Update #6 - Added FXAA Antialiasing
This commit is contained in:
parent
855e61836f
commit
3d6bbb672c
28
CREDITS
28
CREDITS
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@ -126,6 +126,34 @@
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Project Name: NVIDIA FXAA
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Project Author: Timothy Lottes, NVIDIA
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Project URL: https://gist.github.com/kosua20/0c506b81b3812ac900048059d2383126
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Used For: generating and applying patch files in build system
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* ==============================================================================
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*
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*
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* NVIDIA FXAA 3.11 by TIMOTHY LOTTES
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*
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*
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* ------------------------------------------------------------------------------
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* COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
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* ------------------------------------------------------------------------------
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* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
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* *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
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* OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA
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* OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
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* CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
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* LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
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* OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
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* THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGES.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Project Name: java-diff-utils
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Project Author: Google, forked by wumpz
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Project URL: https://java-diff-utils.github.io/java-diff-utils/
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@ -1 +1 @@
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u5
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u6
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@ -9,35 +9,36 @@
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~
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> CHANGE 16 : 20 @ 21 : 24
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> CHANGE 16 : 21 @ 21 : 24
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~ GameSettings.Options.PARTICLES, GameSettings.Options.MIPMAP_LEVELS, GameSettings.Options.BLOCK_ALTERNATIVES,
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~ GameSettings.Options.ENTITY_SHADOWS, GameSettings.Options.FOG, GameSettings.Options.HUD_FPS,
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~ GameSettings.Options.HUD_COORDS, GameSettings.Options.HUD_PLAYER, GameSettings.Options.HUD_STATS,
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~ GameSettings.Options.HUD_WORLD, GameSettings.Options.HUD_24H, GameSettings.Options.CHUNK_FIX };
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~ GameSettings.Options.PARTICLES, GameSettings.Options.FXAA, GameSettings.Options.MIPMAP_LEVELS,
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~ GameSettings.Options.BLOCK_ALTERNATIVES, GameSettings.Options.ENTITY_SHADOWS, GameSettings.Options.FOG,
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~ GameSettings.Options.HUD_FPS, GameSettings.Options.HUD_COORDS, GameSettings.Options.HUD_PLAYER,
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~ GameSettings.Options.HUD_STATS, GameSettings.Options.HUD_WORLD, GameSettings.Options.HUD_24H,
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~ GameSettings.Options.CHUNK_FIX };
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> CHANGE 31 : 33 @ 35 : 38
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> CHANGE 32 : 34 @ 35 : 38
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~ GameSettings.Options[] agamesettings$options = new GameSettings.Options[videoOptions.length];
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~ int i = 0;
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> CHANGE 34 : 37 @ 39 : 53
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> CHANGE 35 : 38 @ 39 : 53
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~ for (GameSettings.Options gamesettings$options : videoOptions) {
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~ agamesettings$options[i] = gamesettings$options;
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~ ++i;
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> INSERT 39 : 42 @ 55
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> INSERT 40 : 43 @ 55
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+ this.optionsRowList = new GuiOptionsRowList(this.mc, this.width, this.height, 32, this.height - 32, 25,
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+ agamesettings$options);
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+
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> CHANGE 49 : 50 @ 62 : 63
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> CHANGE 50 : 51 @ 62 : 63
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~ protected void actionPerformed(GuiButton parGuiButton) {
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> CHANGE 59 : 60 @ 72 : 73
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> CHANGE 60 : 61 @ 72 : 73
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~ protected void mouseClicked(int parInt1, int parInt2, int parInt3) {
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@ -14,7 +14,7 @@
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~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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~ import net.lax1dude.eaglercraft.v1_8.HString;
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> INSERT 7 : 19 @ 10
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> INSERT 7 : 20 @ 10
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+
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+ import com.google.common.base.Predicate;
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@ -25,27 +25,28 @@
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+ import net.lax1dude.eaglercraft.v1_8.log4j.LogManager;
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+ import net.lax1dude.eaglercraft.v1_8.log4j.Logger;
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+ import net.lax1dude.eaglercraft.v1_8.opengl.EaglercraftGPU;
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+ import net.lax1dude.eaglercraft.v1_8.opengl.EffectPipelineFXAA;
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+ import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
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+ import net.lax1dude.eaglercraft.v1_8.opengl.OpenGlHelper;
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+ import net.lax1dude.eaglercraft.v1_8.opengl.WorldRenderer;
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> DELETE 29 @ 20 : 29
