eaglercraft-1.8/sources/wasm-gc-teavm/js/WASMGCBufferAllocator.js

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/*
* Copyright (c) 2024 lax1dude. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
const WASMGCBufferAllocatorName = "WASMGCBufferAllocator";
/**
* @param {number} addr
* @param {number} length
* @return {Int8Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getByteBufferView"] = function(addr, length) {
return new Int8Array(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Uint8Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getUnsignedByteBufferView"] = function(addr, length) {
return new Uint8Array(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Uint8ClampedArray}
*/
eagruntimeImpl.WASMGCBufferAllocator["getUnsignedClampedByteBufferView"] = function(addr, length) {
return new Uint8ClampedArray(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Int16Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getShortBufferView"] = function(addr, length) {
return new Int16Array(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Uint16Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getUnsignedShortBufferView"] = function(addr, length) {
return new Uint16Array(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Int32Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getIntBufferView"] = function(addr, length) {
return new Int32Array(heapArrayBuffer, addr, length);
}
/**
* @param {number} addr
* @param {number} length
* @return {Float32Array}
*/
eagruntimeImpl.WASMGCBufferAllocator["getFloatBufferView"] = function(addr, length) {
return new Float32Array(heapArrayBuffer, addr, length);
}