Update README.md
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@ -40,6 +40,8 @@ If you want to use this project but don't want to compile it from scratch, downl
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Within stable-download.zip there is a 'java' and a 'web' folder. Upload the contents of the web folder to your web server. **The web folder will not work if it is opened locally via file:///, it needs to be opened on an http:// or https:// page. Try [this extention](https://chrome.google.com/webstore/detail/web-server-for-chrome/ofhbbkphhbklhfoeikjpcbhemlocgigb/) if you are on chrome or if that's not possible then download the alternative single-file html [offline version](https://github.com/LAX1DUDE/eaglercraft/raw/main/stable-download/Offline_Download_Version.html) that does work on file URLs.** If you use this alternative version, please make sure you and your peers keep your copies up to date by regularly downloading any newer versions of the html file at [this link](https://github.com/LAX1DUDE/eaglercraft/blob/main/stable-download/Offline_Download_Version.html) to avoid getting stuck with a version that has a game-breaking glitch or mistake. The eaglercraft bungeecord executable is in the java/bungee_command folder along with the sample configuration file and a run.bat script to launch it. CraftBukkit for minecraft 1.5.2 configured to work with the eaglercraft bungee executable is in java/bukkit_command. The available version of Spigot 1.5.2 has a bug when used with bungee so you are limited to CraftBukkit and CraftBukkit plugins only on your servers
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**Here are some Bukkit plugins compatible with Eaglercraft: [https://github.com/LAX1DUDE/eaglercraft-plugins](https://github.com/LAX1DUDE/eaglercraft-plugins)**
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To play the game, launch the run.bat script in both the bungee_command and bukkit_command folders. Then navigate to the URL where the contents of the web folder ended up. The game should load without any issues. Go to the Multiplayer screen and select 'Direct Connect'. **Type 127.0.0.1:25565.** Press connect or whatever and enjoy, the default port configured in the bungeecord config.yml is 25565 instead of 80 to avoid any potential conflict with the local web server or the OS (and linux desktop users can't use port numbers under 1024 without sudo).
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**The default behavior in Eaglercraft if no :port is provided when connecting to a server is to use port 80, not port 25565. This is so the game's multiplayer connections in a production environment do not default to a port that is currently blocked by any firewalls. Also this enables you to use Cloudflare and nginx to create reverse proxy connections on your site to host multiple servers on the same domain using different ws:// URLs for each socket.**
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