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> DELETE 30 @ 20 : 29
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> DELETE 36 @ 36 : 38
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> DELETE 37 @ 36 : 38
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> DELETE 43 @ 45 : 48
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> DELETE 44 @ 45 : 48
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> DELETE 63 @ 68 : 75
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> DELETE 64 @ 68 : 75
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> CHANGE 72 : 73 @ 84 : 85
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> CHANGE 73 : 74 @ 84 : 85
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~ private EaglercraftRandom random = new EaglercraftRandom();
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> DELETE 116 @ 128 : 129
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> DELETE 117 @ 128 : 129
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> DELETE 146 @ 159 : 160
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> DELETE 147 @ 159 : 160
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> INSERT 147 : 156 @ 161
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> INSERT 148 : 157 @ 161
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+ GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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+ GlStateManager.matrixMode(5890);
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+ GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
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+
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> CHANGE 169 : 170 @ 174 : 175
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> CHANGE 170 : 171 @ 174 : 175
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~ return false;
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> DELETE 173 @ 178 : 184
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> DELETE 174 @ 178 : 184
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> DELETE 180 @ 191 : 206
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> DELETE 181 @ 191 : 206
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> DELETE 183 @ 209 : 224
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> DELETE 184 @ 209 : 224
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> CHANGE 186 : 187 @ 227 : 242
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> CHANGE 187 : 188 @ 227 : 242
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~ this.useShader = false;
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> DELETE 190 @ 245 : 256
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> DELETE 191 @ 245 : 256
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> DELETE 193 @ 259 : 263
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> DELETE 194 @ 259 : 263
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> DELETE 237 @ 307 : 311
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> DELETE 238 @ 307 : 311
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> DELETE 238 @ 312 : 319
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> DELETE 239 @ 312 : 319
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> CHANGE 356 : 357 @ 437 : 438
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> CHANGE 357 : 358 @ 437 : 438
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~ f = this.mc.gameSettings.keyBindZoomCamera.isKeyDown() ? 17.0f : this.mc.gameSettings.fovSetting;
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> CHANGE 526 : 527 @ 607 : 608
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> CHANGE 527 : 528 @ 607 : 608
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true),
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> CHANGE 528 : 529 @ 609 : 610
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> CHANGE 529 : 530 @ 609 : 610
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~ this.farPlaneDistance * 2.0f * MathHelper.SQRT_2);
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> CHANGE 586 : 587 @ 667 : 668
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> CHANGE 587 : 588 @ 667 : 668
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, false),
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> DELETE 630 @ 711 : 723
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> DELETE 631 @ 711 : 723
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> CHANGE 751 : 752 @ 844 : 845
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> CHANGE 752 : 753 @ 844 : 845
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~ this.lightmapColors[i] = short1 << 24 | j | k << 8 | l << 16;
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> INSERT 755 : 769 @ 848
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> INSERT 756 : 770 @ 848
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+
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+ GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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+ GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
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+
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> DELETE 792 @ 871 : 876
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> DELETE 793 @ 871 : 876
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> INSERT 796 : 799 @ 880
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> INSERT 797 : 800 @ 880
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+ if (this.mc.gameSettings.keyBindZoomCamera.isKeyDown()) {
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+ f *= 0.7f;
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+ }
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> DELETE 838 @ 919 : 932
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> DELETE 839 @ 919 : 932
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> CHANGE 866 : 867 @ 960 : 961
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> CHANGE 867 : 868 @ 960 : 961
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~ return EntityRenderer.this.mc.currentScreen.getClass().getName();
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> CHANGE 871 : 872 @ 965 : 966
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> CHANGE 872 : 873 @ 965 : 966
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~ return HString.format("Scaled: (%d, %d). Absolute: (%d, %d)",
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> CHANGE 878 : 879 @ 972 : 973
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> CHANGE 879 : 880 @ 972 : 973
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~ return HString.format("Scaled: (%d, %d). Absolute: (%d, %d). Scale factor of %d",
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> DELETE 894 @ 988 : 990
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> DELETE 895 @ 988 : 990
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> CHANGE 926 : 927 @ 1022 : 1023
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> CHANGE 927 : 928 @ 1022 : 1023
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~ EaglercraftGPU.glLineWidth(1.0F);
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> CHANGE 997 : 999 @ 1093 : 1095
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> INSERT 953 : 958 @ 1048
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+
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+ if (this.mc.gameSettings.fxaa) {
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+ EffectPipelineFXAA.begin(this.mc.displayWidth, this.mc.displayHeight);
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+ }
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+
