Made chunk loading smarter, boosted the FPS a lot
This commit is contained in:
parent
1b2cb34bb1
commit
8aeaf404ca
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@ -137,9 +137,11 @@ public class Minecraft implements Runnable {
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/** The profiler instance */
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public final Profiler mcProfiler = new Profiler();
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private long field_83002_am = -1L;
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public int chunkUpdates = 0;
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public int chunkGeometryUpdates = 0;
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public static int debugChunkUpdates = 0;
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public static int debugChunkGeometryUpdates = 0;
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/**
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* Set to true to keep the game loop running. Set to false by shutdown() to
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@ -724,6 +726,8 @@ public class Minecraft implements Runnable {
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fpsCounter = 0;
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debugChunkUpdates = chunkUpdates;
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chunkUpdates = 0;
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debugChunkGeometryUpdates = chunkGeometryUpdates;
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chunkGeometryUpdates = 0;
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secondTimer = System.currentTimeMillis();
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}
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this.mcProfiler.startSection("syncDisplay");
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@ -8,7 +8,7 @@ public enum EnumOptions {
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CHAT_VISIBILITY("options.chat.visibility", false, false), CHAT_COLOR("options.chat.color", false, true), CHAT_LINKS("options.chat.links", false, true), CHAT_OPACITY("options.chat.opacity", true, false),
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CHAT_LINKS_PROMPT("options.chat.links.prompt", false, true), USE_SERVER_TEXTURES("options.serverTextures", false, true), SNOOPER_ENABLED("options.snooper", false, true), USE_FULLSCREEN("options.fullscreen", false, true),
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PATCH_ANGLE("options.patchAnisotropic", false, true), ENABLE_FOG("options.fog", false, true), SHOW_CAPE("options.showCape", false, true), ANTIALIASING("options.framebufferAntialias", false, false), CHAT_SCALE("options.chat.scale", true, false), CHAT_WIDTH("options.chat.width", true, false),
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CHAT_HEIGHT_FOCUSED("options.chat.height.focused", true, false), CHAT_HEIGHT_UNFOCUSED("options.chat.height.unfocused", true, false);
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CHAT_HEIGHT_FOCUSED("options.chat.height.focused", true, false), CHAT_HEIGHT_UNFOCUSED("options.chat.height.unfocused", true, false), CHUNK_UPDATES("options.chunkUpdates", false, false);
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private final boolean enumFloat;
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private final boolean enumBoolean;
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@ -87,5 +87,11 @@ class EnumOptionsHelper {
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} catch (NoSuchFieldError var10) {
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;
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}
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try {
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enumOptionsMappingHelperArray[EnumOptions.CHUNK_UPDATES.ordinal()] = 16;
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} catch (NoSuchFieldError var10) {
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;
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}
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}
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}
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@ -135,6 +135,7 @@ public class GameSettings {
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public boolean allowFNAWSkins = true;
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public boolean showOtherCapes = true;
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public int chunkUpdatePerFrame = 0;
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public GameSettings(Minecraft par1Minecraft) {
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this.keyBindings = new KeyBinding[] { this.keyBindAttack, this.keyBindUseItem, this.keyBindForward, this.keyBindLeft, this.keyBindBack, this.keyBindRight, this.keyBindJump, this.keyBindSneak, this.keyBindDrop, this.keyBindInventory,
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@ -291,6 +292,10 @@ public class GameSettings {
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this.limitFramerate = (this.limitFramerate + par2 + 3) % 3;
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}
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if (par1EnumOptions == EnumOptions.CHUNK_UPDATES) {
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this.chunkUpdatePerFrame = (this.chunkUpdatePerFrame + par2) % 5;
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}
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if (par1EnumOptions == EnumOptions.DIFFICULTY) {
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this.difficulty = this.difficulty + par2 & 3;
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}
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@ -460,8 +465,9 @@ public class GameSettings {
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: (par1EnumOptions == EnumOptions.FRAMERATE_LIMIT ? var3 + getTranslation(LIMIT_FRAMERATES, this.limitFramerate)
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: (par1EnumOptions == EnumOptions.AMBIENT_OCCLUSION ? var3 + getTranslation(AMBIENT_OCCLUSIONS, this.ambientOcclusion)
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: (par1EnumOptions == EnumOptions.ANTIALIASING ? var3 + getTranslation(ANTIALIASING, this.antialiasMode)
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: (par1EnumOptions == EnumOptions.CHUNK_UPDATES ? var3 + (chunkUpdatePerFrame + 1)
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: (par1EnumOptions == EnumOptions.GRAPHICS ? (this.fancyGraphics ? var3 + var2.translateKey("options.graphics.fancy") : var3 + var2.translateKey("options.graphics.fast"))
