35 lines
841 B
GLSL
35 lines
841 B
GLSL
#line 2
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/*
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* Copyright (c) 2022 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision highp float;
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precision lowp sampler2D;
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in vec2 v_texCoord2f;
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in vec4 v_color4f;
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out vec4 output4f;
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uniform sampler2D u_inputTexture;
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uniform vec4 u_colorBias4f;
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void main() {
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output4f = texture(u_inputTexture, v_texCoord2f) * v_color4f + u_colorBias4f;
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if(output4f.a < 0.004) {
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discard;
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}
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}
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