/* * Copyright (c) 2024 lax1dude. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ const WASMGCBufferAllocatorName = "WASMGCBufferAllocator"; /** * @param {number} addr * @param {number} length * @return {Int8Array} */ eagruntimeImpl.WASMGCBufferAllocator["getByteBufferView"] = function(addr, length) { return new Int8Array(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Uint8Array} */ eagruntimeImpl.WASMGCBufferAllocator["getUnsignedByteBufferView"] = function(addr, length) { return new Uint8Array(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Uint8ClampedArray} */ eagruntimeImpl.WASMGCBufferAllocator["getUnsignedClampedByteBufferView"] = function(addr, length) { return new Uint8ClampedArray(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Int16Array} */ eagruntimeImpl.WASMGCBufferAllocator["getShortBufferView"] = function(addr, length) { return new Int16Array(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Uint16Array} */ eagruntimeImpl.WASMGCBufferAllocator["getUnsignedShortBufferView"] = function(addr, length) { return new Uint16Array(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Int32Array} */ eagruntimeImpl.WASMGCBufferAllocator["getIntBufferView"] = function(addr, length) { return new Int32Array(heapArrayBuffer, addr, length); } /** * @param {number} addr * @param {number} length * @return {Float32Array} */ eagruntimeImpl.WASMGCBufferAllocator["getFloatBufferView"] = function(addr, length) { return new Float32Array(heapArrayBuffer, addr, length); }