26 lines
351 B
Plaintext
26 lines
351 B
Plaintext
|
#line 2
|
||
|
|
||
|
precision highp int;
|
||
|
precision highp sampler2D;
|
||
|
precision highp float;
|
||
|
|
||
|
#ifdef CC_VERT
|
||
|
uniform mat4 matrix_m;
|
||
|
uniform mat4 matrix_p;
|
||
|
|
||
|
in vec3 a_vert;
|
||
|
|
||
|
void main(){
|
||
|
gl_Position = (matrix_p * (matrix_m * vec4(a_vert, 1.0)));
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CC_FRAG
|
||
|
|
||
|
out vec4 fragColor;
|
||
|
|
||
|
void main(){
|
||
|
fragColor = vec4(1.0);
|
||
|
}
|
||
|
#endif
|