fixed kick on relay failure, fixed player not logging out serverside

This commit is contained in:
LAX1DUDE 2022-08-20 17:16:42 -07:00
parent 87ee7918ba
commit e4afd4dc90
14 changed files with 33269 additions and 33264 deletions

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@ -255,6 +255,7 @@ addServer.SSLWarn2=html5 will only allow wss://
directConnect.prompt=What would you like to do?
directConnect.lanWorld=Join LAN World
directConnect.lanWorldCode=Enter Join Code:
directConnect.networkSettingsNote=Click 'Network Settings' to add a relay URL
directConnect.serverJoin=Connect to Server
directConnect.lanWorldJoin=Join World
directConnect.lanWorldRelay=Network Settings

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@ -8,6 +8,7 @@ import java.util.List;
import net.minecraft.server.MinecraftServer;
import net.minecraft.src.NetHandler;
import net.minecraft.src.NetServerHandler;
public class WorkerListenThread {
/** Reference to the MinecraftServer object. */

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@ -12,6 +12,7 @@ import net.minecraft.server.MinecraftServer;
import net.minecraft.src.INetworkManager;
import net.minecraft.src.NetHandler;
import net.minecraft.src.NetLoginHandler;
import net.minecraft.src.NetServerHandler;
import net.minecraft.src.Packet;
public class WorkerNetworkManager implements INetworkManager {
@ -112,6 +113,9 @@ public class WorkerNetworkManager implements INetworkManager {
listenThread.closeChannel(ipcChannel);
IntegratedServer.sendIPCPacket(new IPCPacket0CPlayerChannel(ipcChannel, false));
}
if(theNetHandler != null && (theNetHandler instanceof NetServerHandler)) {
((NetServerHandler)theNetHandler).kickPlayer(null);
}
isAlive = false;
}
@ -126,6 +130,9 @@ public class WorkerNetworkManager implements INetworkManager {
listenThread.closeChannel(ipcChannel);
IntegratedServer.sendIPCPacket(new IPCPacket0CPlayerChannel(ipcChannel, false));
}
if(theNetHandler != null && (theNetHandler instanceof NetServerHandler)) {
((NetServerHandler)theNetHandler).kickPlayer(null);
}
isAlive = false;
}

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@ -108,13 +108,15 @@ public class NetServerHandler extends NetHandler {
*/
public void kickPlayer(String par1Str) {
if (!this.connectionClosed) {
this.connectionClosed = true;
this.playerEntity.mountEntityAndWakeUp();
this.sendPacket(new Packet255KickDisconnect(par1Str));
if(par1Str != null) {
this.sendPacket(new Packet255KickDisconnect(par1Str));
}
this.netManager.serverShutdown();
this.mcServer.getConfigurationManager().sendPacketToAllPlayers(
new Packet3Chat(EnumChatFormatting.YELLOW + this.playerEntity.username + " left the game."));
this.mcServer.getConfigurationManager().playerLoggedOut(this.playerEntity);
this.connectionClosed = true;
}
}

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@ -59,6 +59,7 @@ public class GuiScreenLANConnect extends GuiScreen {
this.drawDefaultBackground();
this.drawCenteredString(this.fontRenderer, var4.translateKey("selectServer.direct"), this.width / 2, this.height / 4 - 60 + 20, 16777215);
this.drawString(this.fontRenderer, var4.translateKey("directConnect.lanWorldCode"), this.width / 2 - 100, this.height / 4 + 12, 10526880);
this.drawCenteredString(this.fontRenderer, var4.translateKey("directConnect.networkSettingsNote"), this.width / 2, this.height / 4 + 67, 10526880);
this.codeTextField.drawTextBox();
super.drawScreen(xx, yy, pt);
this.relaysButton.drawScreen(xx, yy);

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@ -394,9 +394,7 @@ public class IntegratedServer {
}
}
if(IntegratedServerLAN.isHostingLAN()) {
IntegratedServerLAN.updateLANServer();
}
IntegratedServerLAN.updateLANServer();
}
public static void sendIPCPacket(IPCPacketBase pkt) {