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: var3))))))));
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: var3)))))))));
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}
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}
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@ -519,6 +525,7 @@ public class GameSettings {
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if(yee.hasKey("showSkinRightLeg")) showSkinRightLeg = yee.getBoolean("showSkinRightLeg");
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if(yee.hasKey("allowFNAWSkins")) allowFNAWSkins = yee.getBoolean("allowFNAWSkins");
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if(yee.hasKey("showOtherCapes")) showOtherCapes = yee.getBoolean("showOtherCapes");
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if(yee.hasKey("chunkUpdates")) chunkUpdatePerFrame = yee.getInteger("chunkUpdates");
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for (int var4 = 0; var4 < this.keyBindings.length; ++var4) {
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if(yee.hasKey(keyBindings[var4].keyDescription)) this.keyBindings[var4].keyCode = yee.getInteger(keyBindings[var4].keyDescription);
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@ -581,6 +588,7 @@ public class GameSettings {
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yee.setBoolean("showSkinRightLeg", showSkinRightLeg);
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yee.setBoolean("allowFNAWSkins", allowFNAWSkins);
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yee.setBoolean("showOtherCapes", showOtherCapes);
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yee.setInteger("chunkUpdates", chunkUpdatePerFrame);
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for (int var4 = 0; var4 < this.keyBindings.length; ++var4) {
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yee.setInteger(keyBindings[var4].keyDescription, keyBindings[var4].keyCode);
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@ -17,7 +17,7 @@ public class GuiVideoSettings extends GuiScreen {
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/** An array of all of EnumOption's video options. */
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private static EnumOptions[] videoOptions = new EnumOptions[] { EnumOptions.GRAPHICS, EnumOptions.RENDER_DISTANCE, EnumOptions.AMBIENT_OCCLUSION, EnumOptions.FRAMERATE_LIMIT, EnumOptions.ANAGLYPH, EnumOptions.VIEW_BOBBING,
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EnumOptions.GUI_SCALE, EnumOptions.GAMMA, EnumOptions.RENDER_CLOUDS, EnumOptions.ENABLE_FOG, EnumOptions.PARTICLES, EnumOptions.PATCH_ANGLE };
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EnumOptions.GUI_SCALE, EnumOptions.GAMMA, EnumOptions.RENDER_CLOUDS, EnumOptions.ENABLE_FOG, EnumOptions.PARTICLES, EnumOptions.PATCH_ANGLE, EnumOptions.CHUNK_UPDATES };
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public GuiVideoSettings(GuiScreen par1GuiScreen, GameSettings par2GameSettings) {
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this.parentGuiScreen = par1GuiScreen;
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@ -31,7 +31,7 @@ public class GuiVideoSettings extends GuiScreen {
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StringTranslate var1 = StringTranslate.getInstance();
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this.screenTitle = var1.translateKey("options.videoTitle");
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this.buttonList.clear();
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this.buttonList.add(new GuiButton(200, this.width / 2 - 100, this.height / 6 + 168, var1.translateKey("gui.done")));
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this.buttonList.add(new GuiButton(200, this.width / 2 - 100, this.height / 6 + 178, var1.translateKey("gui.done")));
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this.is64bit = true;
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/*
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String[] var2 = new String[] { "sun.arch.data.model", "com.ibm.vm.bitmode", "os.arch" };
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@ -145,6 +145,8 @@ public class RenderGlobal implements IWorldAccess {
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*/
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int frustumCheckOffset = 0;
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private int occlusionForcedIndexShift = 0;
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public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine) {
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this.mc = par1Minecraft;
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this.renderEngine = par2RenderEngine;
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@ -415,7 +417,8 @@ public class RenderGlobal implements IWorldAccess {
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}
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public String getDebugInfoShort() {
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return "" + Minecraft.debugFPS + "fps | C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ", E: " + this.countEntitiesRendered + "+" + tileEntities.size()+", U: "+Minecraft.debugChunkUpdates;
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return "" + Minecraft.debugFPS + "fps | C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ", E: " + this.countEntitiesRendered + "+" + tileEntities.size() +
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", U: " + Minecraft.debugChunkGeometryUpdates + "/" + Minecraft.debugChunkUpdates;
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}
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/**
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@ -564,11 +567,11 @@ public class RenderGlobal implements IWorldAccess {
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RenderHelper.disableStandardItemLighting();
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byte var17 = 0;
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int var34;
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long queryRate = 50l;
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long stallRateVisible = 50l;
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long stallRateVisible = 60l;
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long stallRate = 500l;
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int cooldownRate = 10;
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int cooldownRate = 13;
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long ct = System.currentTimeMillis();