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> INSERT 974 : 978 @ 1064
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+ if (this.mc.gameSettings.fxaa) {
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+ EffectPipelineFXAA.end();
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+ }
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+
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> CHANGE 1007 : 1009 @ 1093 : 1095
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true),
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~ (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 4.0F);
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> CHANGE 1003 : 1004 @ 1099 : 1100
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> CHANGE 1013 : 1014 @ 1099 : 1100
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true),
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> INSERT 1031 : 1032 @ 1127
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> INSERT 1041 : 1042 @ 1127
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+ GlStateManager.disableBlend();
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> DELETE 1038 @ 1133 : 1134
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> DELETE 1048 @ 1133 : 1134
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> INSERT 1039 : 1040 @ 1135
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> INSERT 1049 : 1050 @ 1135
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+ GlStateManager.shadeModel(7424);
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> CHANGE 1131 : 1132 @ 1226 : 1227
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> CHANGE 1141 : 1142 @ 1226 : 1227
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true),
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> CHANGE 1141 : 1142 @ 1236 : 1237
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> CHANGE 1151 : 1152 @ 1236 : 1237
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~ GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true),
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> CHANGE 1229 : 1230 @ 1324 : 1325
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> CHANGE 1239 : 1240 @ 1324 : 1325
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~ EaglercraftGPU.glNormal3f(0.0F, 1.0F, 0.0F);
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> CHANGE 1277 : 1278 @ 1372 : 1373
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> CHANGE 1287 : 1288 @ 1372 : 1373
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~ if (f2 >= 0.15F) {
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> CHANGE 1514 : 1515 @ 1609 : 1610
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> CHANGE 1524 : 1525 @ 1609 : 1610
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~ GlStateManager.clearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F);
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> CHANGE 1524 : 1527 @ 1619 : 1621
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> CHANGE 1534 : 1537 @ 1619 : 1621
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~ EaglercraftGPU.glFog(GL_FOG_COLOR,
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~ this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
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~ EaglercraftGPU.glNormal3f(0.0F, -1.0F, 0.0F);
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> CHANGE 1544 : 1545 @ 1638 : 1642
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> CHANGE 1554 : 1555 @ 1638 : 1642
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~ EaglercraftGPU.glFogi('\u855a', '\u855b');
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> INSERT 1559 : 1562 @ 1656
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> INSERT 1569 : 1572 @ 1656
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+ } else if (!this.mc.gameSettings.fog) {
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+ GlStateManager.setFog(2048);
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+ GlStateManager.setFogDensity(0.0F);
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> INSERT 1563 : 1564 @ 1657
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> INSERT 1573 : 1574 @ 1657
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+ GlStateManager.setFogDensity(0.001F);
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> CHANGE 1574 : 1575 @ 1667 : 1670
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> CHANGE 1584 : 1585 @ 1667 : 1670
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~ EaglercraftGPU.glFogi('\u855a', '\u855b');
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> DELETE 1584 @ 1679 : 1680
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> DELETE 1594 @ 1679 : 1680
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> EOF
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@ -73,7 +73,7 @@
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~ public int guiScale = 3;
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> INSERT 158 : 166 @ 172
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> INSERT 158 : 167 @ 172
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+ public boolean hudFps = true;
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+ public boolean hudCoords = true;
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+ public boolean hud24h = false;
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+ public boolean chunkFix = true;
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+ public boolean fog = true;
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+ public boolean fxaa = true;
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> CHANGE 167 : 168 @ 173 : 174
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> CHANGE 168 : 169 @ 173 : 174
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~ public GameSettings(Minecraft mcIn) {
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> CHANGE 172 : 174 @ 178 : 181
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> CHANGE 173 : 175 @ 178 : 181
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~ this.keyBindTogglePerspective, this.keyBindSmoothCamera, this.keyBindZoomCamera, this.keyBindFunction,
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~ this.keyBindClose }, this.keyBindsHotbar);
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> CHANGE 177 : 179 @ 184 : 185
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> CHANGE 178 : 180 @ 184 : 185
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~ this.gammaSetting = 1.0F;
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~ this.language = EagRuntime.getConfiguration().getDefaultLocale();
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> CHANGE 181 : 182 @ 187 : 193
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> CHANGE 182 : 183 @ 187 : 193
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~ GameSettings.Options.RENDER_DISTANCE.setValueMax(18.0F);
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> CHANGE 183 : 184 @ 194 : 195
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> CHANGE 184 : 185 @ 194 : 195
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~ this.renderDistanceChunks = 4;
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> DELETE 187 @ 198 : 213
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> DELETE 188 @ 198 : 213
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> CHANGE 190 : 191 @ 216 : 217
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> CHANGE 191 : 192 @ 216 : 217
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~ : HString.format("%c", new Object[] { Character.valueOf((char) (parInt1 - 256)) })
