eaglercraft-1.8/sources/resources/assets/eagler/glsl/deferred
2024-07-04 00:37:31 -07:00
..
assets_pbr Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
lib Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
accel_particle_forward.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
accel_particle_gbuffer.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
accel_particle.vsh Update #34 - Add dynamic lights, fix vanilla world seeds 2024-06-08 16:02:29 -07:00
brdf_lut.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
clouds_noise3d.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
clouds_sample.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
clouds_shapes.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
clouds_shapes.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
clouds_shapes.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
clouds_sun_occlusion.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
deferred_combine.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
deferred_core_gbuffer.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
deferred_core.vsh Update #36 - Fix incorrect use of arithmetic shift, more capes 2024-07-04 00:37:31 -07:00
deferred_fog.fsh Update #35 - Fixes, improved dynamic lighting 2024-06-16 16:47:12 -07:00
deferred_local.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
deferred_shadow.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
deferred_shadow.vsh Update #36 - Fix incorrect use of arithmetic shift, more capes 2024-07-04 00:37:31 -07:00
dither16.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
eagler_moon.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
emissive_items.csv Update #34 - Add dynamic lights, fix vanilla world seeds 2024-06-08 16:02:29 -07:00
forward_core.fsh Update #35 - Fixes, improved dynamic lighting 2024-06-16 16:47:12 -07:00
forward_core.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
forward_glass_highlights.fsh Update #35 - Fixes, improved dynamic lighting 2024-06-16 16:47:12 -07:00
forward_glass_highlights.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
gbuffer_debug_view.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
hand_depth_mask.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
lens_ghosts.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
lens_streaks.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
lens_sun_occlusion.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
light_point_mesh.dat Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
light_shafts_sample.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
lighting_mesh.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
lighting_point.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
lighting_sun.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
material_block_constants.csv Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
metals.csv Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
moon_render.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
moon_render.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
particles_s.png Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
post_bloom_blur.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_bloom_bright.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_exposure_avg.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_exposure_final.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_fxaa.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_lens_distort.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_lens_ghosts.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_lens_ghosts.vsh Update #36 - Fix incorrect use of arithmetic shift, more capes 2024-07-04 00:37:31 -07:00
post_lens_streaks.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_lens_streaks.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
post_tonemap.fsh Update #24 - 1000s of optimizations, shared worlds on desktop 2024-03-02 20:51:44 -08:00
rain.png Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
realistic_water_control.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
realistic_water_mask.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
realistic_water_mask.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
realistic_water_noise.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
realistic_water_noise.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
realistic_water_normals.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
realistic_water_render.fsh Update #35 - Fixes, improved dynamic lighting 2024-06-16 16:47:12 -07:00
realistic_water_render.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
reproject_control.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
reproject_ssr.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
shader_pack_icon.png Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
shader_pack_info.json Update #35 - Fixes, improved dynamic lighting 2024-06-16 16:47:12 -07:00
shadows_sun.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox_atmosphere.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox_irradiance.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox_render_end.fsh Update #23 - Merge client/server, fix Villagers and Item Frames 2024-02-19 01:43:03 -08:00
skybox_render_end.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox_render.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox_render.vsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
skybox.dat Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
ssao_generate.fsh Update #22 - Singleplayer and shared worlds, shader fixes 2024-02-08 01:37:58 -08:00
ssao_noise.bmp Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
temperatures.lut Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00
vertex_ids.csv Update #18 - Final release, added PBR shaders 2023-04-07 16:48:33 -07:00