2023-04-07 16:48:33 -07:00
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#line 2
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/*
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2023-12-12 01:22:54 -08:00
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* Copyright (c) 2023 lax1dude. All Rights Reserved.
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2023-04-07 16:48:33 -07:00
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*
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2023-12-12 01:22:54 -08:00
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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2023-04-07 16:48:33 -07:00
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*
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*/
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precision lowp int;
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precision mediump float;
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precision mediump sampler2D;
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in vec2 v_texCoord2f;
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in vec4 v_color4f;
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in vec2 v_lightmap2f;
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layout(location = 0) out vec4 gbufferColor4f;
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layout(location = 1) out vec4 gbufferNormal4f;
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layout(location = 2) out vec4 gbufferMaterial4f;
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uniform sampler2D u_diffuseTexture;
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uniform sampler2D u_samplerNormalMaterial;
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uniform vec2 u_textureYScale2f;
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void main() {
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vec4 diffuseRGBA = texture(u_diffuseTexture, v_texCoord2f) * v_color4f;
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if(diffuseRGBA.a < 0.004) {
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discard;
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}
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gbufferColor4f = vec4(diffuseRGBA.rgb, v_lightmap2f.r);
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gbufferNormal4f = vec4(0.5, 0.5, 1.0, v_lightmap2f.g);
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gbufferMaterial4f = vec4(texture(u_samplerNormalMaterial, vec2(v_texCoord2f.x, v_texCoord2f.y * u_textureYScale2f.x + u_textureYScale2f.y)).rgb, 1.0);
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}
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