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Added comments for keyEvent
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@ -60,6 +60,10 @@ Event.prototype.preventDefault = function() {
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}
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}
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// Key and mouse events
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// Note: the client must have the key, keyCode, and which parameters defined or it will crash
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// Note: for text inputs, the client only reads from the "key" paramater
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// * an exception to this appears to be the shift and backspace key
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// Note: for inGame inputs, the client only reads from the "keyCode character"
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function keyEvent(name, state) {
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const charCode = name.toKeyCode();
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let evt = new KeyboardEvent(state, {
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