81 lines
2.5 KiB
JavaScript
81 lines
2.5 KiB
JavaScript
/*
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* Copyright (c) 2024 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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const WASMGCBufferAllocatorName = "WASMGCBufferAllocator";
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Int8Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getByteBufferView"] = function(addr, length) {
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return new Int8Array(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Uint8Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getUnsignedByteBufferView"] = function(addr, length) {
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return new Uint8Array(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Uint8ClampedArray}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getUnsignedClampedByteBufferView"] = function(addr, length) {
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return new Uint8ClampedArray(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Int16Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getShortBufferView"] = function(addr, length) {
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return new Int16Array(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Uint16Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getUnsignedShortBufferView"] = function(addr, length) {
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return new Uint16Array(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Int32Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getIntBufferView"] = function(addr, length) {
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return new Int32Array(heapArrayBuffer, addr, length);
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}
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/**
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* @param {number} addr
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* @param {number} length
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* @return {Float32Array}
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*/
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eagruntimeImpl.WASMGCBufferAllocator["getFloatBufferView"] = function(addr, length) {
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return new Float32Array(heapArrayBuffer, addr, length);
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}
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