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https://github.com/FlamedDogo99/EaglerMobile.git
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Update eaglermobile.user.js
Added temporary DOM log for troubleshooting
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@ -31,6 +31,28 @@ window.keyboardFix = false; // temporarily set to true until I can figure out wh
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var previousTouchX = null;
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var previousTouchY = null;
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var startTouchX = null;
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//TEMP REMOVE
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function logManager() {
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var self = this;
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self.init = function () {
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console.log('logmanager initialized');
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var old = console.log;
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self.logger = document.getElementById('log');
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console.log = function (message, options) {
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if (typeof message == 'object') {
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self.logger.innerHTML = (JSON && JSON.stringify ? JSON.stringify(message) : message) + '<br />' + self.logger.innerHTML;
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} else {
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self.logger.innerHTML = message + '<br />' + self.logger.innerHTML;
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}
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}
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}
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self.toggleLogVisibility = function () {
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return $(self.logger).toggle();
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};
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}
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// better charCodeAt function
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String.prototype.toKeyCode = function() {
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const keyCodeList = {"0": 48, "1": 49, "2": 50, "3": 51, "4": 52, "5": 53, "6": 54, "7": 55, "8": 56, "9": 57, "backspace": 8, "tab": 9, "enter": 13, "shift": 16, "ctrl": 17, "alt": 18, "pause_break": 19, "caps_lock": 20, "escape": 27, " ": 32, "page_up": 33, "page_down": 34, "end": 35, "home": 36, "left_arrow": 37, "up_arrow": 38, "right_arrow": 39, "down_arrow": 40, "insert": 45, "delete": 46, "a": 65, "b": 66, "c": 67, "d": 68, "e": 69, "f": 70, "g": 71, "h": 72, "i": 73, "j": 74, "k": 75, "l": 76, "m": 77, "n": 78, "o": 79, "p": 80, "q": 81, "r": 82, "s": 83, "t": 84, "u": 85, "v": 86, "w": 87, "x": 88, "y": 89, "z": 90, "left_window_key": 91, "right_window_key": 92, "select_key": 93, "numpad_0": 96, "numpad_1": 97, "numpad_2": 98, "numpad_3": 99, "numpad_4": 100, "numpad_5": 101, "numpad_6": 102, "numpad_7": 103, "numpad_8": 104, "numpad_9": 105, "*": 106, "+": 107, "-": 109, ".": 110, "/": 111, "f1": 112, "f2": 113, "f3": 114, "f4": 115, "f5": 116, "f6": 117, "f7": 118, "f8": 119, "f9": 120, "f10": 121, "f11": 122, "f12": 123, "num_lock": 144, "scroll_lock": 145, ";": 186, "=": 187, ",": 188, "-": 189, ".": 190, "/": 191, "`": 192, "[": 219, "\\": 220, "]": 221, "\"": 222};
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@ -488,7 +510,7 @@ function insertCanvasElements() {
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}, false);
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document.body.appendChild(screenshotButton);
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let coordinatesButton = createTouchButton("coordinatesButton", "inGame");
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coordinatesButton.style.cssText = "top: 0vh; margin: auto; left: 32vh; right: 0vh; width: 8vh; height: 8vh;"
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coordinatesButton.style.cssText = ""
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coordinatesButton.addEventListener("touchstart", function(e) {
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keyEvent("f", "keydown");
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keyEvent("3", "keydown");
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@ -498,6 +520,15 @@ function insertCanvasElements() {
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keyEvent("3", "keyup");
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}, false);
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document.body.appendChild(coordinatesButton);
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//TEMP REMOVE
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var temp = document.createElement("div");
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temp.id = "log";
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temp.classList.add("log");
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temp.style.cssText= "position:absolute; top: 8vh; margin: auto; left: 0vh; right:0vh";
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temp.innerHtml = "Loading..."
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document.body.appendChild(temp);
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document.temp = new logManager();
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document.temp.init();
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}
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// CSS for touch screen buttons, along with fixing iOS's issues with 100vh ignoring the naviagtion bar, and actually disabling zoom because safari ignores user-scalable=no :(
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let customStyle = document.createElement("style");
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