52 lines
1.4 KiB
GLSL
52 lines
1.4 KiB
GLSL
#line 2
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/*
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* Copyright (c) 2022-2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision highp float;
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precision lowp sampler2D;
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in vec3 a_position3f;
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in vec2 c_position2i;
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in vec2 c_coords2i;
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in vec4 c_color4f;
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out vec2 v_texCoord2f;
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out vec4 v_color4f;
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uniform mat4 u_matrixTransform;
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uniform vec2 u_charSize2f;
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uniform vec2 u_charCoordSize2f;
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uniform vec4 u_color4f;
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void main() {
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v_color4f = c_color4f.bgra;
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float shadowBit = a_position3f.z;
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float boldBit = shadowBit >= 0.5 ? 1.0 : 0.0;
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shadowBit -= boldBit * 0.5;
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v_color4f.rgb *= (1.0 - shadowBit * 3.0);
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v_texCoord2f = (c_coords2i + a_position3f.xy) * u_charCoordSize2f;
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vec2 pos2d = c_position2i + vec2(shadowBit * 4.0);
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pos2d += a_position3f.xy * u_charSize2f;
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pos2d.x += boldBit;
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float italicBit = v_color4f.a >= 0.5 ? 2.0 : 0.0;
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v_color4f.a -= italicBit * 0.25;
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pos2d.x -= (a_position3f.y - 0.5) * italicBit;
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v_color4f.a *= 2.0;
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v_color4f *= u_color4f;
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gl_Position = u_matrixTransform * vec4(pos2d, 0.0, 1.0);
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}
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