package net.minecraft.src; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.Iterator; import net.minecraft.server.MinecraftServer; public class AnvilSaveConverter extends SaveFormatOld { public AnvilSaveConverter(File par1File) { super(par1File); } protected int getSaveVersion() { return 19133; } public void flushCache() { RegionFileCache.clearRegionFileReferences(); } /** * Returns back a loader for the specified save directory */ public ISaveHandler getSaveLoader(String par1Str, boolean par2) { return new AnvilSaveHandler(this.savesDirectory, par1Str, par2); } /** * gets if the map is old chunk saving (true) or McRegion (false) */ public boolean isOldMapFormat(String par1Str) { WorldInfo var2 = this.getWorldInfo(par1Str); return var2 != null && var2.getSaveVersion() != this.getSaveVersion(); } /** * converts the map to mcRegion */ public boolean convertMapFormat(String par1Str, IProgressUpdate par2IProgressUpdate) { par2IProgressUpdate.setLoadingProgress(0); ArrayList var3 = new ArrayList(); ArrayList var4 = new ArrayList(); ArrayList var5 = new ArrayList(); File var6 = new File(this.savesDirectory, par1Str); File var7 = new File(var6, "DIM-1"); File var8 = new File(var6, "DIM1"); MinecraftServer.getServer().getLogAgent().func_98233_a("Scanning folders..."); this.addRegionFilesToCollection(var6, var3); if (var7.exists()) { this.addRegionFilesToCollection(var7, var4); } if (var8.exists()) { this.addRegionFilesToCollection(var8, var5); } int var9 = var3.size() + var4.size() + var5.size(); MinecraftServer.getServer().getLogAgent().func_98233_a("Total conversion count is " + var9); WorldInfo var10 = this.getWorldInfo(par1Str); Object var11 = null; if (var10.getTerrainType() == WorldType.FLAT) { var11 = new WorldChunkManagerHell(BiomeGenBase.plains, 0.5F, 0.5F); } else { var11 = new WorldChunkManager(var10.getSeed(), var10.getTerrainType()); } this.convertFile(new File(var6, "region"), var3, (WorldChunkManager) var11, 0, var9, par2IProgressUpdate); this.convertFile(new File(var7, "region"), var4, new WorldChunkManagerHell(BiomeGenBase.hell, 1.0F, 0.0F), var3.size(), var9, par2IProgressUpdate); this.convertFile(new File(var8, "region"), var5, new WorldChunkManagerHell(BiomeGenBase.sky, 0.5F, 0.0F), var3.size() + var4.size(), var9, par2IProgressUpdate); var10.setSaveVersion(19133); if (var10.getTerrainType() == WorldType.DEFAULT_1_1) { var10.setTerrainType(WorldType.DEFAULT); } this.createFile(par1Str); ISaveHandler var12 = this.getSaveLoader(par1Str, false); var12.saveWorldInfo(var10); return true; } /** * par: filename for the level.dat_mcr backup */ private void createFile(String par1Str) { File var2 = new File(this.savesDirectory, par1Str); if (!var2.exists()) { System.out.println("Warning: Unable to create level.dat_mcr backup"); } else { File var3 = new File(var2, "level.dat"); if (!var3.exists()) { System.out.println("Warning: Unable to create level.dat_mcr backup"); } else { File var4 = new File(var2, "level.dat_mcr"); if (!var3.renameTo(var4)) { System.out.println("Warning: Unable to create level.dat_mcr backup"); } } } } private void convertFile(File par1File, Iterable par2Iterable, WorldChunkManager par3WorldChunkManager, int par4, int par5, IProgressUpdate par6IProgressUpdate) { Iterator var7 = par2Iterable.iterator(); while (var7.hasNext()) { File var8 = (File) var7.next(); this.convertChunks(par1File, var8, par3WorldChunkManager, par4, par5, par6IProgressUpdate); ++par4; int var9 = (int) Math.round(100.0D * (double) par4 / (double) par5); par6IProgressUpdate.setLoadingProgress(var9); } } /** * copies a 32x32 chunk set from par2File to par1File, via AnvilConverterData */ private void convertChunks(File par1File, File par2File, WorldChunkManager par3WorldChunkManager, int par4, int par5, IProgressUpdate par6IProgressUpdate) { try { String var7 = par2File.getName(); RegionFile var8 = new RegionFile(par2File); RegionFile var9 = new RegionFile( new File(par1File, var7.substring(0, var7.length() - ".mcr".length()) + ".mca")); for (int var10 = 0; var10 < 32; ++var10) { int var11; for (var11 = 0; var11 < 32; ++var11) { if (var8.isChunkSaved(var10, var11) && !var9.isChunkSaved(var10, var11)) { DataInputStream var12 = var8.getChunkDataInputStream(var10, var11); if (var12 == null) { MinecraftServer.getServer().getLogAgent().func_98236_b("Failed to fetch input stream"); } else { NBTTagCompound var13 = CompressedStreamTools.read(var12); var12.close(); NBTTagCompound var14 = var13.getCompoundTag("Level"); AnvilConverterData var15 = ChunkLoader.load(var14); NBTTagCompound var16 = new NBTTagCompound(); NBTTagCompound var17 = new NBTTagCompound(); var16.setTag("Level", var17); ChunkLoader.convertToAnvilFormat(var15, var17, par3WorldChunkManager); DataOutputStream var18 = var9.getChunkDataOutputStream(var10, var11); CompressedStreamTools.write(var16, var18); var18.close(); } } } var11 = (int) Math.round(100.0D * (double) (par4 * 1024) / (double) (par5 * 1024)); int var20 = (int) Math .round(100.0D * (double) ((var10 + 1) * 32 + par4 * 1024) / (double) (par5 * 1024)); if (var20 > var11) { par6IProgressUpdate.setLoadingProgress(var20); } } var8.close(); var9.close(); } catch (IOException var19) { var19.printStackTrace(); } } /** * filters the files in the par1 directory, and adds them to the par2 * collections */ private void addRegionFilesToCollection(File par1File, Collection par2Collection) { File var3 = new File(par1File, "region"); File[] var4 = var3.listFiles(new AnvilSaveConverterFileFilter(this)); if (var4 != null) { Collections.addAll(par2Collection, var4); } } }