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@ -156,17 +156,14 @@ public class IntegratedServerLAN {
}
if(lanRelaySocket.isClosed()) {
lanRelaySocket = null;
currentCode = null;
cleanupLAN();
}else {
Iterator<LANClient> itr = clients.values().iterator();
while(itr.hasNext()) {
LANClient cl = itr.next();
cl.update();
if(cl.dead) {
itr.remove();
}
}
}
}
Iterator<LANClient> itr = clients.values().iterator();
while(itr.hasNext()) {
LANClient cl = itr.next();
cl.update();
if(cl.dead) {
itr.remove();
}
}
}
@ -292,22 +289,22 @@ public class IntegratedServerLAN {
protected void update() {
if(state == CONNECTED) {
PKT pk;
while(state == CONNECTED && (pk = EaglerAdapter.recieveFromIntegratedServer("NET|" + clientId)) != null) {
EaglerAdapter.serverLANWritePacket(clientId, pk.data);
}
LANPeerEvent evt;
while(state == CONNECTED && (evt = EaglerAdapter.serverLANGetEvent(clientId)) != null) {
if(evt instanceof LANPeerEvent.LANPeerPacketEvent) {
EaglerAdapter.sendToIntegratedServer("NET|" + clientId, ((LANPeerEvent.LANPeerPacketEvent)evt).payload);
}else if(evt instanceof LANPeerEvent.LANPeerDisconnectEvent) {
System.err.println("LAN client '" + clientId + "' disconnected");
System.out.println("LAN client '" + clientId + "' disconnected");
disconnect();
}else {
System.err.println("LAN client '" + clientId + "' had an accident: " + evt.getClass().getSimpleName());
disconnect();
}
}
PKT pk;
while(state == CONNECTED && (pk = EaglerAdapter.recieveFromIntegratedServer("NET|" + clientId)) != null) {
EaglerAdapter.serverLANWritePacket(clientId, pk.data);
}
}
}
@ -318,9 +315,6 @@ public class IntegratedServerLAN {
EaglerAdapter.disableChannel("NET|" + clientId);
}
state = CLOSED;
if (lanRelaySocket != null) {
lanRelaySocket.writePacket(new IPacketFEDisconnectClient(clientId, IPacketFEDisconnectClient.TYPE_SERVER_DISCONNECT, "Connection Closed"));
}
EaglerAdapter.serverLANDisconnectPeer(clientId);
dead = true;
}

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@ -224,13 +224,15 @@ public class LANClientNetworkManager implements INetworkManager {
public void setNetHandler(NetHandler var1) {
theNetHandler = var1;
}
private ByteArrayOutputStream sendBuffer = new ByteArrayOutputStream();
@Override
public void addToSendQueue(Packet var1) {
try {
ByteArrayOutputStream bao = new ByteArrayOutputStream(var1.getPacketSize() + 1);
Packet.writePacket(var1, new DataOutputStream(bao));
EaglerAdapter.clientLANSendPacket(bao.toByteArray());
sendBuffer.reset();
Packet.writePacket(var1, new DataOutputStream(sendBuffer));
EaglerAdapter.clientLANSendPacket(sendBuffer.toByteArray());
}catch(IOException e) {
System.err.println("Failed to serialize minecraft packet '" + var1.getClass().getSimpleName() + "' to remote LAN world");
e.printStackTrace();

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@ -26,13 +26,15 @@ public class WorkerNetworkManager implements INetworkManager {
public void setNetHandler(NetHandler var1) {
theNetHandler = var1;
}
private ByteArrayOutputStream sendBuffer = new ByteArrayOutputStream();
@Override
public void addToSendQueue(Packet var1) {
try {
ByteArrayOutputStream bao = new ByteArrayOutputStream(var1.getPacketSize() + 1);
Packet.writePacket(var1, new DataOutputStream(bao));
EaglerAdapter.sendToIntegratedServer("NET|" + ipcChannel, bao.toByteArray());
sendBuffer.reset();
Packet.writePacket(var1, new DataOutputStream(sendBuffer));
EaglerAdapter.sendToIntegratedServer("NET|" + ipcChannel, sendBuffer.toByteArray());
}catch(IOException e) {
System.err.println("Failed to serialize minecraft packet '" + var1.getClass().getSimpleName() + "' for IPC channel 'NET|" + ipcChannel + "'");
e.printStackTrace();