mirror of
https://github.com/FlamedDogo99/EaglerMobile.git
synced 2024-11-09 14:06:05 -08:00
Updating toKeyCode function
This commit is contained in:
parent
180ac326fe
commit
5ae2833d66
|
@ -6,7 +6,7 @@
|
|||
// @downloadURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
|
||||
// @license Apache License 2.0 - http://www.apache.org/licenses/
|
||||
// @match https://eaglercraft.com/mc/*
|
||||
// @version 2.9
|
||||
// @version 2.10
|
||||
// @updateURL https://raw.githubusercontent.com/FlamedDogo99/EaglerMobile/main/eaglermobile.user.js
|
||||
// @run-at document-start
|
||||
// ==/UserScript==
|
||||
|
@ -32,7 +32,7 @@ var previousTouchY = null;
|
|||
var startTouchX = null;
|
||||
// better charCodeAt function
|
||||
String.prototype.toKeyCode = function() {
|
||||
const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "multiply": 106, "add": 107, "subtract": 109, "decimal_point": 110, "divide": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, "semi_colon": 186, "equal_sign": 187, "comma": 188, "dash": 189, "period": 190, "forward_slash": 191, "grave_accent": 192, "open_bracket": 219, "back_slash": 220, "close_braket": 221, "single_quote": 222};
|
||||
const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32 "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "`": 192, "[": 219, `/`: 220, "]": 221, "\"": 222};
|
||||
return keyCodeList[this];
|
||||
}
|
||||
// Ignores keydown events that don't have the isValid parameter set to true
|
||||
|
@ -319,8 +319,8 @@ function insertCanvasElements() {
|
|||
document.body.appendChild(backButton);
|
||||
let jumpButton = createTouchButton("jumpButton", "inGame");
|
||||
jumpButton.style.cssText = "right:10vh;bottom:10vh;"
|
||||
jumpButton.addEventListener("touchstart", function(e){keyEvent("space", "keydown")}, false);
|
||||
jumpButton.addEventListener("touchend", function(e){keyEvent("space", "keyup")}, false);
|
||||
jumpButton.addEventListener("touchstart", function(e){keyEvent(" ", "keydown")}, false);
|
||||
jumpButton.addEventListener("touchend", function(e){keyEvent(" ", "keyup")}, false);
|
||||
document.body.appendChild(jumpButton);
|
||||
|
||||
let crouchButton = createTouchButton("crouchButton", "inGame");
|
||||
|
|
Loading…
Reference in New Issue
Block a user