51 lines
1.8 KiB
GLSL
51 lines
1.8 KiB
GLSL
#line 2
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/*
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* Copyright (c) 2022-2024 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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EAGLER_VSH_LAYOUT_BEGIN()
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EAGLER_IN(0, vec3, a_position3f)
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EAGLER_IN(1, vec2, c_position2i)
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EAGLER_IN(2, vec2, c_coords2i)
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EAGLER_IN(3, vec4, c_color4f)
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EAGLER_VSH_LAYOUT_END()
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EAGLER_OUT(vec2, v_texCoord2f)
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EAGLER_OUT(vec4, v_color4f)
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uniform mat4 u_matrixTransform;
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uniform vec2 u_charSize2f;
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uniform vec2 u_charCoordSize2f;
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uniform vec4 u_color4f;
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void main() {
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v_color4f = c_color4f.bgra;
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float shadowBit = a_position3f.z;
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float boldBit = shadowBit >= 0.5 ? 1.0 : 0.0;
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shadowBit -= boldBit * 0.5;
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v_color4f.rgb *= (1.0 - shadowBit * 3.0);
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v_texCoord2f = (c_coords2i + a_position3f.xy) * u_charCoordSize2f;
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vec2 pos2d = c_position2i + vec2(shadowBit * 4.0);
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pos2d += a_position3f.xy * u_charSize2f;
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pos2d.x += boldBit;
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float italicBit = v_color4f.a >= 0.5 ? 2.0 : 0.0;
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v_color4f.a -= italicBit * 0.25;
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pos2d.x -= (a_position3f.y - 0.5) * italicBit;
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v_color4f.a *= 2.0;
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v_color4f *= u_color4f;
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EAGLER_VERT_POSITION = u_matrixTransform * vec4(pos2d, 0.0, 1.0);
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}
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