36 lines
1.2 KiB
GLSL
36 lines
1.2 KiB
GLSL
#line 2
|
|
|
|
/*
|
|
* Copyright (c) 2023 lax1dude. All Rights Reserved.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
|
|
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
|
|
precision lowp int;
|
|
precision highp float;
|
|
precision mediump sampler2D;
|
|
|
|
layout(location = 0) in vec3 a_position3f;
|
|
layout(location = 1) in vec2 a_colorIndex2f;
|
|
|
|
out vec3 v_position3f;
|
|
|
|
uniform mat4 u_viewMatrix4f;
|
|
uniform mat4 u_projMatrix4f;
|
|
|
|
void main() {
|
|
v_position3f = a_position3f;
|
|
vec4 pos = u_viewMatrix4f * vec4(a_position3f, 0.0);
|
|
gl_Position = u_projMatrix4f * vec4(pos.xyz, 1.0);
|
|
}
|