fixed player position when using a FNAW skin and sleeping
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95003627a4
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9fc207642b
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@ -4,7 +4,7 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static final String version = "22w23a";
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public static final String version = "22w23b";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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@ -125,6 +125,16 @@ public class RenderPlayer extends RenderLiving {
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EaglerAdapter.glScalef(HighPolySkin.highPolyScale, HighPolySkin.highPolyScale, HighPolySkin.highPolyScale);
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msh.texture.bindTexture();
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if(par1EntityPlayer.isPlayerSleeping()) {
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if(msh == HighPolySkin.LAXATIVE_DUDE || msh == HighPolySkin.WEIRD_CLIMBER_DUDE) {
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EaglerAdapter.glTranslatef(0.0f, -3.7f, 0.0f);
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}else if(msh == HighPolySkin.BABY_WINSTON) {
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EaglerAdapter.glTranslatef(0.0f, -2.4f, 0.0f);
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}else {
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EaglerAdapter.glTranslatef(0.0f, -3.0f, 0.0f);
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}
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}
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float var15 = par1EntityPlayer.prevLimbYaw + (par1EntityPlayer.limbYaw - par1EntityPlayer.prevLimbYaw) * par9;
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float var16 = par1EntityPlayer.limbSwing - par1EntityPlayer.limbYaw * (1.0F - par9);
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