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> DELETE 274 @ 300 : 301
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> DELETE 275 @ 300 : 301
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> DELETE 278 @ 305 : 306
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> DELETE 279 @ 305 : 306
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> INSERT 323 : 325 @ 351
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> INSERT 324 : 326 @ 351
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+ this.mc.loadingScreen.eaglerShow(I18n.format("resourcePack.load.refreshing"),
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+ I18n.format("resourcePack.load.pleaseWait"));
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> DELETE 383 @ 409 : 426
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> DELETE 384 @ 409 : 426
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> INSERT 396 : 428 @ 439
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> INSERT 397 : 433 @ 439
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+ if (parOptions == GameSettings.Options.HUD_FPS) {
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+ this.hudFps = !this.hudFps;
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+ this.fog = !this.fog;
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+ }
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+
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+ if (parOptions == GameSettings.Options.FXAA) {
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+ this.fxaa = !this.fxaa;
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+ }
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+
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> DELETE 482 @ 493 : 499
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> DELETE 487 @ 493 : 499
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> INSERT 494 : 510 @ 511
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> INSERT 499 : 517 @ 511
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+ case HUD_COORDS:
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+ return this.hudCoords;
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@ -178,22 +183,24 @@
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+ return this.chunkFix;
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+ case FOG:
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+ return this.fog;
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+ case FXAA:
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+ return this.fxaa;
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> CHANGE 553 : 556 @ 554 : 558
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> CHANGE 560 : 563 @ 554 : 558
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~ : (parOptions == GameSettings.Options.CHAT_SCALE
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~ ? s + (int) (f * 90.0F + 10.0F) + "%"
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~ : (parOptions == GameSettings.Options.CHAT_HEIGHT_UNFOCUSED
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> CHANGE 559 : 560 @ 561 : 562
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> CHANGE 566 : 567 @ 561 : 562
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~ : (parOptions == GameSettings.Options.CHAT_HEIGHT_FOCUSED
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> CHANGE 561 : 562 @ 563 : 564
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> CHANGE 568 : 569 @ 563 : 564
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~ .calculateChatboxHeight(
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> CHANGE 564 : 583 @ 566 : 600
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> CHANGE 571 : 590 @ 566 : 600
|
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~ : (parOptions == GameSettings.Options.CHAT_WIDTH
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~ ? s + GuiNewChat
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|
@ -215,17 +222,17 @@
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~ + "%")
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~ : "yee"))))))))))));
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|
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> CHANGE 618 : 620 @ 635 : 636
|
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> CHANGE 625 : 627 @ 635 : 636
|
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|
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~ byte[] options = EagRuntime.getStorage("g");
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~ if (options == null) {
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|
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> CHANGE 623 : 625 @ 639 : 640
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> CHANGE 630 : 632 @ 639 : 640
|
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|
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~ BufferedReader bufferedreader = new BufferedReader(
|
||||
~ new InputStreamReader(EaglerZLIB.newGZIPInputStream(new EaglerInputStream(options))));
|
||||
|
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> CHANGE 708 : 714 @ 723 : 724
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||||
> CHANGE 715 : 721 @ 723 : 724
|
||||
|
||||
~ this.resourcePacks.clear();
|
||||
~ for (Object o : (new JSONArray(s.substring(s.indexOf(58) + 1))).toList()) {
|
||||
|
@ -234,7 +241,7 @@
|
|||
~ }
|
||||
~ }
|
||||
|
||||
> CHANGE 720 : 726 @ 730 : 731
|
||||
> CHANGE 727 : 733 @ 730 : 731
|
||||
|
||||
~ this.field_183018_l.clear();
|
||||
~ for (Object o : (new JSONArray(s.substring(s.indexOf(58) + 1))).toList()) {
|
||||
|
@ -243,11 +250,11 @@
|
|||
~ }
|
||||
~ }
|
||||
|
||||
> DELETE 764 @ 769 : 773
|
||||
> DELETE 771 @ 769 : 773
|
||||
|
||||
> DELETE 768 @ 777 : 781
|
||||
> DELETE 775 @ 777 : 781
|
||||
|
||||
> INSERT 884 : 916 @ 897
|
||||
> INSERT 891 : 927 @ 897
|
||||
|
||||
+ if (astring[0].equals("hudFps")) {
|
||||
+ this.hudFps = astring[1].equals("true");
|
||||
|
@ -281,29 +288,33 @@
|
|||
+ this.fog = astring[1].equals("true");
|
||||
+ }
|
||||
+
|
||||
+ if (astring[0].equals("fxaa")) {
|
||||
+ this.fxaa = astring[1].equals("true");
|
||||
+ }
|
||||
+
|
||||
|
||||
> INSERT 922 : 924 @ 903
|
||||
> INSERT 933 : 935 @ 903
|
||||
|
||||
+ Keyboard.setFunctionKeyModifier(keyBindFunction.getKeyCode());
|
||||
+
|
||||
|
||||
> DELETE 941 @ 920 : 921
|
||||
> DELETE 952 @ 920 : 921
|
||||
|
||||
> CHANGE 953 : 955 @ 933 : 934
|
||||
> CHANGE 964 : 966 @ 933 : 934
|
||||
|
||||
~ ByteArrayOutputStream bao = new ByteArrayOutputStream();
|
||||
~ PrintWriter printwriter = new PrintWriter(new OutputStreamWriter(EaglerZLIB.newGZIPOutputStream(bao)));
|
||||
|
||||
> CHANGE 981 : 983 @ 960 : 962
|
||||
> CHANGE 992 : 994 @ 960 : 962
|
||||
|
||||
~ printwriter.println("resourcePacks:" + toJSONArray(this.resourcePacks));
|
||||
~ printwriter.println("incompatibleResourcePacks:" + toJSONArray(this.field_183018_l));
|
||||
|
||||
> DELETE 991 @ 970 : 971
|
||||
> DELETE 1002 @ 970 : 971
|
||||
|
||||
> DELETE 992 @ 972 : 973
|
||||
> DELETE 1003 @ 972 : 973
|
||||
|
||||
> INSERT 1021 : 1029 @ 1002
|
||||
> INSERT 1032 : 1041 @ 1002
|
||||
|
||||
+ printwriter.println("hudFps:" + this.hudFps);
|
||||
+ printwriter.println("hudWorld:" + this.hudWorld);
|
||||
|
@ -313,22 +324,23 @@
|
|||
+ printwriter.println("hud24h:" + this.hud24h);
|
||||
+ printwriter.println("chunkFix:" + this.chunkFix);
|
||||
+ printwriter.println("fog:" + this.fog);
|
||||
+ printwriter.println("fxaa:" + this.fxaa);
|
||||
|
||||
> INSERT 1034 : 1036 @ 1007
|
||||
> INSERT 1046 : 1048 @ 1007
|
||||
|
||||
+ Keyboard.setFunctionKeyModifier(keyBindFunction.getKeyCode());
|
||||
+
|
||||
