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@ -306,6 +306,8 @@ public class RenderPlayer extends RenderLiving {
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msh.texture.bindTexture();
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if (par1EntityPlayer.hurtTime > 0 || par1EntityPlayer.deathTime > 0) {
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EaglerAdapter.glColor4f(1.2f, 0.8F, 0.8F, 1.0F);
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}else {
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EaglerAdapter.glColor4f(1.0f, 1.0F, 1.0F, 1.0F);
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}
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}
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EaglerAdapter.drawHighPoly(msh.limbsModel[i].getModel());
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