59 lines
1.8 KiB
GLSL
59 lines
1.8 KiB
GLSL
#line 2
|
|
|
|
/*
|
|
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
|
|
*
|
|
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
|
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
|
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
|
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
|
*
|
|
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
|
*
|
|
* (please read the 'LICENSE' file this repo's root directory for more info)
|
|
*
|
|
*/
|
|
|
|
precision lowp int;
|
|
precision highp float;
|
|
precision lowp sampler2D;
|
|
|
|
in vec2 a_position2f;
|
|
|
|
in vec3 p_position3f;
|
|
in vec2 p_texCoords2i;
|
|
in vec2 p_lightMap2f;
|
|
in vec2 p_particleSize_texCoordsSize_2i;
|
|
in vec4 p_color4f;
|
|
|
|
out vec2 v_texCoord2f;
|
|
out vec4 v_color4f;
|
|
|
|
uniform mat4 u_matrixTransform;
|
|
uniform vec3 u_texCoordSize2f_particleSize1f;
|
|
uniform vec4 u_transformParam_1_2_3_4_f;
|
|
uniform float u_transformParam_5_f;
|
|
uniform vec4 u_color4f;
|
|
|
|
uniform sampler2D u_lightmapTexture;
|
|
|
|
void main() {
|
|
v_color4f = u_color4f * p_color4f.bgra * texture(u_lightmapTexture, p_lightMap2f);
|
|
|
|
vec2 tex2f = a_position2f * 0.5 + 0.5;
|
|
tex2f.y = 1.0 - tex2f.y;
|
|
tex2f = p_texCoords2i + tex2f * p_particleSize_texCoordsSize_2i.y;
|
|
v_texCoord2f = tex2f * u_texCoordSize2f_particleSize1f.xy;
|
|
|
|
float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x;
|
|
|
|
vec3 pos3f = p_position3f;
|
|
pos3f.x += u_transformParam_1_2_3_4_f.x * particleSize * a_position2f.x;
|
|
pos3f.x += u_transformParam_1_2_3_4_f.w * particleSize * a_position2f.y;
|
|
pos3f.y += u_transformParam_1_2_3_4_f.y * particleSize * a_position2f.y;
|
|
pos3f.z += u_transformParam_1_2_3_4_f.z * particleSize * a_position2f.x;
|
|
pos3f.z += u_transformParam_5_f * particleSize * a_position2f.y;
|
|
|
|
gl_Position = u_matrixTransform * vec4(pos3f, 1.0);
|
|
}
|