|
||||
> INSERT 1047 : 1049 @ 1018
|
||||
> INSERT 1059 : 1061 @ 1018
|
||||
|
||||
+
|
||||
+ EagRuntime.setStorage("g", bao.toByteArray());
|
||||
|
||||
> CHANGE 1059 : 1060 @ 1028 : 1029
|
||||
> CHANGE 1071 : 1072 @ 1028 : 1029
|
||||
|
||||
~ : (parSoundCategory == SoundCategory.VOICE ? 0.0F : 1.0F);
|
||||
|
||||
> INSERT 1113 : 1121 @ 1082
|
||||
> INSERT 1125 : 1133 @ 1082
|
||||
|
||||
+ private String toJSONArray(List<String> e) {
|
||||
+ JSONArray arr = new JSONArray();
|
||||
|
@ -339,21 +351,21 @@
|
|||
+ }
|
||||
+
|
||||
|
||||
> CHANGE 1125 : 1126 @ 1086 : 1087
|
||||
> CHANGE 1137 : 1138 @ 1086 : 1087
|
||||
|
||||
~ RENDER_DISTANCE("options.renderDistance", true, false, 1.0F, 16.0F, 1.0F),
|
||||
|
||||
> CHANGE 1134 : 1136 @ 1095 : 1099
|
||||
> CHANGE 1146 : 1148 @ 1095 : 1099
|
||||
|
||||
~ TOUCHSCREEN("options.touchscreen", false, true), CHAT_SCALE("options.chat.scale", true, false),
|
||||
~ CHAT_WIDTH("options.chat.width", true, false), CHAT_HEIGHT_FOCUSED("options.chat.height.focused", true, false),
|
||||
|
||||
> CHANGE 1150 : 1155 @ 1113 : 1114
|
||||
> CHANGE 1162 : 1167 @ 1113 : 1114
|
||||
|
||||
~ ENTITY_SHADOWS("options.entityShadows", false, true), HUD_FPS("options.hud.fps", false, true),
|
||||
~ HUD_COORDS("options.hud.coords", false, true), HUD_STATS("options.hud.stats", false, true),
|
||||
~ HUD_WORLD("options.hud.world", false, true), HUD_PLAYER("options.hud.player", false, true),
|
||||
~ HUD_24H("options.hud.24h", false, true), CHUNK_FIX("options.chunkFix", false, true),
|
||||
~ FOG("options.fog", false, true);
|
||||
~ FOG("options.fog", false, true), FXAA("options.fxaa", false, true);
|
||||
|
||||
> EOF
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
~ eaglercraft.recording.start=Record Screen...
|
||||
~ eaglercraft.soundCategory.voice=Voice
|
||||
|
||||
> INSERT 22 : 87 @ 25
|
||||
> INSERT 22 : 88 @ 25
|
||||
|
||||
+ eaglercraft.resourcePack.prompt.title=What do you want to do with '%s'?
|
||||
+ eaglercraft.resourcePack.prompt.text=Tip: Hold Shift to skip this screen when selecting a resource pack!
|
||||
|
@ -69,6 +69,7 @@
|
|||
+ eaglercraft.options.hud.24h=24h Day
|
||||
+ eaglercraft.options.chunkFix=Chunk Lag Fix
|
||||
+ eaglercraft.options.fog=Fog
|
||||
+ eaglercraft.options.fxaa=FXAA Antialiasing
|
||||
+
|
||||
+ eaglercraft.key.function=Function
|
||||
+ eaglercraft.key.zoomCamera=Zoom Camera
|
||||
|
@ -80,11 +81,11 @@
|
|||
+ eaglercraft.auth.continue=Join Server
|
||||
+
|
||||
|
||||
> CHANGE 555 : 556 @ 493 : 494
|
||||
> CHANGE 556 : 557 @ 493 : 494
|
||||
|
||||
~ resourcePack.openFolder=Open resource pack
|
||||
|
||||
> CHANGE 559 : 560 @ 497 : 498
|
||||
> CHANGE 560 : 561 @ 497 : 498
|
||||
|
||||
~ resourcePack.folderInfo=(Select resource pack files here)
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# 87 files to delete:
|
||||
# 88 files to delete:
|
||||
assets/minecraft/shaders/post/ntsc.json
|
||||
assets/minecraft/shaders/program/outline_combine.json
|
||||
assets/minecraft/shaders/post/art.json
|
||||
|
@ -32,6 +32,7 @@ assets/minecraft/shaders/program/bits.json
|
|||
assets/minecraft/shaders/program/outline_watercolor.json
|
||||
assets/minecraft/shaders/program/bumpy.vsh
|
||||
assets/minecraft/shaders/post/blobs.json
|
||||
log4j2.xml
|
||||
assets/minecraft/shaders/program/outline_combine.fsh
|
||||
assets/minecraft/shaders/program/outline.fsh
|
||||
assets/minecraft/shaders/program/flip.json
|
||||
|
|
|
@ -45,8 +45,10 @@ public class PlatformAssets {
|
|||
File loadFile = new File("resources", path);
|
||||
byte[] ret = new byte[(int) loadFile.length()];
|
||||
try(FileInputStream is = new FileInputStream(loadFile)) {
|
||||
is.read(ret);
|
||||
is.close();
|
||||
int i, j = 0;
|
||||
while(j < ret.length && (i = is.read(ret, j, ret.length - j)) != -1) {
|
||||
j += i;
|
||||
}
|
||||
return ret;
|
||||
}catch(IOException ex) {
|
||||
return null;
|
||||
|
|
|
@ -8,7 +8,7 @@ public class EaglercraftVersion {
|
|||
/// Customize these to fit your fork:
|
||||
|
||||
public static final String projectForkName = "EaglercraftX";
|
||||
public static final String projectForkVersion = "u5";
|
||||
public static final String projectForkVersion = "u6";
|
||||
public static final String projectForkVendor = "lax1dude";
|
||||
|
||||
public static final String projectForkURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8";
|
||||
|
@ -23,7 +23,7 @@ public class EaglercraftVersion {
|
|||
public static final String projectOriginName = "EaglercraftX";
|
||||
public static final String projectOriginAuthor = "lax1dude";
|
||||
public static final String projectOriginRevision = "1.8";
|
||||
public static final String projectOriginVersion = "u5";
|
||||
public static final String projectOriginVersion = "u6";
|
||||
|
||||
public static final String projectOriginURL = "https://gitlab.com/lax1dude/eaglercraftx-1.8";
|
||||
|
||||
|
|
|
@ -452,6 +452,8 @@ public class EaglercraftGPU {
|
|||
SpriteLevelMixer.initialize();
|
||||
InstancedFontRenderer.initialize();
|
||||
InstancedParticleRenderer.initialize();
|
||||
EffectPipelineFXAA.initialize();
|
||||
SpriteLevelMixer.vshLocal.free();
|
||||
}
|
||||
|
||||
public static final ITextureGL getNativeTexture(int tex) {
|
||||
|
|
|
@ -0,0 +1,159 @@
|
|||
package net.lax1dude.eaglercraft.v1_8.opengl;
|
||||
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.IFramebufferGL;
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.IProgramGL;
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.IRenderbufferGL;
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.IShaderGL;
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.IUniformGL;
|
||||
import net.lax1dude.eaglercraft.v1_8.internal.buffer.ByteBuffer;
|
||||
import net.lax1dude.eaglercraft.v1_8.log4j.LogManager;
|
||||
import net.lax1dude.eaglercraft.v1_8.log4j.Logger;
|
||||
import net.lax1dude.eaglercraft.v1_8.opengl.FixedFunctionShader.FixedFunctionConstants;
|
||||
|
||||
import static net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums.*;
|
||||
import static net.lax1dude.eaglercraft.v1_8.internal.PlatformOpenGL.*;
|
||||
|
||||
import net.lax1dude.eaglercraft.v1_8.EagRuntime;
|
||||
|
||||
/**
|
||||
* Copyright (c) 2022 LAX1DUDE. All Rights Reserved.
|
||||
*
|
||||
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||||
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||||
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||||
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||||
*
|
||||
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||||
*
|
||||
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||||
*
|
||||
*/
|
||||
public class EffectPipelineFXAA {
|
||||
|
||||
private static final Logger logger = LogManager.getLogger("EffectPipelineFXAA");
|
||||
|
||||
public static final String fragmentShaderPath = "/assets/eagler/glsl/post_fxaa.fsh";
|
||||
|
||||
private static final int _GL_FRAMEBUFFER = 0x8D40;
|
||||
private static final int _GL_RENDERBUFFER = 0x8D41;
|
||||
private static final int _GL_COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
private static final int _GL_DEPTH_ATTACHMENT = 0x8D00;
|
||||
private static final int _GL_DEPTH_COMPONENT32F = 0x8CAC;
|
||||
|
||||
private static IProgramGL shaderProgram = null;
|
||||
private static IUniformGL u_screenSize2f = null;
|
||||
|
||||
private static IFramebufferGL framebuffer = null;
|
||||
private static int framebufferColor = -1;
|
||||
private static IRenderbufferGL framebufferDepth = null;
|
||||
|
||||
private static int currentWidth = -1;
|
||||
private static int currentHeight = -1;
|
||||
|
||||
static void initialize() {
|
||||
