eaglercraft-1.8/gateway/EaglercraftXVelocity
2024-05-30 23:30:32 -07:00
..
src/main <1.0.3> Fixed player initialization bug in EaglerXVelocity 2024-05-30 23:30:32 -07:00
.gitignore <1.0.0> Add experimental Velocity plugin files 2024-05-25 18:58:41 -07:00
EaglerXVelocity-Latest.jar <1.0.3> Fixed player initialization bug in EaglerXVelocity 2024-05-30 23:30:32 -07:00
readme.txt <1.0.0> Add experimental Velocity plugin files 2024-05-25 18:58:41 -07:00

Plugin for eaglercraft on velocity

Still in development, not recommended for public servers!

Not using gradle to give more direct access to velocity's internals, as gradle only provides a dummy jar containing the api. 

EaglercraftXVelocity requires netty's websocket client/server, which is already in the production velocity jar so it's ideal to compile directly against the real jar

Simply link "src/main/java" and "src/main/resources" as source folders, and then add the latest version of velocity jar for minecraft 1.8 to the build path.

To build, export the source folders as a JAR and export the JAR to contain all the classes found in the JARs in "deps" within it, but not including the classes from the actual velocity jar