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if(par2 == 0) {
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@ -578,26 +581,36 @@ public class RenderGlobal implements IWorldAccess {
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int ccx = c.chunkX - fx;
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
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boolean forced = ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2;
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if(forced) {
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c.hasOcclusionData = 5;
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}
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if(forced || glOcclusionQuery[c.chunkIndex] == -1) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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}else if(!c.skipAllRenderPasses() && c.isInFrustum) {
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if(occlusionQueryAvailable[c.chunkIndex]) {
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if(EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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if(EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex])) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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}else {
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if(c.isVisible <= 0) {
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c.isNowVisible = false;
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}else if(occlusionQueryAvailable[c.chunkIndex]) {
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if(EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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if(EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex])) {
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c.isNowVisible = true;
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++c.hasOcclusionData;
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if(c.hasOcclusionData > 5) {
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c.hasOcclusionData = 5;
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}
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c.isVisible = cooldownRate;
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}else {
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if(c.isVisible <= 0) {
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c.isNowVisible = false;
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--c.hasOcclusionData;
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if(c.hasOcclusionData < 0) {
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c.hasOcclusionData = 0;
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}
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}
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occlusionQueryAvailable[c.chunkIndex] = false;
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occlusionQueryStalled[c.chunkIndex] = 0l;
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}else if(occlusionQueryStalled[c.chunkIndex] != 0l && ct - occlusionQueryStalled[c.chunkIndex] > stallRateVisible) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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}
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occlusionQueryAvailable[c.chunkIndex] = false;
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occlusionQueryStalled[c.chunkIndex] = 0l;
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}else if(occlusionQueryStalled[c.chunkIndex] != 0l && ct - occlusionQueryStalled[c.chunkIndex] > stallRateVisible) {
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c.isNowVisible = true;
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c.isVisible = cooldownRate;
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}
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}
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}
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@ -610,6 +623,27 @@ public class RenderGlobal implements IWorldAccess {
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ct = System.currentTimeMillis();
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if(par2 == 0 && ct - lastOcclusionQuery > queryRate) {
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int totalRenderers = this.sortedWorldRenderers.length;
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int inFrustumCount = 0;
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for (int i = 0; i < totalRenderers; ++i) {
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WorldRenderer c = this.sortedWorldRenderers[i];
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if(c.isInFrustum) {
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++inFrustumCount;
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}
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}
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int occlusionForceCount = (int)(500l / queryRate);
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int occlusionForceStep = MathHelper.floor_float(inFrustumCount / (float)occlusionForceCount) + 1;
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int forceStartIndex = occlusionForcedIndexShift * occlusionForceStep;
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int forceEndIndex = forceStartIndex + occlusionForceStep;
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++occlusionForcedIndexShift;
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if(forceEndIndex + (occlusionForceStep >> 1) > inFrustumCount) {
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forceEndIndex = inFrustumCount;
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occlusionForcedIndexShift = 0;
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}
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inFrustumCount = 0;
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lastOcclusionQuery = ct;
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this.theWorld.theProfiler.endStartSection("occl");
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EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
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@ -622,7 +656,14 @@ public class RenderGlobal implements IWorldAccess {
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int ccx = c.chunkX - fx;
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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boolean shouldTry = c.isInFrustum;
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if(c.isInFrustum) {
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++inFrustumCount;