String fragmentSource = EagRuntime.getResourceString(fragmentShaderPath);
|
||||
if(fragmentSource == null) {
|
||||
throw new RuntimeException("EffectPipelineFXAA shader \"" + fragmentShaderPath + "\" is missing!");
|
||||
}
|
||||
|
||||
IShaderGL frag = _wglCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
_wglShaderSource(frag, FixedFunctionConstants.VERSION + "\n" + fragmentSource);
|
||||
_wglCompileShader(frag);
|
||||
|
||||
if(_wglGetShaderi(frag, GL_COMPILE_STATUS) != GL_TRUE) {
|
||||
logger.error("Failed to compile GL_FRAGMENT_SHADER \"" + fragmentShaderPath + "\" for EffectPipelineFXAA!");
|
||||
String log = _wglGetShaderInfoLog(frag);
|
||||
if(log != null) {
|
||||
String[] lines = log.split("(\\r\\n|\\r|\\n)");
|
||||
for(int i = 0; i < lines.length; ++i) {
|
||||
logger.error("[FRAG] {}", lines[i]);
|
||||
}
|
||||
}
|
||||
throw new IllegalStateException("Fragment shader \"" + fragmentShaderPath + "\" could not be compiled!");
|
||||
}
|
||||
|
||||
shaderProgram = _wglCreateProgram();
|
||||
|
||||
_wglAttachShader(shaderProgram, SpriteLevelMixer.vshLocal);
|
||||
_wglAttachShader(shaderProgram, frag);
|
||||
|
||||
_wglBindAttribLocation(shaderProgram, 0, "a_position2f");
|
||||
|
||||
_wglLinkProgram(shaderProgram);
|
||||
|
||||
_wglDetachShader(shaderProgram, SpriteLevelMixer.vshLocal);
|
||||
_wglDetachShader(shaderProgram, frag);
|
||||
|
||||
_wglDeleteShader(frag);
|
||||
|
||||
if(_wglGetProgrami(shaderProgram, GL_LINK_STATUS) != GL_TRUE) {
|
||||
logger.error("Failed to link shader program for EffectPipelineFXAA!");
|
||||
String log = _wglGetProgramInfoLog(shaderProgram);
|
||||
if(log != null) {
|
||||
String[] lines = log.split("(\\r\\n|\\r|\\n)");
|
||||
for(int i = 0; i < lines.length; ++i) {
|
||||
logger.error("[LINK] {}", lines[i]);
|
||||
}
|
||||
}
|
||||
throw new IllegalStateException("Shader program for EffectPipelineFXAA could not be linked!");
|
||||
}
|
||||
|
||||
u_screenSize2f = _wglGetUniformLocation(shaderProgram, "u_screenSize2f");
|
||||
|
||||
EaglercraftGPU.bindGLShaderProgram(shaderProgram);
|
||||
_wglUniform1i(_wglGetUniformLocation(shaderProgram, "u_screenTexture"), 0);
|
||||
|
||||
framebuffer = _wglCreateFramebuffer();
|
||||
framebufferColor = GlStateManager.generateTexture();
|
||||
|
||||
GlStateManager.bindTexture(framebufferColor);
|
||||
|
||||
_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
_wglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
framebufferDepth = _wglCreateRenderbuffer();
|
||||
_wglBindRenderbuffer(_GL_RENDERBUFFER, framebufferDepth);
|
||||
|
||||
_wglBindFramebuffer(_GL_FRAMEBUFFER, framebuffer);
|
||||
_wglFramebufferTexture2D(_GL_FRAMEBUFFER, _GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, EaglercraftGPU.getNativeTexture(framebufferColor), 0);
|
||||
_wglFramebufferRenderbuffer(_GL_FRAMEBUFFER, _GL_DEPTH_ATTACHMENT, _GL_RENDERBUFFER, framebufferDepth);
|
||||
|
||||
_wglBindFramebuffer(_GL_FRAMEBUFFER, null);
|
||||
}
|
||||
|
||||
public static void begin(int width, int height) {
|
||||
if(currentWidth != width || currentHeight != height) {
|
||||
currentWidth = width;
|
||||
currentHeight = height;
|
||||
|
||||
GlStateManager.bindTexture(framebufferColor);
|
||||
_wglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (ByteBuffer)null);
|
||||
|
||||
_wglBindRenderbuffer(_GL_RENDERBUFFER, framebufferDepth);
|
||||
_wglRenderbufferStorage(_GL_RENDERBUFFER, _GL_DEPTH_COMPONENT32F, width, height);
|
||||
}
|
||||
|
||||
_wglBindFramebuffer(_GL_FRAMEBUFFER, framebuffer);
|
||||
|
||||
GlStateManager.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
GlStateManager.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
}
|
||||
|
||||
public static void end() {
|
||||
_wglBindFramebuffer(_GL_FRAMEBUFFER, null);
|
||||
|
||||
EaglercraftGPU.bindGLBufferArray(SpriteLevelMixer.vertexArray);
|
||||
EaglercraftGPU.bindGLShaderProgram(shaderProgram);
|
||||
|
||||
GlStateManager.bindTexture(framebufferColor);
|
||||
|
||||
_wglUniform2f(u_screenSize2f, 1.0f / currentWidth, 1.0f / currentHeight);
|
||||
|
||||
_wglDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
}
|
|
@ -35,8 +35,10 @@ public class SpriteLevelMixer {
|
|||
public static final String vertexShaderPath = "/assets/eagler/glsl/local.vsh";
|
||||
public static final String fragmentShaderPath = "/assets/eagler/glsl/texture_mix.fsh";
|
||||
|
||||
public static IShaderGL vshLocal = null;
|
||||
|
||||
private static IBufferGL vertexBuffer = null;
|
||||
private static IBufferArrayGL vertexArray = null;
|
||||
public static IBufferArrayGL vertexArray = null;
|
||||
private static IProgramGL shaderProgram = null;
|
||||
|
||||
private static IUniformGL u_textureLod1f = null;
|
||||
|
@ -75,15 +77,15 @@ public class SpriteLevelMixer {
|
|||
throw new RuntimeException("SpriteLevelMixer shader \"" + fragmentShaderPath + "\" is missing!");
|
||||
}
|
||||
|
||||
IShaderGL vert = _wglCreateShader(GL_VERTEX_SHADER);
|
||||
vshLocal = _wglCreateShader(GL_VERTEX_SHADER);
|
||||
IShaderGL frag = _wglCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
_wglShaderSource(vert, FixedFunctionConstants.VERSION + "\n" + vertexSource);
|
||||
_wglCompileShader(vert);
|
||||
_wglShaderSource(vshLocal, FixedFunctionConstants.VERSION + "\n" + vertexSource);
|
||||
_wglCompileShader(vshLocal);
|
||||
|
||||
if(_wglGetShaderi(vert, GL_COMPILE_STATUS) != GL_TRUE) {
|
||||
if(_wglGetShaderi(vshLocal, GL_COMPILE_STATUS) != GL_TRUE) {
|
||||
LOGGER.error("Failed to compile GL_VERTEX_SHADER \"" + vertexShaderPath + "\" for SpriteLevelMixer!");
|
||||
String log = _wglGetShaderInfoLog(vert);
|
||||
String log = _wglGetShaderInfoLog(vshLocal);
|
||||
if(log != null) {
|
||||
String[] lines = log.split("(\\r\\n|\\r|\\n)");
|
||||
for(int i = 0; i < lines.length; ++i) {
|
||||
|
@ -110,17 +112,16 @@ public class SpriteLevelMixer {
|
|||
|
||||
shaderProgram = _wglCreateProgram();
|
||||
|
||||
_wglAttachShader(shaderProgram, vert);
|
||||
_wglAttachShader(shaderProgram, vshLocal);
|
||||
_wglAttachShader(shaderProgram, frag);
|
||||
|
||||
_wglBindAttribLocation(shaderProgram, 0, "a_position2f");
|
||||
|
||||
_wglLinkProgram(shaderProgram);
|
||||
|
||||
_wglDetachShader(shaderProgram, vert);
|
||||
_wglDetachShader(shaderProgram, vshLocal);
|
||||
_wglDetachShader(shaderProgram, frag);
|
||||
|
||||
_wglDeleteShader(vert);
|
||||
_wglDeleteShader(frag);
|
||||
|
||||
if(_wglGetProgrami(shaderProgram, GL_LINK_STATUS) != GL_TRUE) {
|
||||
|
|
|
@ -126,6 +126,34 @@
|
|||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
Project Name: NVIDIA FXAA
|
||||
Project Author: Timothy Lottes, NVIDIA
|
||||
Project URL: https://gist.github.com/kosua20/0c506b81b3812ac900048059d2383126
|
||||
|
||||
Used For: generating and applying patch files in build system
|
||||
|
||||
* ==============================================================================
|
||||
*
|
||||
*
|
||||
* NVIDIA FXAA 3.11 by TIMOTHY LOTTES
|
||||
*
|
||||
*
|
||||
* ------------------------------------------------------------------------------
|
||||
* COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
|
||||
* ------------------------------------------------------------------------------
|
||||
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
|
||||
* *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
|
||||
* OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA
|
||||
* OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
|
||||
* CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
|
||||
* LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
|
||||
* OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
|
||||
* THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
* DAMAGES.
