eaglercraft-1.8/sources/resources/assets/eagler/glsl/accel_particle.fsh

34 lines
798 B
Plaintext
Raw Normal View History

2022-12-25 01:12:28 -08:00
#line 2
/*
* Copyright (c) 2022 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
precision lowp int;
precision highp float;
precision highp sampler2D;
in vec2 v_texCoord2f;
in vec4 v_color4f;
out vec4 output4f;
uniform sampler2D u_inputTexture;
void main() {
output4f = texture(u_inputTexture, v_texCoord2f) * v_color4f;
if(output4f.a < 0.004) {
discard;
}
}