(1.3.2) Fix protocol V4 flush issue in EaglerXBungee
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@ -64,7 +64,7 @@ import net.md_5.bungee.BungeeCord;
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*/
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public class EaglerXBungee extends Plugin {
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public static final String NATIVE_BUNGEECORD_BUILD = "1.21-R0.1-SNAPSHOT:acb85e3:1871";
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public static final String NATIVE_BUNGEECORD_BUILD = "1.21-R0.1-SNAPSHOT:2593130:1878";
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public static final String NATIVE_WATERFALL_BUILD = "1.21-R0.1-SNAPSHOT:de8345a:579";
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static {
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@ -234,8 +234,10 @@ public class GameProtocolMessageController {
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pkt = sendQueueV4.remove(0);
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owner.sendData(GamePluginMessageConstants.V4_CHANNEL, pkt);
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}else {
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int i, j, sendCount = 0, totalLen = 0;
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int i, j, sendCount, totalLen;
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while(!sendQueueV4.isEmpty()) {
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sendCount = 0;
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totalLen = 0;
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do {
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i = sendQueueV4.get(sendCount++).length;
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totalLen += GamePacketOutputBuffer.getVarIntSize(i) + i;
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@ -1,5 +1,5 @@
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name: EaglercraftXBungee
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main: net.lax1dude.eaglercraft.v1_8.plugin.gateway_bungeecord.EaglerXBungee
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version: 1.3.1
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version: 1.3.2
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description: Plugin to allow EaglercraftX 1.8 players to join your network, or allow EaglercraftX 1.8 players to use your network as a proxy to join other networks
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author: lax1dude
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@ -1 +1 @@
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1.3.1
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1.3.2
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