|
||||
|
||||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||
|
||||
Project Name: java-diff-utils
|
||||
Project Author: Google, forked by wumpz
|
||||
Project URL: https://java-diff-utils.github.io/java-diff-utils/
|
||||
|
|
|
@ -47,18 +47,12 @@ void main() {
|
|||
|
||||
float particleSize = u_texCoordSize2f_particleSize1f.z * p_particleSize_texCoordsSize_2i.x;
|
||||
|
||||
float f1 = u_transformParam_1_2_3_4_f.x;
|
||||
float f2 = u_transformParam_1_2_3_4_f.y;
|
||||
float f3 = u_transformParam_1_2_3_4_f.z;
|
||||
float f4 = u_transformParam_1_2_3_4_f.w;
|
||||
float f5 = u_transformParam_5_f;
|
||||
|
||||
vec3 pos3f = p_position3f;
|
||||
pos3f.x += f1 * particleSize * a_position2f.x;
|
||||
pos3f.x += f4 * particleSize * a_position2f.y;
|
||||
pos3f.y += f2 * particleSize * a_position2f.y;
|
||||
pos3f.z += f3 * particleSize * a_position2f.x;
|
||||
pos3f.z += f5 * particleSize * a_position2f.y;
|
||||
pos3f.x += u_transformParam_1_2_3_4_f.x * particleSize * a_position2f.x;
|
||||
pos3f.x += u_transformParam_1_2_3_4_f.w * particleSize * a_position2f.y;
|
||||
pos3f.y += u_transformParam_1_2_3_4_f.y * particleSize * a_position2f.y;
|
||||
pos3f.z += u_transformParam_1_2_3_4_f.z * particleSize * a_position2f.x;
|
||||
pos3f.z += u_transformParam_5_f * particleSize * a_position2f.y;
|
||||
|
||||
gl_Position = u_matrixTransform * vec4(pos3f, 1.0);
|
||||
}
|
||||
|
|
298
sources/resources/assets/eagler/glsl/post_fxaa.fsh
Normal file
298
sources/resources/assets/eagler/glsl/post_fxaa.fsh
Normal file
|
@ -0,0 +1,298 @@
|
|||
#line 2
|
||||
|
||||
/*
|
||||
* Copyright (c) 2022 LAX1DUDE. All Rights Reserved.
|
||||
*
|
||||
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||||
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||||
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||||
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||||
*
|
||||
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||||
*
|
||||
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* This file was modified by lax1dude to remove dead code
|
||||
*
|
||||
* Original: https://gist.github.com/kosua20/0c506b81b3812ac900048059d2383126
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
*
|
||||
* NVIDIA FXAA 3.11 by TIMOTHY LOTTES
|
||||
*
|
||||
*
|
||||
* ------------------------------------------------------------------------------
|
||||
* COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED.
|
||||
* ------------------------------------------------------------------------------
|
||||
* TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED
|
||||
* *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS
|
||||
* OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA
|
||||
* OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR
|
||||
* CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
|
||||
* LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION,
|
||||
* OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE
|
||||
* THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
* DAMAGES.
|
||||
*
|
||||
*/
|
||||
|
||||
precision lowp int;
|
||||
precision highp float;
|
||||
precision highp sampler2D;
|
||||
|
||||
in vec2 v_position2f;
|
||||
|
||||
out vec4 output4f;
|
||||
|
||||
uniform sampler2D u_screenTexture;
|
||||
uniform vec2 u_screenSize2f;
|
||||
|
||||
#define FXAA_PC 1
|
||||
|
||||
#ifndef FXAA_GREEN_AS_LUMA
|
||||
// For those using non-linear color,
|
||||
// and either not able to get luma in alpha, or not wanting to,
|
||||
// this enables FXAA to run using green as a proxy for luma.
|
||||
// So with this enabled, no need to pack luma in alpha.
|
||||
//
|
||||
// This will turn off AA on anything which lacks some amount of green.
|
||||
// Pure red and blue or combination of only R and B, will get no AA.
|
||||
//
|
||||
// Might want to lower the settings for both,
|
||||
// fxaaConsoleEdgeThresholdMin
|
||||
// fxaaQualityEdgeThresholdMin
|
||||
// In order to insure AA does not get turned off on colors
|
||||
// which contain a minor amount of green.
|
||||
//
|
||||
// 1 = On.
|
||||
// 0 = Off.
|
||||
//
|
||||
#define FXAA_GREEN_AS_LUMA 0
|
||||
#endif
|
||||
|
||||
#ifndef FXAA_DISCARD
|
||||
// 1 = Use discard on pixels which don't need AA.
|
||||
// 0 = Return unchanged color on pixels which don't need AA.
|
||||
#define FXAA_DISCARD 0
|
||||
#endif
|
||||
|
||||
/*============================================================================
|
||||
API PORTING
|
||||
============================================================================*/
|
||||
#define FxaaBool bool
|
||||
#define FxaaDiscard discard
|
||||
#define FxaaFloat float
|
||||
#define FxaaFloat2 vec2
|
||||
#define FxaaFloat3 vec3
|
||||
#define FxaaFloat4 vec4
|
||||
#define FxaaHalf float
|
||||
#define FxaaHalf2 vec2
|
||||
#define FxaaHalf3 vec3
|
||||
#define FxaaHalf4 vec4
|
||||
#define FxaaInt2 ivec2
|
||||
#define FxaaSat(x) clamp(x, 0.0, 1.0)
|
||||
#define FxaaTex sampler2D
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#define FxaaTexTop(t, p) texture(t, p)
|
||||
|
||||
/*============================================================================
|
||||
GREEN AS LUMA OPTION SUPPORT FUNCTION
|
||||
============================================================================*/
|
||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
||||
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return dot(rgba.xyz, vec3(0.299, 0.587, 0.114)); }
|
||||
#else
|
||||
FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; }
|
||||
#endif
|
||||
|
||||
/*============================================================================
|
||||
FXAA3 CONSOLE - PC VERSION
|
||||
============================================================================*/
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat4 FxaaPixelShader(
|
||||
// See FXAA Quality FxaaPixelShader() source for docs on Inputs!
|
||||
//
|
||||
// Use noperspective interpolation here (turn off perspective interpolation).
|
||||
// {xy} = center of pixel
|
||||
FxaaFloat2 pos,
|
||||
//
|
||||
// Used only for FXAA Console, and not used on the 360 version.
|
||||
// Use noperspective interpolation here (turn off perspective interpolation).
|
||||
// {xy__} = upper left of pixel
|
||||
// {__zw} = lower right of pixel
|
||||
FxaaFloat4 fxaaConsolePosPos,
|
||||
//
|
||||
// Input color texture.
|
||||
// {rgb_} = color in linear or perceptual color space
|
||||
// if (FXAA_GREEN_AS_LUMA == 0)
|
||||
// {___a} = luma in perceptual color space (not linear)
|
||||
FxaaTex tex,
|
||||
//
|
||||
// Only used on FXAA Console.
|
||||
// This must be from a constant/uniform.
|
||||
// This effects sub-pixel AA quality and inversely sharpness.