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if(!shouldTry && inFrustumCount >= forceStartIndex && inFrustumCount < forceEndIndex) {
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shouldTry = true;
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}
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}
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if(shouldTry && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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boolean stalled = false;
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if(occlusionQueryAvailable[c.chunkIndex]) {
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if(occlusionQueryStalled[c.chunkIndex] == 0l) {
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@ -642,6 +683,11 @@ public class RenderGlobal implements IWorldAccess {
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EaglerAdapter.glDrawOcclusionBB((float)(c.posX - var33), (float)(c.posY - var7), (float)(c.posZ - var9), 16, 16, 16);
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EaglerAdapter.glEndQuery();
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}
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}else {
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--c.hasOcclusionData;
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if(c.hasOcclusionData < 0) {
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c.hasOcclusionData = 0;
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}
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}
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if(c.isVisible > 0) {
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--c.isVisible;
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@ -1227,54 +1273,31 @@ public class RenderGlobal implements IWorldAccess {
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WorldRenderer var10;
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int var11;
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int var12;
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label136:
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List laterUpdateList = new ArrayList(var7);
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for (var9 = 0; var9 < var7; ++var9) {
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var10 = (WorldRenderer) this.worldRenderersToUpdate.get(var9);
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if (var10 != null) {
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if (!par2) {
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if (var10.distanceToEntitySquared(par1EntityLiving) > 256.0F) {
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for (var11 = 0; var11 < var3 && (var5[var11] == null || var4.doCompare(var5[var11], var10) <= 0); ++var11) {
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;
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}
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--var11;
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if (var11 > 0) {
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var12 = var11;
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while (true) {
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--var12;
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if (var12 == 0) {
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var5[var11] = var10;
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continue label136;
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}
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var5[var12 - 1] = var5[var12];
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}
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}
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continue;
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if (!var10.isInFrustum || !var10.isNowVisible || var10.hasOcclusionData < 3) { // config?
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laterUpdateList.add(var10);
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}else {
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if (var6 == null) {
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var6 = new ArrayList();
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}
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} else if (!var10.isInFrustum) {
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continue;
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++var8;
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var6.add(var10);
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}
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if (var6 == null) {
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var6 = new ArrayList();
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}
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++var8;
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var6.add(var10);
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this.worldRenderersToUpdate.set(var9, (Object) null);
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}
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}
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this.worldRenderersToUpdate = laterUpdateList;
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this.theWorld.theProfiler.endSection();
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this.theWorld.theProfiler.startSection("sort");
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this.theWorld.theProfiler.startSection("sortAndUpdate");
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int updates = 0;
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int dropped = 0;
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if (var6 != null) {
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if (var6.size() > 1) {
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Collections.sort(var6, var4);
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@ -1282,71 +1305,24 @@ public class RenderGlobal implements IWorldAccess {
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for (var9 = var6.size() - 1; var9 >= 0; --var9) {
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var10 = (WorldRenderer) var6.get(var9);
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var10.updateRenderer();
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var10.needsUpdate = false;
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if(updates >= mc.gameSettings.chunkUpdatePerFrame + 1) { // make configurable
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this.worldRenderersToUpdate.add(var10);
