize the element.click() used to display the file uploader as an action performed by the user, so it ignores it.
// This hijacks the element.createElement() function to add the file upload to the DOM, so the user can manually press the button again.
var oldCreate = document.createElement;
document.createElement = function(type, ignore) {
@ -173,6 +174,17 @@ function createTouchButton(buttonClass, buttonDisplay, elementName) {
return touchButton;
}
function toggleKeyboard() {
const keyboardInput = document.getElementById('hiddenInput');
if (window.keyboardEnabled) {
window.keyboardEnabled = false;
keyboardInput.blur();
} else {
window.keyboardEnabled = true;
keyboardInput.select();
}
}
waitForElm('canvas').then(() => {insertCanvasElements()});
function insertCanvasElements() {
// Translates touchmove events to mousemove events when inGame, and touchmove events to wheele events when inMenu
@ -311,15 +323,13 @@ function insertCanvasElements() {
document.body.appendChild(exitButton);
// input for keyboard button
let hiddenInput = document.createElement('input', true);
hiddenInput.type = "text"
hiddenInput.id = "hiddenInput"
// hiding behind button for opacity issues
hiddenInput.style.cssText = "z-index: -999; top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;";
hiddenInput.style.cssText = "opacity:0;z-index:-99999";
document.body.appendChild(hiddenInput);
let keyboardButton = createTouchButton("keyboardButton", "inMenu");
keyboardButton.style.cssText = "top: 0vh; margin: auto; left: 8vh; right:0vh; width: 8vh; height: 8vh;"
keyboardButton.addEventListener("touchstart", function(e){e.preventDefault();hiddenInput.blur()}, false);
keyboardButton.addEventListener("touchend", function(e){hiddenInput.select()}, false);
keyboardButton.addEventListener("touchend", function(e){e.preventDefault();toggleKeyboard()}, false);
document.body.appendChild(keyboardButton);
let placeButton = createTouchButton("placeButton", "inGame");
placeButton.style.cssText = "right:0vh;bottom:20vh;"