Update #10 - Fixed global shading bug with arrows in players
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@ -1 +1 @@
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u9
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u10
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@ -15,8 +15,13 @@
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> DELETE 2 @ 2 : 3
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> CHANGE 17 : 18 @ 17 : 18
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> CHANGE 17 : 19 @ 17 : 19
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~ EaglercraftRandom random = new EaglercraftRandom((long) entitylivingbase.getEntityId());
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~ GlStateManager.disableLighting();
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> CHANGE 32 : 33 @ 32 : 33
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~ GlStateManager.enableLighting();
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> EOF
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@ -8,7 +8,7 @@ public class EaglercraftVersion {
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/// Customize these to fit your fork:
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public static final String projectForkName = "EaglercraftX";
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public static final String projectForkVersion = "u9";
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public static final String projectForkVersion = "u10";
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public static final String projectForkVendor = "lax1dude";
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public static final String projectForkURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8";
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@ -23,7 +23,7 @@ public class EaglercraftVersion {
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public static final String projectOriginName = "EaglercraftX";
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public static final String projectOriginAuthor = "lax1dude";
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public static final String projectOriginRevision = "1.8";
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public static final String projectOriginVersion = "u9";
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public static final String projectOriginVersion = "u10";
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public static final String projectOriginURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8";
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