.. |
assets_pbr
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
lib
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
accel_particle_forward.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
accel_particle_gbuffer.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
accel_particle.vsh
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Update #34 - Add dynamic lights, fix vanilla world seeds
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2024-06-08 16:02:29 -07:00 |
brdf_lut.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
clouds_noise3d.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
clouds_sample.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
clouds_shapes.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
clouds_shapes.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
clouds_shapes.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
clouds_sun_occlusion.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
deferred_combine.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
deferred_core_gbuffer.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
deferred_core.vsh
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Update #36 - Fix incorrect use of arithmetic shift, more capes
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2024-07-04 00:37:31 -07:00 |
deferred_fog.fsh
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Update #35 - Fixes, improved dynamic lighting
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2024-06-16 16:47:12 -07:00 |
deferred_local.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
deferred_shadow.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
deferred_shadow.vsh
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Update #36 - Fix incorrect use of arithmetic shift, more capes
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2024-07-04 00:37:31 -07:00 |
dither16.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
eagler_moon.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
emissive_items.csv
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Update #34 - Add dynamic lights, fix vanilla world seeds
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2024-06-08 16:02:29 -07:00 |
forward_core.fsh
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Update #35 - Fixes, improved dynamic lighting
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2024-06-16 16:47:12 -07:00 |
forward_core.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
forward_glass_highlights.fsh
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Update #35 - Fixes, improved dynamic lighting
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2024-06-16 16:47:12 -07:00 |
forward_glass_highlights.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
gbuffer_debug_view.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
hand_depth_mask.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
lens_ghosts.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
lens_streaks.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
lens_sun_occlusion.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
light_point_mesh.dat
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
light_shafts_sample.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
lighting_mesh.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
lighting_point.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
lighting_sun.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
material_block_constants.csv
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
metals.csv
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
moon_render.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
moon_render.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
particles_s.png
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
post_bloom_blur.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_bloom_bright.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_exposure_avg.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_exposure_final.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_fxaa.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_lens_distort.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_lens_ghosts.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_lens_ghosts.vsh
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Update #36 - Fix incorrect use of arithmetic shift, more capes
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2024-07-04 00:37:31 -07:00 |
post_lens_streaks.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_lens_streaks.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
post_tonemap.fsh
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Update #24 - 1000s of optimizations, shared worlds on desktop
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2024-03-02 20:51:44 -08:00 |
rain.png
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
realistic_water_control.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
realistic_water_mask.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
realistic_water_mask.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
realistic_water_noise.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
realistic_water_noise.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
realistic_water_normals.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
realistic_water_render.fsh
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Update #35 - Fixes, improved dynamic lighting
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2024-06-16 16:47:12 -07:00 |
realistic_water_render.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
reproject_control.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
reproject_ssr.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
shader_pack_icon.png
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
shader_pack_info.json
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Update #35 - Fixes, improved dynamic lighting
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2024-06-16 16:47:12 -07:00 |
shadows_sun.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox_atmosphere.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox_irradiance.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox_render_end.fsh
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Update #23 - Merge client/server, fix Villagers and Item Frames
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2024-02-19 01:43:03 -08:00 |
skybox_render_end.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox_render.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox_render.vsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
skybox.dat
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
ssao_generate.fsh
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Update #22 - Singleplayer and shared worlds, shader fixes
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2024-02-08 01:37:58 -08:00 |
ssao_noise.bmp
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
temperatures.lut
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |
vertex_ids.csv
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Update #18 - Final release, added PBR shaders
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2023-04-07 16:48:33 -07:00 |