36 lines
981 B
GLSL
36 lines
981 B
GLSL
#line 2
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision highp float;
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precision lowp sampler2D;
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in vec2 v_position2f;
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out vec4 output4f;
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uniform sampler2D u_inputTexture;
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uniform float u_textureLod1f;
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uniform vec4 u_blendFactor4f;
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uniform vec4 u_blendBias4f;
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uniform mat3 u_matrixTransform;
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void main() {
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vec3 coords = u_matrixTransform * vec3(v_position2f, 1.0);
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vec4 color4f = textureLod(u_inputTexture, coords.xy, u_textureLod1f);
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output4f = color4f * u_blendFactor4f + u_blendBias4f;
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}
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