From 4acd9b36e0c93da8e0ca2235e0002d4173992f1e Mon Sep 17 00:00:00 2001 From: LAX1DUDE Date: Sun, 22 May 2022 16:52:36 -0700 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 92e34d4..96004e8 100644 --- a/README.md +++ b/README.md @@ -19,7 +19,7 @@ (right click the link and press 'Save link as...' to download the file) -### A new server list site is under construction +### You can play Minecraft Beta singleplayer here: [https://g.eags.us/eaglercraft/singleplayer_test/](https://g.eags.us/eaglercraft/singleplayer_test/) **For any questions you can join the discord server and hit me up there [https://discord.gg/KMQW9Uvjyq](https://discord.gg/KMQW9Uvjyq)** @@ -86,7 +86,7 @@ Keep both the first and second terminal window you opened, just minimize them do I successfully created Singleplayer for this version of eaglercraft and it works 100%, **but after many rounds of very thorough testing**, I found that TeaVM is unable to optimize certain aspects of terrain generation and world ticking as well as it can optimize the rendering for a multiplayer-only build. On an [i9-11900K]( https://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i9-11900K+%40+3.50GHz&id=3904) a render distance of 'Tiny' struggles to pass 12 TPS while standing still, and drops below 1 TPS as soon as a couple new chunks have to be generated and trigger lighting updates. The playerbase of this game **will bother me every f\*\*king day if what I release as singleplayer is not perfect** and therefore singleplayer will remain private indefinetly and I will not answer any further questions about it or share the source code unless you are just looking to repurpose some of the base OS emulation code. -**Minecraft Beta singleplayer will be ported sometime soon** +**You can play Minecraft Beta singleplayer here: [https://g.eags.us/eaglercraft/singleplayer_test/](https://g.eags.us/eaglercraft/singleplayer_test/)** ## How does it work?