|
||||
// Where N ranges between,
|
||||
// N = 0.50 (default)
|
||||
// N = 0.33 (sharper)
|
||||
// {x___} = -N/screenWidthInPixels
|
||||
// {_y__} = -N/screenHeightInPixels
|
||||
// {__z_} = N/screenWidthInPixels
|
||||
// {___w} = N/screenHeightInPixels
|
||||
FxaaFloat4 fxaaConsoleRcpFrameOpt,
|
||||
//
|
||||
// Only used on FXAA Console.
|
||||
// Not used on 360, but used on PS3 and PC.
|
||||
// This must be from a constant/uniform.
|
||||
// {x___} = -2.0/screenWidthInPixels
|
||||
// {_y__} = -2.0/screenHeightInPixels
|
||||
// {__z_} = 2.0/screenWidthInPixels
|
||||
// {___w} = 2.0/screenHeightInPixels
|
||||
FxaaFloat4 fxaaConsoleRcpFrameOpt2,
|
||||
//
|
||||
// Only used on FXAA Console.
|
||||
// This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define.
|
||||
// It is here now to allow easier tuning.
|
||||
// This does not effect PS3, as this needs to be compiled in.
|
||||
// Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3.
|
||||
// Due to the PS3 being ALU bound,
|
||||
// there are only three safe values here: 2 and 4 and 8.
|
||||
// These options use the shaders ability to a free *|/ by 2|4|8.
|
||||
// For all other platforms can be a non-power of two.
|
||||
// 8.0 is sharper (default!!!)
|
||||
// 4.0 is softer
|
||||
// 2.0 is really soft (good only for vector graphics inputs)
|
||||
FxaaFloat fxaaConsoleEdgeSharpness,
|
||||
//
|
||||
// Only used on FXAA Console.
|
||||
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define.
|
||||
// It is here now to allow easier tuning.
|
||||
// This does not effect PS3, as this needs to be compiled in.
|
||||
// Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3.
|
||||
// Due to the PS3 being ALU bound,
|
||||
// there are only two safe values here: 1/4 and 1/8.
|
||||
// These options use the shaders ability to a free *|/ by 2|4|8.
|
||||
// The console setting has a different mapping than the quality setting.
|
||||
// Other platforms can use other values.
|
||||
// 0.125 leaves less aliasing, but is softer (default!!!)
|
||||
// 0.25 leaves more aliasing, and is sharper
|
||||
FxaaFloat fxaaConsoleEdgeThreshold,
|
||||
//
|
||||
// Only used on FXAA Console.
|
||||
// This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define.
|
||||
// It is here now to allow easier tuning.
|
||||
// Trims the algorithm from processing darks.
|
||||
// The console setting has a different mapping than the quality setting.
|
||||
// This does not apply to PS3,
|
||||
// PS3 was simplified to avoid more shader instructions.
|
||||
// 0.06 - faster but more aliasing in darks
|
||||
// 0.05 - default
|
||||
// 0.04 - slower and less aliasing in darks
|
||||
// Special notes when using FXAA_GREEN_AS_LUMA,
|
||||
// Likely want to set this to zero.
|
||||
// As colors that are mostly not-green
|
||||
// will appear very dark in the green channel!
|
||||
// Tune by looking at mostly non-green content,
|
||||
// then start at zero and increase until aliasing is a problem.
|
||||
FxaaFloat fxaaConsoleEdgeThresholdMin
|
||||
) {
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy));
|
||||
FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw));
|
||||
FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy));
|
||||
FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw));
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy);
|
||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
||||
// TODO Luma
|
||||
FxaaFloat lumaM = FxaaLuma(rgbyM);
|
||||
#else
|
||||
FxaaFloat lumaM = rgbyM.y;
|
||||
#endif
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw);
|
||||
lumaNe += 1.0/384.0;
|
||||
FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe);
|
||||
FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw);
|
||||
FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold;
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat lumaMinM = min(lumaMin, lumaM);
|
||||
FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled);
|
||||
FxaaFloat lumaMaxM = max(lumaMax, lumaM);
|
||||
FxaaFloat dirSwMinusNe = lumaSw - lumaNe;
|
||||
FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM;
|
||||
FxaaFloat dirSeMinusNw = lumaSe - lumaNw;
|
||||
if(lumaMaxSubMinM < lumaMaxScaledClamped)
|
||||
{
|
||||
#if (FXAA_DISCARD == 1)
|
||||
FxaaDiscard;
|
||||
#else
|
||||
return rgbyM;
|
||||
#endif
|
||||
}
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat2 dir;
|
||||
dir.x = dirSwMinusNe + dirSeMinusNw;
|
||||
dir.y = dirSwMinusNe - dirSeMinusNw;
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat2 dir1 = normalize(dir.xy);
|
||||
FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw);
|
||||
FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness;
|
||||
FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat2 dir2x = dir2 * fxaaConsoleRcpFrameOpt2.zw;
|
||||
FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2x);
|
||||
FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2x);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
FxaaFloat4 rgbyA = rgbyN1 + rgbyP1;
|
||||
FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25);
|
||||
/*--------------------------------------------------------------------------*/
|
||||
#if (FXAA_GREEN_AS_LUMA == 0)
|
||||
// TODO Luma
|
||||
float lumaB = FxaaLuma(rgbyB);
|
||||
#else
|
||||
float lumaB = rgbyB.y;
|
||||
#endif
|
||||
if((lumaB < lumaMin) || (lumaB > lumaMax))
|
||||
rgbyB.xyz = rgbyA.xyz * 0.5;
|
||||
//
|
||||
return rgbyB;
|
||||
}
|
||||
/*==========================================================================*/
|
||||
|
||||
#define edgeSharpness 4.0
|
||||
#define edgeThreshold 0.125
|
||||
#define edgeThresholdMin 0.05
|
||||
|
||||
void main(){
|
||||
vec4 posPos;
|
||||
posPos.xy = v_position2f - (0.5 * u_screenSize2f);
|
||||
posPos.zw = v_position2f + (0.5 * u_screenSize2f);
|
||||
|
||||
vec4 rcpFrameOpt;
|
||||
rcpFrameOpt.xy = vec2(-0.50, -0.50) * u_screenSize2f;
|
||||
rcpFrameOpt.zw = vec2( 0.50, 0.50) * u_screenSize2f;
|
||||
|
||||
vec4 rcpFrameOpt2;
|
||||
rcpFrameOpt2.xy = vec2(-2.0, -2.0) * u_screenSize2f;
|
||||
rcpFrameOpt2.zw = vec2( 2.0, 2.0) * u_screenSize2f;
|
||||
|
||||
output4f = vec4(FxaaPixelShader(v_position2f, posPos, u_screenTexture, rcpFrameOpt, rcpFrameOpt2, edgeSharpness, edgeThreshold, edgeThresholdMin).rgb, 1.0);
|
||||
}
|
Loading…
Reference in New Issue
Block a user