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++dropped;
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}else {
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++mc.chunkUpdates;
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var10.updateRenderer();
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var10.needsUpdate = false;
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if(!var10.skipAllRenderPasses()) {
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++updates;
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++mc.chunkGeometryUpdates;
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}
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}
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}
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}
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this.theWorld.theProfiler.endSection();
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var9 = 0;
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int var16;
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for (var16 = var3 - 1; var16 >= 0; --var16) {
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WorldRenderer var17 = var5[var16];
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if (var17 != null) {
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if (!var17.isInFrustum && var16 != var3 - 1) {
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var5[var16] = null;
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var5[0] = null;
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break;
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}
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var5[var16].updateRenderer();
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var5[var16].needsUpdate = false;
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++var9;
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}
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}
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this.mc.chunkUpdates += var9;
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this.theWorld.theProfiler.startSection("cleanup");
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var16 = 0;
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var11 = 0;
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for (var12 = this.worldRenderersToUpdate.size(); var16 != var12; ++var16) {
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WorldRenderer var13 = (WorldRenderer) this.worldRenderersToUpdate.get(var16);
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if (var13 != null) {
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boolean var14 = false;
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for (int var15 = 0; var15 < var3 && !var14; ++var15) {
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if (var13 == var5[var15]) {
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var14 = true;
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}
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}
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if (!var14) {
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if (var11 != var16) {
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this.worldRenderersToUpdate.set(var11, var13);
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}
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++var11;
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}
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}
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}
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this.theWorld.theProfiler.endSection();
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this.theWorld.theProfiler.startSection("trim");
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while (true) {
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--var16;
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if (var16 < var11) {
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this.theWorld.theProfiler.endSection();
|
||||
return var7 == var8 + var9;
|
||||
}
|
||||
|
||||
this.worldRenderersToUpdate.remove(var16);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static final TextureLocation tex_terrain = new TextureLocation("/terrain.png");
|
||||
|
@ -1561,7 +1537,8 @@ public class RenderGlobal implements IWorldAccess {
|
|||
*/
|
||||
public void clipRenderersByFrustum(ICamera par1ICamera, float par2) {
|
||||
for (int var3 = 0; var3 < this.worldRenderers.length; ++var3) {
|
||||
if (!this.worldRenderers[var3].skipAllRenderPasses() && (!this.worldRenderers[var3].isInFrustum || (var3 + this.frustumCheckOffset & 15) == 0)) {
|
||||
WorldRenderer rd = this.worldRenderers[var3];
|
||||
if (!rd.isInFrustum || (var3 + this.frustumCheckOffset & 31) == 0) {
|
||||
this.worldRenderers[var3].updateInFrustum(par1ICamera);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ public class WorldRenderer {
|
|||
private int glRenderList = -1;
|
||||
private static Tessellator tessellator = Tessellator.instance;
|
||||
public static int chunksUpdated = 0;
|
||||
public static int chunksGeometryUpdated = 0;
|
||||
public int posX;
|
||||
public int posY;
|
||||
public int posZ;
|
||||
|
@ -72,6 +73,7 @@ public class WorldRenderer {
|
|||
/** Is the chunk lit */
|
||||
public boolean isChunkLit;
|
||||
private boolean isInitialized = false;
|
||||
public int hasOcclusionData = 0;
|
||||
|
||||
/** All the tile entities that have special rendering code for this chunk */
|
||||
public List tileEntityRenderers = new ArrayList();
|
||||
|
@ -96,6 +98,7 @@ public class WorldRenderer {
|
|||
public void setPosition(int par1, int par2, int par3) {
|
||||
if (par1 != this.posX || par2 != this.posY || par3 != this.posZ) {
|
||||
this.setDontDraw();
|
||||
this.hasOcclusionData = 0;
|
||||
this.posX = par1;
|
||||
this.posY = par2;
|
||||
this.posZ = par3;
|
||||
|
@ -224,6 +227,11 @@ public class WorldRenderer {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!(skipRenderPass[0] && skipRenderPass[1])) {
|
||||
++chunksGeometryUpdated;
|
||||
}
|
||||
|
||||
EaglerAdapter.hintAnisotropicFix(false);
|
||||
}
|
||||
|
||||
|
@ -283,6 +291,10 @@ public class WorldRenderer {
|
|||
public void callOcclusionQueryList() {
|
||||
EaglerAdapter.glCallList(this.glRenderList + 2);
|
||||
}
|
||||
|
||||
public boolean shouldTryOcclusionQuery() {
|
||||
return !this.isInitialized ? true : !this.skipRenderPass[0] || !this.skipRenderPass[1];
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if all render passes are to be skipped. Returns false if the renderer
|
||||
|
|
Loading…
Reference in New Issue
Block a user