14 lines
316 B
GLSL
14 lines
316 B
GLSL
#line 0
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precision lowp float;
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varying lowp vec2 pos;
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uniform sampler2D f_color;
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uniform sampler2D f_depth;
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uniform sampler2D f_ssao;
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uniform ivec2 screenSize;
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void main(){
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vec2 a_pixel = (1.0 / screenSize) * 3.0;
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gl_FragColor = vec4((texture2D(f_ssao, pos).r) * texture2D(f_color, pos).rgb, 1.0);
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}
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